… | |
… | |
181 | player::set_object (object *op) |
181 | player::set_object (object *op) |
182 | { |
182 | { |
183 | ob = observe = viewpoint = op; |
183 | ob = observe = viewpoint = op; |
184 | ob->contr = this; /* this aren't yet in archetype */ |
184 | ob->contr = this; /* this aren't yet in archetype */ |
185 | |
185 | |
186 | ob->speed = 1.0f; |
186 | ob->set_speed (1.0f); |
187 | ob->speed_left = 0.5f; |
187 | ob->speed_left = 0.5f; |
188 | |
188 | |
189 | ob->direction = 5; /* So player faces south */ |
189 | ob->direction = 5; /* So player faces south */ |
190 | } |
190 | } |
191 | |
191 | |
… | |
… | |
1445 | #endif |
1445 | #endif |
1446 | |
1446 | |
1447 | SET_ANIMATION (arrow, arrow->direction); |
1447 | SET_ANIMATION (arrow, arrow->direction); |
1448 | |
1448 | |
1449 | /* update the speed */ |
1449 | /* update the speed */ |
1450 | arrow->speed = ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1451 | + bow->stats.dam / 7.f; |
|
|
1452 | |
1450 | |
1453 | arrow->set_speed (max (arrow->speed, 2.f)); |
|
|
1454 | arrow->speed_left = 0; |
1451 | arrow->speed_left = 0; |
|
|
1452 | arrow->set_speed (max (2.f, |
|
|
1453 | ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1454 | + bow->stats.dam / 7.f |
|
|
1455 | )); |
1455 | |
1456 | |
1456 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1457 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1457 | |
1458 | |
1458 | if (op->type == PLAYER) |
1459 | if (op->type == PLAYER) |
1459 | { |
1460 | { |
… | |
… | |
2143 | void |
2144 | void |
2144 | do_some_living (object *op) |
2145 | do_some_living (object *op) |
2145 | { |
2146 | { |
2146 | int last_food = op->stats.food; |
2147 | int last_food = op->stats.food; |
2147 | int gen_hp, gen_sp, gen_grace; |
2148 | int gen_hp, gen_sp, gen_grace; |
2148 | int over_hp, over_sp, over_grace; |
|
|
2149 | int i; |
2149 | int i; |
2150 | int rate_hp = 1200; |
2150 | int rate_hp = 1200; |
2151 | int rate_sp = 2500; |
2151 | int rate_sp = 2500; |
2152 | int rate_grace = 2000; |
2152 | int rate_grace = 2000; |
2153 | const int max_hp = 1; |
2153 | const int max_hp = 1; |
… | |
… | |
2206 | if (--op->last_grace < 0) |
2206 | if (--op->last_grace < 0) |
2207 | { |
2207 | { |
2208 | if (op->stats.grace < op->stats.maxgrace / 2) |
2208 | if (op->stats.grace < op->stats.maxgrace / 2) |
2209 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2209 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2210 | |
2210 | |
|
|
2211 | int temp = gen_grace < 20 ? 30 : gen_grace + 10; |
|
|
2212 | |
2211 | if (max_grace > 1) |
2213 | if (max_grace > 1) |
2212 | { |
2214 | { |
2213 | over_grace = (gen_grace < 20 ? 30 : gen_grace + 10) / rate_grace; |
2215 | int over_grace = temp / rate_grace; |
|
|
2216 | |
2214 | if (over_grace > 0) |
2217 | if (over_grace > 0) |
2215 | { |
2218 | { |
2216 | op->stats.sp += over_grace |
2219 | op->stats.sp += over_grace + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > (temp % rate_grace)) ? -1 : 0; |
2217 | + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > ((gen_grace < 20 ? 30 : gen_grace + 10) % rate_grace)) ? -1 : 0; |
|
|
2218 | op->last_grace = 0; |
2220 | op->last_grace = 0; |
2219 | } |
2221 | } |
2220 | else |
2222 | else |
2221 | { |
2223 | op->last_grace = rate_grace / temp; |
2222 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
|
|
2223 | } |
|
|
2224 | } |
2224 | } |
2225 | else |
2225 | else |
2226 | { |
2226 | op->last_grace = rate_grace / temp; |
2227 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2227 | |
2228 | } |
|
|
2229 | /* wearing stuff doesn't detract from grace generation. */ |
2228 | /* wearing stuff doesn't detract from grace generation. */ |
2230 | } |
2229 | } |
2231 | |
2230 | |
2232 | if (op->stats.food > 0) |
2231 | if (op->stats.food > 0) |
2233 | { |
2232 | { |
… | |
… | |
2252 | } |
2251 | } |
2253 | } |
2252 | } |
2254 | |
2253 | |
2255 | if (max_sp > 1) |
2254 | if (max_sp > 1) |
2256 | { |
2255 | { |
2257 | over_sp = (gen_sp + 10) / rate_sp; |
2256 | int over_sp = (gen_sp + 10) / rate_sp; |
2258 | if (over_sp > 0) |
2257 | if (over_sp > 0) |
2259 | { |
2258 | { |
2260 | if (op->stats.sp < op->stats.maxsp) |
2259 | if (op->stats.sp < op->stats.maxsp) |
2261 | { |
2260 | { |
2262 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
2261 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
… | |
… | |
2294 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2293 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2295 | op->stats.food = last_food; |
2294 | op->stats.food = last_food; |
2296 | } |
2295 | } |
2297 | } |
2296 | } |
2298 | |
2297 | |
|
|
2298 | int temp = gen_hp < 20 ? 30 : gen_hp + 10; |
|
|
2299 | |
2299 | if (max_hp > 1) |
2300 | if (max_hp > 1) |
2300 | { |
2301 | { |
2301 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2302 | int over_hp = temp / rate_hp; |
2302 | |
2303 | |
2303 | if (over_hp > 0) |
2304 | if (over_hp > 0) |
2304 | { |
2305 | { |
2305 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2306 | op->stats.sp += over_hp + (random_roll (0, rate_hp - 1, op, PREFER_HIGH) > (temp % rate_hp)) ? -1 : 0; |
2306 | op->last_heal = 0; |
2307 | op->last_heal = 0; |
2307 | } |
2308 | } |
2308 | else |
2309 | else |
2309 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2310 | op->last_heal = rate_hp / temp; |
2310 | } |
2311 | } |
2311 | else |
2312 | else |
2312 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2313 | op->last_heal = rate_hp / temp; |
2313 | } |
2314 | } |
2314 | } |
2315 | } |
2315 | |
2316 | |
2316 | /* Digestion */ |
2317 | /* Digestion */ |
2317 | if (--op->last_eat < 0) |
2318 | if (--op->last_eat < 0) |
… | |
… | |
2659 | object *force; |
2660 | object *force; |
2660 | int at; |
2661 | int at; |
2661 | |
2662 | |
2662 | force = get_archetype (FORCE_NAME); |
2663 | force = get_archetype (FORCE_NAME); |
2663 | /* 50 ticks should be enough time for the spell to abate */ |
2664 | /* 50 ticks should be enough time for the spell to abate */ |
2664 | force->speed = 0.1f; |
|
|
2665 | force->speed_left = -5.f; |
2665 | force->speed_left = -5.f; |
|
|
2666 | force->set_speed (0.1f); |
2666 | force->set_flag (FLAG_APPLIED); |
2667 | force->set_flag (FLAG_APPLIED); |
|
|
2668 | |
2667 | for (at = 0; at < NROFATTACKS; at++) |
2669 | for (at = 0; at < NROFATTACKS; at++) |
2668 | if (will_kill_again & (1 << at)) |
2670 | if (will_kill_again & (1 << at)) |
2669 | force->resist[at] = 100; |
2671 | force->resist[at] = 100; |
2670 | |
2672 | |
2671 | insert_ob_in_ob (force, op); |
2673 | insert_ob_in_ob (force, op); |