1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * and the GNU General Public License along with this program. If not, see |
19 | * and the GNU General Public License along with this program. If not, see |
20 | * <http://www.gnu.org/licenses/>. |
20 | * <http://www.gnu.org/licenses/>. |
21 | * |
21 | * |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
23 | */ |
24 | |
24 | |
25 | //+GPL |
25 | //+GPL |
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|
26 | |
|
|
27 | #include <algorithm> |
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|
28 | #include <functional> |
26 | |
29 | |
27 | #include <global.h> |
30 | #include <global.h> |
28 | #include <sproto.h> |
31 | #include <sproto.h> |
29 | #include <sounds.h> |
32 | #include <sounds.h> |
30 | #include <living.h> |
33 | #include <living.h> |
31 | #include <object.h> |
34 | #include <object.h> |
32 | #include <spells.h> |
35 | #include <spells.h> |
33 | #include <skills.h> |
36 | #include <skills.h> |
34 | |
37 | |
35 | #include <algorithm> |
|
|
36 | #include <functional> |
|
|
37 | |
|
|
38 | playervec players; |
38 | playervec players; |
39 | |
39 | |
40 | /* This loads the first map an puts the player on it. */ |
40 | /* This loads the first map an puts the player on it. */ |
41 | static void |
41 | static void |
42 | set_first_map (object *op) |
42 | set_first_map (object *op) |
… | |
… | |
126 | |
126 | |
127 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
127 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
128 | |
128 | |
129 | esrv_new_player (this); |
129 | esrv_new_player (this); |
130 | |
130 | |
131 | ob->update_stats (); |
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|
132 | |
|
|
133 | ns->floorbox_update (); |
|
|
134 | esrv_send_inventory (ob, ob); |
|
|
135 | esrv_add_spells (this, 0); |
|
|
136 | |
|
|
137 | ob->flag [FLAG_READY_WEAPON] = false; |
131 | ob->flag [FLAG_READY_WEAPON] = false; |
138 | ob->flag [FLAG_READY_SKILL] = false; |
132 | ob->flag [FLAG_READY_SKILL] = false; |
139 | ob->flag [FLAG_READY_RANGE] = false; |
133 | ob->flag [FLAG_READY_RANGE] = false; |
140 | ob->flag [FLAG_READY_BOW] = false; |
134 | ob->flag [FLAG_READY_BOW] = false; |
141 | |
135 | |
142 | ob->update_stats (); // we unapplied stuff above |
136 | ob->update_stats (); |
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|
137 | |
|
|
138 | ns->floorbox_update (); |
|
|
139 | esrv_send_inventory (ob, ob); |
|
|
140 | esrv_add_spells (this, 0); |
|
|
141 | |
143 | activate (); |
142 | activate (); |
144 | |
143 | |
145 | INVOKE_PLAYER (CONNECT, this); |
144 | INVOKE_PLAYER (CONNECT, this); |
146 | INVOKE_PLAYER (LOGIN, this); |
145 | INVOKE_PLAYER (LOGIN, this); |
147 | } |
146 | } |
… | |
… | |
182 | player::set_object (object *op) |
181 | player::set_object (object *op) |
183 | { |
182 | { |
184 | ob = observe = viewpoint = op; |
183 | ob = observe = viewpoint = op; |
185 | ob->contr = this; /* this aren't yet in archetype */ |
184 | ob->contr = this; /* this aren't yet in archetype */ |
186 | |
185 | |
187 | ob->speed = 1.0f; |
186 | ob->speed = 1.0f; // object still inactive, keep it that way |
188 | ob->speed_left = 0.5f; |
187 | ob->speed_left = 0.5f; |
189 | |
188 | |
190 | ob->direction = 5; /* So player faces south */ |
189 | ob->direction = 5; /* So player faces south */ |
191 | } |
190 | } |
192 | |
191 | |
… | |
… | |
374 | */ |
373 | */ |
375 | int |
374 | int |
376 | path_to_player (object *mon, object *pl, unsigned mindiff) |
375 | path_to_player (object *mon, object *pl, unsigned mindiff) |
377 | { |
376 | { |
378 | rv_vector rv; |
377 | rv_vector rv; |
379 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
378 | int dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES; |
380 | |
379 | |
381 | get_rangevector (mon, pl, &rv, 0); |
380 | get_rangevector (mon, pl, &rv, 0); |
382 | |
381 | |
383 | if (rv.distance < mindiff) |
382 | if (rv.distance < mindiff) |
384 | return 0; |
383 | return 0; |
… | |
… | |
393 | return 0; |
392 | return 0; |
394 | |
393 | |
395 | while (diff > 1 && max > 0) |
394 | while (diff > 1 && max > 0) |
396 | { |
395 | { |
397 | mapxy lastpos = pos; |
396 | mapxy lastpos = pos; |
|
|
397 | |
398 | pos.move (dir); |
398 | pos.move (dir); |
399 | |
399 | |
400 | MoveType blocked; |
|
|
401 | bool blocksview; |
|
|
402 | |
|
|
403 | if (pos.normalise ()) |
|
|
404 | { |
|
|
405 | mapspace &ms = *pos; |
|
|
406 | |
|
|
407 | blocksview = ms.flags () & P_BLOCKSVIEW; |
|
|
408 | blocked = ms.move_block; |
|
|
409 | } |
|
|
410 | else |
|
|
411 | { |
|
|
412 | blocksview = true; |
|
|
413 | blocked = MOVE_ALL; |
|
|
414 | } |
|
|
415 | |
|
|
416 | /* Space is blocked - try changing direction a little */ |
400 | /* Space is blocked - try changing direction a little */ |
417 | if ((blocksview || OB_TYPE_MOVE_BLOCK (mon, blocked)) |
401 | if (!pos.normalise () |
|
|
402 | || (((pos->flags () & P_BLOCKSVIEW) || OB_TYPE_MOVE_BLOCK (mon, pos->move_block)) |
418 | && (blocked_link (mon, pos.m, pos.x, pos.y))) |
403 | && blocked_link (mon, pos.m, pos.x, pos.y))) |
419 | { |
404 | { |
420 | /* recalculate direction from last good location. Possible |
405 | /* recalculate direction from last good location. Possible |
421 | * we were not traversing ideal location before. |
406 | * we were not traversing ideal location before. |
422 | */ |
407 | */ |
423 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
408 | get_rangevector_from_mapcoord (lastpos.m, lastpos.x, lastpos.y, pl, &rv, 0); |
… | |
… | |
551 | } |
536 | } |
552 | } |
537 | } |
553 | |
538 | |
554 | /* Here we remove duplicated skills (as duplicated spell objects have |
539 | /* Here we remove duplicated skills (as duplicated spell objects have |
555 | * _very_ confusing effects for players), which could for instance be |
540 | * _very_ confusing effects for players), which could for instance be |
556 | * generated by bad treasurelists. - elmex |
541 | * generated by multiple treasurelists specifying the same skills. |
557 | */ |
542 | */ |
558 | if (op->type == SKILL) |
543 | if (op->type == SKILL) |
559 | { |
544 | { |
560 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
545 | for (object *tmp = op->below; tmp; tmp = tmp->below) |
561 | if (tmp->type == op->type && tmp->name == op->name) |
546 | if (tmp->type == op->type && tmp->name == op->name) |
562 | { |
547 | { |
563 | op->destroy (); |
548 | op->destroy (); |
564 | LOG (llevError, |
|
|
565 | "give_initial_items: Removing duplicate skill %s\n", &tmp->name); |
|
|
566 | break; |
549 | break; |
567 | } |
550 | } |
568 | |
551 | |
569 | if (op->nrof > 1) |
552 | if (op->nrof > 1) |
570 | op->nrof = 1; |
553 | op->nrof = 1; |
… | |
… | |
623 | roll_stat () |
606 | roll_stat () |
624 | { |
607 | { |
625 | int a[4], i, j, k; |
608 | int a[4], i, j, k; |
626 | |
609 | |
627 | for (i = 0; i < 4; i++) |
610 | for (i = 0; i < 4; i++) |
628 | a[i] = (int) rndm (6) + 1; |
611 | a[i] = rndm (1, 6); |
629 | |
612 | |
630 | for (i = 0, j = 0, k = 7; i < 4; i++) |
613 | for (i = 0, j = 0, k = 7; i < 4; i++) |
631 | if (a[i] < k) |
614 | if (a[i] < k) |
632 | k = a[i], j = i; |
615 | k = a[i], j = i; |
633 | |
616 | |
… | |
… | |
730 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
713 | treasurelist *tl = treasurelist::find (shstr_starting_wealth); |
731 | if (tl) |
714 | if (tl) |
732 | create_treasure (tl, ob, 0, 0, 0); |
715 | create_treasure (tl, ob, 0, 0, 0); |
733 | |
716 | |
734 | INVOKE_PLAYER (BIRTH, ob->contr); |
717 | INVOKE_PLAYER (BIRTH, ob->contr); |
735 | INVOKE_PLAYER (LOGIN, ob->contr); |
|
|
736 | |
718 | |
737 | ob->contr->ns->state = ST_PLAYING; |
719 | ob->contr->ns->state = ST_PLAYING; |
738 | |
720 | |
739 | if (ob->msg) |
721 | if (ob->msg) |
740 | ob->msg = 0; |
722 | ob->msg = 0; |
… | |
… | |
750 | */ |
732 | */ |
751 | if (*first_map_ext_path) |
733 | if (*first_map_ext_path) |
752 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
734 | ob->player_goto (format ("%s/%s", &first_map_ext_path, &ob->arch->archname), ob->x, ob->y); |
753 | else |
735 | else |
754 | LOG (llevDebug, "first_map_ext_path not set\n"); |
736 | LOG (llevDebug, "first_map_ext_path not set\n"); |
|
|
737 | } |
|
|
738 | |
|
|
739 | /* |
|
|
740 | * Returns true if the given player is a legal class. |
|
|
741 | * The function to add and remove class-bonuses to the stats doesn't |
|
|
742 | * check if the stat becomes negative, thus this function |
|
|
743 | * merely checks that all stats are 1 or more, and returns |
|
|
744 | * false otherwise. |
|
|
745 | */ |
|
|
746 | static int |
|
|
747 | allowed_class (const object *op) |
|
|
748 | { |
|
|
749 | return op->stats.Dex > 0 |
|
|
750 | && op->stats.Str > 0 |
|
|
751 | && op->stats.Con > 0 |
|
|
752 | && op->stats.Int > 0 |
|
|
753 | && op->stats.Wis > 0 |
|
|
754 | && op->stats.Pow > 0 |
|
|
755 | && op->stats.Cha > 0; |
755 | } |
756 | } |
756 | |
757 | |
757 | void |
758 | void |
758 | player::chargen_race_next () |
759 | player::chargen_race_next () |
759 | { |
760 | { |
… | |
… | |
1461 | #endif |
1462 | #endif |
1462 | |
1463 | |
1463 | SET_ANIMATION (arrow, arrow->direction); |
1464 | SET_ANIMATION (arrow, arrow->direction); |
1464 | |
1465 | |
1465 | /* update the speed */ |
1466 | /* update the speed */ |
1466 | arrow->speed = ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1467 | + bow->stats.dam / 7.f; |
|
|
1468 | |
1467 | |
1469 | arrow->set_speed (max (arrow->speed, 2.f)); |
|
|
1470 | arrow->speed_left = 0; |
1468 | arrow->speed_left = 0; |
|
|
1469 | arrow->set_speed (max (2.f, |
|
|
1470 | ((bow->flag [FLAG_NO_STRENGTH] ? 0 : dam_bonus[op->stats.Str]) + bow->magic + arrow->magic) / 5.f |
|
|
1471 | + bow->stats.dam / 7.f |
|
|
1472 | )); |
1471 | |
1473 | |
1472 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1474 | int wc = op->stats.wc + wc_mod - arrow->magic - arrow->stats.wc; |
1473 | |
1475 | |
1474 | if (op->type == PLAYER) |
1476 | if (op->type == PLAYER) |
1475 | { |
1477 | { |
… | |
… | |
1496 | arrow->stats.dam = clamp (arrow->stats.dam + op->stats.dam + arrow->magic, MIN_DAM, MAX_DAM); |
1498 | arrow->stats.dam = clamp (arrow->stats.dam + op->stats.dam + arrow->magic, MIN_DAM, MAX_DAM); |
1497 | |
1499 | |
1498 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1500 | arrow->stats.wc = clamp (wc, MIN_WC, MAX_WC); |
1499 | arrow->move_type = MOVE_FLY_LOW; |
1501 | arrow->move_type = MOVE_FLY_LOW; |
1500 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1502 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
|
|
1503 | arrow->set_flag (FLAG_NO_PICK); |
1501 | |
1504 | |
1502 | op->play_sound (sound_find ("fire_arrow")); |
1505 | op->play_sound (sound_find ("fire_arrow")); |
1503 | m->insert (arrow, sx, sy, op); |
1506 | m->insert (arrow, sx, sy, op); |
1504 | |
1507 | |
1505 | if (!arrow->destroyed ()) |
1508 | if (!arrow->destroyed ()) |
… | |
… | |
1608 | |
1611 | |
1609 | if (item->type == WAND) |
1612 | if (item->type == WAND) |
1610 | { |
1613 | { |
1611 | if (!(--item->stats.food)) |
1614 | if (!(--item->stats.food)) |
1612 | { |
1615 | { |
1613 | object *tmp; |
|
|
1614 | |
|
|
1615 | if (item->arch) |
1616 | if (item->arch) |
1616 | { |
1617 | { |
1617 | item->clr_flag (FLAG_ANIMATE); |
1618 | item->clr_flag (FLAG_ANIMATE); |
1618 | item->face = item->arch->face; |
1619 | item->face = item->arch->face; |
1619 | item->set_speed (0); |
1620 | item->set_speed (0); |
… | |
… | |
1882 | || mon->flag [FLAG_CAN_ROLL]) |
1883 | || mon->flag [FLAG_CAN_ROLL]) |
1883 | && mon != op) |
1884 | && mon != op) |
1884 | break; |
1885 | break; |
1885 | } |
1886 | } |
1886 | |
1887 | |
1887 | if (!mon) /* This happens anytime the player tries to move */ |
1888 | /* no monster == player tries to move into a wall or so */ |
1888 | return false; /* into a wall */ |
1889 | if (!mon) |
|
|
1890 | { |
|
|
1891 | for (object *ob = m->at (nx, ny).top; ob; ob = ob->below) |
|
|
1892 | if (op->move_type & ob->move_block) |
|
|
1893 | { |
|
|
1894 | if (ob->move_block == MOVE_ALL) |
|
|
1895 | move_into_wall (op, ob); |
|
|
1896 | else |
|
|
1897 | { |
|
|
1898 | if (op->contr->ns->bumpmsg) |
|
|
1899 | { |
|
|
1900 | op->play_sound (sound_find ("blocked_move")); |
|
|
1901 | |
|
|
1902 | op->statusmsg (ob->invisible |
|
|
1903 | ? "Something blocks you." |
|
|
1904 | : format ("Something blocks you from entering the %s.", query_name (ob)) |
|
|
1905 | ); |
|
|
1906 | } |
|
|
1907 | } |
|
|
1908 | |
|
|
1909 | break; |
|
|
1910 | } |
|
|
1911 | |
|
|
1912 | return false; |
|
|
1913 | } |
1889 | |
1914 | |
1890 | mon = mon->head_ (); |
1915 | mon = mon->head_ (); |
1891 | |
1916 | |
1892 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1917 | if ((mon->type == DOOR && mon->stats.hp >= 0) || (mon->type == LOCKED_DOOR)) |
1893 | if (op->contr->weapon_sp_left > 0.f) |
1918 | if (op->contr->weapon_sp_left > 0.f) |
… | |
… | |
2008 | } |
2033 | } |
2009 | |
2034 | |
2010 | bool |
2035 | bool |
2011 | move_player (object *op, int dir) |
2036 | move_player (object *op, int dir) |
2012 | { |
2037 | { |
2013 | if (!op->map || op->map->in_memory != MAP_ACTIVE) |
2038 | if (!op->map || op->map->state != MAP_ACTIVE) |
2014 | return 0; |
2039 | return 0; |
2015 | |
2040 | |
2016 | /* Sanity check: make sure dir is valid */ |
2041 | /* Sanity check: make sure dir is valid */ |
2017 | if (dir < 0 || dir > 8) |
2042 | if (dir < 0 || dir > 8) |
2018 | { |
2043 | { |
… | |
… | |
2159 | void |
2184 | void |
2160 | do_some_living (object *op) |
2185 | do_some_living (object *op) |
2161 | { |
2186 | { |
2162 | int last_food = op->stats.food; |
2187 | int last_food = op->stats.food; |
2163 | int gen_hp, gen_sp, gen_grace; |
2188 | int gen_hp, gen_sp, gen_grace; |
2164 | int over_hp, over_sp, over_grace; |
|
|
2165 | int i; |
|
|
2166 | int rate_hp = 1200; |
2189 | int rate_hp = 1200; |
2167 | int rate_sp = 2500; |
2190 | int rate_sp = 2500; |
2168 | int rate_grace = 2000; |
2191 | int rate_grace = 2000; |
2169 | const int max_hp = 1; |
2192 | const int max_hp = 1; |
2170 | const int max_sp = 1; |
2193 | const int max_sp = 1; |
2171 | const int max_grace = 1; |
2194 | const int max_grace = 1; |
2172 | |
2195 | |
|
|
2196 | #if 0 |
2173 | if (op->contr->hidden) |
2197 | if (op->contr->hidden) |
2174 | { |
2198 | { |
2175 | op->invisible = 1000; |
2199 | op->invisible = 1000; |
2176 | /* the socket code flashes the player visible/invisible |
2200 | /* the socket code flashes the player visible/invisible |
2177 | * depending on the value of invisible, so we need to |
2201 | * depending on the value of invisible, so we need to |
2178 | * alternate it here for it to work correctly. |
2202 | * alternate it here for it to work correctly. |
2179 | */ |
2203 | */ |
2180 | if (pticks & 2) |
2204 | if (server_tick & 2) |
2181 | op->invisible--; |
2205 | op->invisible--; |
2182 | } |
2206 | } |
|
|
2207 | else |
|
|
2208 | #endif |
2183 | else if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2209 | if (op->invisible && !(op->flag [FLAG_MAKE_INVIS])) |
2184 | { |
2210 | { |
2185 | if (!op->invisible--) |
2211 | if (!op->invisible--) |
2186 | { |
2212 | { |
2187 | make_visible (op); |
2213 | make_visible (op); |
2188 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
2214 | new_draw_info (NDI_UNIQUE, 0, op, "Your invisibility spell runs out."); |
… | |
… | |
2222 | if (--op->last_grace < 0) |
2248 | if (--op->last_grace < 0) |
2223 | { |
2249 | { |
2224 | if (op->stats.grace < op->stats.maxgrace / 2) |
2250 | if (op->stats.grace < op->stats.maxgrace / 2) |
2225 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2251 | op->stats.grace++; /* no penalty in food for regaining grace */ |
2226 | |
2252 | |
|
|
2253 | int temp = gen_grace < 20 ? 30 : gen_grace + 10; |
|
|
2254 | |
2227 | if (max_grace > 1) |
2255 | if (max_grace > 1) |
2228 | { |
2256 | { |
2229 | over_grace = (gen_grace < 20 ? 30 : gen_grace + 10) / rate_grace; |
2257 | int over_grace = temp / rate_grace; |
|
|
2258 | |
2230 | if (over_grace > 0) |
2259 | if (over_grace > 0) |
2231 | { |
2260 | { |
2232 | op->stats.sp += over_grace |
2261 | op->stats.sp += over_grace + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > (temp % rate_grace)) ? -1 : 0; |
2233 | + (random_roll (0, rate_grace - 1, op, PREFER_HIGH) > ((gen_grace < 20 ? 30 : gen_grace + 10) % rate_grace)) ? -1 : 0; |
|
|
2234 | op->last_grace = 0; |
2262 | op->last_grace = 0; |
2235 | } |
2263 | } |
2236 | else |
2264 | else |
2237 | { |
2265 | op->last_grace = rate_grace / temp; |
2238 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
|
|
2239 | } |
|
|
2240 | } |
2266 | } |
2241 | else |
2267 | else |
2242 | { |
2268 | op->last_grace = rate_grace / temp; |
2243 | op->last_grace = rate_grace / (gen_grace < 20 ? 30 : gen_grace + 10); |
2269 | |
2244 | } |
|
|
2245 | /* wearing stuff doesn't detract from grace generation. */ |
2270 | /* wearing stuff doesn't detract from grace generation. */ |
2246 | } |
2271 | } |
2247 | |
2272 | |
2248 | if (op->stats.food > 0) |
2273 | if (op->stats.food > 0) |
2249 | { |
2274 | { |
… | |
… | |
2268 | } |
2293 | } |
2269 | } |
2294 | } |
2270 | |
2295 | |
2271 | if (max_sp > 1) |
2296 | if (max_sp > 1) |
2272 | { |
2297 | { |
2273 | over_sp = (gen_sp + 10) / rate_sp; |
2298 | int over_sp = (gen_sp + 10) / rate_sp; |
2274 | if (over_sp > 0) |
2299 | if (over_sp > 0) |
2275 | { |
2300 | { |
2276 | if (op->stats.sp < op->stats.maxsp) |
2301 | if (op->stats.sp < op->stats.maxsp) |
2277 | { |
2302 | { |
2278 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
2303 | op->stats.sp += over_sp > max_sp ? max_sp : over_sp; |
… | |
… | |
2310 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2335 | else if (op->contr->digestion > 0 && random_roll (0, op->contr->digestion, op, PREFER_HIGH)) |
2311 | op->stats.food = last_food; |
2336 | op->stats.food = last_food; |
2312 | } |
2337 | } |
2313 | } |
2338 | } |
2314 | |
2339 | |
|
|
2340 | int temp = gen_hp < 20 ? 30 : gen_hp + 10; |
|
|
2341 | |
2315 | if (max_hp > 1) |
2342 | if (max_hp > 1) |
2316 | { |
2343 | { |
2317 | over_hp = (gen_hp < 20 ? 30 : gen_hp + 10) / rate_hp; |
2344 | int over_hp = temp / rate_hp; |
2318 | |
2345 | |
2319 | if (over_hp > 0) |
2346 | if (over_hp > 0) |
2320 | { |
2347 | { |
2321 | op->stats.sp += over_hp + (rndm (rate_hp) > ((gen_hp < 20 ? 30 : gen_hp + 10) % rate_hp)) ? -1 : 0; |
2348 | op->stats.sp += over_hp + (random_roll (0, rate_hp - 1, op, PREFER_HIGH) > (temp % rate_hp)) ? -1 : 0; |
2322 | op->last_heal = 0; |
2349 | op->last_heal = 0; |
2323 | } |
2350 | } |
2324 | else |
2351 | else |
2325 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2352 | op->last_heal = rate_hp / temp; |
2326 | } |
2353 | } |
2327 | else |
2354 | else |
2328 | op->last_heal = rate_hp / (gen_hp < 20 ? 30 : gen_hp + 10); |
2355 | op->last_heal = rate_hp / temp; |
2329 | } |
2356 | } |
2330 | } |
2357 | } |
2331 | |
2358 | |
2332 | /* Digestion */ |
2359 | /* Digestion */ |
2333 | if (--op->last_eat < 0) |
2360 | if (--op->last_eat < 0) |
… | |
… | |
2673 | if (will_kill_again) |
2700 | if (will_kill_again) |
2674 | { |
2701 | { |
2675 | object *force; |
2702 | object *force; |
2676 | int at; |
2703 | int at; |
2677 | |
2704 | |
2678 | force = get_archetype (FORCE_NAME); |
2705 | force = archetype::get (FORCE_NAME); |
2679 | /* 50 ticks should be enough time for the spell to abate */ |
2706 | /* 50 ticks should be enough time for the spell to abate */ |
2680 | force->speed = 0.1f; |
|
|
2681 | force->speed_left = -5.f; |
2707 | force->speed_left = -5.f; |
|
|
2708 | force->set_speed (0.1f); |
2682 | force->set_flag (FLAG_APPLIED); |
2709 | force->set_flag (FLAG_APPLIED); |
|
|
2710 | |
2683 | for (at = 0; at < NROFATTACKS; at++) |
2711 | for (at = 0; at < NROFATTACKS; at++) |
2684 | if (will_kill_again & (1 << at)) |
2712 | if (will_kill_again & (1 << at)) |
2685 | force->resist[at] = 100; |
2713 | force->resist[at] = 100; |
2686 | |
2714 | |
2687 | insert_ob_in_ob (force, op); |
2715 | insert_ob_in_ob (force, op); |
… | |
… | |
2692 | } |
2720 | } |
2693 | |
2721 | |
2694 | static void |
2722 | static void |
2695 | loot_object (object *op) |
2723 | loot_object (object *op) |
2696 | { /* Grab and destroy some treasure */ |
2724 | { /* Grab and destroy some treasure */ |
2697 | object *tmp, *tmp2, *next; |
2725 | object *tmp, *next; |
2698 | |
2726 | |
2699 | op->close_container (); /* close open sack first */ |
2727 | op->close_container (); /* close open sack first */ |
2700 | |
2728 | |
2701 | for (tmp = op->inv; tmp; tmp = next) |
2729 | for (tmp = op->inv; tmp; tmp = next) |
2702 | { |
2730 | { |
… | |
… | |
2734 | void |
2762 | void |
2735 | fix_weight () |
2763 | fix_weight () |
2736 | { |
2764 | { |
2737 | for_all_players (pl) |
2765 | for_all_players (pl) |
2738 | { |
2766 | { |
2739 | sint32 old = pl->ob->carrying; |
2767 | weight_t old = pl->ob->carrying; |
2740 | |
2768 | |
2741 | pl->ob->update_weight (); |
2769 | pl->ob->update_weight (); |
2742 | |
2770 | |
2743 | if (old != pl->ob->carrying) |
2771 | if (old != pl->ob->carrying) |
2744 | { |
2772 | { |
… | |
… | |
2939 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2967 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
2940 | { |
2968 | { |
2941 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2969 | if ((player ||friendly) &&tmp->flag [FLAG_MONSTER] && !tmp->flag [FLAG_UNAGGRESSIVE]) |
2942 | return 1; |
2970 | return 1; |
2943 | else if (tmp->type == PLAYER) |
2971 | else if (tmp->type == PLAYER) |
2944 | { |
|
|
2945 | /*don't let a hidden DM prevent you from hiding */ |
|
|
2946 | if (!tmp->flag [FLAG_WIZ] || tmp->contr->hidden == 0) |
|
|
2947 | return 1; |
2972 | return 1; |
2948 | } |
|
|
2949 | } |
2973 | } |
2950 | } |
2974 | } |
2951 | return 0; |
2975 | return 0; |
2952 | } |
2976 | } |
2953 | |
2977 | |
2954 | /* check the player los field for viewability of the |
2978 | /* check the player los field for viewability of the |
2955 | * object op. This function works fine for monsters, |
2979 | * object op. This function works fine for monsters, |
2956 | * but we dont worry if the object isnt the top one in |
2980 | * but we dont worry if the object isnt the top one in |
2957 | * a pile (say a coin under a table would return "viewable" |
2981 | * a pile (say a coin under a table would return "viewable" |
2958 | * by this routine). Another question, should we be |
2982 | * by this routine). Another question, should we be |
2959 | * concerned with the direction the player is looking |
2983 | * concerned with the direction the player is looking |
2960 | * in? Realistically, most of us can't see stuff behind |
2984 | * in? Realistically, most of us can't see stuff behind |
2961 | * our backs...on the other hand, does the "facing" direction |
2985 | * our backs...on the other hand, does the "facing" direction |
2962 | * imply the way your head, or body is facing? It's possible |
2986 | * imply the way your head, or body is facing? It's possible |
2963 | * for them to differ. Sigh, this fctn could get a bit more complex. |
2987 | * for them to differ. Sigh, this fctn could get a bit more complex. |
2964 | * -b.t. |
2988 | * -b.t. |
2965 | * This function is now map tiling safe. |
2989 | * This function is now map tiling safe. |
2966 | */ |
2990 | */ |
2967 | int |
2991 | int |
2968 | player_can_view (object *pl, object *op) |
2992 | player_can_view (object *pl, object *op) |
2969 | { |
2993 | { |