… | |
… | |
82 | int comp; |
82 | int comp; |
83 | int size; |
83 | int size; |
84 | |
84 | |
85 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
85 | sprintf (buf, "%s/%s", settings.confdir, settings.motd); |
86 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
86 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
87 | { |
|
|
88 | return; |
87 | return; |
89 | } |
88 | |
90 | motd[0] = '\0'; |
89 | motd[0] = '\0'; |
91 | size = 0; |
90 | size = 0; |
|
|
91 | |
92 | while (fgets (buf, MAX_BUF, fp) != NULL) |
92 | while (fgets (buf, MAX_BUF, fp) != NULL) |
93 | { |
93 | { |
94 | if (*buf == '#') |
94 | if (*buf == '#') |
95 | continue; |
95 | continue; |
|
|
96 | |
96 | strncat (motd + size, buf, HUGE_BUF - size); |
97 | strncat (motd + size, buf, HUGE_BUF - size); |
97 | size += strlen (buf); |
98 | size += strlen (buf); |
98 | } |
99 | } |
|
|
100 | |
99 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
101 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_MOTD, MSG_SUBTYPE_NONE, motd, NULL); |
100 | close_and_delete (fp, comp); |
102 | close_and_delete (fp, comp); |
101 | } |
103 | } |
102 | |
104 | |
103 | void |
105 | void |
… | |
… | |
109 | int comp; |
111 | int comp; |
110 | int size; |
112 | int size; |
111 | |
113 | |
112 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
114 | sprintf (buf, "%s/%s", settings.confdir, settings.rules); |
113 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
115 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
114 | { |
|
|
115 | return; |
116 | return; |
116 | } |
117 | |
117 | rules[0] = '\0'; |
118 | rules[0] = '\0'; |
118 | size = 0; |
119 | size = 0; |
|
|
120 | |
119 | while (fgets (buf, MAX_BUF, fp) != NULL) |
121 | while (fgets (buf, MAX_BUF, fp) != NULL) |
120 | { |
122 | { |
121 | if (*buf == '#') |
123 | if (*buf == '#') |
122 | continue; |
124 | continue; |
|
|
125 | |
123 | if (size + strlen (buf) >= HUGE_BUF) |
126 | if (size + strlen (buf) >= HUGE_BUF) |
124 | { |
127 | { |
125 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
128 | LOG (llevDebug, "Warning, rules size is > %d bytes.\n", HUGE_BUF); |
126 | break; |
129 | break; |
127 | } |
130 | } |
|
|
131 | |
128 | strncat (rules + size, buf, HUGE_BUF - size); |
132 | strncat (rules + size, buf, HUGE_BUF - size); |
129 | size += strlen (buf); |
133 | size += strlen (buf); |
130 | } |
134 | } |
|
|
135 | |
131 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
136 | draw_ext_info (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_RULES, rules, NULL); |
132 | close_and_delete (fp, comp); |
137 | close_and_delete (fp, comp); |
133 | } |
138 | } |
134 | |
139 | |
135 | void |
140 | void |
… | |
… | |
143 | int size; |
148 | int size; |
144 | |
149 | |
145 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
150 | sprintf (buf, "%s/%s", settings.confdir, settings.news); |
146 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
151 | if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL) |
147 | return; |
152 | return; |
|
|
153 | |
148 | news[0] = '\0'; |
154 | news[0] = '\0'; |
149 | subject[0] = '\0'; |
155 | subject[0] = '\0'; |
150 | size = 0; |
156 | size = 0; |
|
|
157 | |
151 | while (fgets (buf, MAX_BUF, fp) != NULL) |
158 | while (fgets (buf, MAX_BUF, fp) != NULL) |
152 | { |
159 | { |
153 | if (*buf == '#') |
160 | if (*buf == '#') |
154 | continue; |
161 | continue; |
|
|
162 | |
155 | if (*buf == '%') |
163 | if (*buf == '%') |
156 | { /* send one news */ |
164 | { /* send one news */ |
157 | if (size > 0) |
165 | if (size > 0) |
158 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
166 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
159 | strcpy (subject, buf + 1); |
167 | strcpy (subject, buf + 1); |
… | |
… | |
186 | return 0; |
194 | return 0; |
187 | |
195 | |
188 | for (; *cp != '\0'; cp++) |
196 | for (; *cp != '\0'; cp++) |
189 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
197 | if (!((*cp >= 'a' && *cp <= 'z') || (*cp >= 'A' && *cp <= 'Z')) && *cp != '-' && *cp != '_') |
190 | return 0; |
198 | return 0; |
|
|
199 | |
191 | return 1; |
200 | return 1; |
192 | } |
201 | } |
193 | |
202 | |
194 | /* This no longer sets the player map. Also, it now updates |
203 | /* This no longer sets the player map. Also, it now updates |
195 | * all the pointers so the caller doesn't need to do that. |
204 | * all the pointers so the caller doesn't need to do that. |
… | |
… | |
254 | p->usekeys = containers; |
263 | p->usekeys = containers; |
255 | p->last_weapon_sp = -1; |
264 | p->last_weapon_sp = -1; |
256 | p->peaceful = 1; /* default peaceful */ |
265 | p->peaceful = 1; /* default peaceful */ |
257 | p->do_los = 1; |
266 | p->do_los = 1; |
258 | p->explore = 0; |
267 | p->explore = 0; |
259 | p->no_shout = 0; /* default can shout */ |
|
|
260 | |
268 | |
261 | assign (p->title, op->arch->clone.name); |
269 | assign (p->title, op->arch->clone.name); |
262 | op->race = op->arch->clone.race; |
270 | op->race = op->arch->clone.race; |
263 | |
271 | |
264 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
272 | CLEAR_FLAG (op, FLAG_READY_SKILL); |
… | |
… | |
291 | set_first_map (object *op) |
299 | set_first_map (object *op) |
292 | { |
300 | { |
293 | strcpy (op->contr->maplevel, first_map_path); |
301 | strcpy (op->contr->maplevel, first_map_path); |
294 | op->x = -1; |
302 | op->x = -1; |
295 | op->y = -1; |
303 | op->y = -1; |
296 | enter_exit (op, NULL); |
304 | enter_exit (op, 0); |
297 | } |
305 | } |
298 | |
306 | |
299 | /* Tries to add player on the connection passwd in ns. |
307 | /* Tries to add player on the connection passwd in ns. |
300 | * All we can really get in this is some settings like host and display |
308 | * All we can really get in this is some settings like host and display |
301 | * mode. |
309 | * mode. |
… | |
… | |
340 | { |
348 | { |
341 | if (at == NULL || at->next == NULL) |
349 | if (at == NULL || at->next == NULL) |
342 | at = first_archetype; |
350 | at = first_archetype; |
343 | else |
351 | else |
344 | at = at->next; |
352 | at = at->next; |
|
|
353 | |
345 | if (at->clone.type == PLAYER) |
354 | if (at->clone.type == PLAYER) |
346 | return at; |
355 | return at; |
|
|
356 | |
347 | if (at == start) |
357 | if (at == start) |
348 | { |
358 | { |
349 | LOG (llevError, "No Player archetypes\n"); |
359 | LOG (llevError, "No Player archetypes\n"); |
350 | exit (-1); |
360 | exit (-1); |
351 | } |
361 | } |
352 | } |
362 | } |
353 | } |
363 | } |
354 | |
|
|
355 | |
364 | |
356 | object * |
365 | object * |
357 | get_nearest_player (object *mon) |
366 | get_nearest_player (object *mon) |
358 | { |
367 | { |
359 | object *op = NULL; |
368 | object *op = NULL; |
… | |
… | |
1083 | * if the map isn't there, then stay on the |
1092 | * if the map isn't there, then stay on the |
1084 | * default initial map */ |
1093 | * default initial map */ |
1085 | tmp->destroy (); |
1094 | tmp->destroy (); |
1086 | } |
1095 | } |
1087 | else |
1096 | else |
1088 | { |
|
|
1089 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1097 | LOG (llevDebug, "first_map_ext_path not set\n"); |
1090 | } |
1098 | |
1091 | return 0; |
1099 | return 0; |
1092 | } |
1100 | } |
1093 | |
1101 | |
1094 | /* Following actually changes the race - this is the default command |
1102 | /* Following actually changes the race - this is the default command |
1095 | * if we don't match with one of the options above. |
1103 | * if we don't match with one of the options above. |
… | |
… | |
1792 | if (!dir) |
1800 | if (!dir) |
1793 | { |
1801 | { |
1794 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1802 | new_draw_info (NDI_UNIQUE, 0, op, "You can't shoot yourself!"); |
1795 | return 0; |
1803 | return 0; |
1796 | } |
1804 | } |
|
|
1805 | |
1797 | if (op->type == PLAYER) |
1806 | if (op->type == PLAYER) |
1798 | bow = op->contr->ranges[range_bow]; |
1807 | bow = op->contr->ranges[range_bow]; |
1799 | else |
1808 | else |
1800 | { |
1809 | { |
1801 | for (bow = op->inv; bow; bow = bow->below) |
1810 | for (bow = op->inv; bow; bow = bow->below) |
… | |
… | |
1809 | { |
1818 | { |
1810 | LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name); |
1819 | LOG (llevError, "Range: bow without activated bow (%s).\n", &op->name); |
1811 | return 0; |
1820 | return 0; |
1812 | } |
1821 | } |
1813 | } |
1822 | } |
|
|
1823 | |
1814 | if (!bow->race || !bow->skill) |
1824 | if (!bow->race || !bow->skill) |
1815 | { |
1825 | { |
1816 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1826 | new_draw_info_format (NDI_UNIQUE, 0, op, "Your %s is broken.", &bow->name); |
1817 | return 0; |
1827 | return 0; |
1818 | } |
1828 | } |
… | |
… | |
1820 | bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex]; |
1830 | bowspeed = bow->stats.sp + dex_bonus[op->stats.Dex]; |
1821 | |
1831 | |
1822 | /* penalize ROF for bestarrow */ |
1832 | /* penalize ROF for bestarrow */ |
1823 | if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow) |
1833 | if (op->type == PLAYER && op->contr->bowtype == bow_bestarrow) |
1824 | bowspeed -= dex_bonus[op->stats.Dex] + 5; |
1834 | bowspeed -= dex_bonus[op->stats.Dex] + 5; |
|
|
1835 | |
1825 | if (bowspeed < 1) |
1836 | if (bowspeed < 1) |
1826 | bowspeed = 1; |
1837 | bowspeed = 1; |
1827 | |
1838 | |
1828 | if (arrow == NULL) |
1839 | if (arrow == NULL) |
1829 | { |
1840 | { |
… | |
… | |
1835 | else |
1846 | else |
1836 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1847 | CLEAR_FLAG (op, FLAG_READY_BOW); |
1837 | return 0; |
1848 | return 0; |
1838 | } |
1849 | } |
1839 | } |
1850 | } |
|
|
1851 | |
1840 | mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy); |
1852 | mflags = get_map_flags (op->map, &m, sx, sy, &sx, &sy); |
1841 | if (mflags & P_OUT_OF_MAP) |
1853 | if (mflags & P_OUT_OF_MAP) |
1842 | { |
|
|
1843 | return 0; |
1854 | return 0; |
1844 | } |
1855 | |
1845 | if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW) |
1856 | if (GET_MAP_MOVE_BLOCK (m, sx, sy) == MOVE_FLY_LOW) |
1846 | { |
1857 | { |
1847 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1858 | new_draw_info (NDI_UNIQUE, 0, op, "Something is in the way."); |
1848 | return 0; |
1859 | return 0; |
1849 | } |
1860 | } |
… | |
… | |
1855 | return 0; |
1866 | return 0; |
1856 | } |
1867 | } |
1857 | |
1868 | |
1858 | left = arrow; /* these are arrows left to the player */ |
1869 | left = arrow; /* these are arrows left to the player */ |
1859 | arrow = get_split_ob (arrow, 1); |
1870 | arrow = get_split_ob (arrow, 1); |
1860 | if (arrow == NULL) |
1871 | if (!arrow) |
1861 | { |
1872 | { |
1862 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1873 | new_draw_info_format (NDI_UNIQUE, 0, op, "You have no %s left.", &bow->race); |
1863 | return 0; |
1874 | return 0; |
1864 | } |
1875 | } |
|
|
1876 | |
1865 | arrow->set_owner (op); |
1877 | arrow->set_owner (op); |
1866 | arrow->skill = bow->skill; |
1878 | arrow->skill = bow->skill; |
1867 | |
1879 | |
1868 | arrow->direction = dir; |
1880 | arrow->direction = dir; |
1869 | arrow->x = sx; |
1881 | arrow->x = sx; |
… | |
… | |
1912 | } |
1924 | } |
1913 | |
1925 | |
1914 | if (arrow->attacktype == AT_PHYSICAL) |
1926 | if (arrow->attacktype == AT_PHYSICAL) |
1915 | arrow->attacktype |= bow->attacktype; |
1927 | arrow->attacktype |= bow->attacktype; |
1916 | |
1928 | |
1917 | if (bow->slaying != NULL) |
1929 | if (bow->slaying) |
1918 | arrow->slaying = bow->slaying; |
1930 | arrow->slaying = bow->slaying; |
1919 | |
1931 | |
1920 | arrow->map = m; |
1932 | arrow->map = m; |
1921 | arrow->move_type = MOVE_FLY_LOW; |
1933 | arrow->move_type = MOVE_FLY_LOW; |
1922 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
1934 | arrow->move_on = MOVE_FLY_LOW | MOVE_WALK; |
… | |
… | |
2544 | |
2556 | |
2545 | /* call this here - we also will call this in do_ericserver, but |
2557 | /* call this here - we also will call this in do_ericserver, but |
2546 | * the players time has been increased when doericserver has been |
2558 | * the players time has been increased when doericserver has been |
2547 | * called, so we recheck it here. |
2559 | * called, so we recheck it here. |
2548 | */ |
2560 | */ |
2549 | op->contr->socket->handle_command (); |
2561 | //TODO: better than handling 8 commands, use some more intelligent rate-limiting |
|
|
2562 | for (int rep = 8; --rep && op->contr->socket->handle_command (); ) |
|
|
2563 | ; |
|
|
2564 | |
2550 | if (op->speed_left < 0) |
2565 | if (op->speed_left < 0) |
2551 | return 0; |
2566 | return 0; |
2552 | |
2567 | |
2553 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2568 | if (op->direction && (op->contr->run_on || op->contr->fire_on)) |
2554 | { |
2569 | { |