1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | //+GPL |
25 | //+GPL |
26 | |
26 | |
… | |
… | |
373 | */ |
373 | */ |
374 | int |
374 | int |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
376 | { |
376 | { |
377 | rv_vector rv; |
377 | rv_vector rv; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES; |
379 | |
379 | |
380 | get_rangevector (mon, pl, &rv, 0); |
380 | get_rangevector (mon, pl, &rv, 0); |
381 | |
381 | |
382 | if (rv.distance < mindiff) |
382 | if (rv.distance < mindiff) |
383 | return 0; |
383 | return 0; |
… | |
… | |
536 | } |
536 | } |
537 | } |
537 | } |
538 | |
538 | |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
540 | * _very_ confusing effects for players), which could for instance be |
540 | * _very_ confusing effects for players), which could for instance be |
541 | * generated by bad treasurelists. - elmex |
541 | * generated by multiple treasurelists specifying the same skills. |
542 | */ |
542 | */ |
543 | if (op->type == SKILL) |
543 | if (op->type == SKILL) |
544 | { |
544 | { |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
547 | { |
547 | { |
548 | op->destroy (); |
548 | op->destroy (); |
549 | LOG (llevError, |
|
|
550 | "give_initial_items: Removing duplicate skill %s\n", &tmp->name); |
|
|
551 | break; |
549 | break; |
552 | } |
550 | } |
553 | |
551 | |
554 | if (op->nrof > 1) |
552 | if (op->nrof > 1) |
555 | op->nrof = 1; |
553 | op->nrof = 1; |
… | |
… | |
734 | */ |
732 | */ |
735 | if (*first_map_ext_path) |
733 | if (*first_map_ext_path) |
736 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
734 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
737 | else |
735 | else |
738 | LOG (llevDebug, "first_map_ext_path not set\n"); |
736 | LOG (llevDebug, "first_map_ext_path not set\n"); |
|
|
737 | } |
|
|
738 | |
|
|
739 | /* |
|
|
740 | * Returns true if the given player is a legal class. |
|
|
741 | * The function to add and remove class-bonuses to the stats doesn't |
|
|
742 | * check if the stat becomes negative, thus this function |
|
|
743 | * merely checks that all stats are 1 or more, and returns |
|
|
744 | * false otherwise. |
|
|
745 | */ |
|
|
746 | static int |
|
|
747 | allowed_class (const object *op) |
|
|
748 | { |
|
|
749 | return op->stats.Dex > 0 |
|
|
750 | && op->stats.Str > 0 |
|
|
751 | && op->stats.Con > 0 |
|
|
752 | && op->stats.Int > 0 |
|
|
753 | && op->stats.Wis > 0 |
|
|
754 | && op->stats.Pow > 0 |
|
|
755 | && op->stats.Cha > 0; |
739 | } |
756 | } |
740 | |
757 | |
741 | void |
758 | void |
742 | player::chargen_race_next () |
759 | player::chargen_race_next () |
743 | { |
760 | { |
… | |
… | |
1593 | |
1610 | |
1594 | if (item->type == WAND) |
1611 | if (item->type == WAND) |
1595 | { |
1612 | { |
1596 | if (!(--item->stats.food)) |
1613 | if (!(--item->stats.food)) |
1597 | { |
1614 | { |
1598 | object *tmp; |
|
|
1599 | |
|
|
1600 | if (item->arch) |
1615 | if (item->arch) |
1601 | { |
1616 | { |
1602 | item->clr_flag (FLAG_ANIMATE); |
1617 | item->clr_flag (FLAG_ANIMATE); |
1603 | item->face = item->arch->face; |
1618 | item->face = item->arch->face; |
1604 | item->set_speed (0); |
1619 | item->set_speed (0); |
… | |
… | |
2168 | void |
2183 | void |
2169 | do_some_living (object *op) |
2184 | do_some_living (object *op) |
2170 | { |
2185 | { |
2171 | int last_food = op->stats.food; |
2186 | int last_food = op->stats.food; |
2172 | int gen_hp, gen_sp, gen_grace; |
2187 | int gen_hp, gen_sp, gen_grace; |
2173 | int i; |
|
|
2174 | int rate_hp = 1200; |
2188 | int rate_hp = 1200; |
2175 | int rate_sp = 2500; |
2189 | int rate_sp = 2500; |
2176 | int rate_grace = 2000; |
2190 | int rate_grace = 2000; |
2177 | const int max_hp = 1; |
2191 | const int max_hp = 1; |
2178 | const int max_sp = 1; |
2192 | const int max_sp = 1; |
… | |
… | |
2702 | } |
2716 | } |
2703 | |
2717 | |
2704 | static void |
2718 | static void |
2705 | loot_object (object *op) |
2719 | loot_object (object *op) |
2706 | { /* Grab and destroy some treasure */ |
2720 | { /* Grab and destroy some treasure */ |
2707 | object *tmp, *tmp2, *next; |
2721 | object *tmp, *next; |
2708 | |
2722 | |
2709 | op->close_container (); /* close open sack first */ |
2723 | op->close_container (); /* close open sack first */ |
2710 | |
2724 | |
2711 | for (tmp = op->inv; tmp; tmp = next) |
2725 | for (tmp = op->inv; tmp; tmp = next) |
2712 | { |
2726 | { |
… | |
… | |
2744 | void |
2758 | void |
2745 | fix_weight () |
2759 | fix_weight () |
2746 | { |
2760 | { |
2747 | for_all_players (pl) |
2761 | for_all_players (pl) |
2748 | { |
2762 | { |
2749 | sint32 old = pl->ob->carrying; |
2763 | weight_t old = pl->ob->carrying; |
2750 | |
2764 | |
2751 | pl->ob->update_weight (); |
2765 | pl->ob->update_weight (); |
2752 | |
2766 | |
2753 | if (old != pl->ob->carrying) |
2767 | if (old != pl->ob->carrying) |
2754 | { |
2768 | { |