… | |
… | |
211 | player::connect (client *ns) |
211 | player::connect (client *ns) |
212 | { |
212 | { |
213 | this->ns = ns; |
213 | this->ns = ns; |
214 | ns->pl = this; |
214 | ns->pl = this; |
215 | |
215 | |
|
|
216 | run_on = 0; |
|
|
217 | fire_on = 0; |
|
|
218 | |
216 | ns->update_look = 0; |
219 | ns->update_look = 0; |
217 | ns->look_position = 0; |
220 | ns->look_position = 0; |
218 | |
221 | |
219 | clear_los (ob); |
222 | clear_los (ob); |
|
|
223 | |
|
|
224 | ns->reset_stats (); |
220 | |
225 | |
221 | /* make sure he's a player -- needed because of class change. */ |
226 | /* make sure he's a player -- needed because of class change. */ |
222 | ob->type = PLAYER; // we are paranoid |
227 | ob->type = PLAYER; // we are paranoid |
223 | ob->race = ob->arch->clone.race; |
228 | ob->race = ob->arch->clone.race; |
224 | |
229 | |
… | |
… | |
324 | unapply = unapply_nochoice; |
329 | unapply = unapply_nochoice; |
325 | |
330 | |
326 | savebed_map = first_map_path; /* Init. respawn position */ |
331 | savebed_map = first_map_path; /* Init. respawn position */ |
327 | |
332 | |
328 | gen_sp_armour = 10; |
333 | gen_sp_armour = 10; |
329 | last_speed = -1; |
|
|
330 | shoottype = range_none; |
334 | shoottype = range_none; |
331 | bowtype = bow_normal; |
335 | bowtype = bow_normal; |
332 | petmode = pet_normal; |
336 | petmode = pet_normal; |
333 | listening = 10; |
337 | listening = 10; |
334 | usekeys = containers; |
338 | usekeys = containers; |
335 | last_weapon_sp = -1; |
|
|
336 | peaceful = 1; /* default peaceful */ |
339 | peaceful = 1; /* default peaceful */ |
337 | do_los = 1; |
340 | do_los = 1; |
338 | |
|
|
339 | /* we need to clear these to -1 and not zero - otherwise, |
|
|
340 | * if a player quits and starts a new character, we wont |
|
|
341 | * send new values to the client, as things like exp start |
|
|
342 | * at zero. |
|
|
343 | */ |
|
|
344 | for (int i = 0; i < NUM_SKILLS; i++) |
|
|
345 | last_skill_exp[i] = -1; |
|
|
346 | |
|
|
347 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
348 | last_resist[i] = -1; |
|
|
349 | |
|
|
350 | last_stats.exp = -1; |
|
|
351 | last_weight = (uint32) - 1; |
|
|
352 | } |
341 | } |
353 | |
342 | |
354 | void |
343 | void |
355 | player::do_destroy () |
344 | player::do_destroy () |
356 | { |
345 | { |
… | |
… | |
903 | * to save here. |
892 | * to save here. |
904 | */ |
893 | */ |
905 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); |
894 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); |
906 | make_path_to_file (buf); |
895 | make_path_to_file (buf); |
907 | |
896 | |
908 | #ifdef AUTOSAVE |
|
|
909 | op->contr->last_save_tick = pticks; |
|
|
910 | #endif |
|
|
911 | start_info (op); |
897 | start_info (op); |
912 | CLEAR_FLAG (op, FLAG_WIZ); |
898 | CLEAR_FLAG (op, FLAG_WIZ); |
913 | give_initial_items (op, op->randomitems); |
899 | give_initial_items (op, op->randomitems); |
914 | link_player_skills (op); |
900 | link_player_skills (op); |
915 | esrv_send_inventory (op, op); |
901 | esrv_send_inventory (op, op); |
… | |
… | |
3536 | * not readied. |
3522 | * not readied. |
3537 | */ |
3523 | */ |
3538 | void |
3524 | void |
3539 | player_unready_range_ob (player *pl, object *ob) |
3525 | player_unready_range_ob (player *pl, object *ob) |
3540 | { |
3526 | { |
3541 | rangetype i; |
|
|
3542 | |
|
|
3543 | for (i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3527 | for (rangetype i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3544 | { |
|
|
3545 | if (pl->ranges[i] == ob) |
3528 | if (pl->ranges[i] == ob) |
3546 | { |
3529 | { |
3547 | pl->ranges[i] = NULL; |
3530 | pl->ranges[i] = 0; |
3548 | if (pl->shoottype == i) |
3531 | if (pl->shoottype == i) |
3549 | { |
|
|
3550 | pl->shoottype = range_none; |
3532 | pl->shoottype = range_none; |
3551 | } |
|
|
3552 | } |
3533 | } |
3553 | } |
|
|
3554 | } |
3534 | } |