1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | //+GPL |
25 | //+GPL |
|
|
26 | |
|
|
27 | #include <algorithm> |
|
|
28 | #include <functional> |
26 | |
29 | |
27 | #include <global.h> |
30 | #include <global.h> |
28 | #include <sproto.h> |
31 | #include <sproto.h> |
29 | #include <sounds.h> |
32 | #include <sounds.h> |
30 | #include <living.h> |
33 | #include <living.h> |
31 | #include <object.h> |
34 | #include <object.h> |
32 | #include <spells.h> |
35 | #include <spells.h> |
33 | #include <skills.h> |
36 | #include <skills.h> |
34 | |
37 | |
35 | #include <algorithm> |
|
|
36 | #include <functional> |
|
|
37 | |
|
|
38 | playervec players; |
38 | playervec players; |
39 | |
39 | |
40 | /* This loads the first map an puts the player on it. */ |
40 | /* This loads the first map an puts the player on it. */ |
41 | static void |
41 | static void |
42 | set_first_map (object *op) |
42 | set_first_map (object *op) |
… | |
… | |
181 | player::set_object (object *op) |
181 | player::set_object (object *op) |
182 | { |
182 | { |
183 | ob = observe = viewpoint = op; |
183 | ob = observe = viewpoint = op; |
184 | ob->contr = this; /* this aren't yet in archetype */ |
184 | ob->contr = this; /* this aren't yet in archetype */ |
185 | |
185 | |
186 | ob->set_speed (1.0f); |
186 | ob->speed = 1.0f; // object still inactive, keep it that way |
187 | ob->speed_left = 0.5f; |
187 | ob->speed_left = 0.5f; |
188 | |
188 | |
189 | ob->direction = 5; /* So player faces south */ |
189 | ob->direction = 5; /* So player faces south */ |
190 | } |
190 | } |
191 | |
191 | |
… | |
… | |
373 | */ |
373 | */ |
374 | int |
374 | int |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
376 | { |
376 | { |
377 | rv_vector rv; |
377 | rv_vector rv; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES; |
379 | |
379 | |
380 | get_rangevector (mon, pl, &rv, 0); |
380 | get_rangevector (mon, pl, &rv, 0); |
381 | |
381 | |
382 | if (rv.distance < mindiff) |
382 | if (rv.distance < mindiff) |
383 | return 0; |
383 | return 0; |
… | |
… | |
536 | } |
536 | } |
537 | } |
537 | } |
538 | |
538 | |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
540 | * _very_ confusing effects for players), which could for instance be |
540 | * _very_ confusing effects for players), which could for instance be |
541 | * generated by bad treasurelists. - elmex |
541 | * generated by multiple treasurelists specifying the same skills. |
542 | */ |
542 | */ |
543 | if (op->type == SKILL) |
543 | if (op->type == SKILL) |
544 | { |
544 | { |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
547 | { |
547 | { |
548 | op->destroy (); |
548 | op->destroy (); |
549 | LOG (llevError, |
|
|
550 | "give_initial_items: Removing duplicate skill %s\n", &tmp->name); |
|
|
551 | break; |
549 | break; |
552 | } |
550 | } |
553 | |
551 | |
554 | if (op->nrof > 1) |
552 | if (op->nrof > 1) |
555 | op->nrof = 1; |
553 | op->nrof = 1; |
… | |
… | |
1593 | |
1591 | |
1594 | if (item->type == WAND) |
1592 | if (item->type == WAND) |
1595 | { |
1593 | { |
1596 | if (!(--item->stats.food)) |
1594 | if (!(--item->stats.food)) |
1597 | { |
1595 | { |
1598 | object *tmp; |
|
|
1599 | |
|
|
1600 | if (item->arch) |
1596 | if (item->arch) |
1601 | { |
1597 | { |
1602 | item->clr_flag (FLAG_ANIMATE); |
1598 | item->clr_flag (FLAG_ANIMATE); |
1603 | item->face = item->arch->face; |
1599 | item->face = item->arch->face; |
1604 | item->set_speed (0); |
1600 | item->set_speed (0); |
… | |
… | |
1867 | || mon->flag [FLAG_CAN_ROLL]) |
1863 | || mon->flag [FLAG_CAN_ROLL]) |
1868 | && mon != op) |
1864 | && mon != op) |
1869 | break; |
1865 | break; |
1870 | } |
1866 | } |
1871 | |
1867 | |
1872 | if (!mon) /* This happens anytime the player tries to move */ |
1868 | /* no monster == player tries to move into a wall or so */ |
1873 | return false; /* into a wall */ |
1869 | if (!mon) |
|
|
1870 | { |
|
|
1871 | for (object *ob = m->at (nx, ny).top; ob; ob = ob->below) |
|
|
1872 | if (op->move_type & ob->move_block) |
|
|
1873 | { |
|
|
1874 | if (ob->move_block == MOVE_ALL) |
|
|
1875 | move_into_wall (op, ob); |
|
|
1876 | else |
|
|
1877 | { |
|
|
1878 | if (op->contr->ns->bumpmsg) |
|
|
1879 | { |
|
|
1880 | op->play_sound (sound_find ("blocked_move")); |
|
|
1881 | |
|
|
1882 | op->statusmsg (ob->invisible |
|
|
1883 | ? "Something blocks you." |
|
|
1884 | : format ("Something blocks you from entering the %s.", query_name (ob)) |
|
|
1885 | ); |
|
|
1886 | } |
|
|
1887 | } |
|
|
1888 | |
|
|
1889 | break; |
|
|
1890 | } |
|
|
1891 | |
|
|
1892 | return false; |
|
|
1893 | } |
1874 | |
1894 | |
1875 | mon = mon->head_ (); |
1895 | mon = mon->head_ (); |
1876 | |
1896 | |
1877 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1897 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1878 | if (op->contr->weapon_sp_left > 0.f) |
1898 | if (op->contr->weapon_sp_left > 0.f) |
… | |
… | |
1993 | } |
2013 | } |
1994 | |
2014 | |
1995 | bool |
2015 | bool |
1996 | move_player (object *op, int dir) |
2016 | move_player (object *op, int dir) |
1997 | { |
2017 | { |
1998 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2018 | if (!op->map || op->map->state != MAP_ACTIVE) |
1999 | return 0; |
2019 | return 0; |
2000 | |
2020 | |
2001 | /* Sanity check: make sure dir is valid */ |
2021 | /* Sanity check: make sure dir is valid */ |
2002 | if (dir < 0 || dir > 8) |
2022 | if (dir < 0 || dir > 8) |
2003 | { |
2023 | { |
… | |
… | |
2144 | void |
2164 | void |
2145 | do_some_living (object *op) |
2165 | do_some_living (object *op) |
2146 | { |
2166 | { |
2147 | int last_food = op->stats.food; |
2167 | int last_food = op->stats.food; |
2148 | int gen_hp, gen_sp, gen_grace; |
2168 | int gen_hp, gen_sp, gen_grace; |
2149 | int i; |
|
|
2150 | int rate_hp = 1200; |
2169 | int rate_hp = 1200; |
2151 | int rate_sp = 2500; |
2170 | int rate_sp = 2500; |
2152 | int rate_grace = 2000; |
2171 | int rate_grace = 2000; |
2153 | const int max_hp = 1; |
2172 | const int max_hp = 1; |
2154 | const int max_sp = 1; |
2173 | const int max_sp = 1; |
… | |
… | |
2159 | op->invisible = 1000; |
2178 | op->invisible = 1000; |
2160 | /* the socket code flashes the player visible/invisible |
2179 | /* the socket code flashes the player visible/invisible |
2161 | * depending on the value of invisible, so we need to |
2180 | * depending on the value of invisible, so we need to |
2162 | * alternate it here for it to work correctly. |
2181 | * alternate it here for it to work correctly. |
2163 | */ |
2182 | */ |
2164 | if (pticks & 2) |
2183 | if (server_tick & 2) |
2165 | op->invisible--; |
2184 | op->invisible--; |
2166 | } |
2185 | } |
2167 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2186 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2168 | { |
2187 | { |
2169 | if (!op->invisible--) |
2188 | if (!op->invisible--) |
… | |
… | |
2658 | if (will_kill_again) |
2677 | if (will_kill_again) |
2659 | { |
2678 | { |
2660 | object *force; |
2679 | object *force; |
2661 | int at; |
2680 | int at; |
2662 | |
2681 | |
2663 | force = get_archetype (FORCE_NAME); |
2682 | force = archetype::get (FORCE_NAME); |
2664 | /* 50 ticks should be enough time for the spell to abate */ |
2683 | /* 50 ticks should be enough time for the spell to abate */ |
2665 | force->speed_left = -5.f; |
2684 | force->speed_left = -5.f; |
2666 | force->set_speed (0.1f); |
2685 | force->set_speed (0.1f); |
2667 | force->set_flag (FLAG_APPLIED); |
2686 | force->set_flag (FLAG_APPLIED); |
2668 | |
2687 | |
… | |
… | |
2678 | } |
2697 | } |
2679 | |
2698 | |
2680 | static void |
2699 | static void |
2681 | loot_object (object *op) |
2700 | loot_object (object *op) |
2682 | { /* Grab and destroy some treasure */ |
2701 | { /* Grab and destroy some treasure */ |
2683 | object *tmp, *tmp2, *next; |
2702 | object *tmp, *next; |
2684 | |
2703 | |
2685 | op->close_container (); /* close open sack first */ |
2704 | op->close_container (); /* close open sack first */ |
2686 | |
2705 | |
2687 | for (tmp = op->inv; tmp; tmp = next) |
2706 | for (tmp = op->inv; tmp; tmp = next) |
2688 | { |
2707 | { |
… | |
… | |
2720 | void |
2739 | void |
2721 | fix_weight () |
2740 | fix_weight () |
2722 | { |
2741 | { |
2723 | for_all_players (pl) |
2742 | for_all_players (pl) |
2724 | { |
2743 | { |
2725 | sint32 old = pl->ob->carrying; |
2744 | weight_t old = pl->ob->carrying; |
2726 | |
2745 | |
2727 | pl->ob->update_weight (); |
2746 | pl->ob->update_weight (); |
2728 | |
2747 | |
2729 | if (old != pl->ob->carrying) |
2748 | if (old != pl->ob->carrying) |
2730 | { |
2749 | { |