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/cvs/deliantra/server/server/player.C
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Comparing deliantra/server/server/player.C (file contents):
Revision 1.277 by root, Sun May 2 20:57:53 2010 UTC vs.
Revision 1.278 by root, Sun May 9 22:33:29 2010 UTC

2144void 2144void
2145do_some_living (object *op) 2145do_some_living (object *op)
2146{ 2146{
2147 int last_food = op->stats.food; 2147 int last_food = op->stats.food;
2148 int gen_hp, gen_sp, gen_grace; 2148 int gen_hp, gen_sp, gen_grace;
2149 int over_hp, over_sp, over_grace;
2150 int i; 2149 int i;
2151 int rate_hp = 1200; 2150 int rate_hp = 1200;
2152 int rate_sp = 2500; 2151 int rate_sp = 2500;
2153 int rate_grace = 2000; 2152 int rate_grace = 2000;
2154 const int max_hp = 1; 2153 const int max_hp = 1;
2207 if (--op->last_grace < 0) 2206 if (--op->last_grace < 0)
2208 { 2207 {
2209 if (op->stats.grace < op->stats.maxgrace / 2) 2208 if (op->stats.grace < op->stats.maxgrace / 2)
2210 op->stats.grace++; /* no penalty in food for regaining grace */ 2209 op->stats.grace++; /* no penalty in food for regaining grace */
2211 2210
2211 int temp = gen_grace < 20 ? 30 : gen_grace + 10;
2212
2212 if (max_grace > 1) 2213 if (max_grace > 1)
2213 { 2214 {
2214 over_grace = (gen_grace < 20 ? 30 : gen_grace + 10) / rate_grace; 2215 int over_grace = temp / rate_grace;
2216
2215 if (over_grace > 0) 2217 if (over_grace > 0)
2216 { 2218 {
2217 op->stats.sp += over_grace 2219 op->stats.sp += over_grace + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > (temp % rate_grace)) ? -1 : 0;
2218 + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > ((gen_grace < 20 ? 30 : gen_grace + 10) % rate_grace)) ? -1 : 0;
2219 op->last_grace = 0; 2220 op->last_grace = 0;
2220 } 2221 }
2221 else 2222 else
2222 { 2223 op->last_grace = rate_grace / temp;
2223 op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10);
2224 }
2225 } 2224 }
2226 else 2225 else
2227 { 2226 op->last_grace = rate_grace / temp;
2228 op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); 2227
2229 }
2230 /* wearing stuff doesn't detract from grace generation. */ 2228 /* wearing stuff doesn't detract from grace generation. */
2231 } 2229 }
2232 2230
2233 if (op->stats.food > 0) 2231 if (op->stats.food > 0)
2234 { 2232 {
2253 } 2251 }
2254 } 2252 }
2255 2253
2256 if (max_sp > 1) 2254 if (max_sp > 1)
2257 { 2255 {
2258 over_sp = (gen_sp + 10) / rate_sp; 2256 int over_sp = (gen_sp + 10) / rate_sp;
2259 if (over_sp > 0) 2257 if (over_sp > 0)
2260 { 2258 {
2261 if (op->stats.sp < op->stats.maxsp) 2259 if (op->stats.sp < op->stats.maxsp)
2262 { 2260 {
2263 op->stats.sp += over_sp > max_sp ? max_sp : over_sp; 2261 op->stats.sp += over_sp > max_sp ? max_sp : over_sp;
2295 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) 2293 else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH))
2296 op->stats.food = last_food; 2294 op->stats.food = last_food;
2297 } 2295 }
2298 } 2296 }
2299 2297
2298 int temp = gen_hp < 20 ? 30 : gen_hp + 10;
2299
2300 if (max_hp > 1) 2300 if (max_hp > 1)
2301 { 2301 {
2302 over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; 2302 int over_hp = temp / rate_hp;
2303 2303
2304 if (over_hp > 0) 2304 if (over_hp > 0)
2305 { 2305 {
2306 op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; 2306 op->stats.sp += over_hp + (random_roll (0, rate_hp - 1, op, PREFER_HIGH) > (temp % rate_hp)) ? -1 : 0;
2307 op->last_heal = 0; 2307 op->last_heal = 0;
2308 } 2308 }
2309 else 2309 else
2310 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); 2310 op->last_heal = rate_hp / temp;
2311 } 2311 }
2312 else 2312 else
2313 op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); 2313 op->last_heal = rate_hp / temp;
2314 } 2314 }
2315 } 2315 }
2316 2316
2317 /* Digestion */ 2317 /* Digestion */
2318 if (--op->last_eat < 0) 2318 if (--op->last_eat < 0)

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