… | |
… | |
3522 | * not readied. |
3522 | * not readied. |
3523 | */ |
3523 | */ |
3524 | void |
3524 | void |
3525 | player_unready_range_ob (player *pl, object *ob) |
3525 | player_unready_range_ob (player *pl, object *ob) |
3526 | { |
3526 | { |
3527 | rangetype i; |
|
|
3528 | |
|
|
3529 | for (i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3527 | for (rangetype i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3530 | { |
|
|
3531 | if (pl->ranges[i] == ob) |
3528 | if (pl->ranges[i] == ob) |
3532 | { |
3529 | { |
3533 | pl->ranges[i] = NULL; |
3530 | pl->ranges[i] = 0; |
3534 | if (pl->shoottype == i) |
3531 | if (pl->shoottype == i) |
3535 | { |
|
|
3536 | pl->shoottype = range_none; |
3532 | pl->shoottype = range_none; |
3537 | } |
|
|
3538 | } |
3533 | } |
3539 | } |
|
|
3540 | } |
3534 | } |