… | |
… | |
37 | player * |
37 | player * |
38 | find_player (const char *plname) |
38 | find_player (const char *plname) |
39 | { |
39 | { |
40 | player *pl; |
40 | player *pl; |
41 | |
41 | |
42 | for (pl = first_player; pl != NULL; pl = pl->next) |
42 | for (pl = first_player; pl; pl = pl->next) |
43 | { |
43 | { |
44 | if (pl->ob != NULL && !strcmp (query_name (pl->ob), plname)) |
44 | if (pl->obL && !strcmp (query_name (pl->ob), plname)) |
45 | return pl; |
45 | return pl; |
46 | }; |
46 | }; |
|
|
47 | |
47 | return NULL; |
48 | return 0; |
48 | } |
49 | } |
49 | |
50 | |
50 | player * |
51 | player * |
51 | find_player_partial_name (const char *plname) |
52 | find_player_partial_name (const char *plname) |
52 | { |
53 | { |
53 | player *pl; |
54 | player *pl; |
54 | player *found = NULL; |
55 | player *found = NULL; |
55 | size_t namelen = strlen (plname); |
56 | size_t namelen = strlen (plname); |
56 | |
57 | |
57 | for (pl = first_player; pl != NULL; pl = pl->next) |
58 | for (pl = first_player; pl; pl = pl->next) |
58 | { |
59 | { |
59 | if ((size_t) strlen (pl->ob->name) < namelen) |
60 | if ((size_t) strlen (pl->ob->name) < namelen) |
60 | continue; |
61 | continue; |
61 | |
62 | |
62 | if (!strcmp (pl->ob->name, plname)) |
63 | if (!strcmp (pl->ob->name, plname)) |
63 | return pl; |
64 | return pl; |
64 | |
65 | |
65 | if (!strncasecmp (pl->ob->name, plname, namelen)) |
66 | if (!strncasecmp (pl->ob->name, plname, namelen)) |
66 | { |
67 | { |
67 | if (found) |
68 | if (found) |
68 | return NULL; |
69 | return 0; |
69 | |
70 | |
70 | found = pl; |
71 | found = pl; |
71 | } |
72 | } |
72 | } |
73 | } |
|
|
74 | |
73 | return found; |
75 | return found; |
74 | } |
76 | } |
75 | |
77 | |
76 | void |
78 | void |
77 | display_motd (const object *op) |
79 | display_motd (const object *op) |
… | |
… | |
87 | return; |
89 | return; |
88 | |
90 | |
89 | motd[0] = '\0'; |
91 | motd[0] = '\0'; |
90 | size = 0; |
92 | size = 0; |
91 | |
93 | |
92 | while (fgets (buf, MAX_BUF, fp) != NULL) |
94 | while (fgets (buf, MAX_BUF, fp)) |
93 | { |
95 | { |
94 | if (*buf == '#') |
96 | if (*buf == '#') |
95 | continue; |
97 | continue; |
96 | |
98 | |
97 | strncat (motd + size, buf, HUGE_BUF - size); |
99 | strncat (motd + size, buf, HUGE_BUF - size); |
… | |
… | |
116 | return; |
118 | return; |
117 | |
119 | |
118 | rules[0] = '\0'; |
120 | rules[0] = '\0'; |
119 | size = 0; |
121 | size = 0; |
120 | |
122 | |
121 | while (fgets (buf, MAX_BUF, fp) != NULL) |
123 | while (fgets (buf, MAX_BUF, fp)) |
122 | { |
124 | { |
123 | if (*buf == '#') |
125 | if (*buf == '#') |
124 | continue; |
126 | continue; |
125 | |
127 | |
126 | if (size + strlen (buf) >= HUGE_BUF) |
128 | if (size + strlen (buf) >= HUGE_BUF) |
… | |
… | |
244 | op->direction = 5; /* So player faces south */ |
246 | op->direction = 5; /* So player faces south */ |
245 | op->stats.wc = 2; |
247 | op->stats.wc = 2; |
246 | op->run_away = 25; /* Then we panick... */ |
248 | op->run_away = 25; /* Then we panick... */ |
247 | |
249 | |
248 | { |
250 | { |
249 | int oldmon = p->socket->monitor_spells; // what a hack |
251 | int oldmon = p->ns->monitor_spells; // what a hack |
250 | p->socket->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
252 | p->ns->monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
251 | roll_stats (op); |
253 | roll_stats (op); |
252 | p->socket->monitor_spells = oldmon; |
254 | p->ns->monitor_spells = oldmon; |
253 | } |
255 | } |
254 | p->state = ST_ROLL_STAT; |
256 | p->ns->state = ST_ROLL_STAT; |
255 | clear_los (op); |
257 | clear_los (op); |
256 | |
258 | |
257 | p->gen_sp_armour = 10; |
259 | p->gen_sp_armour = 10; |
258 | p->last_speed = -1; |
260 | p->last_speed = -1; |
259 | p->shoottype = range_none; |
261 | p->shoottype = range_none; |
… | |
… | |
286 | p->last_resist[i] = -1; |
288 | p->last_resist[i] = -1; |
287 | |
289 | |
288 | p->last_stats.exp = -1; |
290 | p->last_stats.exp = -1; |
289 | p->last_weight = (uint32) - 1; |
291 | p->last_weight = (uint32) - 1; |
290 | |
292 | |
291 | p->socket->update_look = 0; |
293 | p->ns->update_look = 0; |
292 | p->socket->look_position = 0; |
294 | p->ns->look_position = 0; |
293 | |
295 | |
294 | return p; |
296 | return p; |
295 | } |
297 | } |
296 | |
298 | |
297 | /* This loads the first map an puts the player on it. */ |
299 | /* This loads the first map an puts the player on it. */ |
… | |
… | |
312 | int |
314 | int |
313 | add_player (client *ns) |
315 | add_player (client *ns) |
314 | { |
316 | { |
315 | player *p = new player; |
317 | player *p = new player; |
316 | |
318 | |
317 | p->socket = ns; |
319 | p->ns = ns; |
318 | ns->pl = p; |
320 | ns->pl = p; |
319 | |
321 | |
320 | p->next = first_player; |
322 | p->next = first_player; |
321 | first_player = p; |
323 | first_player = p; |
322 | |
324 | |
… | |
… | |
698 | |
700 | |
699 | void |
701 | void |
700 | get_name (object *op) |
702 | get_name (object *op) |
701 | { |
703 | { |
702 | op->contr->write_buf[0] = '\0'; |
704 | op->contr->write_buf[0] = '\0'; |
703 | op->contr->state = ST_GET_NAME; |
705 | op->contr->ns->state = ST_GET_NAME; |
704 | send_query (op->contr->socket, 0, "What is your name?\n:"); |
706 | send_query (op->contr->ns, 0, "What is your name?\n:"); |
705 | } |
707 | } |
706 | |
708 | |
707 | void |
709 | void |
708 | get_password (object *op) |
710 | get_password (object *op) |
709 | { |
711 | { |
710 | op->contr->write_buf[0] = '\0'; |
712 | op->contr->write_buf[0] = '\0'; |
711 | op->contr->state = ST_GET_PASSWORD; |
713 | op->contr->ns->state = ST_GET_PASSWORD; |
712 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
714 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is your password?\n:"); |
713 | } |
715 | } |
714 | |
716 | |
715 | void |
717 | void |
716 | play_again (object *op) |
718 | play_again (object *op) |
717 | { |
719 | { |
718 | op->contr->state = ST_PLAY_AGAIN; |
720 | op->contr->ns->state = ST_PLAY_AGAIN; |
719 | op->chosen_skill = NULL; |
721 | op->chosen_skill = NULL; |
720 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
722 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Do you want to play again (a/q)?"); |
721 | /* a bit of a hack, but there are various places early in th |
723 | /* a bit of a hack, but there are various places early in th |
722 | * player creation process that a user can quit (eg, roll |
724 | * player creation process that a user can quit (eg, roll |
723 | * stats) that isn't removing the player. Taking a quick |
725 | * stats) that isn't removing the player. Taking a quick |
724 | * look, there are many places that call play_again without |
726 | * look, there are many places that call play_again without |
725 | * removing the player - it probably makes more sense |
727 | * removing the player - it probably makes more sense |
… | |
… | |
774 | void |
776 | void |
775 | confirm_password (object *op) |
777 | confirm_password (object *op) |
776 | { |
778 | { |
777 | |
779 | |
778 | op->contr->write_buf[0] = '\0'; |
780 | op->contr->write_buf[0] = '\0'; |
779 | op->contr->state = ST_CONFIRM_PASSWORD; |
781 | op->contr->ns->state = ST_CONFIRM_PASSWORD; |
780 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
782 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "Please type your password again.\n:"); |
781 | } |
783 | } |
782 | |
784 | |
783 | void |
785 | void |
784 | get_party_password (object *op, partylist *party) |
786 | get_party_password (object *op, partylist *party) |
785 | { |
787 | { |
… | |
… | |
787 | { |
789 | { |
788 | LOG (llevError, "get_party_password(): tried to make player %s join a NULL party", &op->name); |
790 | LOG (llevError, "get_party_password(): tried to make player %s join a NULL party", &op->name); |
789 | return; |
791 | return; |
790 | } |
792 | } |
791 | op->contr->write_buf[0] = '\0'; |
793 | op->contr->write_buf[0] = '\0'; |
792 | op->contr->state = ST_GET_PARTY_PASSWORD; |
794 | op->contr->ns->state = ST_GET_PARTY_PASSWORD; |
793 | op->contr->party_to_join = party; |
795 | op->contr->party_to_join = party; |
794 | send_query (op->contr->socket, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
796 | send_query (op->contr->ns, CS_QUERY_HIDEINPUT, "What is the password?\n:"); |
795 | } |
797 | } |
796 | |
798 | |
797 | |
799 | |
798 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
800 | /* This rolls four 1-6 rolls and sums the best 3 of the 4. */ |
799 | int |
801 | int |
… | |
… | |
896 | |
898 | |
897 | void |
899 | void |
898 | Roll_Again (object *op) |
900 | Roll_Again (object *op) |
899 | { |
901 | { |
900 | esrv_new_player (op->contr, 0); |
902 | esrv_new_player (op->contr, 0); |
901 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
903 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, |
902 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
904 | "[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)? "); |
903 | } |
905 | } |
904 | |
906 | |
905 | void |
907 | void |
906 | Swap_Stat (object *op, int Swap_Second) |
908 | Swap_Stat (object *op, int Swap_Second) |
… | |
… | |
973 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
975 | new_draw_info (NDI_UNIQUE, 0, op, buf); |
974 | } |
976 | } |
975 | else |
977 | else |
976 | Swap_Stat (op, stat_trans[keynum]); |
978 | Swap_Stat (op, stat_trans[keynum]); |
977 | |
979 | |
978 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
980 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, ""); |
979 | return 1; |
981 | return 1; |
980 | } |
982 | } |
981 | switch (key) |
983 | switch (key) |
982 | { |
984 | { |
983 | case 'n': |
985 | case 'n': |
… | |
… | |
997 | enter_exit (op, NULL); |
999 | enter_exit (op, NULL); |
998 | #endif |
1000 | #endif |
999 | SET_ANIMATION (op, 2); /* So player faces south */ |
1001 | SET_ANIMATION (op, 2); /* So player faces south */ |
1000 | /* Enter exit adds a player otherwise */ |
1002 | /* Enter exit adds a player otherwise */ |
1001 | add_statbonus (op); |
1003 | add_statbonus (op); |
1002 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, |
1004 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, |
1003 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1005 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
1004 | op->contr->state = ST_CHANGE_CLASS; |
1006 | op->contr->ns->state = ST_CHANGE_CLASS; |
1005 | if (op->msg) |
1007 | if (op->msg) |
1006 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1008 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1007 | return 0; |
1009 | return 0; |
1008 | } |
1010 | } |
1009 | case 'y': |
1011 | case 'y': |
1010 | case 'Y': |
1012 | case 'Y': |
1011 | roll_stats (op); |
1013 | roll_stats (op); |
1012 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, ""); |
1014 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, ""); |
1013 | return 1; |
1015 | return 1; |
1014 | |
1016 | |
1015 | case 'q': |
1017 | case 'q': |
1016 | case 'Q': |
1018 | case 'Q': |
1017 | play_again (op); |
1019 | play_again (op); |
1018 | return 1; |
1020 | return 1; |
1019 | |
1021 | |
1020 | default: |
1022 | default: |
1021 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1023 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Yes, No, Quit or 1-6. Roll again?"); |
1022 | return 0; |
1024 | return 0; |
1023 | } |
1025 | } |
1024 | return 0; |
1026 | return 0; |
1025 | } |
1027 | } |
1026 | |
1028 | |
… | |
… | |
1054 | create_treasure (tl, op, 0, 0, 0); |
1056 | create_treasure (tl, op, 0, 0, 0); |
1055 | |
1057 | |
1056 | INVOKE_PLAYER (BIRTH, op->contr); |
1058 | INVOKE_PLAYER (BIRTH, op->contr); |
1057 | INVOKE_PLAYER (LOGIN, op->contr); |
1059 | INVOKE_PLAYER (LOGIN, op->contr); |
1058 | |
1060 | |
1059 | op->contr->state = ST_PLAYING; |
1061 | op->contr->ns->state = ST_PLAYING; |
1060 | |
1062 | |
1061 | if (op->msg) |
1063 | if (op->msg) |
1062 | op->msg = NULL; |
1064 | op->msg = NULL; |
1063 | |
1065 | |
1064 | /* We create this now because some of the unique maps will need it |
1066 | /* We create this now because some of the unique maps will need it |
… | |
… | |
1135 | op->stats.grace = 0; |
1137 | op->stats.grace = 0; |
1136 | |
1138 | |
1137 | if (op->msg) |
1139 | if (op->msg) |
1138 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1140 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
1139 | |
1141 | |
1140 | send_query (op->contr->socket, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1142 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
1141 | return 0; |
1143 | return 0; |
1142 | } |
1144 | } |
1143 | |
1145 | |
1144 | int |
1146 | int |
1145 | key_confirm_quit (object *op, char key) |
1147 | key_confirm_quit (object *op, char key) |
1146 | { |
1148 | { |
1147 | char buf[MAX_BUF]; |
1149 | char buf[MAX_BUF]; |
1148 | |
1150 | |
1149 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
1151 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
1150 | { |
1152 | { |
1151 | op->contr->state = ST_PLAYING; |
1153 | op->contr->ns->state = ST_PLAYING; |
1152 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
1154 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
1153 | return 1; |
1155 | return 1; |
1154 | } |
1156 | } |
1155 | |
1157 | |
1156 | INVOKE_PLAYER (LOGOUT, op->contr); |
1158 | INVOKE_PLAYER (LOGOUT, op->contr); |
… | |
… | |
2554 | /* call this here - we also will call this in do_ericserver, but |
2556 | /* call this here - we also will call this in do_ericserver, but |
2555 | * the players time has been increased when doericserver has been |
2557 | * the players time has been increased when doericserver has been |
2556 | * called, so we recheck it here. |
2558 | * called, so we recheck it here. |
2557 | */ |
2559 | */ |
2558 | //TODO: better than handling 8 commands, use some more intelligent rate-limiting |
2560 | //TODO: better than handling 8 commands, use some more intelligent rate-limiting |
2559 | for (int rep = 8; --rep && op->contr->socket->handle_command (); ) |
2561 | for (int rep = 8; --rep && op->contr->ns->handle_command (); ) |
2560 | ; |
2562 | ; |
2561 | |
2563 | |
2562 | if (op->speed_left < 0) |
2564 | if (op->speed_left < 0) |
2563 | return 0; |
2565 | return 0; |
2564 | |
2566 | |
… | |
… | |
2711 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2713 | for (i = 0; i < NUM_OUTPUT_BUFS; i++) |
2712 | if (op->contr->outputs[i].buf != NULL && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
2714 | if (op->contr->outputs[i].buf != NULL && (op->contr->outputs[i].first_update + op->contr->outputs_sync) < (uint16) pticks) |
2713 | flush_output_element (op, &op->contr->outputs[i]); |
2715 | flush_output_element (op, &op->contr->outputs[i]); |
2714 | } |
2716 | } |
2715 | |
2717 | |
2716 | if (op->contr->state == ST_PLAYING) |
2718 | if (op->contr->ns->state == ST_PLAYING) |
2717 | { |
2719 | { |
2718 | |
2720 | |
2719 | /* these next three if clauses make it possible to SLOW DOWN |
2721 | /* these next three if clauses make it possible to SLOW DOWN |
2720 | hp/grace/spellpoint regeneration. */ |
2722 | hp/grace/spellpoint regeneration. */ |
2721 | if (op->contr->gen_hp >= 0) |
2723 | if (op->contr->gen_hp >= 0) |
… | |
… | |
2863 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2865 | if (!QUERY_FLAG (op, FLAG_WIZ)) |
2864 | op->stats.food--; |
2866 | op->stats.food--; |
2865 | } |
2867 | } |
2866 | } |
2868 | } |
2867 | |
2869 | |
2868 | if (op->contr->state == ST_PLAYING && op->stats.food < 0 && op->stats.hp >= 0) |
2870 | if (op->contr->ns->state == ST_PLAYING && op->stats.food < 0 && op->stats.hp >= 0) |
2869 | { |
2871 | { |
2870 | object *tmp, *flesh = NULL; |
2872 | object *tmp, *flesh = NULL; |
2871 | |
2873 | |
2872 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2874 | for (tmp = op->inv; tmp != NULL; tmp = tmp->below) |
2873 | { |
2875 | { |
… | |
… | |
2895 | } /* end if player is starving */ |
2897 | } /* end if player is starving */ |
2896 | |
2898 | |
2897 | while (op->stats.food < 0 && op->stats.hp > 0) |
2899 | while (op->stats.food < 0 && op->stats.hp > 0) |
2898 | op->stats.food++, op->stats.hp--; |
2900 | op->stats.food++, op->stats.hp--; |
2899 | |
2901 | |
2900 | if (!op->contr->state && !QUERY_FLAG (op, FLAG_WIZ) && (op->stats.hp < 0 || op->stats.food < 0)) |
2902 | if (!op->contr->ns->state && !QUERY_FLAG (op, FLAG_WIZ) && (op->stats.hp < 0 || op->stats.food < 0)) |
2901 | kill_player (op); |
2903 | kill_player (op); |
2902 | } |
2904 | } |
2903 | |
2905 | |
2904 | |
2906 | |
2905 | |
2907 | |
… | |
… | |
3384 | fix_luck (void) |
3386 | fix_luck (void) |
3385 | { |
3387 | { |
3386 | player *pl; |
3388 | player *pl; |
3387 | |
3389 | |
3388 | for (pl = first_player; pl != NULL; pl = pl->next) |
3390 | for (pl = first_player; pl != NULL; pl = pl->next) |
3389 | if (!pl->ob->contr->state) |
3391 | if (!pl->ob->contr->ns->state) |
3390 | change_luck (pl->ob, 0); |
3392 | change_luck (pl->ob, 0); |
3391 | } |
3393 | } |
3392 | |
3394 | |
3393 | |
3395 | |
3394 | /* cast_dust() - handles op throwing objects of type 'DUST'. |
3396 | /* cast_dust() - handles op throwing objects of type 'DUST'. |
… | |
… | |
3636 | |
3638 | |
3637 | /* only the viewable area the player sees is updated by LOS |
3639 | /* only the viewable area the player sees is updated by LOS |
3638 | * code, so we need to restrict ourselves to that range of values |
3640 | * code, so we need to restrict ourselves to that range of values |
3639 | * for any meaningful values. |
3641 | * for any meaningful values. |
3640 | */ |
3642 | */ |
3641 | if (FABS (dx) <= (pl->contr->socket->mapx / 2) && |
3643 | if (FABS (dx) <= (pl->contr->ns->mapx / 2) && |
3642 | FABS (dy) <= (pl->contr->socket->mapy / 2) && |
3644 | FABS (dy) <= (pl->contr->ns->mapy / 2) && |
3643 | !pl->contr->blocked_los[dx + (pl->contr->socket->mapx / 2)][dy + (pl->contr->socket->mapy / 2)]) |
3645 | !pl->contr->blocked_los[dx + (pl->contr->ns->mapx / 2)][dy + (pl->contr->ns->mapy / 2)]) |
3644 | return 1; |
3646 | return 1; |
3645 | op = op->more; |
3647 | op = op->more; |
3646 | } |
3648 | } |
3647 | return 0; |
3649 | return 0; |
3648 | } |
3650 | } |
… | |
… | |
3834 | { |
3836 | { |
3835 | /* forces in the treasurelist can alter the player's stats */ |
3837 | /* forces in the treasurelist can alter the player's stats */ |
3836 | object *skin; |
3838 | object *skin; |
3837 | |
3839 | |
3838 | /* first get the dragon skin force */ |
3840 | /* first get the dragon skin force */ |
|
|
3841 | shstr_cmp dragon_skin_force ("dragon_skin_force"); |
3839 | for (skin = who->inv; skin != NULL && strcmp (skin->arch->name, "dragon_skin_force") != 0; skin = skin->below); |
3842 | for (skin = who->inv; skin && !(skin->arch->name == dragon_skin_force); skin = skin->below) |
|
|
3843 | ; |
|
|
3844 | |
3840 | if (skin == NULL) |
3845 | if (!skin) |
3841 | return; |
3846 | return; |
3842 | |
3847 | |
3843 | /* adding new spellpath attunements */ |
3848 | /* adding new spellpath attunements */ |
3844 | if (item->path_attuned > 0 && !(skin->path_attuned & item->path_attuned)) |
3849 | if (item->path_attuned > 0 && !(skin->path_attuned & item->path_attuned)) |
3845 | { |
3850 | { |