1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <pwd.h> |
26 | #include <pwd.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
27 | #include <sounds.h> |
28 | #include <sounds.h> |
… | |
… | |
31 | #include <skills.h> |
32 | #include <skills.h> |
32 | |
33 | |
33 | #include <algorithm> |
34 | #include <algorithm> |
34 | #include <functional> |
35 | #include <functional> |
35 | |
36 | |
36 | player * |
37 | playervec players; |
37 | find_player (const char *plname) |
|
|
38 | { |
|
|
39 | for_all_players (pl) |
|
|
40 | if (pl->ob && !strcmp (query_name (pl->ob), plname)) |
|
|
41 | return pl; |
|
|
42 | |
|
|
43 | return 0; |
|
|
44 | } |
|
|
45 | |
38 | |
46 | void |
39 | void |
47 | display_motd (const object *op) |
40 | display_motd (const object *op) |
48 | { |
41 | { |
49 | char buf[MAX_BUF]; |
42 | char buf[MAX_BUF]; |
… | |
… | |
132 | |
125 | |
133 | if (*buf == '%') |
126 | if (*buf == '%') |
134 | { /* send one news */ |
127 | { /* send one news */ |
135 | if (size > 0) |
128 | if (size > 0) |
136 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
129 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
|
|
130 | |
137 | strcpy (subject, buf + 1); |
131 | strcpy (subject, buf + 1); |
138 | strip_endline (subject); |
132 | strip_endline (subject); |
139 | size = 0; |
133 | size = 0; |
140 | news[0] = '\0'; |
134 | news[0] = '\0'; |
141 | } |
135 | } |
… | |
… | |
176 | ob->enter_exit (tmp); |
170 | ob->enter_exit (tmp); |
177 | |
171 | |
178 | tmp->destroy (); |
172 | tmp->destroy (); |
179 | } |
173 | } |
180 | |
174 | |
|
|
175 | void |
|
|
176 | player::activate () |
|
|
177 | { |
|
|
178 | if (active) |
|
|
179 | return; |
|
|
180 | |
|
|
181 | players.insert (this); |
|
|
182 | ob->remove (); |
|
|
183 | ob->map = 0; |
|
|
184 | ob->activate_recursive (); |
|
|
185 | enter_map (); |
|
|
186 | } |
|
|
187 | |
|
|
188 | void |
|
|
189 | player::deactivate () |
|
|
190 | { |
|
|
191 | if (!active) |
|
|
192 | return; |
|
|
193 | |
|
|
194 | terminate_all_pets (ob); |
|
|
195 | ob->deactivate_recursive (); |
|
|
196 | ob->remove (); |
|
|
197 | ob->map = 0; |
|
|
198 | |
|
|
199 | players.erase (this); |
|
|
200 | } |
|
|
201 | |
181 | // connect the player with a specific client |
202 | // connect the player with a specific client |
182 | // also changed, rationalises, and fixes some incorrect settings |
203 | // also changed, rationalises, and fixes some incorrect settings |
183 | void |
204 | void |
184 | player::connect (client *ns) |
205 | player::connect (client *ns) |
185 | { |
206 | { |
186 | this->ns = ns; |
207 | this->ns = ns; |
187 | ns->pl = this; |
208 | ns->pl = this; |
188 | |
|
|
189 | next = first_player; |
|
|
190 | first_player = this; |
|
|
191 | |
209 | |
192 | ns->update_look = 0; |
210 | ns->update_look = 0; |
193 | ns->look_position = 0; |
211 | ns->look_position = 0; |
194 | |
212 | |
195 | clear_los (ob); |
213 | clear_los (ob); |
… | |
… | |
237 | } |
255 | } |
238 | |
256 | |
239 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
257 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
240 | add_friendly_object (ob); |
258 | add_friendly_object (ob); |
241 | |
259 | |
242 | LOG (llevInfo, "LOGIN: Player named %s from ip %s\n", &ob->name, ns->host); |
|
|
243 | |
|
|
244 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
260 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | |
261 | |
246 | esrv_new_player (this, ob->weight + ob->carrying); |
262 | esrv_new_player (this, ob->weight + ob->carrying); |
247 | |
263 | |
248 | ob->update_stats (); |
264 | ob->update_stats (); |
249 | ns->floorbox_update (); |
265 | ns->floorbox_update (); |
250 | |
266 | |
251 | esrv_send_inventory (ob, ob); |
267 | esrv_send_inventory (ob, ob); |
252 | esrv_add_spells (this, 0); |
268 | esrv_add_spells (this, 0); |
253 | |
269 | |
254 | ob->activate_recursive (); |
270 | activate (); |
255 | enter_map (); |
|
|
256 | |
271 | |
257 | send_rules (ob); |
272 | send_rules (ob); |
258 | send_news (ob); |
273 | send_news (ob); |
259 | display_motd (ob); |
274 | display_motd (ob); |
260 | |
275 | |
… | |
… | |
263 | } |
278 | } |
264 | |
279 | |
265 | void |
280 | void |
266 | player::disconnect () |
281 | player::disconnect () |
267 | { |
282 | { |
268 | if (ob) |
|
|
269 | ob->deactivate_recursive (); |
|
|
270 | |
|
|
271 | //TODO: don't be so harsh and destroy :) |
|
|
272 | if (ns) |
283 | if (ns) |
273 | { |
284 | { |
274 | if (enable_save) |
285 | if (active) |
275 | { |
|
|
276 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
286 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
277 | save (true); |
|
|
278 | } |
|
|
279 | |
287 | |
280 | INVOKE_PLAYER (DISCONNECT, this); |
288 | INVOKE_PLAYER (DISCONNECT, this); |
281 | |
289 | |
282 | client *ns = this->ns; |
|
|
283 | ns->send_packet ("goodbye"); |
|
|
284 | ns->flush (); |
|
|
285 | ns->pl = 0; |
290 | ns->pl = 0; |
286 | this->ns = 0; |
291 | this->ns = 0; |
287 | |
|
|
288 | ns->destroy (); |
|
|
289 | destroy (); |
|
|
290 | } |
292 | } |
|
|
293 | |
|
|
294 | deactivate (); |
291 | } |
295 | } |
292 | |
296 | |
293 | // the need for this function can be explained |
297 | // the need for this function can be explained |
294 | // by load_object not returning the object |
298 | // by load_object not returning the object |
295 | void |
299 | void |
… | |
… | |
347 | void |
351 | void |
348 | player::do_destroy () |
352 | player::do_destroy () |
349 | { |
353 | { |
350 | disconnect (); |
354 | disconnect (); |
351 | |
355 | |
352 | save (false); |
|
|
353 | enable_save = false; |
|
|
354 | |
|
|
355 | attachable::do_destroy (); |
356 | attachable::do_destroy (); |
356 | |
|
|
357 | terminate_all_pets (ob); |
|
|
358 | |
|
|
359 | if (first_player != this) |
|
|
360 | { |
|
|
361 | player *prev = first_player; |
|
|
362 | |
|
|
363 | while (prev && prev->next && prev->next != this) |
|
|
364 | prev = prev->next; |
|
|
365 | |
|
|
366 | if (prev->next != this) |
|
|
367 | { |
|
|
368 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
|
|
369 | abort (); |
|
|
370 | } |
|
|
371 | |
|
|
372 | prev->next = next; |
|
|
373 | } |
|
|
374 | else |
|
|
375 | first_player = next; |
|
|
376 | |
357 | |
377 | if (ob) |
358 | if (ob) |
378 | { |
359 | { |
379 | ob->destroy_inv (false); |
360 | ob->destroy_inv (false); |
380 | ob->destroy (); |
361 | ob->destroy (); |
… | |
… | |
992 | |
973 | |
993 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
974 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
994 | return 0; |
975 | return 0; |
995 | } |
976 | } |
996 | |
977 | |
997 | int |
|
|
998 | key_confirm_quit (object *op, char key) |
|
|
999 | { |
|
|
1000 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
|
|
1001 | { |
|
|
1002 | op->contr->ns->state = ST_PLAYING; |
|
|
1003 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
|
|
1004 | return 1; |
|
|
1005 | } |
|
|
1006 | |
|
|
1007 | INVOKE_PLAYER (LOGOUT, op->contr); |
|
|
1008 | INVOKE_PLAYER (QUIT, op->contr); |
|
|
1009 | |
|
|
1010 | op->contr->enable_save = false; |
|
|
1011 | |
|
|
1012 | terminate_all_pets (op); |
|
|
1013 | op->remove (); |
|
|
1014 | op->direction = 0; |
|
|
1015 | new_draw_info_format (NDI_UNIQUE | NDI_ALL, 5, NULL, "%s quits the game.", &op->name); |
|
|
1016 | |
|
|
1017 | strcpy (op->contr->killer, "quit"); |
|
|
1018 | check_score (op); |
|
|
1019 | op->contr->party = 0; |
|
|
1020 | op->contr->own_title[0] = '\0'; |
|
|
1021 | op->contr->destroy (); |
|
|
1022 | |
|
|
1023 | return 1; |
|
|
1024 | } |
|
|
1025 | |
|
|
1026 | void |
978 | void |
1027 | flee_player (object *op) |
979 | flee_player (object *op) |
1028 | { |
980 | { |
1029 | int dir, diff; |
981 | int dir, diff; |
1030 | rv_vector rv; |
982 | rv_vector rv; |
… | |
… | |
2758 | " the %s, when he was defeated at\n level %d by %s.\n", |
2710 | " the %s, when he was defeated at\n level %d by %s.\n", |
2759 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2711 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2760 | tmp->msg = buf; |
2712 | tmp->msg = buf; |
2761 | tmp->value = 0, tmp->material = 0, tmp->type = 0; |
2713 | tmp->value = 0, tmp->material = 0, tmp->type = 0; |
2762 | tmp->materialname = NULL; |
2714 | tmp->materialname = NULL; |
2763 | op->insert_at (tmp, op); |
2715 | tmp->insert_at (op, tmp); |
2764 | } |
2716 | } |
2765 | |
2717 | |
2766 | /* teleport defeated player to new destination */ |
2718 | /* teleport defeated player to new destination */ |
2767 | transfer_ob (op, x, y, 0, NULL); |
2719 | transfer_ob (op, x, y, 0, NULL); |
2768 | op->contr->braced = 0; |
2720 | op->contr->braced = 0; |
… | |
… | |
2773 | |
2725 | |
2774 | command_kill_pets (op, 0); |
2726 | command_kill_pets (op, 0); |
2775 | |
2727 | |
2776 | if (op->stats.food < 0) |
2728 | if (op->stats.food < 0) |
2777 | { |
2729 | { |
2778 | if (op->contr->explore) |
|
|
2779 | { |
|
|
2780 | new_draw_info (NDI_UNIQUE, 0, op, "You would have starved, but you are"); |
|
|
2781 | new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so..."); |
|
|
2782 | op->stats.food = 999; |
|
|
2783 | return; |
|
|
2784 | } |
|
|
2785 | sprintf (buf, "%s starved to death.", &op->name); |
2730 | sprintf (buf, "%s starved to death.", &op->name); |
2786 | strcpy (op->contr->killer, "starvation"); |
2731 | strcpy (op->contr->killer, "starvation"); |
2787 | } |
2732 | } |
2788 | else |
2733 | else |
2789 | { |
|
|
2790 | if (op->contr->explore) |
|
|
2791 | { |
|
|
2792 | new_draw_info (NDI_UNIQUE, 0, op, "You would have died, but you are"); |
|
|
2793 | new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so..."); |
|
|
2794 | op->stats.hp = op->stats.maxhp; |
|
|
2795 | return; |
|
|
2796 | } |
|
|
2797 | sprintf (buf, "%s died.", &op->name); |
2734 | sprintf (buf, "%s died.", &op->name); |
2798 | } |
|
|
2799 | |
2735 | |
2800 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2736 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2801 | |
2737 | |
2802 | /* save the map location for corpse, gravestone */ |
2738 | /* save the map location for corpse, gravestone */ |
2803 | x = op->x; |
2739 | x = op->x; |
… | |
… | |
2996 | /* */ |
2932 | /* */ |
2997 | /****************************************/ |
2933 | /****************************************/ |
2998 | |
2934 | |
2999 | enter_player_savebed (op); |
2935 | enter_player_savebed (op); |
3000 | |
2936 | |
3001 | /* Save the player before inserting the force to reduce |
|
|
3002 | * chance of abuse. |
|
|
3003 | */ |
|
|
3004 | op->contr->braced = 0; |
2937 | op->contr->braced = 0; |
3005 | op->contr->save (); |
|
|
3006 | |
2938 | |
3007 | /* it is possible that the player has blown something up |
2939 | /* it is possible that the player has blown something up |
3008 | * at his savebed location, and that can have long lasting |
2940 | * at his savebed location, and that can have long lasting |
3009 | * spell effects. So first see if there is a spell effect |
2941 | * spell effects. So first see if there is a spell effect |
3010 | * on the space that might harm the player. |
2942 | * on the space that might harm the player. |