… | |
… | |
320 | * All we can really get in this is some settings like host and display |
320 | * All we can really get in this is some settings like host and display |
321 | * mode. |
321 | * mode. |
322 | */ |
322 | */ |
323 | |
323 | |
324 | int |
324 | int |
325 | add_player (NewSocket * ns) |
325 | add_player (client_socket * ns) |
326 | { |
326 | { |
327 | player *p; |
327 | player *p; |
328 | |
328 | |
329 | p = get_player (NULL); |
329 | p = get_player (NULL); |
330 | p->socket = *ns; |
330 | p->socket = *ns; |
… | |
… | |
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
337 | /* Needed because the socket we just copied over needs to be cleared. |
337 | /* Needed because the socket we just copied over needs to be cleared. |
338 | * Note that this can result in a client reset if there is partial data |
338 | * Note that this can result in a client reset if there is partial data |
339 | * on the uncoming socket. |
339 | * on the uncoming socket. |
340 | */ |
340 | */ |
|
|
341 | //TODO socket copying is EVIL, do not do this |
341 | p->socket.inbuf.len = 0; |
342 | p->socket.inbuf_len = 0; |
342 | set_first_map (p->ob); |
343 | set_first_map (p->ob); |
343 | |
344 | |
344 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
345 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
345 | add_friendly_object (p->ob); |
346 | add_friendly_object (p->ob); |
346 | send_rules (p->ob); |
347 | send_rules (p->ob); |
… | |
… | |
644 | (op->type == ARMOUR || op->type == BOOTS || |
645 | (op->type == ARMOUR || op->type == BOOTS || |
645 | op->type == CLOAK || op->type == HELMET || |
646 | op->type == CLOAK || op->type == HELMET || |
646 | op->type == SHIELD || op->type == GLOVES || |
647 | op->type == SHIELD || op->type == GLOVES || |
647 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
648 | op->type == BRACERS || op->type == GIRDLE)) || (!QUERY_FLAG (pl, FLAG_USE_WEAPON) && op->type == WEAPON)) |
648 | { |
649 | { |
649 | remove_ob (op); |
650 | op->destroy (); |
650 | free_object (op); |
|
|
651 | continue; |
651 | continue; |
652 | } |
652 | } |
653 | } |
653 | } |
654 | |
654 | |
655 | /* This really needs to be better - we should really give |
655 | /* This really needs to be better - we should really give |
… | |
… | |
666 | if (tmp->type == op->type && tmp->name == op->name) |
666 | if (tmp->type == op->type && tmp->name == op->name) |
667 | break; |
667 | break; |
668 | |
668 | |
669 | if (tmp) |
669 | if (tmp) |
670 | { |
670 | { |
671 | remove_ob (op); |
671 | op->destroy (); |
672 | free_object (op); |
|
|
673 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
672 | LOG (llevError, "give_initial_items: Removing duplicate object %s\n", &tmp->name); |
674 | continue; |
673 | continue; |
675 | } |
674 | } |
|
|
675 | |
676 | if (op->nrof > 1) |
676 | if (op->nrof > 1) |
677 | op->nrof = 1; |
677 | op->nrof = 1; |
678 | } |
678 | } |
679 | |
679 | |
680 | if (op->type == SPELLBOOK && op->inv) |
680 | if (op->type == SPELLBOOK && op->inv) |
… | |
… | |
692 | CLEAR_FLAG (op, FLAG_CURSED); |
692 | CLEAR_FLAG (op, FLAG_CURSED); |
693 | CLEAR_FLAG (op, FLAG_DAMNED); |
693 | CLEAR_FLAG (op, FLAG_DAMNED); |
694 | } |
694 | } |
695 | if (op->type == SPELL) |
695 | if (op->type == SPELL) |
696 | { |
696 | { |
697 | remove_ob (op); |
697 | op->destroy (); |
698 | free_object (op); |
|
|
699 | continue; |
698 | continue; |
700 | } |
699 | } |
701 | else if (op->type == SKILL) |
700 | else if (op->type == SKILL) |
702 | { |
701 | { |
703 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
702 | SET_FLAG (op, FLAG_CAN_USE_SKILL); |
… | |
… | |
742 | * removing the player - it probably makes more sense |
741 | * removing the player - it probably makes more sense |
743 | * to leave it to play_again to remove the object in all |
742 | * to leave it to play_again to remove the object in all |
744 | * cases. |
743 | * cases. |
745 | */ |
744 | */ |
746 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
745 | if (!QUERY_FLAG (op, FLAG_REMOVED)) |
747 | remove_ob (op); |
746 | op->remove (); |
748 | /* Need to set this to null - otherwise, it could point to garbage, |
747 | /* Need to set this to null - otherwise, it could point to garbage, |
749 | * and draw() doesn't check to see if the player is removed, only if |
748 | * and draw() doesn't check to see if the player is removed, only if |
750 | * the map is null or not swapped out. |
749 | * the map is null or not swapped out. |
751 | */ |
750 | */ |
752 | op->map = NULL; |
751 | op->map = NULL; |
… | |
… | |
1052 | { |
1051 | { |
1053 | int tmp_loop; |
1052 | int tmp_loop; |
1054 | |
1053 | |
1055 | if (key == 'q' || key == 'Q') |
1054 | if (key == 'q' || key == 'Q') |
1056 | { |
1055 | { |
1057 | remove_ob (op); |
1056 | op->remove (); |
1058 | play_again (op); |
1057 | play_again (op); |
1059 | return 0; |
1058 | return 0; |
1060 | } |
1059 | } |
1061 | if (key == 'd' || key == 'D') |
1060 | if (key == 'd' || key == 'D') |
1062 | { |
1061 | { |
1063 | char buf[MAX_BUF]; |
1062 | char buf[MAX_BUF]; |
1064 | |
1063 | |
1065 | /* this must before then initial items are given */ |
1064 | /* this must before then initial items are given */ |
1066 | esrv_new_player (op->contr, op->weight + op->carrying); |
1065 | esrv_new_player (op->contr, op->weight + op->carrying); |
|
|
1066 | |
1067 | create_treasure (find_treasurelist ("starting_wealth"), op, 0, 0, 0); |
1067 | treasurelist *tl = find_treasurelist ("starting_wealth"); |
|
|
1068 | if (tl) |
|
|
1069 | create_treasure (tl, op, 0, 0, 0); |
1068 | |
1070 | |
1069 | INVOKE_PLAYER (BIRTH, op->contr); |
1071 | INVOKE_PLAYER (BIRTH, op->contr); |
1070 | INVOKE_PLAYER (LOGIN, op->contr); |
1072 | INVOKE_PLAYER (LOGIN, op->contr); |
1071 | |
1073 | |
1072 | op->contr->state = ST_PLAYING; |
1074 | op->contr->state = ST_PLAYING; |
… | |
… | |
1097 | { |
1099 | { |
1098 | object *tmp; |
1100 | object *tmp; |
1099 | char mapname[MAX_BUF]; |
1101 | char mapname[MAX_BUF]; |
1100 | |
1102 | |
1101 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1103 | snprintf (mapname, MAX_BUF - 1, "%s/%s", first_map_ext_path, &op->arch->name); |
1102 | tmp = get_object (); |
1104 | tmp = object::create (); |
1103 | EXIT_PATH (tmp) = mapname; |
1105 | EXIT_PATH (tmp) = mapname; |
1104 | EXIT_X (tmp) = op->x; |
1106 | EXIT_X (tmp) = op->x; |
1105 | EXIT_Y (tmp) = op->y; |
1107 | EXIT_Y (tmp) = op->y; |
1106 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1108 | enter_exit (op, tmp); /* we don't really care if it succeeded; |
1107 | * if the map isn't there, then stay on the |
1109 | * if the map isn't there, then stay on the |
1108 | * default initial map */ |
1110 | * default initial map */ |
1109 | free_object (tmp); |
1111 | tmp->destroy (); |
1110 | } |
1112 | } |
1111 | else |
1113 | else |
1112 | { |
1114 | { |
1113 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1115 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1114 | } |
1116 | } |
… | |
… | |
1124 | { |
1126 | { |
1125 | shstr name = op->name; |
1127 | shstr name = op->name; |
1126 | int x = op->x, y = op->y; |
1128 | int x = op->x, y = op->y; |
1127 | |
1129 | |
1128 | remove_statbonus (op); |
1130 | remove_statbonus (op); |
1129 | remove_ob (op); |
1131 | op->remove (); |
1130 | op->arch = get_player_archetype (op->arch); |
1132 | op->arch = get_player_archetype (op->arch); |
1131 | copy_object (&op->arch->clone, op); |
1133 | op->arch->clone.copy_to (op); |
1132 | op->instantiate (); |
1134 | op->instantiate (); |
1133 | op->stats = op->contr->orig_stats; |
1135 | op->stats = op->contr->orig_stats; |
1134 | op->name = op->name_pl = name; |
1136 | op->name = op->name_pl = name; |
1135 | op->x = x; |
1137 | op->x = x; |
1136 | op->y = y; |
1138 | op->y = y; |
… | |
… | |
1873 | } |
1875 | } |
1874 | |
1876 | |
1875 | /* this should not happen, but sometimes does */ |
1877 | /* this should not happen, but sometimes does */ |
1876 | if (arrow->nrof == 0) |
1878 | if (arrow->nrof == 0) |
1877 | { |
1879 | { |
1878 | remove_ob (arrow); |
1880 | arrow->destroy (); |
1879 | free_object (arrow); |
|
|
1880 | return 0; |
1881 | return 0; |
1881 | } |
1882 | } |
1882 | |
1883 | |
1883 | left = arrow; /* these are arrows left to the player */ |
1884 | left = arrow; /* these are arrows left to the player */ |
1884 | arrow = get_split_ob (arrow, 1); |
1885 | arrow = get_split_ob (arrow, 1); |
1885 | if (arrow == NULL) |
1886 | if (arrow == NULL) |
1886 | { |
1887 | { |
1887 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1888 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1888 | return 0; |
1889 | return 0; |
1889 | } |
1890 | } |
1890 | set_owner (arrow, op); |
1891 | arrow->set_owner (op); |
1891 | arrow->skill = bow->skill; |
1892 | arrow->skill = bow->skill; |
1892 | |
1893 | |
1893 | arrow->direction = dir; |
1894 | arrow->direction = dir; |
1894 | arrow->x = sx; |
1895 | arrow->x = sx; |
1895 | arrow->y = sy; |
1896 | arrow->y = sy; |
… | |
… | |
2362 | * player owns it and it is either friendly or unagressive. |
2363 | * player owns it and it is either friendly or unagressive. |
2363 | */ |
2364 | */ |
2364 | if ((op->type == PLAYER) |
2365 | if ((op->type == PLAYER) |
2365 | #if COZY_SERVER |
2366 | #if COZY_SERVER |
2366 | && |
2367 | && |
2367 | ((get_owner (mon) && get_owner (mon)->contr |
2368 | ((mon->owner && mon->owner->contr |
2368 | && same_party (get_owner (mon)->contr->party, op->contr->party)) || get_owner (mon) == op) |
2369 | && same_party (mon->owner->contr->party, op->contr->party)) || mon->owner == op) |
2369 | #else |
2370 | #else |
2370 | && get_owner (mon) == op |
2371 | && mon->owner == op |
2371 | #endif |
2372 | #endif |
2372 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2373 | && (QUERY_FLAG (mon, FLAG_UNAGGRESSIVE) || QUERY_FLAG (mon, FLAG_FRIENDLY))) |
2373 | { |
2374 | { |
2374 | /* If we're braced, we don't want to switch places with it */ |
2375 | /* If we're braced, we don't want to switch places with it */ |
2375 | if (op->contr->braced) |
2376 | if (op->contr->braced) |
… | |
… | |
2604 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2605 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2606 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2606 | { |
2607 | { |
2607 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2608 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2608 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2609 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
|
|
2610 | |
2609 | if (op->contr) |
2611 | if (op->contr) |
2610 | esrv_del_item (op->contr, tmp->count); |
2612 | esrv_del_item (op->contr, tmp->count); |
2611 | remove_ob (tmp); |
2613 | |
2612 | free_object (tmp); |
2614 | tmp->destroy (); |
2613 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2615 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
|
|
2616 | |
2614 | if (op->stats.hp < 0) |
2617 | if (op->stats.hp < 0) |
2615 | op->stats.hp = op->stats.maxhp; |
2618 | op->stats.hp = op->stats.maxhp; |
|
|
2619 | |
2616 | if (op->stats.food < 0) |
2620 | if (op->stats.food < 0) |
2617 | op->stats.food = 999; |
2621 | op->stats.food = 999; |
|
|
2622 | |
2618 | fix_player (op); |
2623 | fix_player (op); |
2619 | return 1; |
2624 | return 1; |
2620 | } |
2625 | } |
2621 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2626 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2622 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2627 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
… | |
… | |
2639 | next = op->below; /* Make sure we have a good value, in case |
2644 | next = op->below; /* Make sure we have a good value, in case |
2640 | * we remove object 'op' |
2645 | * we remove object 'op' |
2641 | */ |
2646 | */ |
2642 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2647 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
2643 | { |
2648 | { |
2644 | remove_ob (op); |
2649 | op->remove (); |
2645 | op->x = env->x; |
2650 | op->x = env->x; |
2646 | op->y = env->y; |
2651 | op->y = env->y; |
2647 | if (env->type == PLAYER) |
2652 | if (env->type == PLAYER) |
2648 | esrv_del_item (env->contr, op->count); |
2653 | esrv_del_item (env->contr, op->count); |
2649 | insert_ob_in_map (op, env->map, NULL, 0); |
2654 | insert_ob_in_map (op, env->map, NULL, 0); |
… | |
… | |
2946 | /* restore player */ |
2951 | /* restore player */ |
2947 | at = archetype::find ("poisoning"); |
2952 | at = archetype::find ("poisoning"); |
2948 | tmp = present_arch_in_ob (at, op); |
2953 | tmp = present_arch_in_ob (at, op); |
2949 | if (tmp) |
2954 | if (tmp) |
2950 | { |
2955 | { |
2951 | remove_ob (tmp); |
2956 | tmp->destroy (); |
2952 | free_object (tmp); |
|
|
2953 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2957 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
2954 | } |
2958 | } |
2955 | |
2959 | |
2956 | at = archetype::find ("confusion"); |
2960 | at = archetype::find ("confusion"); |
2957 | tmp = present_arch_in_ob (at, op); |
2961 | tmp = present_arch_in_ob (at, op); |
2958 | if (tmp) |
2962 | if (tmp) |
2959 | { |
2963 | { |
2960 | remove_ob (tmp); |
2964 | tmp->destroy (); |
2961 | free_object (tmp); |
|
|
2962 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2965 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
2963 | } |
2966 | } |
2964 | |
2967 | |
2965 | cure_disease (op, 0); /* remove any disease */ |
2968 | cure_disease (op, 0); /* remove any disease */ |
2966 | op->stats.hp = op->stats.maxhp; |
2969 | op->stats.hp = op->stats.maxhp; |
… | |
… | |
3176 | |
3179 | |
3177 | /* remove any poisoning and confusion the character may be suffering. */ |
3180 | /* remove any poisoning and confusion the character may be suffering. */ |
3178 | /* restore player */ |
3181 | /* restore player */ |
3179 | at = archetype::find ("poisoning"); |
3182 | at = archetype::find ("poisoning"); |
3180 | tmp = present_arch_in_ob (at, op); |
3183 | tmp = present_arch_in_ob (at, op); |
|
|
3184 | |
3181 | if (tmp) |
3185 | if (tmp) |
3182 | { |
3186 | { |
3183 | remove_ob (tmp); |
3187 | tmp->destroy (); |
3184 | free_object (tmp); |
|
|
3185 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3188 | new_draw_info (NDI_UNIQUE, 0, op, "Your body feels cleansed"); |
3186 | } |
3189 | } |
3187 | |
3190 | |
3188 | at = archetype::find ("confusion"); |
3191 | at = archetype::find ("confusion"); |
3189 | tmp = present_arch_in_ob (at, op); |
3192 | tmp = present_arch_in_ob (at, op); |
3190 | if (tmp) |
3193 | if (tmp) |
3191 | { |
3194 | { |
3192 | remove_ob (tmp); |
3195 | tmp->destroy (); |
3193 | free_object (tmp); |
|
|
3194 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3196 | new_draw_info (NDI_UNIQUE, 0, tmp, "Your mind feels clearer"); |
3195 | } |
3197 | } |
3196 | |
3198 | |
3197 | cure_disease (op, 0); /* remove any disease */ |
3199 | cure_disease (op, 0); /* remove any disease */ |
3198 | |
3200 | |
… | |
… | |
3273 | check_score (op); |
3275 | check_score (op); |
3274 | |
3276 | |
3275 | if (op->contr->ranges[range_golem]) |
3277 | if (op->contr->ranges[range_golem]) |
3276 | { |
3278 | { |
3277 | remove_friendly_object (op->contr->ranges[range_golem]); |
3279 | remove_friendly_object (op->contr->ranges[range_golem]); |
3278 | remove_ob (op->contr->ranges[range_golem]); |
3280 | op->contr->ranges[range_golem]->destroy (); |
3279 | free_object (op->contr->ranges[range_golem]); |
|
|
3280 | op->contr->ranges[range_golem] = 0; |
3281 | op->contr->ranges[range_golem] = 0; |
3281 | } |
3282 | } |
3282 | |
3283 | |
3283 | loot_object (op); /* Remove some of the items for good */ |
3284 | loot_object (op); /* Remove some of the items for good */ |
3284 | remove_ob (op); |
3285 | op->remove (); |
3285 | op->direction = 0; |
3286 | op->direction = 0; |
3286 | |
3287 | |
3287 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3288 | if (!QUERY_FLAG (op, FLAG_WAS_WIZ) && op->stats.exp) |
3288 | { |
3289 | { |
3289 | delete_character (op->name, 0); |
3290 | delete_character (op->name, 0); |
… | |
… | |
3342 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3343 | for (tmp = op->inv; tmp != NULL; tmp = next) |
3343 | { |
3344 | { |
3344 | next = tmp->below; |
3345 | next = tmp->below; |
3345 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3346 | if (tmp->type == EXPERIENCE || tmp->invisible) |
3346 | continue; |
3347 | continue; |
3347 | remove_ob (tmp); |
3348 | tmp->remove (); |
3348 | tmp->x = op->x, tmp->y = op->y; |
3349 | tmp->x = op->x, tmp->y = op->y; |
3349 | if (tmp->type == CONTAINER) |
3350 | if (tmp->type == CONTAINER) |
3350 | { /* empty container to ground */ |
3351 | { /* empty container to ground */ |
3351 | loot_object (tmp); |
3352 | loot_object (tmp); |
3352 | } |
3353 | } |
3353 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3354 | if (!QUERY_FLAG (tmp, FLAG_UNIQUE) && (QUERY_FLAG (tmp, FLAG_STARTEQUIP) || QUERY_FLAG (tmp, FLAG_NO_DROP) || !(RANDOM () % 3))) |
3354 | { |
3355 | { |
3355 | if (tmp->nrof > 1) |
3356 | if (tmp->nrof > 1) |
3356 | { |
3357 | { |
3357 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3358 | tmp2 = get_split_ob (tmp, 1 + RANDOM () % (tmp->nrof - 1)); |
3358 | free_object (tmp2); |
3359 | tmp2->destroy (); |
3359 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3360 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3360 | } |
3361 | } |
3361 | else |
3362 | else |
3362 | free_object (tmp); |
3363 | tmp->destroy (); |
3363 | } |
3364 | } |
3364 | else |
3365 | else |
3365 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3366 | insert_ob_in_map (tmp, op->map, NULL, 0); |
3366 | } |
3367 | } |
3367 | } |
3368 | } |
… | |
… | |
3432 | if (op->type == PLAYER) |
3433 | if (op->type == PLAYER) |
3433 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3434 | new_draw_info_format (NDI_UNIQUE, 0, op, "You cast %s.", &spob->name); |
3434 | |
3435 | |
3435 | cast_spell (op, throw_ob, dir, spob, NULL); |
3436 | cast_spell (op, throw_ob, dir, spob, NULL); |
3436 | |
3437 | |
3437 | if (!QUERY_FLAG (throw_ob, FLAG_REMOVED)) |
3438 | throw_ob->destroy (); |
3438 | remove_ob (throw_ob); |
|
|
3439 | free_object (throw_ob); |
|
|
3440 | } |
3439 | } |
3441 | |
3440 | |
3442 | void |
3441 | void |
3443 | make_visible (object *op) |
3442 | make_visible (object *op) |
3444 | { |
3443 | { |