1 | |
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2 | /* |
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3 | * static char *rcsid_player_c = |
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4 | * "$Id: player.C,v 1.19 2006/09/11 23:53:30 root Exp $"; |
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5 | */ |
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6 | |
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|
7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #ifndef WIN32 /* ---win32 remove headers */ |
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|
32 | # include <pwd.h> |
25 | #include <pwd.h> |
33 | #endif |
|
|
34 | #ifndef __CEXTRACT__ |
26 | #ifndef __CEXTRACT__ |
35 | # include <sproto.h> |
27 | # include <sproto.h> |
36 | #endif |
28 | #endif |
37 | #include <sounds.h> |
29 | #include <sounds.h> |
38 | #include <living.h> |
30 | #include <living.h> |
… | |
… | |
285 | p->peaceful = 1; /* default peaceful */ |
277 | p->peaceful = 1; /* default peaceful */ |
286 | p->do_los = 1; |
278 | p->do_los = 1; |
287 | p->explore = 0; |
279 | p->explore = 0; |
288 | p->no_shout = 0; /* default can shout */ |
280 | p->no_shout = 0; /* default can shout */ |
289 | |
281 | |
290 | strncpy (p->title, op->arch->clone.name, sizeof (p->title) - 1); |
282 | assign (p->title, op->arch->clone.name); |
291 | p->title[sizeof (p->title) - 1] = '\0'; |
|
|
292 | op->race = op->arch->clone.race; |
283 | op->race = op->arch->clone.race; |
293 | |
284 | |
294 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
285 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
295 | |
286 | |
296 | /* we need to clear these to -1 and not zero - otherwise, |
287 | /* we need to clear these to -1 and not zero - otherwise, |
… | |
… | |
329 | * All we can really get in this is some settings like host and display |
320 | * All we can really get in this is some settings like host and display |
330 | * mode. |
321 | * mode. |
331 | */ |
322 | */ |
332 | |
323 | |
333 | int |
324 | int |
334 | add_player (NewSocket * ns) |
325 | add_player (client_socket * ns) |
335 | { |
326 | { |
336 | player *p; |
327 | player *p; |
337 | |
328 | |
338 | p = get_player (NULL); |
329 | p = get_player (NULL); |
339 | p->socket = *ns; |
330 | p->socket = *ns; |
340 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
331 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
|
|
332 | |
341 | if (p->socket.faces_sent == NULL) |
333 | if (p->socket.faces_sent == NULL) |
342 | fatal (OUT_OF_MEMORY); |
334 | fatal (OUT_OF_MEMORY); |
|
|
335 | |
343 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
344 | /* Needed because the socket we just copied over needs to be cleared. |
337 | /* Needed because the socket we just copied over needs to be cleared. |
345 | * Note that this can result in a client reset if there is partial data |
338 | * Note that this can result in a client reset if there is partial data |
346 | * on the uncoming socket. |
339 | * on the uncoming socket. |
347 | */ |
340 | */ |
|
|
341 | //TODO socket copying is EVIL, do not do this |
348 | p->socket.inbuf.len = 0; |
342 | p->socket.inbuf_len = 0; |
349 | set_first_map (p->ob); |
343 | set_first_map (p->ob); |
350 | |
344 | |
351 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
345 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
352 | add_friendly_object (p->ob); |
346 | add_friendly_object (p->ob); |
353 | send_rules (p->ob); |
347 | send_rules (p->ob); |
354 | send_news (p->ob); |
348 | send_news (p->ob); |
355 | display_motd (p->ob); |
349 | display_motd (p->ob); |
356 | get_name (p->ob); |
350 | get_name (p->ob); |
|
|
351 | |
357 | return 0; |
352 | return 0; |
358 | } |
353 | } |
359 | |
354 | |
360 | /* |
355 | /* |
361 | * get_player_archetype() return next player archetype from archetype |
356 | * get_player_archetype() return next player archetype from archetype |
… | |
… | |
496 | path_to_player (object *mon, object *pl, unsigned mindiff) |
491 | path_to_player (object *mon, object *pl, unsigned mindiff) |
497 | { |
492 | { |
498 | rv_vector rv; |
493 | rv_vector rv; |
499 | sint16 x, y; |
494 | sint16 x, y; |
500 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
495 | int lastx, lasty, dir, i, diff, firstdir = 0, lastdir, max = MAX_SPACES, mflags, blocked; |
501 | mapstruct *m, *lastmap; |
496 | maptile *m, *lastmap; |
502 | |
497 | |
503 | get_rangevector (mon, pl, &rv, 0); |
498 | get_rangevector (mon, pl, &rv, 0); |
504 | |
499 | |
505 | if (rv.distance < mindiff) |
500 | if (rv.distance < mindiff) |
506 | return 0; |
501 | return 0; |
… | |
… | |
650 | (op->type == ARMOUR || op->type == BOOTS || |
645 | (op->type == ARMOUR || op->type == BOOTS || |
651 | op->type == CLOAK || op->type == HELMET || |
646 | op->type == CLOAK || op->type == HELMET || |
652 | op->type == SHIELD || op->type == GLOVES || |
647 | op->type == SHIELD || op->type == GLOVES || |
653 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
648 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
654 | { |
649 | { |
655 | remove_ob (op); |
650 | op->destroy (); |
656 | free_object (op); |
|
|
657 | continue; |
651 | continue; |
658 | } |
652 | } |
659 | } |
653 | } |
660 | |
654 | |
661 | /* This really needs to be better - we should really give |
655 | /* This really needs to be better - we should really give |
… | |
… | |
672 | if (tmp->type == op->type && tmp->name == op->name) |
666 | if (tmp->type == op->type && tmp->name == op->name) |
673 | break; |
667 | break; |
674 | |
668 | |
675 | if (tmp) |
669 | if (tmp) |
676 | { |
670 | { |
677 | remove_ob (op); |
671 | op->destroy (); |
678 | free_object (op); |
|
|
679 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
672 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
680 | continue; |
673 | continue; |
681 | } |
674 | } |
|
|
675 | |
682 | if (op->nrof > 1) |
676 | if (op->nrof > 1) |
683 | op->nrof = 1; |
677 | op->nrof = 1; |
684 | } |
678 | } |
685 | |
679 | |
686 | if (op->type == SPELLBOOK && op->inv) |
680 | if (op->type == SPELLBOOK && op->inv) |
… | |
… | |
698 | CLEAR_FLAG (op, FLAG_CURSED); |
692 | CLEAR_FLAG (op, FLAG_CURSED); |
699 | CLEAR_FLAG (op, FLAG_DAMNED); |
693 | CLEAR_FLAG (op, FLAG_DAMNED); |
700 | } |
694 | } |
701 | if (op->type == SPELL) |
695 | if (op->type == SPELL) |
702 | { |
696 | { |
703 | remove_ob (op); |
697 | op->destroy (); |
704 | free_object (op); |
|
|
705 | continue; |
698 | continue; |
706 | } |
699 | } |
707 | else if (op->type == SKILL) |
700 | else if (op->type == SKILL) |
708 | { |
701 | { |
709 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
702 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
… | |
… | |
748 | * removing the player - it probably makes more sense |
741 | * removing the player - it probably makes more sense |
749 | * to leave it to play_again to remove the object in all |
742 | * to leave it to play_again to remove the object in all |
750 | * cases. |
743 | * cases. |
751 | */ |
744 | */ |
752 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
745 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
753 | remove_ob (op); |
746 | op->remove (); |
754 | /* Need to set this to null - otherwise, it could point to garbage, |
747 | /* Need to set this to null - otherwise, it could point to garbage, |
755 | * and draw() doesn't check to see if the player is removed, only if |
748 | * and draw() doesn't check to see if the player is removed, only if |
756 | * the map is null or not swapped out. |
749 | * the map is null or not swapped out. |
757 | */ |
750 | */ |
758 | op->map = NULL; |
751 | op->map = NULL; |
… | |
… | |
772 | player *pl = op->contr; |
765 | player *pl = op->contr; |
773 | shstr name = op->name; |
766 | shstr name = op->name; |
774 | |
767 | |
775 | op->contr = 0; |
768 | op->contr = 0; |
776 | op->type = 0; |
769 | op->type = 0; |
777 | op->free (1); |
770 | op->destroy (1); |
778 | pl = get_player (pl); |
771 | pl = get_player (pl); |
779 | op = pl->ob; |
772 | op = pl->ob; |
780 | add_friendly_object (op); |
773 | add_friendly_object (op); |
781 | op->contr->password[0] = '~'; |
774 | op->contr->password[0] = '~'; |
782 | op->name = op->name_pl = 0; |
775 | op->name = op->name_pl = 0; |
… | |
… | |
1000 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
993 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1001 | return 1; |
994 | return 1; |
1002 | } |
995 | } |
1003 | switch (key) |
996 | switch (key) |
1004 | { |
997 | { |
1005 | case 'n': |
998 | case 'n': |
1006 | case 'N': |
999 | case 'N': |
1007 | { |
1000 | { |
1008 | SET_FLAG (op, FLAG_WIZ); |
1001 | SET_FLAG (op, FLAG_WIZ); |
1009 | if (op->map == NULL) |
1002 | if (op->map == NULL) |
1010 | { |
1003 | { |
1011 | LOG (llevError, "Map == NULL in state 2\n"); |
1004 | LOG (llevError, "Map == NULL in state 2\n"); |
1012 | break; |
1005 | break; |
1013 | } |
1006 | } |
1014 | |
1007 | |
1015 | #if 0 |
1008 | #if 0 |
1016 | /* So that enter_exit will put us at startx/starty */ |
1009 | /* So that enter_exit will put us at startx/starty */ |
1017 | op->x = -1; |
1010 | op->x = -1; |
1018 | |
1011 | |
1019 | enter_exit (op, NULL); |
1012 | enter_exit (op, NULL); |
1020 | #endif |
1013 | #endif |
1021 | SET_ANIMATION (op, 2); /* So player faces south */ |
1014 | SET_ANIMATION (op, 2); /* So player faces south */ |
1022 | /* Enter exit adds a player otherwise */ |
1015 | /* Enter exit adds a player otherwise */ |
1023 | add_statbonus (op); |
1016 | add_statbonus (op); |
1024 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1017 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1025 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1018 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1026 | op->contr->state = ST_CHANGE_CLASS; |
1019 | op->contr->state = ST_CHANGE_CLASS; |
1027 | if (op->msg) |
1020 | if (op->msg) |
1028 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1021 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1029 | return 0; |
|
|
1030 | } |
|
|
1031 | case 'y': |
|
|
1032 | case 'Y': |
|
|
1033 | roll_stats (op); |
|
|
1034 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
|
|
1035 | return 1; |
|
|
1036 | |
|
|
1037 | case 'q': |
|
|
1038 | case 'Q': |
|
|
1039 | play_again (op); |
|
|
1040 | return 1; |
|
|
1041 | |
|
|
1042 | default: |
|
|
1043 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
|
|
1044 | return 0; |
1022 | return 0; |
|
|
1023 | } |
|
|
1024 | case 'y': |
|
|
1025 | case 'Y': |
|
|
1026 | roll_stats (op); |
|
|
1027 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
|
|
1028 | return 1; |
|
|
1029 | |
|
|
1030 | case 'q': |
|
|
1031 | case 'Q': |
|
|
1032 | play_again (op); |
|
|
1033 | return 1; |
|
|
1034 | |
|
|
1035 | default: |
|
|
1036 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
|
|
1037 | return 0; |
1045 | } |
1038 | } |
1046 | return 0; |
1039 | return 0; |
1047 | } |
1040 | } |
1048 | |
1041 | |
1049 | /* This function takes the key that is passed, and does the |
1042 | /* This function takes the key that is passed, and does the |
… | |
… | |
1058 | { |
1051 | { |
1059 | int tmp_loop; |
1052 | int tmp_loop; |
1060 | |
1053 | |
1061 | if (key == 'q' || key == 'Q') |
1054 | if (key == 'q' || key == 'Q') |
1062 | { |
1055 | { |
1063 | remove_ob (op); |
1056 | op->remove (); |
1064 | play_again (op); |
1057 | play_again (op); |
1065 | return 0; |
1058 | return 0; |
1066 | } |
1059 | } |
1067 | if (key == 'd' || key == 'D') |
1060 | if (key == 'd' || key == 'D') |
1068 | { |
1061 | { |
1069 | char buf[MAX_BUF]; |
1062 | char buf[MAX_BUF]; |
1070 | |
1063 | |
1071 | /* this must before then initial items are given */ |
1064 | /* this must before then initial items are given */ |
1072 | esrv_new_player (op->contr, op->weight + op->carrying); |
1065 | esrv_new_player (op->contr, op->weight + op->carrying); |
|
|
1066 | |
1073 | create_treasure (find_treasurelist ("starting_wealth"), op, 0, 0, 0); |
1067 | treasurelist *tl = find_treasurelist ("starting_wealth"); |
|
|
1068 | if (tl) |
|
|
1069 | create_treasure (tl, op, 0, 0, 0); |
1074 | |
1070 | |
1075 | INVOKE_PLAYER (BIRTH, op->contr); |
1071 | INVOKE_PLAYER (BIRTH, op->contr); |
1076 | INVOKE_PLAYER (LOGIN, op->contr); |
1072 | INVOKE_PLAYER (LOGIN, op->contr); |
1077 | |
1073 | |
1078 | op->contr->state = ST_PLAYING; |
1074 | op->contr->state = ST_PLAYING; |
… | |
… | |
1103 | { |
1099 | { |
1104 | object *tmp; |
1100 | object *tmp; |
1105 | char mapname[MAX_BUF]; |
1101 | char mapname[MAX_BUF]; |
1106 | |
1102 | |
1107 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1103 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1108 | tmp = get_object (); |
1104 | tmp = object::create (); |
1109 | EXIT_PATH (tmp) = mapname; |
1105 | EXIT_PATH (tmp) = mapname; |
1110 | EXIT_X (tmp) = op->x; |
1106 | EXIT_X (tmp) = op->x; |
1111 | EXIT_Y (tmp) = op->y; |
1107 | EXIT_Y (tmp) = op->y; |
1112 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1108 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1113 | * if the map isn't there, then stay on the |
1109 | * if the map isn't there, then stay on the |
1114 | * default initial map */ |
1110 | * default initial map */ |
1115 | free_object (tmp); |
1111 | tmp->destroy (); |
1116 | } |
1112 | } |
1117 | else |
1113 | else |
1118 | { |
1114 | { |
1119 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1115 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1120 | } |
1116 | } |
… | |
… | |
1130 | { |
1126 | { |
1131 | shstr name = op->name; |
1127 | shstr name = op->name; |
1132 | int x = op->x, y = op->y; |
1128 | int x = op->x, y = op->y; |
1133 | |
1129 | |
1134 | remove_statbonus (op); |
1130 | remove_statbonus (op); |
1135 | remove_ob (op); |
1131 | op->remove (); |
1136 | op->arch = get_player_archetype (op->arch); |
1132 | op->arch = get_player_archetype (op->arch); |
1137 | copy_object (&op->arch->clone, op); |
1133 | op->arch->clone.copy_to (op); |
1138 | op->instantiate (); |
1134 | op->instantiate (); |
1139 | op->stats = op->contr->orig_stats; |
1135 | op->stats = op->contr->orig_stats; |
1140 | op->name = op->name_pl = name; |
1136 | op->name = op->name_pl = name; |
1141 | op->x = x; |
1137 | op->x = x; |
1142 | op->y = y; |
1138 | op->y = y; |
1143 | SET_ANIMATION (op, 2); /* So player faces south */ |
1139 | SET_ANIMATION (op, 2); /* So player faces south */ |
1144 | insert_ob_in_map (op, op->map, op, 0); |
1140 | insert_ob_in_map (op, op->map, op, 0); |
1145 | strncpy (op->contr->title, op->arch->clone.name, sizeof (op->contr->title) - 1); |
1141 | assign (op->contr->title, op->arch->clone.name); |
1146 | op->contr->title[sizeof (op->contr->title) - 1] = '\0'; |
|
|
1147 | add_statbonus (op); |
1142 | add_statbonus (op); |
1148 | tmp_loop = allowed_class (op); |
1143 | tmp_loop = allowed_class (op); |
1149 | } |
1144 | } |
1150 | |
1145 | |
1151 | update_object (op, UP_OBJ_FACE); |
1146 | update_object (op, UP_OBJ_FACE); |
1152 | esrv_update_item (UPD_FACE, op, op); |
1147 | esrv_update_item (UPD_FACE, op, op); |
1153 | fix_player (op); |
1148 | fix_player (op); |
1154 | op->stats.hp = op->stats.maxhp; |
1149 | op->stats.hp = op->stats.maxhp; |
1155 | op->stats.sp = op->stats.maxsp; |
1150 | op->stats.sp = op->stats.maxsp; |
1156 | op->stats.grace = 0; |
1151 | op->stats.grace = 0; |
|
|
1152 | |
1157 | if (op->msg) |
1153 | if (op->msg) |
1158 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1154 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
|
|
1155 | |
1159 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1156 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1160 | return 0; |
1157 | return 0; |
1161 | } |
1158 | } |
1162 | |
1159 | |
1163 | int |
1160 | int |
… | |
… | |
1186 | if (settings.set_title == TRUE) |
1183 | if (settings.set_title == TRUE) |
1187 | op->contr->own_title[0] = '\0'; |
1184 | op->contr->own_title[0] = '\0'; |
1188 | |
1185 | |
1189 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1186 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ)) |
1190 | { |
1187 | { |
1191 | mapstruct *mp, *next; |
1188 | maptile *mp, *next; |
1192 | |
1189 | |
1193 | /* We need to hunt for any per player unique maps in memory and |
1190 | /* We need to hunt for any per player unique maps in memory and |
1194 | * get rid of them. The trailing slash in the path is intentional, |
1191 | * get rid of them. The trailing slash in the path is intentional, |
1195 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1192 | * so that players named 'Ab' won't match against players 'Abe' pathname |
1196 | */ |
1193 | */ |
… | |
… | |
1270 | */ |
1267 | */ |
1271 | int |
1268 | int |
1272 | check_pick (object *op) |
1269 | check_pick (object *op) |
1273 | { |
1270 | { |
1274 | object *tmp, *next; |
1271 | object *tmp, *next; |
1275 | tag_t next_tag = 0, op_tag; |
|
|
1276 | int stop = 0; |
1272 | int stop = 0; |
1277 | int j, k, wvratio; |
1273 | int j, k, wvratio; |
1278 | char putstring[128], tmpstr[16]; |
1274 | char putstring[128], tmpstr[16]; |
1279 | |
1275 | |
1280 | |
|
|
1281 | /* if you're flying, you cna't pick up anything */ |
1276 | /* if you're flying, you cna't pick up anything */ |
1282 | if (op->move_type & MOVE_FLYING) |
1277 | if (op->move_type & MOVE_FLYING) |
1283 | return 1; |
1278 | return 1; |
1284 | |
1279 | |
1285 | op_tag = op->count; |
|
|
1286 | |
|
|
1287 | next = op->below; |
1280 | next = op->below; |
1288 | if (next) |
|
|
1289 | next_tag = next->count; |
|
|
1290 | |
1281 | |
1291 | /* loop while there are items on the floor that are not marked as |
1282 | /* loop while there are items on the floor that are not marked as |
1292 | * destroyed */ |
1283 | * destroyed */ |
1293 | while (next && !was_destroyed (next, next_tag)) |
1284 | while (next && !next->destroyed ()) |
1294 | { |
1285 | { |
1295 | tmp = next; |
1286 | tmp = next; |
1296 | next = tmp->below; |
1287 | next = tmp->below; |
1297 | if (next) |
|
|
1298 | next_tag = next->count; |
|
|
1299 | |
1288 | |
1300 | if (was_destroyed (op, op_tag)) |
1289 | if (op->destroyed ()) |
1301 | return 0; |
1290 | return 0; |
1302 | |
1291 | |
1303 | if (!can_pick (op, tmp)) |
1292 | if (!can_pick (op, tmp)) |
1304 | continue; |
1293 | continue; |
1305 | |
1294 | |
… | |
… | |
1313 | /* high not bit set? We're using the old autopickup model */ |
1302 | /* high not bit set? We're using the old autopickup model */ |
1314 | if (!(op->contr->mode & PU_NEWMODE)) |
1303 | if (!(op->contr->mode & PU_NEWMODE)) |
1315 | { |
1304 | { |
1316 | switch (op->contr->mode) |
1305 | switch (op->contr->mode) |
1317 | { |
1306 | { |
1318 | case 0: |
1307 | case 0: |
1319 | return 1; /* don't pick up */ |
1308 | return 1; /* don't pick up */ |
1320 | case 1: |
1309 | case 1: |
|
|
1310 | pick_up (op, tmp); |
|
|
1311 | return 1; |
|
|
1312 | case 2: |
|
|
1313 | pick_up (op, tmp); |
|
|
1314 | return 0; |
|
|
1315 | case 3: |
|
|
1316 | return 0; /* stop before pickup */ |
|
|
1317 | case 4: |
|
|
1318 | pick_up (op, tmp); |
|
|
1319 | break; |
|
|
1320 | case 5: |
|
|
1321 | pick_up (op, tmp); |
|
|
1322 | stop = 1; |
|
|
1323 | break; |
|
|
1324 | case 6: |
|
|
1325 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1321 | pick_up (op, tmp); |
1326 | pick_up (op, tmp); |
1322 | return 1; |
1327 | break; |
|
|
1328 | |
1323 | case 2: |
1329 | case 7: |
|
|
1330 | if (tmp->type == MONEY || tmp->type == GEM) |
1324 | pick_up (op, tmp); |
1331 | pick_up (op, tmp); |
1325 | return 0; |
1332 | break; |
1326 | case 3: |
1333 | |
1327 | return 0; /* stop before pickup */ |
1334 | default: |
1328 | case 4: |
1335 | /* use value density */ |
|
|
1336 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
1337 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
1329 | pick_up (op, tmp); |
1338 | pick_up (op, tmp); |
1330 | break; |
|
|
1331 | case 5: |
|
|
1332 | pick_up (op, tmp); |
|
|
1333 | stop = 1; |
|
|
1334 | break; |
|
|
1335 | case 6: |
|
|
1336 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
|
|
1337 | pick_up (op, tmp); |
|
|
1338 | break; |
|
|
1339 | |
|
|
1340 | case 7: |
|
|
1341 | if (tmp->type == MONEY || tmp->type == GEM) |
|
|
1342 | pick_up (op, tmp); |
|
|
1343 | break; |
|
|
1344 | |
|
|
1345 | default: |
|
|
1346 | /* use value density */ |
|
|
1347 | if (!QUERY_FLAG (tmp, FLAG_UNPAID) |
|
|
1348 | && (query_cost (tmp, op, F_TRUE) * 100 / (tmp->weight * MAX (tmp->nrof, 1))) >= op->contr->mode) |
|
|
1349 | pick_up (op, tmp); |
|
|
1350 | } |
1339 | } |
1351 | } |
1340 | } |
1352 | else |
1341 | else |
1353 | { /* old model */ |
1342 | { /* old model */ |
1354 | /* NEW pickup handling */ |
1343 | /* NEW pickup handling */ |
… | |
… | |
1437 | /* question: don't pick up known-poisonous stuff? */ |
1426 | /* question: don't pick up known-poisonous stuff? */ |
1438 | if (op->contr->mode & PU_FOOD) |
1427 | if (op->contr->mode & PU_FOOD) |
1439 | if (tmp->type == FOOD) |
1428 | if (tmp->type == FOOD) |
1440 | { |
1429 | { |
1441 | pick_up (op, tmp); |
1430 | pick_up (op, tmp); |
1442 | if (0) |
|
|
1443 | fprintf (stderr, "FOOD\n"); |
|
|
1444 | continue; |
1431 | continue; |
1445 | } |
1432 | } |
|
|
1433 | |
1446 | if (op->contr->mode & PU_DRINK) |
1434 | if (op->contr->mode & PU_DRINK) |
1447 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1435 | if (tmp->type == DRINK || (tmp->type == POISON && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED))) |
1448 | { |
1436 | { |
1449 | pick_up (op, tmp); |
1437 | pick_up (op, tmp); |
1450 | if (0) |
|
|
1451 | fprintf (stderr, "DRINK\n"); |
|
|
1452 | continue; |
1438 | continue; |
1453 | } |
1439 | } |
1454 | |
1440 | |
1455 | if (op->contr->mode & PU_POTION) |
1441 | if (op->contr->mode & PU_POTION) |
1456 | if (tmp->type == POTION) |
1442 | if (tmp->type == POTION) |
1457 | { |
1443 | { |
1458 | pick_up (op, tmp); |
1444 | pick_up (op, tmp); |
1459 | if (0) |
|
|
1460 | fprintf (stderr, "POTION\n"); |
|
|
1461 | continue; |
1445 | continue; |
1462 | } |
1446 | } |
1463 | |
1447 | |
1464 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1448 | /* spellbooks, skillscrolls and normal books/scrolls */ |
1465 | if (op->contr->mode & PU_SPELLBOOK) |
1449 | if (op->contr->mode & PU_SPELLBOOK) |
1466 | if (tmp->type == SPELLBOOK) |
1450 | if (tmp->type == SPELLBOOK) |
1467 | { |
1451 | { |
1468 | pick_up (op, tmp); |
1452 | pick_up (op, tmp); |
1469 | if (0) |
|
|
1470 | fprintf (stderr, "SPELLBOOK\n"); |
|
|
1471 | continue; |
1453 | continue; |
1472 | } |
1454 | } |
|
|
1455 | |
1473 | if (op->contr->mode & PU_SKILLSCROLL) |
1456 | if (op->contr->mode & PU_SKILLSCROLL) |
1474 | if (tmp->type == SKILLSCROLL) |
1457 | if (tmp->type == SKILLSCROLL) |
1475 | { |
1458 | { |
1476 | pick_up (op, tmp); |
1459 | pick_up (op, tmp); |
1477 | if (0) |
|
|
1478 | fprintf (stderr, "SKILLSCROLL\n"); |
|
|
1479 | continue; |
1460 | continue; |
1480 | } |
1461 | } |
|
|
1462 | |
1481 | if (op->contr->mode & PU_READABLES) |
1463 | if (op->contr->mode & PU_READABLES) |
1482 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1464 | if (tmp->type == BOOK || tmp->type == SCROLL) |
1483 | { |
1465 | { |
1484 | pick_up (op, tmp); |
1466 | pick_up (op, tmp); |
1485 | if (0) |
|
|
1486 | fprintf (stderr, "READABLES\n"); |
|
|
1487 | continue; |
1467 | continue; |
1488 | } |
1468 | } |
1489 | |
1469 | |
1490 | /* wands/staves/rods/horns */ |
1470 | /* wands/staves/rods/horns */ |
1491 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1471 | if (op->contr->mode & PU_MAGIC_DEVICE) |
1492 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1472 | if (tmp->type == WAND || tmp->type == ROD || tmp->type == HORN) |
1493 | { |
1473 | { |
1494 | pick_up (op, tmp); |
1474 | pick_up (op, tmp); |
1495 | if (0) |
|
|
1496 | fprintf (stderr, "MAGIC_DEVICE\n"); |
|
|
1497 | continue; |
1475 | continue; |
1498 | } |
1476 | } |
1499 | |
1477 | |
1500 | /* pick up all magical items */ |
1478 | /* pick up all magical items */ |
1501 | if (op->contr->mode & PU_MAGICAL) |
1479 | if (op->contr->mode & PU_MAGICAL) |
1502 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1480 | if (QUERY_FLAG (tmp, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (tmp, FLAG_KNOWN_CURSED)) |
1503 | { |
1481 | { |
1504 | pick_up (op, tmp); |
1482 | pick_up (op, tmp); |
1505 | if (0) |
|
|
1506 | fprintf (stderr, "MAGICAL\n"); |
|
|
1507 | continue; |
1483 | continue; |
1508 | } |
1484 | } |
1509 | |
1485 | |
1510 | if (op->contr->mode & PU_VALUABLES) |
1486 | if (op->contr->mode & PU_VALUABLES) |
1511 | { |
1487 | { |
1512 | if (tmp->type == MONEY || tmp->type == GEM) |
1488 | if (tmp->type == MONEY || tmp->type == GEM) |
1513 | { |
1489 | { |
1514 | pick_up (op, tmp); |
1490 | pick_up (op, tmp); |
1515 | if (0) |
|
|
1516 | fprintf (stderr, "MONEY/GEM\n"); |
|
|
1517 | continue; |
1491 | continue; |
1518 | } |
1492 | } |
1519 | } |
1493 | } |
1520 | |
1494 | |
1521 | /* rings & amulets - talismans seems to be typed AMULET */ |
1495 | /* rings & amulets - talismans seems to be typed AMULET */ |
1522 | if (op->contr->mode & PU_JEWELS) |
1496 | if (op->contr->mode & PU_JEWELS) |
1523 | if (tmp->type == RING || tmp->type == AMULET) |
1497 | if (tmp->type == RING || tmp->type == AMULET) |
1524 | { |
1498 | { |
1525 | pick_up (op, tmp); |
1499 | pick_up (op, tmp); |
|
|
1500 | continue; |
1526 | if (0) |
1501 | } |
1527 | fprintf (stderr, "JEWELS\n"); |
1502 | |
|
|
1503 | /* we don't forget dragon food */ |
|
|
1504 | if (op->contr->mode & PU_FLESH) |
|
|
1505 | if (tmp->type == FLESH) |
|
|
1506 | { |
|
|
1507 | pick_up (op, tmp); |
1528 | continue; |
1508 | continue; |
1529 | } |
1509 | } |
1530 | |
1510 | |
1531 | /* bows and arrows. Bows are good for selling! */ |
1511 | /* bows and arrows. Bows are good for selling! */ |
1532 | if (op->contr->mode & PU_BOW) |
1512 | if (op->contr->mode & PU_BOW) |
1533 | if (tmp->type == BOW) |
1513 | if (tmp->type == BOW) |
1534 | { |
1514 | { |
1535 | pick_up (op, tmp); |
1515 | pick_up (op, tmp); |
1536 | if (0) |
|
|
1537 | fprintf (stderr, "BOW\n"); |
|
|
1538 | continue; |
1516 | continue; |
1539 | } |
1517 | } |
|
|
1518 | |
1540 | if (op->contr->mode & PU_ARROW) |
1519 | if (op->contr->mode & PU_ARROW) |
1541 | if (tmp->type == ARROW) |
1520 | if (tmp->type == ARROW) |
1542 | { |
1521 | { |
1543 | pick_up (op, tmp); |
1522 | pick_up (op, tmp); |
1544 | if (0) |
|
|
1545 | fprintf (stderr, "ARROW\n"); |
|
|
1546 | continue; |
1523 | continue; |
1547 | } |
1524 | } |
1548 | |
1525 | |
1549 | /* all kinds of armor etc. */ |
1526 | /* all kinds of armor etc. */ |
1550 | if (op->contr->mode & PU_ARMOUR) |
1527 | if (op->contr->mode & PU_ARMOUR) |
1551 | if (tmp->type == ARMOUR) |
1528 | if (tmp->type == ARMOUR) |
1552 | { |
1529 | { |
1553 | pick_up (op, tmp); |
1530 | pick_up (op, tmp); |
1554 | if (0) |
|
|
1555 | fprintf (stderr, "ARMOUR\n"); |
|
|
1556 | continue; |
1531 | continue; |
1557 | } |
1532 | } |
|
|
1533 | |
1558 | if (op->contr->mode & PU_HELMET) |
1534 | if (op->contr->mode & PU_HELMET) |
1559 | if (tmp->type == HELMET) |
1535 | if (tmp->type == HELMET) |
1560 | { |
1536 | { |
1561 | pick_up (op, tmp); |
1537 | pick_up (op, tmp); |
1562 | if (0) |
|
|
1563 | fprintf (stderr, "HELMET\n"); |
|
|
1564 | continue; |
1538 | continue; |
1565 | } |
1539 | } |
|
|
1540 | |
1566 | if (op->contr->mode & PU_SHIELD) |
1541 | if (op->contr->mode & PU_SHIELD) |
1567 | if (tmp->type == SHIELD) |
1542 | if (tmp->type == SHIELD) |
1568 | { |
1543 | { |
1569 | pick_up (op, tmp); |
1544 | pick_up (op, tmp); |
1570 | if (0) |
|
|
1571 | fprintf (stderr, "SHIELD\n"); |
|
|
1572 | continue; |
1545 | continue; |
1573 | } |
1546 | } |
|
|
1547 | |
1574 | if (op->contr->mode & PU_BOOTS) |
1548 | if (op->contr->mode & PU_BOOTS) |
1575 | if (tmp->type == BOOTS) |
1549 | if (tmp->type == BOOTS) |
1576 | { |
1550 | { |
1577 | pick_up (op, tmp); |
1551 | pick_up (op, tmp); |
1578 | if (0) |
|
|
1579 | fprintf (stderr, "BOOTS\n"); |
|
|
1580 | continue; |
1552 | continue; |
1581 | } |
1553 | } |
|
|
1554 | |
1582 | if (op->contr->mode & PU_GLOVES) |
1555 | if (op->contr->mode & PU_GLOVES) |
1583 | if (tmp->type == GLOVES) |
1556 | if (tmp->type == GLOVES) |
1584 | { |
1557 | { |
1585 | pick_up (op, tmp); |
1558 | pick_up (op, tmp); |
1586 | if (0) |
|
|
1587 | fprintf (stderr, "GLOVES\n"); |
|
|
1588 | continue; |
1559 | continue; |
1589 | } |
1560 | } |
|
|
1561 | |
1590 | if (op->contr->mode & PU_CLOAK) |
1562 | if (op->contr->mode & PU_CLOAK) |
1591 | if (tmp->type == CLOAK) |
1563 | if (tmp->type == CLOAK) |
1592 | { |
1564 | { |
1593 | pick_up (op, tmp); |
1565 | pick_up (op, tmp); |
1594 | if (0) |
|
|
1595 | fprintf (stderr, "GLOVES\n"); |
|
|
1596 | continue; |
1566 | continue; |
1597 | } |
1567 | } |
1598 | |
1568 | |
1599 | /* hoping to catch throwing daggers here */ |
1569 | /* hoping to catch throwing daggers here */ |
1600 | if (op->contr->mode & PU_MISSILEWEAPON) |
1570 | if (op->contr->mode & PU_MISSILEWEAPON) |
1601 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1571 | if (tmp->type == WEAPON && QUERY_FLAG (tmp, FLAG_IS_THROWN)) |
1602 | { |
1572 | { |
1603 | pick_up (op, tmp); |
1573 | pick_up (op, tmp); |
1604 | if (0) |
|
|
1605 | fprintf (stderr, "MISSILEWEAPON\n"); |
|
|
1606 | continue; |
1574 | continue; |
1607 | } |
1575 | } |
1608 | |
1576 | |
1609 | /* careful: chairs and tables are weapons! */ |
1577 | /* careful: chairs and tables are weapons! */ |
1610 | if (op->contr->mode & PU_ALLWEAPON) |
1578 | if (op->contr->mode & PU_ALLWEAPON) |
… | |
… | |
1613 | { |
1581 | { |
1614 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1582 | if (strstr (tmp->name, "table") == NULL && strstr (tmp->arch->name, "table") == NULL && |
1615 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1583 | strstr (tmp->name, "chair") && strstr (tmp->arch->name, "chair") == NULL) |
1616 | { |
1584 | { |
1617 | pick_up (op, tmp); |
1585 | pick_up (op, tmp); |
1618 | if (0) |
|
|
1619 | fprintf (stderr, "WEAPON\n"); |
|
|
1620 | continue; |
1586 | continue; |
1621 | } |
1587 | } |
1622 | } |
1588 | } |
|
|
1589 | |
1623 | if (tmp->type == WEAPON && tmp->name == NULL) |
1590 | if (tmp->type == WEAPON && tmp->name == NULL) |
1624 | { |
1591 | { |
1625 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1592 | if (strstr (tmp->arch->name, "table") == NULL && strstr (tmp->arch->name, "chair") == NULL) |
1626 | { |
1593 | { |
1627 | pick_up (op, tmp); |
1594 | pick_up (op, tmp); |
1628 | if (0) |
|
|
1629 | fprintf (stderr, "WEAPON\n"); |
|
|
1630 | continue; |
1595 | continue; |
1631 | } |
1596 | } |
1632 | } |
1597 | } |
1633 | } |
1598 | } |
1634 | |
1599 | |
1635 | /* misc stuff that's useful */ |
1600 | /* misc stuff that's useful */ |
1636 | if (op->contr->mode & PU_KEY) |
1601 | if (op->contr->mode & PU_KEY) |
1637 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1602 | if (tmp->type == KEY || tmp->type == SPECIAL_KEY) |
1638 | { |
1603 | { |
1639 | pick_up (op, tmp); |
1604 | pick_up (op, tmp); |
1640 | if (0) |
|
|
1641 | fprintf (stderr, "KEY\n"); |
|
|
1642 | continue; |
1605 | continue; |
1643 | } |
1606 | } |
1644 | |
1607 | |
1645 | /* any of the last 4 bits set means we use the ratio for value |
1608 | /* any of the last 4 bits set means we use the ratio for value |
1646 | * pickups */ |
1609 | * pickups */ |
… | |
… | |
1668 | continue; |
1631 | continue; |
1669 | } |
1632 | } |
1670 | } |
1633 | } |
1671 | } /* the new pickup model */ |
1634 | } /* the new pickup model */ |
1672 | } |
1635 | } |
|
|
1636 | |
1673 | return !stop; |
1637 | return !stop; |
1674 | } |
1638 | } |
1675 | |
1639 | |
1676 | /* |
1640 | /* |
1677 | * Find an arrow in the inventory and after that |
1641 | * Find an arrow in the inventory and after that |
… | |
… | |
1776 | |
1740 | |
1777 | object * |
1741 | object * |
1778 | pick_arrow_target (object *op, const char *type, int dir) |
1742 | pick_arrow_target (object *op, const char *type, int dir) |
1779 | { |
1743 | { |
1780 | object *tmp = NULL; |
1744 | object *tmp = NULL; |
1781 | mapstruct *m; |
1745 | maptile *m; |
1782 | int i, mflags, found, number; |
1746 | int i, mflags, found, number; |
1783 | sint16 x, y; |
1747 | sint16 x, y; |
1784 | |
1748 | |
1785 | if (op->map == NULL) |
1749 | if (op->map == NULL) |
1786 | return find_arrow (op, type); |
1750 | return find_arrow (op, type); |
… | |
… | |
1846 | */ |
1810 | */ |
1847 | int |
1811 | int |
1848 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1812 | fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy) |
1849 | { |
1813 | { |
1850 | object *left, *bow; |
1814 | object *left, *bow; |
1851 | tag_t left_tag, tag; |
|
|
1852 | int bowspeed, mflags; |
1815 | int bowspeed, mflags; |
1853 | mapstruct *m; |
1816 | maptile *m; |
1854 | |
1817 | |
1855 | if (!dir) |
1818 | if (!dir) |
1856 | { |
1819 | { |
1857 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1820 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1858 | return 0; |
1821 | return 0; |
… | |
… | |
1912 | } |
1875 | } |
1913 | |
1876 | |
1914 | /* this should not happen, but sometimes does */ |
1877 | /* this should not happen, but sometimes does */ |
1915 | if (arrow->nrof == 0) |
1878 | if (arrow->nrof == 0) |
1916 | { |
1879 | { |
1917 | remove_ob (arrow); |
1880 | arrow->destroy (); |
1918 | free_object (arrow); |
|
|
1919 | return 0; |
1881 | return 0; |
1920 | } |
1882 | } |
1921 | |
1883 | |
1922 | left = arrow; /* these are arrows left to the player */ |
1884 | left = arrow; /* these are arrows left to the player */ |
1923 | left_tag = left->count; |
|
|
1924 | arrow = get_split_ob (arrow, 1); |
1885 | arrow = get_split_ob (arrow, 1); |
1925 | if (arrow == NULL) |
1886 | if (arrow == NULL) |
1926 | { |
1887 | { |
1927 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1888 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1928 | return 0; |
1889 | return 0; |
1929 | } |
1890 | } |
1930 | set_owner (arrow, op); |
1891 | arrow->set_owner (op); |
1931 | arrow->skill = bow->skill; |
1892 | arrow->skill = bow->skill; |
1932 | |
1893 | |
1933 | arrow->direction = dir; |
1894 | arrow->direction = dir; |
1934 | arrow->x = sx; |
1895 | arrow->x = sx; |
1935 | arrow->y = sy; |
1896 | arrow->y = sy; |
… | |
… | |
1971 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1932 | arrow->level = op->chosen_skill ? op->chosen_skill->level : op->level; |
1972 | } |
1933 | } |
1973 | else |
1934 | else |
1974 | { |
1935 | { |
1975 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1936 | arrow->stats.wc = op->stats.wc - bow->magic - arrow->magic - arrow->stats.wc + wc_mod; |
1976 | |
|
|
1977 | arrow->level = op->level; |
1937 | arrow->level = op->level; |
1978 | } |
1938 | } |
|
|
1939 | |
1979 | if (arrow->attacktype == AT_PHYSICAL) |
1940 | if (arrow->attacktype == AT_PHYSICAL) |
1980 | arrow->attacktype |= bow->attacktype; |
1941 | arrow->attacktype |= bow->attacktype; |
|
|
1942 | |
1981 | if (bow->slaying != NULL) |
1943 | if (bow->slaying != NULL) |
1982 | arrow->slaying = bow->slaying; |
1944 | arrow->slaying = bow->slaying; |
1983 | |
1945 | |
1984 | arrow->map = m; |
1946 | arrow->map = m; |
1985 | arrow->move_type = MOVE_FLY_LOW; |
1947 | arrow->move_type = MOVE_FLY_LOW; |
1986 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1948 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1987 | |
1949 | |
1988 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1950 | play_sound_map (op->map, op->x, op->y, SOUND_FIRE_ARROW); |
1989 | tag = arrow->count; |
|
|
1990 | insert_ob_in_map (arrow, m, op, 0); |
1951 | insert_ob_in_map (arrow, m, op, 0); |
1991 | |
1952 | |
1992 | if (!was_destroyed (arrow, tag)) |
1953 | if (!arrow->destroyed ()) |
1993 | move_arrow (arrow); |
1954 | move_arrow (arrow); |
1994 | |
1955 | |
1995 | if (op->type == PLAYER) |
1956 | if (op->type == PLAYER) |
1996 | { |
1957 | { |
1997 | if (was_destroyed (left, left_tag)) |
1958 | if (left->destroyed ()) |
1998 | esrv_del_item (op->contr, left_tag); |
1959 | esrv_del_item (op->contr, left->count); |
1999 | else |
1960 | else |
2000 | esrv_send_item (op, left); |
1961 | esrv_send_item (op, left); |
2001 | } |
1962 | } |
|
|
1963 | |
2002 | return 1; |
1964 | return 1; |
2003 | } |
1965 | } |
2004 | |
1966 | |
2005 | /* Special fire code for players - this takes into |
1967 | /* Special fire code for players - this takes into |
2006 | * account the special fire modes players can have |
1968 | * account the special fire modes players can have |
… | |
… | |
2126 | if (action_makes_visible (op)) |
2088 | if (action_makes_visible (op)) |
2127 | make_visible (op); |
2089 | make_visible (op); |
2128 | |
2090 | |
2129 | switch (op->contr->shoottype) |
2091 | switch (op->contr->shoottype) |
2130 | { |
2092 | { |
2131 | case range_none: |
2093 | case range_none: |
2132 | return; |
2094 | return; |
2133 | |
2095 | |
2134 | case range_bow: |
2096 | case range_bow: |
2135 | player_fire_bow (op, dir); |
2097 | player_fire_bow (op, dir); |
2136 | return; |
2098 | return; |
2137 | |
2099 | |
2138 | case range_magic: /* Casting spells */ |
2100 | case range_magic: /* Casting spells */ |
2139 | spellcost = (cast_spell (op, op, dir, op->contr->ranges[range_magic], op->contr->spellparam[0] ? op->contr->spellparam : NULL)); |
2101 | spellcost = (cast_spell (op, op, dir, op->contr->ranges[range_magic], op->contr->spellparam[0] ? op->contr->spellparam : 0)); |
2140 | return; |
2102 | return; |
2141 | |
2103 | |
2142 | case range_misc: |
2104 | case range_misc: |
2143 | fire_misc_object (op, dir); |
2105 | fire_misc_object (op, dir); |
2144 | return; |
2106 | return; |
2145 | |
2107 | |
2146 | case range_golem: /* Control summoned monsters from scrolls */ |
2108 | case range_golem: /* Control summoned monsters from scrolls */ |
2147 | if (op->contr->ranges[range_golem] == NULL || op->contr->golem_count != op->contr->ranges[range_golem]->count) |
2109 | if (QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2148 | { |
2110 | { |
2149 | op->contr->ranges[range_golem] = NULL; |
2111 | op->contr->ranges[range_golem] = 0; |
2150 | op->contr->shoottype = range_none; |
2112 | op->contr->shoottype = range_none; |
2151 | op->contr->golem_count = 0; |
|
|
2152 | } |
2113 | } |
2153 | else |
2114 | else |
2154 | control_golem (op->contr->ranges[range_golem], dir); |
2115 | control_golem (op->contr->ranges[range_golem], dir); |
2155 | return; |
2116 | return; |
2156 | |
2117 | |
2157 | case range_skill: |
2118 | case range_skill: |
2158 | if (!op->chosen_skill) |
2119 | if (!op->chosen_skill) |
2159 | { |
2120 | { |
2160 | if (op->type == PLAYER) |
2121 | if (op->type == PLAYER) |
2161 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
2122 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
2162 | return; |
2123 | return; |
2163 | } |
2124 | } |
2164 | (void) do_skill (op, op, op->chosen_skill, dir, NULL); |
2125 | (void) do_skill (op, op, op->chosen_skill, dir, NULL); |
2165 | return; |
2126 | return; |
2166 | case range_builder: |
2127 | case range_builder: |
2167 | apply_map_builder (op, dir); |
2128 | apply_map_builder (op, dir); |
2168 | return; |
2129 | return; |
2169 | default: |
2130 | default: |
2170 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal shoot type."); |
2131 | new_draw_info (NDI_UNIQUE, 0, op, "Illegal shoot type."); |
2171 | return; |
2132 | return; |
2172 | } |
2133 | } |
2173 | } |
2134 | } |
2174 | |
2135 | |
2175 | |
2136 | |
2176 | |
2137 | |
… | |
… | |
2318 | move_player_attack (object *op, int dir) |
2279 | move_player_attack (object *op, int dir) |
2319 | { |
2280 | { |
2320 | object *tmp, *mon; |
2281 | object *tmp, *mon; |
2321 | sint16 nx, ny; |
2282 | sint16 nx, ny; |
2322 | int on_battleground; |
2283 | int on_battleground; |
2323 | mapstruct *m; |
2284 | maptile *m; |
2324 | |
2285 | |
2325 | nx = freearr_x[dir] + op->x; |
2286 | nx = freearr_x[dir] + op->x; |
2326 | ny = freearr_y[dir] + op->y; |
2287 | ny = freearr_y[dir] + op->y; |
2327 | |
2288 | |
2328 | on_battleground = op_on_battleground (op, NULL, NULL); |
2289 | on_battleground = op_on_battleground (op, NULL, NULL); |
… | |
… | |
2364 | if (tmp == op) |
2325 | if (tmp == op) |
2365 | { |
2326 | { |
2366 | tmp = tmp->above; |
2327 | tmp = tmp->above; |
2367 | continue; |
2328 | continue; |
2368 | } |
2329 | } |
|
|
2330 | |
2369 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2331 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) |
2370 | { |
2332 | { |
2371 | mon = tmp; |
2333 | mon = tmp; |
2372 | break; |
2334 | break; |
2373 | } |
2335 | } |
|
|
2336 | |
2374 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2337 | if (tmp->type == LOCKED_DOOR || QUERY_FLAG (tmp, FLAG_CAN_ROLL)) |
2375 | mon = tmp; |
2338 | mon = tmp; |
|
|
2339 | |
2376 | tmp = tmp->above; |
2340 | tmp = tmp->above; |
2377 | } |
2341 | } |
2378 | |
2342 | |
2379 | if (mon == NULL) /* This happens anytime the player tries to move */ |
2343 | if (mon == NULL) /* This happens anytime the player tries to move */ |
2380 | return; /* into a wall */ |
2344 | return; /* into a wall */ |
… | |
… | |
2399 | * player owns it and it is either friendly or unagressive. |
2363 | * player owns it and it is either friendly or unagressive. |
2400 | */ |
2364 | */ |
2401 | if ((op->type == PLAYER) |
2365 | if ((op->type == PLAYER) |
2402 | #if COZY_SERVER |
2366 | #if COZY_SERVER |
2403 | && |
2367 | && |
2404 | ((get_owner (mon) && get_owner (mon)->contr |
2368 | ((mon->owner && mon->owner->contr |
2405 | && same_party (get_owner (mon)->contr->party, op->contr->party)) || get_owner (mon) == op) |
2369 | && same_party (mon->owner->contr->party, op->contr->party)) || mon->owner == op) |
2406 | #else |
2370 | #else |
2407 | && get_owner (mon) == op |
2371 | && mon->owner == op |
2408 | #endif |
2372 | #endif |
2409 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2373 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2410 | { |
2374 | { |
2411 | /* If we're braced, we don't want to switch places with it */ |
2375 | /* If we're braced, we don't want to switch places with it */ |
2412 | if (op->contr->braced) |
2376 | if (op->contr->braced) |
… | |
… | |
2599 | /* I've been seeing crashes where the golem has been destroyed, but |
2563 | /* I've been seeing crashes where the golem has been destroyed, but |
2600 | * the player object still points to the defunct golem. The code that |
2564 | * the player object still points to the defunct golem. The code that |
2601 | * destroys the golem looks correct, and it doesn't always happen, so |
2565 | * destroys the golem looks correct, and it doesn't always happen, so |
2602 | * put this in a a workaround to clean up the golem pointer. |
2566 | * put this in a a workaround to clean up the golem pointer. |
2603 | */ |
2567 | */ |
2604 | if (op->contr->ranges[range_golem] && |
|
|
2605 | ((op->contr->golem_count != op->contr->ranges[range_golem]->count) || QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED))) |
2568 | if (op->contr->ranges[range_golem] && QUERY_FLAG (op->contr->ranges[range_golem], FLAG_REMOVED)) |
2606 | { |
|
|
2607 | op->contr->ranges[range_golem] = NULL; |
2569 | op->contr->ranges[range_golem] = 0; |
2608 | op->contr->golem_count = 0; |
|
|
2609 | } |
|
|
2610 | |
2570 | |
2611 | /* call this here - we also will call this in do_ericserver, but |
2571 | /* call this here - we also will call this in do_ericserver, but |
2612 | * the players time has been increased when doericserver has been |
2572 | * the players time has been increased when doericserver has been |
2613 | * called, so we recheck it here. |
2573 | * called, so we recheck it here. |
2614 | */ |
2574 | */ |
… | |
… | |
2645 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2646 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2606 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2647 | { |
2607 | { |
2648 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2608 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2649 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2609 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
|
|
2610 | |
2650 | if (op->contr) |
2611 | if (op->contr) |
2651 | esrv_del_item (op->contr, tmp->count); |
2612 | esrv_del_item (op->contr, tmp->count); |
2652 | remove_ob (tmp); |
2613 | |
2653 | free_object (tmp); |
2614 | tmp->destroy (); |
2654 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2615 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
|
|
2616 | |
2655 | if (op->stats.hp < 0) |
2617 | if (op->stats.hp < 0) |
2656 | op->stats.hp = op->stats.maxhp; |
2618 | op->stats.hp = op->stats.maxhp; |
|
|
2619 | |
2657 | if (op->stats.food < 0) |
2620 | if (op->stats.food < 0) |
2658 | op->stats.food = 999; |
2621 | op->stats.food = 999; |
|
|
2622 | |
2659 | fix_player (op); |
2623 | fix_player (op); |
2660 | return 1; |
2624 | return 1; |
2661 | } |
2625 | } |
2662 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2626 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2663 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2627 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
… | |
… | |
2680 | next = op->below; /* Make sure we have a good value, in case |
2644 | next = op->below; /* Make sure we have a good value, in case |
2681 | * we remove object 'op' |
2645 | * we remove object 'op' |
2682 | */ |
2646 | */ |
2683 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2647 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2684 | { |
2648 | { |
2685 | remove_ob (op); |
2649 | op->remove (); |
2686 | op->x = env->x; |
2650 | op->x = env->x; |
2687 | op->y = env->y; |
2651 | op->y = env->y; |
2688 | if (env->type == PLAYER) |
2652 | if (env->type == PLAYER) |
2689 | esrv_del_item (env->contr, op->count); |
2653 | esrv_del_item (env->contr, op->count); |
2690 | insert_ob_in_map (op, env->map, NULL, 0); |
2654 | insert_ob_in_map (op, env->map, NULL, 0); |
… | |
… | |
2958 | { |
2922 | { |
2959 | char buf[MAX_BUF]; |
2923 | char buf[MAX_BUF]; |
2960 | int x, y; |
2924 | int x, y; |
2961 | |
2925 | |
2962 | //int i; |
2926 | //int i; |
2963 | mapstruct *map; /* this is for resurrection */ |
2927 | maptile *map; /* this is for resurrection */ |
2964 | |
2928 | |
2965 | /* int z; |
2929 | /* int z; |
2966 | int num_stats_lose; |
2930 | int num_stats_lose; |
2967 | int lost_a_stat; |
2931 | int lost_a_stat; |
2968 | int lose_this_stat; |
2932 | int lose_this_stat; |
… | |
… | |
2983 | { |
2947 | { |
2984 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You have been defeated in combat!"); |
2948 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "You have been defeated in combat!"); |
2985 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Local medics have saved your life..."); |
2949 | new_draw_info (NDI_UNIQUE | NDI_NAVY, 0, op, "Local medics have saved your life..."); |
2986 | |
2950 | |
2987 | /* restore player */ |
2951 | /* restore player */ |
2988 | at = find_archetype ("poisoning"); |
2952 | at = archetype::find ("poisoning"); |
2989 | tmp = present_arch_in_ob (at, op); |
2953 | tmp = present_arch_in_ob (at, op); |
2990 | if (tmp) |
2954 | if (tmp) |
2991 | { |
2955 | { |
2992 | remove_ob (tmp); |
2956 | tmp->destroy (); |
2993 | free_object (tmp); |
|
|
2994 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2957 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2995 | } |
2958 | } |
2996 | |
2959 | |
2997 | at = find_archetype ("confusion"); |
2960 | at = archetype::find ("confusion"); |
2998 | tmp = present_arch_in_ob (at, op); |
2961 | tmp = present_arch_in_ob (at, op); |
2999 | if (tmp) |
2962 | if (tmp) |
3000 | { |
2963 | { |
3001 | remove_ob (tmp); |
2964 | tmp->destroy (); |
3002 | free_object (tmp); |
|
|
3003 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2965 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3004 | } |
2966 | } |
3005 | |
2967 | |
3006 | cure_disease (op, 0); /* remove any disease */ |
2968 | cure_disease (op, 0); /* remove any disease */ |
3007 | op->stats.hp = op->stats.maxhp; |
2969 | op->stats.hp = op->stats.maxhp; |
3008 | if (op->stats.food <= 0) |
2970 | if (op->stats.food <= 0) |
3009 | op->stats.food = 999; |
2971 | op->stats.food = 999; |
3010 | |
2972 | |
3011 | /* create a bodypart-trophy to make the winner happy */ |
2973 | /* create a bodypart-trophy to make the winner happy */ |
3012 | tmp = arch_to_object (find_archetype ("finger")); |
2974 | tmp = arch_to_object (archetype::find ("finger")); |
3013 | if (tmp != NULL) |
2975 | if (tmp != NULL) |
3014 | { |
2976 | { |
3015 | sprintf (buf, "%s's finger", &op->name); |
2977 | sprintf (buf, "%s's finger", &op->name); |
3016 | tmp->name = buf; |
2978 | tmp->name = buf; |
3017 | sprintf (buf, " This finger has been cut off %s\n" |
2979 | sprintf (buf, " This finger has been cut off %s\n" |
… | |
… | |
3114 | lost_a_stat = 1; |
3076 | lost_a_stat = 1; |
3115 | } |
3077 | } |
3116 | else |
3078 | else |
3117 | { |
3079 | { |
3118 | /* deplete a stat */ |
3080 | /* deplete a stat */ |
3119 | archetype *deparch = find_archetype ("depletion"); |
3081 | archetype *deparch = archetype::find ("depletion"); |
3120 | object *dep; |
3082 | object *dep; |
3121 | |
3083 | |
3122 | dep = present_arch_in_ob (deparch, op); |
3084 | dep = present_arch_in_ob (deparch, op); |
3123 | if (!dep) |
3085 | if (!dep) |
3124 | { |
3086 | { |
… | |
… | |
3184 | /* determine_god() seems to not work sometimes... why is this? |
3146 | /* determine_god() seems to not work sometimes... why is this? |
3185 | Should I be using something else? GD */ |
3147 | Should I be using something else? GD */ |
3186 | const char *god = determine_god (op); |
3148 | const char *god = determine_god (op); |
3187 | |
3149 | |
3188 | if (god && (strcmp (god, "none"))) |
3150 | if (god && (strcmp (god, "none"))) |
3189 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief " "moment you feel the holy presence of %s protecting" " you.", god); |
3151 | new_draw_info_format (NDI_UNIQUE, 0, op, "For a brief moment you feel the holy presence of %s protecting" " you.", god); |
3190 | else |
3152 | else |
3191 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you."); |
3153 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you feel a holy presence protecting you."); |
3192 | } |
3154 | } |
|
|
3155 | #else |
|
|
3156 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
3193 | #endif |
3157 | #endif |
3194 | new_draw_info (NDI_UNIQUE, 0, op, "For a brief moment you" " feel a holy presence protecting you from losing yourself completely."); |
|
|
3195 | |
3158 | |
3196 | /* Put a gravestone up where the character 'almost' died. List the |
3159 | /* Put a gravestone up where the character 'almost' died. List the |
3197 | * exp loss on the stone. |
3160 | * exp loss on the stone. |
3198 | */ |
3161 | */ |
3199 | tmp = arch_to_object (find_archetype ("gravestone")); |
3162 | tmp = arch_to_object (archetype::find ("gravestone")); |
3200 | sprintf (buf, "%s's gravestone", &op->name); |
3163 | sprintf (buf, "%s's gravestone", &op->name); |
3201 | tmp->name = buf; |
3164 | tmp->name = buf; |
3202 | sprintf (buf, "%s's gravestones", &op->name); |
3165 | sprintf (buf, "%s's gravestones", &op->name); |
3203 | tmp->name_pl = buf; |
3166 | tmp->name_pl = buf; |
3204 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3167 | sprintf (buf, "RIP\nHere rests the hero %s the %s,\n" "who was killed\n" "by %s.\n", &op->name, op->contr->title, op->contr->killer); |
3205 | tmp->msg = buf; |
3168 | tmp->msg = buf; |
3206 | tmp->x = op->x, tmp->y = op->y; |
3169 | tmp->x = op->x, tmp->y = op->y; |
3207 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3170 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3208 | |
3171 | |
3209 | /**************************************/ |
3172 | /**************************************/ |
3210 | /* */ |
3173 | /* */ |
3211 | /* Subtract the experience points, */ |
3174 | /* Subtract the experience points, */ |
3212 | /* if we died cause of food, give us */ |
3175 | /* if we died cause of food, give us */ |
3213 | /* food, and reset HP's... */ |
3176 | /* food, and reset HP's... */ |
3214 | /* */ |
3177 | /* */ |
3215 | |
|
|
3216 | /**************************************/ |
3178 | /**************************************/ |
3217 | |
3179 | |
3218 | /* remove any poisoning and confusion the character may be suffering. */ |
3180 | /* remove any poisoning and confusion the character may be suffering. */ |
3219 | /* restore player */ |
3181 | /* restore player */ |
3220 | at = find_archetype ("poisoning"); |
3182 | at = archetype::find ("poisoning"); |
|
|
3183 | tmp = present_arch_in_ob (at, op); |
|
|
3184 | |
|
|
3185 | if (tmp) |
|
|
3186 | { |
|
|
3187 | tmp->destroy (); |
|
|
3188 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
|
|
3189 | } |
|
|
3190 | |
|
|
3191 | at = archetype::find ("confusion"); |
3221 | tmp = present_arch_in_ob (at, op); |
3192 | tmp = present_arch_in_ob (at, op); |
3222 | if (tmp) |
3193 | if (tmp) |
3223 | { |
3194 | { |
3224 | remove_ob (tmp); |
3195 | tmp->destroy (); |
3225 | free_object (tmp); |
|
|
3226 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
|
|
3227 | } |
|
|
3228 | |
|
|
3229 | at = find_archetype ("confusion"); |
|
|
3230 | tmp = present_arch_in_ob (at, op); |
|
|
3231 | if (tmp) |
|
|
3232 | { |
|
|
3233 | remove_ob (tmp); |
|
|
3234 | free_object (tmp); |
|
|
3235 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3196 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3236 | } |
3197 | } |
|
|
3198 | |
3237 | cure_disease (op, 0); /* remove any disease */ |
3199 | cure_disease (op, 0); /* remove any disease */ |
3238 | |
3200 | |
3239 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3201 | /*add_exp(op, (op->stats.exp * -0.20)); */ |
3240 | apply_death_exp_penalty (op); |
3202 | apply_death_exp_penalty (op); |
3241 | if (op->stats.food < 100) |
3203 | if (op->stats.food < 100) |
… | |
… | |
3251 | */ |
3213 | */ |
3252 | |
3214 | |
3253 | if (is_in_shop (op)) |
3215 | if (is_in_shop (op)) |
3254 | remove_unpaid_objects (op->inv, op); |
3216 | remove_unpaid_objects (op->inv, op); |
3255 | |
3217 | |
3256 | /****************************************/ |
3218 | /****************************************/ |
3257 | /* */ |
3219 | /* */ |
3258 | /* Move player to his current respawn- */ |
3220 | /* Move player to his current respawn- */ |
3259 | /* position (usually last savebed) */ |
3221 | /* position (usually last savebed) */ |
3260 | /* */ |
3222 | /* */ |
3261 | |
|
|
3262 | /****************************************/ |
3223 | /****************************************/ |
3263 | |
3224 | |
3264 | enter_player_savebed (op); |
3225 | enter_player_savebed (op); |
3265 | |
3226 | |
3266 | /* Save the player before inserting the force to reduce |
3227 | /* Save the player before inserting the force to reduce |
3267 | * chance of abuse. |
3228 | * chance of abuse. |
… | |
… | |
3274 | * spell effects. So first see if there is a spell effect |
3235 | * spell effects. So first see if there is a spell effect |
3275 | * on the space that might harm the player. |
3236 | * on the space that might harm the player. |
3276 | */ |
3237 | */ |
3277 | will_kill_again = 0; |
3238 | will_kill_again = 0; |
3278 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3239 | for (tmp = get_map_ob (op->map, op->x, op->y); tmp; tmp = tmp->above) |
3279 | { |
|
|
3280 | if (tmp->type == SPELL_EFFECT) |
3240 | if (tmp->type == SPELL_EFFECT) |
3281 | will_kill_again |= tmp->attacktype; |
3241 | will_kill_again |= tmp->attacktype; |
3282 | } |
3242 | |
3283 | if (will_kill_again) |
3243 | if (will_kill_again) |
3284 | { |
3244 | { |
3285 | object *force; |
3245 | object *force; |
3286 | int at; |
3246 | int at; |
3287 | |
3247 | |
… | |
… | |
3289 | /* 50 ticks should be enough time for the spell to abate */ |
3249 | /* 50 ticks should be enough time for the spell to abate */ |
3290 | force->speed = 0.1; |
3250 | force->speed = 0.1; |
3291 | force->speed_left = -5.0; |
3251 | force->speed_left = -5.0; |
3292 | SET_FLAG (force, FLAG_APPLIED); |
3252 | SET_FLAG (force, FLAG_APPLIED); |
3293 | for (at = 0; at < NROFATTACKS; at++) |
3253 | for (at = 0; at < NROFATTACKS; at++) |
3294 | { |
|
|
3295 | if (will_kill_again & (1 << at)) |
3254 | if (will_kill_again & (1 << at)) |
3296 | force->resist[at] = 100; |
3255 | force->resist[at] = 100; |
3297 | } |
3256 | |
3298 | insert_ob_in_ob (force, op); |
3257 | insert_ob_in_ob (force, op); |
3299 | fix_player (op); |
3258 | fix_player (op); |
3300 | |
3259 | |
3301 | } |
3260 | } |
3302 | |
3261 | |
… | |
… | |
3312 | op->contr->party = NULL; |
3271 | op->contr->party = NULL; |
3313 | if (settings.set_title == TRUE) |
3272 | if (settings.set_title == TRUE) |
3314 | op->contr->own_title[0] = '\0'; |
3273 | op->contr->own_title[0] = '\0'; |
3315 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3274 | new_draw_info (NDI_UNIQUE | NDI_ALL, 0, NULL, buf); |
3316 | check_score (op); |
3275 | check_score (op); |
|
|
3276 | |
3317 | if (op->contr->ranges[range_golem] != NULL) |
3277 | if (op->contr->ranges[range_golem]) |
3318 | { |
3278 | { |
3319 | remove_friendly_object (op->contr->ranges[range_golem]); |
3279 | remove_friendly_object (op->contr->ranges[range_golem]); |
3320 | remove_ob (op->contr->ranges[range_golem]); |
3280 | op->contr->ranges[range_golem]->destroy (); |
3321 | free_object (op->contr->ranges[range_golem]); |
|
|
3322 | op->contr->ranges[range_golem] = NULL; |
3281 | op->contr->ranges[range_golem] = 0; |
3323 | op->contr->golem_count = 0; |
|
|
3324 | } |
3282 | } |
|
|
3283 | |
3325 | loot_object (op); /* Remove some of the items for good */ |
3284 | loot_object (op); /* Remove some of the items for good */ |
3326 | remove_ob (op); |
3285 | op->remove (); |
3327 | op->direction = 0; |
3286 | op->direction = 0; |
3328 | |
3287 | |
3329 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3288 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3330 | { |
3289 | { |
3331 | delete_character (op->name, 0); |
3290 | delete_character (op->name, 0); |
… | |
… | |
3356 | } |
3315 | } |
3357 | |
3316 | |
3358 | play_again (op); |
3317 | play_again (op); |
3359 | |
3318 | |
3360 | /* peterm: added to create a corpse at deathsite. */ |
3319 | /* peterm: added to create a corpse at deathsite. */ |
3361 | tmp = arch_to_object (find_archetype ("corpse_pl")); |
3320 | tmp = arch_to_object (archetype::find ("corpse_pl")); |
3362 | sprintf (buf, "%s", &op->name); |
3321 | sprintf (buf, "%s", &op->name); |
3363 | tmp->name = tmp->name_pl = buf; |
3322 | tmp->name = tmp->name_pl = buf; |
3364 | tmp->level = op->level; |
3323 | tmp->level = op->level; |
3365 | tmp->x = x; |
3324 | tmp->x = x; |
3366 | tmp->y = y; |
3325 | tmp->y = y; |
… | |
… | |
3384 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3343 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3385 | { |
3344 | { |
3386 | next = tmp->below; |
3345 | next = tmp->below; |
3387 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3346 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3388 | continue; |
3347 | continue; |
3389 | remove_ob (tmp); |
3348 | tmp->remove (); |
3390 | tmp->x = op->x, tmp->y = op->y; |
3349 | tmp->x = op->x, tmp->y = op->y; |
3391 | if (tmp->type == CONTAINER) |
3350 | if (tmp->type == CONTAINER) |
3392 | { /* empty container to ground */ |
3351 | { /* empty container to ground */ |
3393 | loot_object (tmp); |
3352 | loot_object (tmp); |
3394 | } |
3353 | } |
3395 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3354 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3396 | { |
3355 | { |
3397 | if (tmp->nrof > 1) |
3356 | if (tmp->nrof > 1) |
3398 | { |
3357 | { |
3399 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3358 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3400 | free_object (tmp2); |
3359 | tmp2->destroy (); |
3401 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3360 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3402 | } |
3361 | } |
3403 | else |
3362 | else |
3404 | free_object (tmp); |
3363 | tmp->destroy (); |
3405 | } |
3364 | } |
3406 | else |
3365 | else |
3407 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3366 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3408 | } |
3367 | } |
3409 | } |
3368 | } |
… | |
… | |
3474 | if (op->type == PLAYER) |
3433 | if (op->type == PLAYER) |
3475 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3434 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3476 | |
3435 | |
3477 | cast_spell (op, throw_ob, dir, spob, NULL); |
3436 | cast_spell (op, throw_ob, dir, spob, NULL); |
3478 | |
3437 | |
3479 | if (!QUERY_FLAG (throw_ob, FLAG_REMOVED)) |
3438 | throw_ob->destroy (); |
3480 | remove_ob (throw_ob); |
|
|
3481 | free_object (throw_ob); |
|
|
3482 | } |
3439 | } |
3483 | |
3440 | |
3484 | void |
3441 | void |
3485 | make_visible (object *op) |
3442 | make_visible (object *op) |
3486 | { |
3443 | { |
… | |
… | |
3602 | int |
3559 | int |
3603 | stand_near_hostile (object *who) |
3560 | stand_near_hostile (object *who) |
3604 | { |
3561 | { |
3605 | object *tmp = NULL; |
3562 | object *tmp = NULL; |
3606 | int i, friendly = 0, player = 0, mflags; |
3563 | int i, friendly = 0, player = 0, mflags; |
3607 | mapstruct *m; |
3564 | maptile *m; |
3608 | sint16 x, y; |
3565 | sint16 x, y; |
3609 | |
3566 | |
3610 | if (!who) |
3567 | if (!who) |
3611 | return 0; |
3568 | return 0; |
3612 | |
3569 | |