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Comparing deliantra/server/server/player.C (file contents):
Revision 1.86 by root, Thu Jan 4 19:28:38 2007 UTC vs.
Revision 1.91 by root, Sun Jan 7 23:10:43 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <pwd.h> 26#include <pwd.h>
26#include <sproto.h> 27#include <sproto.h>
27#include <sounds.h> 28#include <sounds.h>
31#include <skills.h> 32#include <skills.h>
32 33
33#include <algorithm> 34#include <algorithm>
34#include <functional> 35#include <functional>
35 36
36player * 37playervec players;
37find_player (const char *plname)
38{
39 for_all_players (pl)
40 if (pl->ob && !strcmp (query_name (pl->ob), plname))
41 return pl;
42
43 return 0;
44}
45 38
46void 39void
47display_motd (const object *op) 40display_motd (const object *op)
48{ 41{
49 char buf[MAX_BUF]; 42 char buf[MAX_BUF];
132 125
133 if (*buf == '%') 126 if (*buf == '%')
134 { /* send one news */ 127 { /* send one news */
135 if (size > 0) 128 if (size > 0)
136 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ 129 draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */
130
137 strcpy (subject, buf + 1); 131 strcpy (subject, buf + 1);
138 strip_endline (subject); 132 strip_endline (subject);
139 size = 0; 133 size = 0;
140 news[0] = '\0'; 134 news[0] = '\0';
141 } 135 }
176 ob->enter_exit (tmp); 170 ob->enter_exit (tmp);
177 171
178 tmp->destroy (); 172 tmp->destroy ();
179} 173}
180 174
175void
176player::activate ()
177{
178 if (active)
179 return;
180
181 players.insert (this);
182 ob->remove ();
183 ob->map = 0;
184 ob->activate_recursive ();
185 enter_map ();
186}
187
188void
189player::deactivate ()
190{
191 if (!active)
192 return;
193
194 terminate_all_pets (ob);
195 ob->deactivate_recursive ();
196 ob->remove ();
197 ob->map = 0;
198
199 players.erase (this);
200}
201
181// connect the player with a specific client 202// connect the player with a specific client
182// also changed, rationalises, and fixes some incorrect settings 203// also changed, rationalises, and fixes some incorrect settings
183void 204void
184player::connect (client *ns) 205player::connect (client *ns)
185{ 206{
186 this->ns = ns; 207 this->ns = ns;
187 ns->pl = this; 208 ns->pl = this;
188
189 next = first_player;
190 first_player = this;
191 209
192 ns->update_look = 0; 210 ns->update_look = 0;
193 ns->look_position = 0; 211 ns->look_position = 0;
194 212
195 clear_los (ob); 213 clear_los (ob);
237 } 255 }
238 256
239 CLEAR_FLAG (ob, FLAG_FRIENDLY); 257 CLEAR_FLAG (ob, FLAG_FRIENDLY);
240 add_friendly_object (ob); 258 add_friendly_object (ob);
241 259
242 LOG (llevInfo, "LOGIN: Player named %s from ip %s\n", &ob->name, ns->host);
243
244 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 260 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
245 261
246 esrv_new_player (this, ob->weight + ob->carrying); 262 esrv_new_player (this, ob->weight + ob->carrying);
247 263
248 ob->update_stats (); 264 ob->update_stats ();
249 ns->floorbox_update (); 265 ns->floorbox_update ();
250 266
251 esrv_send_inventory (ob, ob); 267 esrv_send_inventory (ob, ob);
252 esrv_add_spells (this, 0); 268 esrv_add_spells (this, 0);
253 269
254 ob->activate_recursive (); 270 activate ();
255 enter_map ();
256 271
257 send_rules (ob); 272 send_rules (ob);
258 send_news (ob); 273 send_news (ob);
259 display_motd (ob); 274 display_motd (ob);
260 275
263} 278}
264 279
265void 280void
266player::disconnect () 281player::disconnect ()
267{ 282{
268 if (ob)
269 ob->deactivate_recursive ();
270
271 //TODO: don't be so harsh and destroy :)
272 if (ns) 283 if (ns)
273 { 284 {
274 if (enable_save) 285 if (active)
275 {
276 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); 286 INVOKE_PLAYER (LOGOUT, this, ARG_INT (0));
277 save (true);
278 }
279 287
280 INVOKE_PLAYER (DISCONNECT, this); 288 INVOKE_PLAYER (DISCONNECT, this);
281 289
282 client *ns = this->ns;
283 ns->send_packet ("goodbye");
284 ns->flush ();
285 ns->pl = 0; 290 ns->pl = 0;
286 this->ns = 0; 291 this->ns = 0;
287
288 ns->destroy ();
289 destroy ();
290 } 292 }
293
294 deactivate ();
291} 295}
292 296
293// the need for this function can be explained 297// the need for this function can be explained
294// by load_object not returning the object 298// by load_object not returning the object
295void 299void
347void 351void
348player::do_destroy () 352player::do_destroy ()
349{ 353{
350 disconnect (); 354 disconnect ();
351 355
352 save (false);
353 enable_save = false;
354
355 attachable::do_destroy (); 356 attachable::do_destroy ();
356
357 terminate_all_pets (ob);
358
359 if (first_player != this)
360 {
361 player *prev = first_player;
362
363 while (prev && prev->next && prev->next != this)
364 prev = prev->next;
365
366 if (prev->next != this)
367 {
368 LOG (llevError, "Free_player: Can't find previous player.\n");
369 abort ();
370 }
371
372 prev->next = next;
373 }
374 else
375 first_player = next;
376 357
377 if (ob) 358 if (ob)
378 { 359 {
379 ob->destroy_inv (false); 360 ob->destroy_inv (false);
380 ob->destroy (); 361 ob->destroy ();
992 973
993 send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); 974 send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n");
994 return 0; 975 return 0;
995} 976}
996 977
997int
998key_confirm_quit (object *op, char key)
999{
1000 if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q')
1001 {
1002 op->contr->ns->state = ST_PLAYING;
1003 new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play.");
1004 return 1;
1005 }
1006
1007 INVOKE_PLAYER (LOGOUT, op->contr);
1008 INVOKE_PLAYER (QUIT, op->contr);
1009
1010 op->contr->enable_save = false;
1011 delete_character (op->name);
1012
1013 terminate_all_pets (op);
1014 op->remove ();
1015 op->direction = 0;
1016 new_draw_info_format (NDI_UNIQUE | NDI_ALL, 5, NULL, "%s quits the game.", &op->name);
1017
1018 strcpy (op->contr->killer, "quit");
1019 check_score (op);
1020 op->contr->party = 0;
1021 op->contr->own_title[0] = '\0';
1022 op->contr->destroy ();
1023
1024 return 1;
1025}
1026
1027void 978void
1028flee_player (object *op) 979flee_player (object *op)
1029{ 980{
1030 int dir, diff; 981 int dir, diff;
1031 rv_vector rv; 982 rv_vector rv;
2759 " the %s, when he was defeated at\n level %d by %s.\n", 2710 " the %s, when he was defeated at\n level %d by %s.\n",
2760 &op->name, op->contr->title, (int) (op->level), op->contr->killer); 2711 &op->name, op->contr->title, (int) (op->level), op->contr->killer);
2761 tmp->msg = buf; 2712 tmp->msg = buf;
2762 tmp->value = 0, tmp->material = 0, tmp->type = 0; 2713 tmp->value = 0, tmp->material = 0, tmp->type = 0;
2763 tmp->materialname = NULL; 2714 tmp->materialname = NULL;
2764 op->insert_at (tmp, op); 2715 tmp->insert_at (op, tmp);
2765 } 2716 }
2766 2717
2767 /* teleport defeated player to new destination */ 2718 /* teleport defeated player to new destination */
2768 transfer_ob (op, x, y, 0, NULL); 2719 transfer_ob (op, x, y, 0, NULL);
2769 op->contr->braced = 0; 2720 op->contr->braced = 0;
2774 2725
2775 command_kill_pets (op, 0); 2726 command_kill_pets (op, 0);
2776 2727
2777 if (op->stats.food < 0) 2728 if (op->stats.food < 0)
2778 { 2729 {
2779 if (op->contr->explore)
2780 {
2781 new_draw_info (NDI_UNIQUE, 0, op, "You would have starved, but you are");
2782 new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so...");
2783 op->stats.food = 999;
2784 return;
2785 }
2786 sprintf (buf, "%s starved to death.", &op->name); 2730 sprintf (buf, "%s starved to death.", &op->name);
2787 strcpy (op->contr->killer, "starvation"); 2731 strcpy (op->contr->killer, "starvation");
2788 } 2732 }
2789 else 2733 else
2790 {
2791 if (op->contr->explore)
2792 {
2793 new_draw_info (NDI_UNIQUE, 0, op, "You would have died, but you are");
2794 new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so...");
2795 op->stats.hp = op->stats.maxhp;
2796 return;
2797 }
2798 sprintf (buf, "%s died.", &op->name); 2734 sprintf (buf, "%s died.", &op->name);
2799 }
2800 2735
2801 play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); 2736 play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0);
2802 2737
2803 /* save the map location for corpse, gravestone */ 2738 /* save the map location for corpse, gravestone */
2804 x = op->x; 2739 x = op->x;
2997 /* */ 2932 /* */
2998 /****************************************/ 2933 /****************************************/
2999 2934
3000 enter_player_savebed (op); 2935 enter_player_savebed (op);
3001 2936
3002 /* Save the player before inserting the force to reduce
3003 * chance of abuse.
3004 */
3005 op->contr->braced = 0; 2937 op->contr->braced = 0;
3006 op->contr->save ();
3007 2938
3008 /* it is possible that the player has blown something up 2939 /* it is possible that the player has blown something up
3009 * at his savebed location, and that can have long lasting 2940 * at his savebed location, and that can have long lasting
3010 * spell effects. So first see if there is a spell effect 2941 * spell effects. So first see if there is a spell effect
3011 * on the space that might harm the player. 2942 * on the space that might harm the player.

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