ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/player.C
(Generate patch)

Comparing deliantra/server/server/player.C (file contents):
Revision 1.274 by root, Wed Apr 21 06:40:57 2010 UTC vs.
Revision 1.277 by root, Sun May 2 20:57:53 2010 UTC

126 126
127 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 127 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
128 128
129 esrv_new_player (this); 129 esrv_new_player (this);
130 130
131 ob->update_stats ();
132
133 ns->floorbox_update ();
134 esrv_send_inventory (ob, ob);
135 esrv_add_spells (this, 0);
136
137 ob->flag [FLAG_READY_WEAPON] = false; 131 ob->flag [FLAG_READY_WEAPON] = false;
138 ob->flag [FLAG_READY_SKILL] = false; 132 ob->flag [FLAG_READY_SKILL] = false;
139 ob->flag [FLAG_READY_RANGE] = false; 133 ob->flag [FLAG_READY_RANGE] = false;
140 ob->flag [FLAG_READY_BOW] = false; 134 ob->flag [FLAG_READY_BOW] = false;
141 135
142 ob->update_stats (); // we unapplied stuff above 136 ob->update_stats ();
137
138 ns->floorbox_update ();
139 esrv_send_inventory (ob, ob);
140 esrv_add_spells (this, 0);
141
143 activate (); 142 activate ();
144 143
145 INVOKE_PLAYER (CONNECT, this); 144 INVOKE_PLAYER (CONNECT, this);
146 INVOKE_PLAYER (LOGIN, this); 145 INVOKE_PLAYER (LOGIN, this);
147} 146}
182player::set_object (object *op) 181player::set_object (object *op)
183{ 182{
184 ob = observe = viewpoint = op; 183 ob = observe = viewpoint = op;
185 ob->contr = this; /* this aren't yet in archetype */ 184 ob->contr = this; /* this aren't yet in archetype */
186 185
187 ob->speed = 1.0f; 186 ob->set_speed (1.0f);
188 ob->speed_left = 0.5f; 187 ob->speed_left = 0.5f;
189 188
190 ob->direction = 5; /* So player faces south */ 189 ob->direction = 5; /* So player faces south */
191} 190}
192 191
609roll_stat () 608roll_stat ()
610{ 609{
611 int a[4], i, j, k; 610 int a[4], i, j, k;
612 611
613 for (i = 0; i < 4; i++) 612 for (i = 0; i < 4; i++)
614 a[i] = (int) rndm (6) + 1; 613 a[i] = rndm (1, 6);
615 614
616 for (i = 0, j = 0, k = 7; i < 4; i++) 615 for (i = 0, j = 0, k = 7; i < 4; i++)
617 if (a[i] < k) 616 if (a[i] < k)
618 k = a[i], j = i; 617 k = a[i], j = i;
619 618
716 treasurelist *tl = treasurelist::find (shstr_starting_wealth); 715 treasurelist *tl = treasurelist::find (shstr_starting_wealth);
717 if (tl) 716 if (tl)
718 create_treasure (tl, ob, 0, 0, 0); 717 create_treasure (tl, ob, 0, 0, 0);
719 718
720 INVOKE_PLAYER (BIRTH, ob->contr); 719 INVOKE_PLAYER (BIRTH, ob->contr);
721 INVOKE_PLAYER (LOGIN, ob->contr);
722 720
723 ob->contr->ns->state = ST_PLAYING; 721 ob->contr->ns->state = ST_PLAYING;
724 722
725 if (ob->msg) 723 if (ob->msg)
726 ob->msg = 0; 724 ob->msg = 0;
1447#endif 1445#endif
1448 1446
1449 SET_ANIMATION (arrow, arrow->direction); 1447 SET_ANIMATION (arrow, arrow->direction);
1450 1448
1451 /* update the speed */ 1449 /* update the speed */
1452 arrow->speed = ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f
1453 + bow->stats.dam / 7.f;
1454 1450
1455 arrow->set_speed (max (arrow->speed, 2.f));
1456 arrow->speed_left = 0; 1451 arrow->speed_left = 0;
1452 arrow->set_speed (max (2.f,
1453 ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f
1454 + bow->stats.dam / 7.f
1455 ));
1457 1456
1458 int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; 1457 int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc;
1459 1458
1460 if (op->type == PLAYER) 1459 if (op->type == PLAYER)
1461 { 1460 {
2661 object *force; 2660 object *force;
2662 int at; 2661 int at;
2663 2662
2664 force = get_archetype (FORCE_NAME); 2663 force = get_archetype (FORCE_NAME);
2665 /* 50 ticks should be enough time for the spell to abate */ 2664 /* 50 ticks should be enough time for the spell to abate */
2666 force->speed = 0.1f;
2667 force->speed_left = -5.f; 2665 force->speed_left = -5.f;
2666 force->set_speed (0.1f);
2668 force->set_flag (FLAG_APPLIED); 2667 force->set_flag (FLAG_APPLIED);
2668
2669 for (at = 0; at < NROFATTACKS; at++) 2669 for (at = 0; at < NROFATTACKS; at++)
2670 if (will_kill_again & (1 << at)) 2670 if (will_kill_again & (1 << at))
2671 force->resist[at] = 100; 2671 force->resist[at] = 100;
2672 2672
2673 insert_ob_in_ob (force, op); 2673 insert_ob_in_ob (force, op);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines