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Comparing deliantra/server/server/player.C (file contents):
Revision 1.38 by root, Thu Dec 14 04:30:32 2006 UTC vs.
Revision 1.48 by root, Tue Dec 19 05:41:22 2006 UTC

27#include <sounds.h> 27#include <sounds.h>
28#include <living.h> 28#include <living.h>
29#include <object.h> 29#include <object.h>
30#include <spells.h> 30#include <spells.h>
31#include <skills.h> 31#include <skills.h>
32#include <newclient.h>
33 32
34#ifdef COZY_SERVER 33#ifdef COZY_SERVER
35extern int same_party (partylist *a, partylist *b); 34extern int same_party (partylist *a, partylist *b);
36#endif 35#endif
37 36
83 int comp; 82 int comp;
84 int size; 83 int size;
85 84
86 sprintf (buf, "%s/%s", settings.confdir, settings.motd); 85 sprintf (buf, "%s/%s", settings.confdir, settings.motd);
87 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 86 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
88 {
89 return; 87 return;
90 } 88
91 motd[0] = '\0'; 89 motd[0] = '\0';
92 size = 0; 90 size = 0;
91
93 while (fgets (buf, MAX_BUF, fp) != NULL) 92 while (fgets (buf, MAX_BUF, fp) != NULL)
94 { 93 {
95 if (*buf == '#') 94 if (*buf == '#')
96 continue; 95 continue;
96
97 strncat (motd + size, buf, HUGE_BUF - size); 97 strncat (motd + size, buf, HUGE_BUF - size);
98 size += strlen (buf); 98 size += strlen (buf);
99 } 99 }
100
100 draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); 101 draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL);
101 close_and_delete (fp, comp); 102 close_and_delete (fp, comp);
102} 103}
103 104
104void 105void
110 int comp; 111 int comp;
111 int size; 112 int size;
112 113
113 sprintf (buf, "%s/%s", settings.confdir, settings.rules); 114 sprintf (buf, "%s/%s", settings.confdir, settings.rules);
114 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 115 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
115 {
116 return; 116 return;
117 } 117
118 rules[0] = '\0'; 118 rules[0] = '\0';
119 size = 0; 119 size = 0;
120
120 while (fgets (buf, MAX_BUF, fp) != NULL) 121 while (fgets (buf, MAX_BUF, fp) != NULL)
121 { 122 {
122 if (*buf == '#') 123 if (*buf == '#')
123 continue; 124 continue;
125
124 if (size + strlen (buf) >= HUGE_BUF) 126 if (size + strlen (buf) >= HUGE_BUF)
125 { 127 {
126 LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); 128 LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF);
127 break; 129 break;
128 } 130 }
131
129 strncat (rules + size, buf, HUGE_BUF - size); 132 strncat (rules + size, buf, HUGE_BUF - size);
130 size += strlen (buf); 133 size += strlen (buf);
131 } 134 }
135
132 draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); 136 draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL);
133 close_and_delete (fp, comp); 137 close_and_delete (fp, comp);
134} 138}
135 139
136void 140void
144 int size; 148 int size;
145 149
146 sprintf (buf, "%s/%s", settings.confdir, settings.news); 150 sprintf (buf, "%s/%s", settings.confdir, settings.news);
147 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) 151 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
148 return; 152 return;
153
149 news[0] = '\0'; 154 news[0] = '\0';
150 subject[0] = '\0'; 155 subject[0] = '\0';
151 size = 0; 156 size = 0;
157
152 while (fgets (buf, MAX_BUF, fp) != NULL) 158 while (fgets (buf, MAX_BUF, fp) != NULL)
153 { 159 {
154 if (*buf == '#') 160 if (*buf == '#')
155 continue; 161 continue;
162
156 if (*buf == '%') 163 if (*buf == '%')
157 { /* send one news */ 164 { /* send one news */
158 if (size > 0) 165 if (size > 0)
159 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ 166 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */
160 strcpy (subject, buf + 1); 167 strcpy (subject, buf + 1);
187 return 0; 194 return 0;
188 195
189 for (; *cp != '\0'; cp++) 196 for (; *cp != '\0'; cp++)
190 if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') 197 if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_')
191 return 0; 198 return 0;
199
192 return 1; 200 return 1;
193} 201}
194 202
195/* This no longer sets the player map. Also, it now updates 203/* This no longer sets the player map. Also, it now updates
196 * all the pointers so the caller doesn't need to do that. 204 * all the pointers so the caller doesn't need to do that.
234 op->speed_left = 0.5; 242 op->speed_left = 0.5;
235 op->speed = 1.0; 243 op->speed = 1.0;
236 op->direction = 5; /* So player faces south */ 244 op->direction = 5; /* So player faces south */
237 op->stats.wc = 2; 245 op->stats.wc = 2;
238 op->run_away = 25; /* Then we panick... */ 246 op->run_away = 25; /* Then we panick... */
247
248 {
249 int oldmon = p->socket->monitor_spells; // what a hack
239 p->socket->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ 250 p->socket->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */
240
241 roll_stats (op); 251 roll_stats (op);
252 p->socket->monitor_spells = oldmon;
253 }
242 p->state = ST_ROLL_STAT; 254 p->state = ST_ROLL_STAT;
243 clear_los (op); 255 clear_los (op);
244 256
245 p->gen_sp_armour = 10; 257 p->gen_sp_armour = 10;
246 p->last_speed = -1; 258 p->last_speed = -1;
251 p->usekeys = containers; 263 p->usekeys = containers;
252 p->last_weapon_sp = -1; 264 p->last_weapon_sp = -1;
253 p->peaceful = 1; /* default peaceful */ 265 p->peaceful = 1; /* default peaceful */
254 p->do_los = 1; 266 p->do_los = 1;
255 p->explore = 0; 267 p->explore = 0;
256 p->no_shout = 0; /* default can shout */
257 268
258 assign (p->title, op->arch->clone.name); 269 assign (p->title, op->arch->clone.name);
259 op->race = op->arch->clone.race; 270 op->race = op->arch->clone.race;
260 271
261 CLEAR_FLAG (op, FLAG_READY_SKILL); 272 CLEAR_FLAG (op, FLAG_READY_SKILL);
288set_first_map (object *op) 299set_first_map (object *op)
289{ 300{
290 strcpy (op->contr->maplevel, first_map_path); 301 strcpy (op->contr->maplevel, first_map_path);
291 op->x = -1; 302 op->x = -1;
292 op->y = -1; 303 op->y = -1;
293 enter_exit (op, NULL); 304 enter_exit (op, 0);
294} 305}
295 306
296/* Tries to add player on the connection passwd in ns. 307/* Tries to add player on the connection passwd in ns.
297 * All we can really get in this is some settings like host and display 308 * All we can really get in this is some settings like host and display
298 * mode. 309 * mode.
299 */ 310 */
300 311
301int 312int
302add_player (client_socket *ns) 313add_player (client *ns)
303{ 314{
304 player *p = new player; 315 player *p = new player;
305 316
306 p->socket = ns; 317 p->socket = ns;
307 ns->pl = p; 318 ns->pl = p;
337 { 348 {
338 if (at == NULL || at->next == NULL) 349 if (at == NULL || at->next == NULL)
339 at = first_archetype; 350 at = first_archetype;
340 else 351 else
341 at = at->next; 352 at = at->next;
353
342 if (at->clone.type == PLAYER) 354 if (at->clone.type == PLAYER)
343 return at; 355 return at;
356
344 if (at == start) 357 if (at == start)
345 { 358 {
346 LOG (llevError, "No Player archetypes\n"); 359 LOG (llevError, "No Player archetypes\n");
347 exit (-1); 360 exit (-1);
348 } 361 }
349 } 362 }
350} 363}
351
352 364
353object * 365object *
354get_nearest_player (object *mon) 366get_nearest_player (object *mon)
355{ 367{
356 object *op = NULL; 368 object *op = NULL;
1080 * if the map isn't there, then stay on the 1092 * if the map isn't there, then stay on the
1081 * default initial map */ 1093 * default initial map */
1082 tmp->destroy (); 1094 tmp->destroy ();
1083 } 1095 }
1084 else 1096 else
1085 {
1086 LOG (llevDebug, "first_map_ext_path not set\n"); 1097 LOG (llevDebug, "first_map_ext_path not set\n");
1087 } 1098
1088 return 0; 1099 return 0;
1089 } 1100 }
1090 1101
1091 /* Following actually changes the race - this is the default command 1102 /* Following actually changes the race - this is the default command
1092 * if we don't match with one of the options above. 1103 * if we don't match with one of the options above.
1789 if (!dir) 1800 if (!dir)
1790 { 1801 {
1791 new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); 1802 new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!");
1792 return 0; 1803 return 0;
1793 } 1804 }
1805
1794 if (op->type == PLAYER) 1806 if (op->type == PLAYER)
1795 bow = op->contr->ranges[range_bow]; 1807 bow = op->contr->ranges[range_bow];
1796 else 1808 else
1797 { 1809 {
1798 for (bow = op->inv; bow; bow = bow->below) 1810 for (bow = op->inv; bow; bow = bow->below)
1806 { 1818 {
1807 LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name); 1819 LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name);
1808 return 0; 1820 return 0;
1809 } 1821 }
1810 } 1822 }
1823
1811 if (!bow->race || !bow->skill) 1824 if (!bow->race || !bow->skill)
1812 { 1825 {
1813 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); 1826 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name);
1814 return 0; 1827 return 0;
1815 } 1828 }
1817 bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex]; 1830 bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex];
1818 1831
1819 /* penalize ROF for bestarrow */ 1832 /* penalize ROF for bestarrow */
1820 if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow) 1833 if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow)
1821 bowspeed -= dex_bonus[op->stats.Dex] + 5; 1834 bowspeed -= dex_bonus[op->stats.Dex] + 5;
1835
1822 if (bowspeed < 1) 1836 if (bowspeed < 1)
1823 bowspeed = 1; 1837 bowspeed = 1;
1824 1838
1825 if (arrow == NULL) 1839 if (arrow == NULL)
1826 { 1840 {
1832 else 1846 else
1833 CLEAR_FLAG (op, FLAG_READY_BOW); 1847 CLEAR_FLAG (op, FLAG_READY_BOW);
1834 return 0; 1848 return 0;
1835 } 1849 }
1836 } 1850 }
1851
1837 mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy); 1852 mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy);
1838 if (mflags & P_OUT_OF_MAP) 1853 if (mflags & P_OUT_OF_MAP)
1839 {
1840 return 0; 1854 return 0;
1841 } 1855
1842 if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW) 1856 if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW)
1843 { 1857 {
1844 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); 1858 new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way.");
1845 return 0; 1859 return 0;
1846 } 1860 }
1852 return 0; 1866 return 0;
1853 } 1867 }
1854 1868
1855 left = arrow; /* these are arrows left to the player */ 1869 left = arrow; /* these are arrows left to the player */
1856 arrow = get_split_ob (arrow, 1); 1870 arrow = get_split_ob (arrow, 1);
1857 if (arrow == NULL) 1871 if (!arrow)
1858 { 1872 {
1859 new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); 1873 new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race);
1860 return 0; 1874 return 0;
1861 } 1875 }
1876
1862 arrow->set_owner (op); 1877 arrow->set_owner (op);
1863 arrow->skill = bow->skill; 1878 arrow->skill = bow->skill;
1864 1879
1865 arrow->direction = dir; 1880 arrow->direction = dir;
1866 arrow->x = sx; 1881 arrow->x = sx;
1875 SET_ANIMATION (arrow, arrow->direction); 1890 SET_ANIMATION (arrow, arrow->direction);
1876 arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */ 1891 arrow->stats.sp = arrow->stats.wc; /* save original wc and dam */
1877 arrow->stats.hp = arrow->stats.dam; 1892 arrow->stats.hp = arrow->stats.dam;
1878 arrow->stats.grace = arrow->attacktype; 1893 arrow->stats.grace = arrow->attacktype;
1879 if (arrow->slaying != NULL) 1894 if (arrow->slaying != NULL)
1880 arrow->spellarg = strdup_local (arrow->slaying); 1895 arrow->spellarg = strdup (arrow->slaying);
1881 1896
1882 /* Note that this was different for monsters - they got their level 1897 /* Note that this was different for monsters - they got their level
1883 * added to the damage. I think the strength bonus is more proper. 1898 * added to the damage. I think the strength bonus is more proper.
1884 */ 1899 */
1885 1900
1909 } 1924 }
1910 1925
1911 if (arrow->attacktype == AT_PHYSICAL) 1926 if (arrow->attacktype == AT_PHYSICAL)
1912 arrow->attacktype |= bow->attacktype; 1927 arrow->attacktype |= bow->attacktype;
1913 1928
1914 if (bow->slaying != NULL) 1929 if (bow->slaying)
1915 arrow->slaying = bow->slaying; 1930 arrow->slaying = bow->slaying;
1916 1931
1917 arrow->map = m; 1932 arrow->map = m;
1918 arrow->move_type = MOVE_FLY_LOW; 1933 arrow->move_type = MOVE_FLY_LOW;
1919 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; 1934 arrow->move_on = MOVE_FLY_LOW | MOVE_WALK;
2541 2556
2542 /* call this here - we also will call this in do_ericserver, but 2557 /* call this here - we also will call this in do_ericserver, but
2543 * the players time has been increased when doericserver has been 2558 * the players time has been increased when doericserver has been
2544 * called, so we recheck it here. 2559 * called, so we recheck it here.
2545 */ 2560 */
2546 HandleClient (op->contr->socket, op->contr); 2561 //TODO: better than handling 8 commands, use some more intelligent rate-limiting
2562 for (int rep = 8; --rep && op->contr->socket->handle_command (); )
2563 ;
2564
2547 if (op->speed_left < 0) 2565 if (op->speed_left < 0)
2548 return 0; 2566 return 0;
2549 2567
2550 if (op->direction && (op->contr->run_on || op->contr->fire_on)) 2568 if (op->direction && (op->contr->run_on || op->contr->fire_on))
2551 { 2569 {
2560 if (op->speed_left > 0) 2578 if (op->speed_left > 0)
2561 return 1; 2579 return 1;
2562 else 2580 else
2563 return 0; 2581 return 0;
2564 } 2582 }
2583
2565 return 0; 2584 return 0;
2566} 2585}
2567 2586
2568int 2587int
2569save_life (object *op) 2588save_life (object *op)
2570{ 2589{
2571 object *tmp;
2572
2573 if (!QUERY_FLAG (op, FLAG_LIFESAVE)) 2590 if (!QUERY_FLAG (op, FLAG_LIFESAVE))
2574 return 0; 2591 return 0;
2575 2592
2576 for (tmp = op->inv; tmp != NULL; tmp = tmp->below) 2593 for (object *tmp = op->inv; tmp; tmp = tmp->below)
2577 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE)) 2594 if (QUERY_FLAG (tmp, FLAG_APPLIED) && QUERY_FLAG (tmp, FLAG_LIFESAVE))
2578 { 2595 {
2579 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE); 2596 play_sound_map (op->map, op->x, op->y, SOUND_OB_EVAPORATE);
2580 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp)); 2597 new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s vibrates violently, then evaporates.", query_name (tmp));
2581 2598
2592 op->stats.food = 999; 2609 op->stats.food = 999;
2593 2610
2594 fix_player (op); 2611 fix_player (op);
2595 return 1; 2612 return 1;
2596 } 2613 }
2614
2597 LOG (llevError, "Error: LIFESAVE set without applied object.\n"); 2615 LOG (llevError, "Error: LIFESAVE set without applied object.\n");
2598 CLEAR_FLAG (op, FLAG_LIFESAVE); 2616 CLEAR_FLAG (op, FLAG_LIFESAVE);
2599 enter_player_savebed (op); /* bring him home. */ 2617 enter_player_savebed (op); /* bring him home. */
2600 return 0; 2618 return 0;
2601} 2619}
2624 esrv_del_item (env->contr, op->count); 2642 esrv_del_item (env->contr, op->count);
2625 insert_ob_in_map (op, env->map, NULL, 0); 2643 insert_ob_in_map (op, env->map, NULL, 0);
2626 } 2644 }
2627 else if (op->inv) 2645 else if (op->inv)
2628 remove_unpaid_objects (op->inv, env); 2646 remove_unpaid_objects (op->inv, env);
2647
2629 op = next; 2648 op = next;
2630 } 2649 }
2631} 2650}
2632 2651
2633 2652
2648 strcpy (buf2, " R.I.P.\n\n"); 2667 strcpy (buf2, " R.I.P.\n\n");
2649 if (op->type == PLAYER) 2668 if (op->type == PLAYER)
2650 sprintf (buf, "%s the %s\n", &op->name, op->contr->title); 2669 sprintf (buf, "%s the %s\n", &op->name, op->contr->title);
2651 else 2670 else
2652 sprintf (buf, "%s\n", &op->name); 2671 sprintf (buf, "%s\n", &op->name);
2672
2653 strncat (buf2, " ", 20 - strlen (buf) / 2); 2673 strncat (buf2, " ", 20 - strlen (buf) / 2);
2654 strcat (buf2, buf); 2674 strcat (buf2, buf);
2655 if (op->type == PLAYER) 2675 if (op->type == PLAYER)
2656 sprintf (buf, "who was in level %d when killed\n", op->level); 2676 sprintf (buf, "who was in level %d when killed\n", op->level);
2657 else 2677 else
2658 sprintf (buf, "who was in level %d when died.\n\n", op->level); 2678 sprintf (buf, "who was in level %d when died.\n\n", op->level);
2679
2659 strncat (buf2, " ", 20 - strlen (buf) / 2); 2680 strncat (buf2, " ", 20 - strlen (buf) / 2);
2660 strcat (buf2, buf); 2681 strcat (buf2, buf);
2661 if (op->type == PLAYER) 2682 if (op->type == PLAYER)
2662 { 2683 {
2663 sprintf (buf, "by %s.\n\n", op->contr->killer); 2684 sprintf (buf, "by %s.\n\n", op->contr->killer);
2664 strncat (buf2, " ", 21 - strlen (buf) / 2); 2685 strncat (buf2, " ", 21 - strlen (buf) / 2);
2665 strcat (buf2, buf); 2686 strcat (buf2, buf);
2666 } 2687 }
2688
2667 strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now)); 2689 strftime (buf, MAX_BUF, "%b %d %Y\n", localtime (&now));
2668 strncat (buf2, " ", 20 - strlen (buf) / 2); 2690 strncat (buf2, " ", 20 - strlen (buf) / 2);
2669 strcat (buf2, buf); 2691 strcat (buf2, buf);
2692
2670 return buf2; 2693 return buf2;
2671} 2694}
2672 2695
2673 2696
2674 2697

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