… | |
… | |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <pwd.h> |
25 | #include <pwd.h> |
26 | #ifndef __CEXTRACT__ |
|
|
27 | # include <sproto.h> |
26 | #include <sproto.h> |
28 | #endif |
|
|
29 | #include <sounds.h> |
27 | #include <sounds.h> |
30 | #include <living.h> |
28 | #include <living.h> |
31 | #include <object.h> |
29 | #include <object.h> |
32 | #include <spells.h> |
30 | #include <spells.h> |
33 | #include <skills.h> |
31 | #include <skills.h> |
34 | #include <newclient.h> |
|
|
35 | |
32 | |
36 | #ifdef COZY_SERVER |
33 | #ifdef COZY_SERVER |
37 | extern int same_party (partylist *a, partylist *b); |
34 | extern int same_party (partylist *a, partylist *b); |
38 | #endif |
35 | #endif |
39 | |
36 | |
… | |
… | |
85 | int comp; |
82 | int comp; |
86 | int size; |
83 | int size; |
87 | |
84 | |
88 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
85 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
89 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
86 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
90 | { |
|
|
91 | return; |
87 | return; |
92 | } |
88 | |
93 | motd[0] = '\0'; |
89 | motd[0] = '\0'; |
94 | size = 0; |
90 | size = 0; |
|
|
91 | |
95 | while (fgets (buf, MAX_BUF, fp) != NULL) |
92 | while (fgets (buf, MAX_BUF, fp) != NULL) |
96 | { |
93 | { |
97 | if (*buf == '#') |
94 | if (*buf == '#') |
98 | continue; |
95 | continue; |
|
|
96 | |
99 | strncat (motd + size, buf, HUGE_BUF - size); |
97 | strncat (motd + size, buf, HUGE_BUF - size); |
100 | size += strlen (buf); |
98 | size += strlen (buf); |
101 | } |
99 | } |
|
|
100 | |
102 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
101 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
103 | close_and_delete (fp, comp); |
102 | close_and_delete (fp, comp); |
104 | } |
103 | } |
105 | |
104 | |
106 | void |
105 | void |
… | |
… | |
112 | int comp; |
111 | int comp; |
113 | int size; |
112 | int size; |
114 | |
113 | |
115 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
114 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
116 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
115 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
117 | { |
|
|
118 | return; |
116 | return; |
119 | } |
117 | |
120 | rules[0] = '\0'; |
118 | rules[0] = '\0'; |
121 | size = 0; |
119 | size = 0; |
|
|
120 | |
122 | while (fgets (buf, MAX_BUF, fp) != NULL) |
121 | while (fgets (buf, MAX_BUF, fp) != NULL) |
123 | { |
122 | { |
124 | if (*buf == '#') |
123 | if (*buf == '#') |
125 | continue; |
124 | continue; |
|
|
125 | |
126 | if (size + strlen (buf) >= HUGE_BUF) |
126 | if (size + strlen (buf) >= HUGE_BUF) |
127 | { |
127 | { |
128 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
128 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
129 | break; |
129 | break; |
130 | } |
130 | } |
|
|
131 | |
131 | strncat (rules + size, buf, HUGE_BUF - size); |
132 | strncat (rules + size, buf, HUGE_BUF - size); |
132 | size += strlen (buf); |
133 | size += strlen (buf); |
133 | } |
134 | } |
|
|
135 | |
134 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
136 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
135 | close_and_delete (fp, comp); |
137 | close_and_delete (fp, comp); |
136 | } |
138 | } |
137 | |
139 | |
138 | void |
140 | void |
… | |
… | |
146 | int size; |
148 | int size; |
147 | |
149 | |
148 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
150 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
149 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
151 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
150 | return; |
152 | return; |
|
|
153 | |
151 | news[0] = '\0'; |
154 | news[0] = '\0'; |
152 | subject[0] = '\0'; |
155 | subject[0] = '\0'; |
153 | size = 0; |
156 | size = 0; |
|
|
157 | |
154 | while (fgets (buf, MAX_BUF, fp) != NULL) |
158 | while (fgets (buf, MAX_BUF, fp) != NULL) |
155 | { |
159 | { |
156 | if (*buf == '#') |
160 | if (*buf == '#') |
157 | continue; |
161 | continue; |
|
|
162 | |
158 | if (*buf == '%') |
163 | if (*buf == '%') |
159 | { /* send one news */ |
164 | { /* send one news */ |
160 | if (size > 0) |
165 | if (size > 0) |
161 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
166 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
162 | strcpy (subject, buf + 1); |
167 | strcpy (subject, buf + 1); |
… | |
… | |
189 | return 0; |
194 | return 0; |
190 | |
195 | |
191 | for (; *cp != '\0'; cp++) |
196 | for (; *cp != '\0'; cp++) |
192 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
197 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
193 | return 0; |
198 | return 0; |
|
|
199 | |
194 | return 1; |
200 | return 1; |
195 | } |
201 | } |
196 | |
202 | |
197 | /* This no longer sets the player map. Also, it now updates |
203 | /* This no longer sets the player map. Also, it now updates |
198 | * all the pointers so the caller doesn't need to do that. |
204 | * all the pointers so the caller doesn't need to do that. |
… | |
… | |
206 | * the one that is passed. |
212 | * the one that is passed. |
207 | */ |
213 | */ |
208 | static player * |
214 | static player * |
209 | get_player (player *p) |
215 | get_player (player *p) |
210 | { |
216 | { |
211 | object *op = arch_to_object (get_player_archetype (NULL)); |
217 | object *op = arch_to_object (get_player_archetype (0)); |
212 | int i; |
218 | int i; |
213 | |
|
|
214 | if (!p) |
|
|
215 | { |
|
|
216 | p = new player; |
|
|
217 | |
|
|
218 | /* This adds the player in the linked list. There is extra |
|
|
219 | * complexity here because we want to add the new player at the |
|
|
220 | * end of the list - there is in fact no compelling reason that |
|
|
221 | * that needs to be done except for things like output of |
|
|
222 | * 'who'. |
|
|
223 | */ |
|
|
224 | player *tmp = first_player; |
|
|
225 | |
|
|
226 | while (tmp != NULL && tmp->next != NULL) |
|
|
227 | tmp = tmp->next; |
|
|
228 | if (tmp != NULL) |
|
|
229 | tmp->next = p; |
|
|
230 | else |
|
|
231 | first_player = p; |
|
|
232 | |
|
|
233 | p->next = NULL; |
|
|
234 | } |
|
|
235 | |
219 | |
236 | /* Clears basically the entire player structure except |
220 | /* Clears basically the entire player structure except |
237 | * for next and socket. |
221 | * for next and socket. |
238 | */ |
222 | */ |
239 | p->clear (); |
223 | p->clear (); |
… | |
… | |
258 | op->speed_left = 0.5; |
242 | op->speed_left = 0.5; |
259 | op->speed = 1.0; |
243 | op->speed = 1.0; |
260 | op->direction = 5; /* So player faces south */ |
244 | op->direction = 5; /* So player faces south */ |
261 | op->stats.wc = 2; |
245 | op->stats.wc = 2; |
262 | op->run_away = 25; /* Then we panick... */ |
246 | op->run_away = 25; /* Then we panick... */ |
|
|
247 | |
|
|
248 | { |
|
|
249 | int oldmon = p->socket->monitor_spells; // what a hack |
263 | p->socket.monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
250 | p->socket->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
264 | |
|
|
265 | roll_stats (op); |
251 | roll_stats (op); |
|
|
252 | p->socket->monitor_spells = oldmon; |
|
|
253 | } |
266 | p->state = ST_ROLL_STAT; |
254 | p->state = ST_ROLL_STAT; |
267 | clear_los (op); |
255 | clear_los (op); |
268 | |
256 | |
269 | p->gen_sp_armour = 10; |
257 | p->gen_sp_armour = 10; |
270 | p->last_speed = -1; |
258 | p->last_speed = -1; |
… | |
… | |
275 | p->usekeys = containers; |
263 | p->usekeys = containers; |
276 | p->last_weapon_sp = -1; |
264 | p->last_weapon_sp = -1; |
277 | p->peaceful = 1; /* default peaceful */ |
265 | p->peaceful = 1; /* default peaceful */ |
278 | p->do_los = 1; |
266 | p->do_los = 1; |
279 | p->explore = 0; |
267 | p->explore = 0; |
280 | p->no_shout = 0; /* default can shout */ |
|
|
281 | |
268 | |
282 | assign (p->title, op->arch->clone.name); |
269 | assign (p->title, op->arch->clone.name); |
283 | op->race = op->arch->clone.race; |
270 | op->race = op->arch->clone.race; |
284 | |
271 | |
285 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
272 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
… | |
… | |
292 | for (i = 0; i < NUM_SKILLS; i++) |
279 | for (i = 0; i < NUM_SKILLS; i++) |
293 | { |
280 | { |
294 | p->last_skill_exp[i] = -1; |
281 | p->last_skill_exp[i] = -1; |
295 | p->last_skill_ob[i] = NULL; |
282 | p->last_skill_ob[i] = NULL; |
296 | } |
283 | } |
|
|
284 | |
297 | for (i = 0; i < NROFATTACKS; i++) |
285 | for (i = 0; i < NROFATTACKS; i++) |
298 | { |
|
|
299 | p->last_resist[i] = -1; |
286 | p->last_resist[i] = -1; |
300 | } |
287 | |
301 | p->last_stats.exp = -1; |
288 | p->last_stats.exp = -1; |
302 | p->last_weight = (uint32) - 1; |
289 | p->last_weight = (uint32) - 1; |
303 | |
290 | |
304 | p->socket.update_look = 0; |
291 | p->socket->update_look = 0; |
305 | p->socket.look_position = 0; |
292 | p->socket->look_position = 0; |
|
|
293 | |
306 | return p; |
294 | return p; |
307 | } |
295 | } |
308 | |
296 | |
309 | /* This loads the first map an puts the player on it. */ |
297 | /* This loads the first map an puts the player on it. */ |
310 | static void |
298 | static void |
311 | set_first_map (object *op) |
299 | set_first_map (object *op) |
312 | { |
300 | { |
313 | strcpy (op->contr->maplevel, first_map_path); |
301 | strcpy (op->contr->maplevel, first_map_path); |
314 | op->x = -1; |
302 | op->x = -1; |
315 | op->y = -1; |
303 | op->y = -1; |
316 | enter_exit (op, NULL); |
304 | enter_exit (op, 0); |
317 | } |
305 | } |
318 | |
306 | |
319 | /* Tries to add player on the connection passwd in ns. |
307 | /* Tries to add player on the connection passwd in ns. |
320 | * All we can really get in this is some settings like host and display |
308 | * All we can really get in this is some settings like host and display |
321 | * mode. |
309 | * mode. |
322 | */ |
310 | */ |
323 | |
311 | |
324 | int |
312 | int |
325 | add_player (client_socket * ns) |
313 | add_player (client *ns) |
326 | { |
314 | { |
327 | player *p; |
315 | player *p = new player; |
328 | |
316 | |
329 | p = get_player (NULL); |
|
|
330 | p->socket = *ns; |
317 | p->socket = ns; |
331 | p->socket.faces_sent = (uint8 *) malloc (p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
318 | ns->pl = p; |
332 | |
319 | |
333 | if (p->socket.faces_sent == NULL) |
320 | p->next = first_player; |
334 | fatal (OUT_OF_MEMORY); |
321 | first_player = p; |
335 | |
322 | |
336 | memcpy (p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len * sizeof (*p->socket.faces_sent)); |
323 | p = get_player (p); |
337 | /* Needed because the socket we just copied over needs to be cleared. |
324 | |
338 | * Note that this can result in a client reset if there is partial data |
|
|
339 | * on the uncoming socket. |
|
|
340 | */ |
|
|
341 | //TODO socket copying is EVIL, do not do this |
|
|
342 | p->socket.inbuf_len = 0; |
|
|
343 | set_first_map (p->ob); |
325 | set_first_map (p->ob); |
344 | |
326 | |
345 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
327 | CLEAR_FLAG (p->ob, FLAG_FRIENDLY); |
346 | add_friendly_object (p->ob); |
328 | add_friendly_object (p->ob); |
347 | send_rules (p->ob); |
329 | send_rules (p->ob); |
… | |
… | |
366 | { |
348 | { |
367 | if (at == NULL || at->next == NULL) |
349 | if (at == NULL || at->next == NULL) |
368 | at = first_archetype; |
350 | at = first_archetype; |
369 | else |
351 | else |
370 | at = at->next; |
352 | at = at->next; |
|
|
353 | |
371 | if (at->clone.type == PLAYER) |
354 | if (at->clone.type == PLAYER) |
372 | return at; |
355 | return at; |
|
|
356 | |
373 | if (at == start) |
357 | if (at == start) |
374 | { |
358 | { |
375 | LOG (llevError, "No Player archetypes\n"); |
359 | LOG (llevError, "No Player archetypes\n"); |
376 | exit (-1); |
360 | exit (-1); |
377 | } |
361 | } |
378 | } |
362 | } |
379 | } |
363 | } |
380 | |
|
|
381 | |
364 | |
382 | object * |
365 | object * |
383 | get_nearest_player (object *mon) |
366 | get_nearest_player (object *mon) |
384 | { |
367 | { |
385 | object *op = NULL; |
368 | object *op = NULL; |
… | |
… | |
715 | void |
698 | void |
716 | get_name (object *op) |
699 | get_name (object *op) |
717 | { |
700 | { |
718 | op->contr->write_buf[0] = '\0'; |
701 | op->contr->write_buf[0] = '\0'; |
719 | op->contr->state = ST_GET_NAME; |
702 | op->contr->state = ST_GET_NAME; |
720 | send_query (&op->contr->socket, 0, "What is your name?\n:"); |
703 | send_query (op->contr->socket, 0, "What is your name?\n:"); |
721 | } |
704 | } |
722 | |
705 | |
723 | void |
706 | void |
724 | get_password (object *op) |
707 | get_password (object *op) |
725 | { |
708 | { |
726 | op->contr->write_buf[0] = '\0'; |
709 | op->contr->write_buf[0] = '\0'; |
727 | op->contr->state = ST_GET_PASSWORD; |
710 | op->contr->state = ST_GET_PASSWORD; |
728 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
711 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
729 | } |
712 | } |
730 | |
713 | |
731 | void |
714 | void |
732 | play_again (object *op) |
715 | play_again (object *op) |
733 | { |
716 | { |
734 | op->contr->state = ST_PLAY_AGAIN; |
717 | op->contr->state = ST_PLAY_AGAIN; |
735 | op->chosen_skill = NULL; |
718 | op->chosen_skill = NULL; |
736 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
719 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
737 | /* a bit of a hack, but there are various places early in th |
720 | /* a bit of a hack, but there are various places early in th |
738 | * player creation process that a user can quit (eg, roll |
721 | * player creation process that a user can quit (eg, roll |
739 | * stats) that isn't removing the player. Taking a quick |
722 | * stats) that isn't removing the player. Taking a quick |
740 | * look, there are many places that call play_again without |
723 | * look, there are many places that call play_again without |
741 | * removing the player - it probably makes more sense |
724 | * removing the player - it probably makes more sense |
… | |
… | |
790 | confirm_password (object *op) |
773 | confirm_password (object *op) |
791 | { |
774 | { |
792 | |
775 | |
793 | op->contr->write_buf[0] = '\0'; |
776 | op->contr->write_buf[0] = '\0'; |
794 | op->contr->state = ST_CONFIRM_PASSWORD; |
777 | op->contr->state = ST_CONFIRM_PASSWORD; |
795 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
778 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
796 | } |
779 | } |
797 | |
780 | |
798 | void |
781 | void |
799 | get_party_password (object *op, partylist *party) |
782 | get_party_password (object *op, partylist *party) |
800 | { |
783 | { |
… | |
… | |
804 | return; |
787 | return; |
805 | } |
788 | } |
806 | op->contr->write_buf[0] = '\0'; |
789 | op->contr->write_buf[0] = '\0'; |
807 | op->contr->state = ST_GET_PARTY_PASSWORD; |
790 | op->contr->state = ST_GET_PARTY_PASSWORD; |
808 | op->contr->party_to_join = party; |
791 | op->contr->party_to_join = party; |
809 | send_query (&op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
792 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
810 | } |
793 | } |
811 | |
794 | |
812 | |
795 | |
813 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
796 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
814 | int |
797 | int |
… | |
… | |
911 | |
894 | |
912 | void |
895 | void |
913 | Roll_Again (object *op) |
896 | Roll_Again (object *op) |
914 | { |
897 | { |
915 | esrv_new_player (op->contr, 0); |
898 | esrv_new_player (op->contr, 0); |
916 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
899 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
917 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
900 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
918 | } |
901 | } |
919 | |
902 | |
920 | void |
903 | void |
921 | Swap_Stat (object *op, int Swap_Second) |
904 | Swap_Stat (object *op, int Swap_Second) |
… | |
… | |
988 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
971 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
989 | } |
972 | } |
990 | else |
973 | else |
991 | Swap_Stat (op, stat_trans[keynum]); |
974 | Swap_Stat (op, stat_trans[keynum]); |
992 | |
975 | |
993 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
976 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
994 | return 1; |
977 | return 1; |
995 | } |
978 | } |
996 | switch (key) |
979 | switch (key) |
997 | { |
980 | { |
998 | case 'n': |
981 | case 'n': |
… | |
… | |
1012 | enter_exit (op, NULL); |
995 | enter_exit (op, NULL); |
1013 | #endif |
996 | #endif |
1014 | SET_ANIMATION (op, 2); /* So player faces south */ |
997 | SET_ANIMATION (op, 2); /* So player faces south */ |
1015 | /* Enter exit adds a player otherwise */ |
998 | /* Enter exit adds a player otherwise */ |
1016 | add_statbonus (op); |
999 | add_statbonus (op); |
1017 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, |
1000 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
1018 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1001 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1019 | op->contr->state = ST_CHANGE_CLASS; |
1002 | op->contr->state = ST_CHANGE_CLASS; |
1020 | if (op->msg) |
1003 | if (op->msg) |
1021 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1004 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1022 | return 0; |
1005 | return 0; |
1023 | } |
1006 | } |
1024 | case 'y': |
1007 | case 'y': |
1025 | case 'Y': |
1008 | case 'Y': |
1026 | roll_stats (op); |
1009 | roll_stats (op); |
1027 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1010 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1028 | return 1; |
1011 | return 1; |
1029 | |
1012 | |
1030 | case 'q': |
1013 | case 'q': |
1031 | case 'Q': |
1014 | case 'Q': |
1032 | play_again (op); |
1015 | play_again (op); |
1033 | return 1; |
1016 | return 1; |
1034 | |
1017 | |
1035 | default: |
1018 | default: |
1036 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1019 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1037 | return 0; |
1020 | return 0; |
1038 | } |
1021 | } |
1039 | return 0; |
1022 | return 0; |
1040 | } |
1023 | } |
1041 | |
1024 | |
… | |
… | |
1109 | * if the map isn't there, then stay on the |
1092 | * if the map isn't there, then stay on the |
1110 | * default initial map */ |
1093 | * default initial map */ |
1111 | tmp->destroy (); |
1094 | tmp->destroy (); |
1112 | } |
1095 | } |
1113 | else |
1096 | else |
1114 | { |
|
|
1115 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1097 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1116 | } |
1098 | |
1117 | return 0; |
1099 | return 0; |
1118 | } |
1100 | } |
1119 | |
1101 | |
1120 | /* Following actually changes the race - this is the default command |
1102 | /* Following actually changes the race - this is the default command |
1121 | * if we don't match with one of the options above. |
1103 | * if we don't match with one of the options above. |
… | |
… | |
1151 | op->stats.grace = 0; |
1133 | op->stats.grace = 0; |
1152 | |
1134 | |
1153 | if (op->msg) |
1135 | if (op->msg) |
1154 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1136 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1155 | |
1137 | |
1156 | send_query (&op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1138 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1157 | return 0; |
1139 | return 0; |
1158 | } |
1140 | } |
1159 | |
1141 | |
1160 | int |
1142 | int |
1161 | key_confirm_quit (object *op, char key) |
1143 | key_confirm_quit (object *op, char key) |
… | |
… | |
1904 | SET_ANIMATION (arrow, arrow->direction); |
1886 | SET_ANIMATION (arrow, arrow->direction); |
1905 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1887 | arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ |
1906 | arrow->stats.hp = arrow->stats.dam; |
1888 | arrow->stats.hp = arrow->stats.dam; |
1907 | arrow->stats.grace = arrow->attacktype; |
1889 | arrow->stats.grace = arrow->attacktype; |
1908 | if (arrow->slaying != NULL) |
1890 | if (arrow->slaying != NULL) |
1909 | arrow->spellarg = strdup_local (arrow->slaying); |
1891 | arrow->spellarg = strdup (arrow->slaying); |
1910 | |
1892 | |
1911 | /* Note that this was different for monsters - they got their level |
1893 | /* Note that this was different for monsters - they got their level |
1912 | * added to the damage. I think the strength bonus is more proper. |
1894 | * added to the damage. I think the strength bonus is more proper. |
1913 | */ |
1895 | */ |
1914 | |
1896 | |
… | |
… | |
2570 | |
2552 | |
2571 | /* call this here - we also will call this in do_ericserver, but |
2553 | /* call this here - we also will call this in do_ericserver, but |
2572 | * the players time has been increased when doericserver has been |
2554 | * the players time has been increased when doericserver has been |
2573 | * called, so we recheck it here. |
2555 | * called, so we recheck it here. |
2574 | */ |
2556 | */ |
2575 | HandleClient (&op->contr->socket, op->contr); |
2557 | //TODO: better than handling 8 commands, use some more intelligent rate-limiting |
|
|
2558 | for (int rep = 8; --rep && op->contr->socket->handle_command (); ) |
|
|
2559 | ; |
|
|
2560 | |
2576 | if (op->speed_left < 0) |
2561 | if (op->speed_left < 0) |
2577 | return 0; |
2562 | return 0; |
2578 | |
2563 | |
2579 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2564 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2580 | { |
2565 | { |
… | |
… | |
2589 | if (op->speed_left > 0) |
2574 | if (op->speed_left > 0) |
2590 | return 1; |
2575 | return 1; |
2591 | else |
2576 | else |
2592 | return 0; |
2577 | return 0; |
2593 | } |
2578 | } |
|
|
2579 | |
2594 | return 0; |
2580 | return 0; |
2595 | } |
2581 | } |
2596 | |
2582 | |
2597 | int |
2583 | int |
2598 | save_life (object *op) |
2584 | save_life (object *op) |
2599 | { |
2585 | { |
2600 | object *tmp; |
|
|
2601 | |
|
|
2602 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2586 | if (!QUERY_FLAG (op, FLAG_LIFESAVE)) |
2603 | return 0; |
2587 | return 0; |
2604 | |
2588 | |
2605 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2589 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
2606 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2590 | if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) |
2607 | { |
2591 | { |
2608 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2592 | play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); |
2609 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2593 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); |
2610 | |
2594 | |
… | |
… | |
2621 | op->stats.food = 999; |
2605 | op->stats.food = 999; |
2622 | |
2606 | |
2623 | fix_player (op); |
2607 | fix_player (op); |
2624 | return 1; |
2608 | return 1; |
2625 | } |
2609 | } |
|
|
2610 | |
2626 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2611 | LOG (llevError, "Error: LIFESAVE set without applied object.\n"); |
2627 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2612 | CLEAR_FLAG (op, FLAG_LIFESAVE); |
2628 | enter_player_savebed (op); /* bring him home. */ |
2613 | enter_player_savebed (op); /* bring him home. */ |
2629 | return 0; |
2614 | return 0; |
2630 | } |
2615 | } |
… | |
… | |
2653 | esrv_del_item (env->contr, op->count); |
2638 | esrv_del_item (env->contr, op->count); |
2654 | insert_ob_in_map (op, env->map, NULL, 0); |
2639 | insert_ob_in_map (op, env->map, NULL, 0); |
2655 | } |
2640 | } |
2656 | else if (op->inv) |
2641 | else if (op->inv) |
2657 | remove_unpaid_objects (op->inv, env); |
2642 | remove_unpaid_objects (op->inv, env); |
|
|
2643 | |
2658 | op = next; |
2644 | op = next; |
2659 | } |
2645 | } |
2660 | } |
2646 | } |
2661 | |
2647 | |
2662 | |
2648 | |
… | |
… | |
2677 | strcpy (buf2, " R.I.P.\n\n"); |
2663 | strcpy (buf2, " R.I.P.\n\n"); |
2678 | if (op->type == PLAYER) |
2664 | if (op->type == PLAYER) |
2679 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2665 | sprintf (buf, "%s the %s\n", &op->name, op->contr->title); |
2680 | else |
2666 | else |
2681 | sprintf (buf, "%s\n", &op->name); |
2667 | sprintf (buf, "%s\n", &op->name); |
|
|
2668 | |
2682 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2669 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2683 | strcat (buf2, buf); |
2670 | strcat (buf2, buf); |
2684 | if (op->type == PLAYER) |
2671 | if (op->type == PLAYER) |
2685 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2672 | sprintf (buf, "who was in level %d when killed\n", op->level); |
2686 | else |
2673 | else |
2687 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
2674 | sprintf (buf, "who was in level %d when died.\n\n", op->level); |
|
|
2675 | |
2688 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2676 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2689 | strcat (buf2, buf); |
2677 | strcat (buf2, buf); |
2690 | if (op->type == PLAYER) |
2678 | if (op->type == PLAYER) |
2691 | { |
2679 | { |
2692 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2680 | sprintf (buf, "by %s.\n\n", op->contr->killer); |
2693 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2681 | strncat (buf2, " ", 21 - strlen (buf) / 2); |
2694 | strcat (buf2, buf); |
2682 | strcat (buf2, buf); |
2695 | } |
2683 | } |
|
|
2684 | |
2696 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2685 | strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); |
2697 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2686 | strncat (buf2, " ", 20 - strlen (buf) / 2); |
2698 | strcat (buf2, buf); |
2687 | strcat (buf2, buf); |
|
|
2688 | |
2699 | return buf2; |
2689 | return buf2; |
2700 | } |
2690 | } |
2701 | |
2691 | |
2702 | |
2692 | |
2703 | |
2693 | |
… | |
… | |
3650 | |
3640 | |
3651 | /* only the viewable area the player sees is updated by LOS |
3641 | /* only the viewable area the player sees is updated by LOS |
3652 | * code, so we need to restrict ourselves to that range of values |
3642 | * code, so we need to restrict ourselves to that range of values |
3653 | * for any meaningful values. |
3643 | * for any meaningful values. |
3654 | */ |
3644 | */ |
3655 | if (FABS (dx) <= (pl->contr->socket.mapx / 2) && |
3645 | if (FABS (dx) <= (pl->contr->socket->mapx / 2) && |
3656 | FABS (dy) <= (pl->contr->socket.mapy / 2) && |
3646 | FABS (dy) <= (pl->contr->socket->mapy / 2) && |
3657 | !pl->contr->blocked_los[dx + (pl->contr->socket.mapx / 2)][dy + (pl->contr->socket.mapy / 2)]) |
3647 | !pl->contr->blocked_los[dx + (pl->contr->socket->mapx / 2)][dy + (pl->contr->socket->mapy / 2)]) |
3658 | return 1; |
3648 | return 1; |
3659 | op = op->more; |
3649 | op = op->more; |
3660 | } |
3650 | } |
3661 | return 0; |
3651 | return 0; |
3662 | } |
3652 | } |