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Comparing deliantra/server/server/player.C (file contents):
Revision 1.91 by root, Sun Jan 7 23:10:43 2007 UTC vs.
Revision 1.96 by root, Mon Jan 8 19:25:53 2007 UTC

180 180
181 players.insert (this); 181 players.insert (this);
182 ob->remove (); 182 ob->remove ();
183 ob->map = 0; 183 ob->map = 0;
184 ob->activate_recursive (); 184 ob->activate_recursive ();
185 CLEAR_FLAG (ob, FLAG_FRIENDLY);
186 add_friendly_object (ob);
185 enter_map (); 187 enter_map ();
186} 188}
187 189
188void 190void
189player::deactivate () 191player::deactivate ()
190{ 192{
191 if (!active) 193 if (!active)
192 return; 194 return;
193 195
194 terminate_all_pets (ob); 196 terminate_all_pets (ob);
197 remove_friendly_object (ob);
195 ob->deactivate_recursive (); 198 ob->deactivate_recursive ();
196 ob->remove (); 199 ob->remove ();
197 ob->map = 0; 200 ob->map = 0;
201
202 // for weird reasons, this is often "ob", keeping a circular reference
203 ranges [range_skill] = 0;
198 204
199 players.erase (this); 205 players.erase (this);
200} 206}
201 207
202// connect the player with a specific client 208// connect the player with a specific client
205player::connect (client *ns) 211player::connect (client *ns)
206{ 212{
207 this->ns = ns; 213 this->ns = ns;
208 ns->pl = this; 214 ns->pl = this;
209 215
216 run_on = 0;
217 fire_on = 0;
218
210 ns->update_look = 0; 219 ns->update_look = 0;
211 ns->look_position = 0; 220 ns->look_position = 0;
212 221
213 clear_los (ob); 222 clear_los (ob);
223
224 ns->reset_stats ();
214 225
215 /* make sure he's a player -- needed because of class change. */ 226 /* make sure he's a player -- needed because of class change. */
216 ob->type = PLAYER; // we are paranoid 227 ob->type = PLAYER; // we are paranoid
217 ob->race = ob->arch->clone.race; 228 ob->race = ob->arch->clone.race;
218 229
252 skin = tmp; 263 skin = tmp;
253 264
254 set_dragon_name (ob, abil, skin); 265 set_dragon_name (ob, abil, skin);
255 } 266 }
256 267
257 CLEAR_FLAG (ob, FLAG_FRIENDLY);
258 add_friendly_object (ob);
259
260 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); 268 new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!");
261 269
262 esrv_new_player (this, ob->weight + ob->carrying); 270 esrv_new_player (this, ob->weight + ob->carrying);
263 271
264 ob->update_stats (); 272 ob->update_stats ();
321 unapply = unapply_nochoice; 329 unapply = unapply_nochoice;
322 330
323 savebed_map = first_map_path; /* Init. respawn position */ 331 savebed_map = first_map_path; /* Init. respawn position */
324 332
325 gen_sp_armour = 10; 333 gen_sp_armour = 10;
326 last_speed = -1;
327 shoottype = range_none; 334 shoottype = range_none;
328 bowtype = bow_normal; 335 bowtype = bow_normal;
329 petmode = pet_normal; 336 petmode = pet_normal;
330 listening = 10; 337 listening = 10;
331 usekeys = containers; 338 usekeys = containers;
332 last_weapon_sp = -1;
333 peaceful = 1; /* default peaceful */ 339 peaceful = 1; /* default peaceful */
334 do_los = 1; 340 do_los = 1;
335
336 /* we need to clear these to -1 and not zero - otherwise,
337 * if a player quits and starts a new character, we wont
338 * send new values to the client, as things like exp start
339 * at zero.
340 */
341 for (int i = 0; i < NUM_SKILLS; i++)
342 last_skill_exp[i] = -1;
343
344 for (int i = 0; i < NROFATTACKS; i++)
345 last_resist[i] = -1;
346
347 last_stats.exp = -1;
348 last_weight = (uint32) - 1;
349} 341}
350 342
351void 343void
352player::do_destroy () 344player::do_destroy ()
353{ 345{
417 object *op = NULL; 409 object *op = NULL;
418 objectlink *ol; 410 objectlink *ol;
419 unsigned lastdist; 411 unsigned lastdist;
420 rv_vector rv; 412 rv_vector rv;
421 413
422 for (ol = first_friendly_object, lastdist = 1000; ol != NULL; ol = ol->next) 414 for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next)
423 { 415 {
424 /* We should not find free objects on this friendly list, but it 416 /* We should not find free objects on this friendly list, but it
425 * does periodically happen. Given that, lets deal with it. 417 * does periodically happen. Given that, lets deal with it.
426 * While unlikely, it is possible the next object on the friendly 418 * While unlikely, it is possible the next object on the friendly
427 * list is also free, so encapsulate this in a while loop. 419 * list is also free, so encapsulate this in a while loop.
431 object *tmp = ol->ob; 423 object *tmp = ol->ob;
432 424
433 /* Can't do much more other than log the fact, because the object 425 /* Can't do much more other than log the fact, because the object
434 * itself will have been cleared. 426 * itself will have been cleared.
435 */ 427 */
436 LOG (llevDebug, "get_nearest_player: Found free/non friendly object on friendly list\n"); 428 LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n",
429 tmp->debug_desc ());
437 ol = ol->next; 430 ol = ol->next;
438 remove_friendly_object (tmp); 431 remove_friendly_object (tmp);
439 if (!ol) 432 if (!ol)
440 return op; 433 return op;
441 } 434 }
899 * to save here. 892 * to save here.
900 */ 893 */
901 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); 894 sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name);
902 make_path_to_file (buf); 895 make_path_to_file (buf);
903 896
904#ifdef AUTOSAVE
905 op->contr->last_save_tick = pticks;
906#endif
907 start_info (op); 897 start_info (op);
908 CLEAR_FLAG (op, FLAG_WIZ); 898 CLEAR_FLAG (op, FLAG_WIZ);
909 give_initial_items (op, op->randomitems); 899 give_initial_items (op, op->randomitems);
910 link_player_skills (op); 900 link_player_skills (op);
911 esrv_send_inventory (op, op); 901 esrv_send_inventory (op, op);
1859 { 1849 {
1860 if (op->type == PLAYER) 1850 if (op->type == PLAYER)
1861 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); 1851 new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use.");
1862 return; 1852 return;
1863 } 1853 }
1854
1864 (void) do_skill (op, op, op->chosen_skill, dir, NULL); 1855 do_skill (op, op, op->chosen_skill, dir, NULL);
1865 return; 1856 return;
1866 case range_builder: 1857 case range_builder:
1867 apply_map_builder (op, dir); 1858 apply_map_builder (op, dir);
1868 return; 1859 return;
1869 default: 1860 default:
3531 * not readied. 3522 * not readied.
3532 */ 3523 */
3533void 3524void
3534player_unready_range_ob (player *pl, object *ob) 3525player_unready_range_ob (player *pl, object *ob)
3535{ 3526{
3536 rangetype i;
3537
3538 for (i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) 3527 for (rangetype i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1))
3539 {
3540 if (pl->ranges[i] == ob) 3528 if (pl->ranges[i] == ob)
3541 { 3529 {
3542 pl->ranges[i] = NULL; 3530 pl->ranges[i] = 0;
3543 if (pl->shoottype == i) 3531 if (pl->shoottype == i)
3544 {
3545 pl->shoottype = range_none; 3532 pl->shoottype = range_none;
3546 }
3547 } 3533 }
3548 }
3549} 3534}

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