1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game |
3 | |
3 | * |
|
|
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
25 | #include <pwd.h> |
26 | #include <pwd.h> |
26 | #include <sproto.h> |
27 | #include <sproto.h> |
27 | #include <sounds.h> |
28 | #include <sounds.h> |
… | |
… | |
31 | #include <skills.h> |
32 | #include <skills.h> |
32 | |
33 | |
33 | #include <algorithm> |
34 | #include <algorithm> |
34 | #include <functional> |
35 | #include <functional> |
35 | |
36 | |
36 | player * |
37 | playervec players; |
37 | find_player (const char *plname) |
|
|
38 | { |
|
|
39 | for_all_players (pl) |
|
|
40 | if (pl->ob && !strcmp (query_name (pl->ob), plname)) |
|
|
41 | return pl; |
|
|
42 | |
|
|
43 | return 0; |
|
|
44 | } |
|
|
45 | |
38 | |
46 | void |
39 | void |
47 | display_motd (const object *op) |
40 | display_motd (const object *op) |
48 | { |
41 | { |
49 | char buf[MAX_BUF]; |
42 | char buf[MAX_BUF]; |
… | |
… | |
132 | |
125 | |
133 | if (*buf == '%') |
126 | if (*buf == '%') |
134 | { /* send one news */ |
127 | { /* send one news */ |
135 | if (size > 0) |
128 | if (size > 0) |
136 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
129 | draw_ext_info_format (NDI_UNIQUE | NDI_GREEN, 0, op, MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, "INFORMATION: %s\n%s", "%s\n%s", subject, news); /*send previously read news */ |
|
|
130 | |
137 | strcpy (subject, buf + 1); |
131 | strcpy (subject, buf + 1); |
138 | strip_endline (subject); |
132 | strip_endline (subject); |
139 | size = 0; |
133 | size = 0; |
140 | news[0] = '\0'; |
134 | news[0] = '\0'; |
141 | } |
135 | } |
… | |
… | |
176 | ob->enter_exit (tmp); |
170 | ob->enter_exit (tmp); |
177 | |
171 | |
178 | tmp->destroy (); |
172 | tmp->destroy (); |
179 | } |
173 | } |
180 | |
174 | |
|
|
175 | void |
|
|
176 | player::activate () |
|
|
177 | { |
|
|
178 | if (active) |
|
|
179 | return; |
|
|
180 | |
|
|
181 | players.insert (this); |
|
|
182 | ob->remove (); |
|
|
183 | ob->map = 0; |
|
|
184 | ob->activate_recursive (); |
|
|
185 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
|
|
186 | add_friendly_object (ob); |
|
|
187 | enter_map (); |
|
|
188 | } |
|
|
189 | |
|
|
190 | void |
|
|
191 | player::deactivate () |
|
|
192 | { |
|
|
193 | if (!active) |
|
|
194 | return; |
|
|
195 | |
|
|
196 | terminate_all_pets (ob); |
|
|
197 | remove_friendly_object (ob); |
|
|
198 | ob->deactivate_recursive (); |
|
|
199 | ob->remove (); |
|
|
200 | ob->map = 0; |
|
|
201 | |
|
|
202 | // for weird reasons, this is often "ob", keeping a circular reference |
|
|
203 | ranges [range_skill] = 0; |
|
|
204 | |
|
|
205 | players.erase (this); |
|
|
206 | } |
|
|
207 | |
181 | // connect the player with a specific client |
208 | // connect the player with a specific client |
182 | // also changed, rationalises, and fixes some incorrect settings |
209 | // also changed, rationalises, and fixes some incorrect settings |
183 | void |
210 | void |
184 | player::connect (client *ns) |
211 | player::connect (client *ns) |
185 | { |
212 | { |
186 | this->ns = ns; |
213 | this->ns = ns; |
187 | ns->pl = this; |
214 | ns->pl = this; |
188 | |
215 | |
189 | next = first_player; |
216 | run_on = 0; |
190 | first_player = this; |
217 | fire_on = 0; |
|
|
218 | ob->container = 0; //TODO: client-specific |
191 | |
219 | |
192 | ns->update_look = 0; |
220 | ns->update_look = 0; |
193 | ns->look_position = 0; |
221 | ns->look_position = 0; |
194 | |
222 | |
195 | clear_los (ob); |
223 | clear_los (ob); |
|
|
224 | |
|
|
225 | ns->reset_stats (); |
196 | |
226 | |
197 | /* make sure he's a player -- needed because of class change. */ |
227 | /* make sure he's a player -- needed because of class change. */ |
198 | ob->type = PLAYER; // we are paranoid |
228 | ob->type = PLAYER; // we are paranoid |
199 | ob->race = ob->arch->clone.race; |
229 | ob->race = ob->arch->clone.race; |
200 | |
230 | |
… | |
… | |
234 | skin = tmp; |
264 | skin = tmp; |
235 | |
265 | |
236 | set_dragon_name (ob, abil, skin); |
266 | set_dragon_name (ob, abil, skin); |
237 | } |
267 | } |
238 | |
268 | |
239 | CLEAR_FLAG (ob, FLAG_FRIENDLY); |
|
|
240 | add_friendly_object (ob); |
|
|
241 | |
|
|
242 | LOG (llevInfo, "LOGIN: Player named %s from ip %s\n", &ob->name, ns->host); |
|
|
243 | |
|
|
244 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
269 | new_draw_info (NDI_UNIQUE, 0, ob, "Welcome Back!"); |
245 | |
270 | |
246 | esrv_new_player (this, ob->weight + ob->carrying); |
271 | esrv_new_player (this, ob->weight + ob->carrying); |
247 | |
272 | |
248 | ob->update_stats (); |
273 | ob->update_stats (); |
249 | ns->floorbox_update (); |
274 | ns->floorbox_update (); |
250 | |
275 | |
251 | esrv_send_inventory (ob, ob); |
276 | esrv_send_inventory (ob, ob); |
252 | esrv_add_spells (this, 0); |
277 | esrv_add_spells (this, 0); |
253 | |
278 | |
254 | ob->activate_recursive (); |
279 | activate (); |
255 | enter_map (); |
|
|
256 | |
280 | |
257 | send_rules (ob); |
281 | send_rules (ob); |
258 | send_news (ob); |
282 | send_news (ob); |
259 | display_motd (ob); |
283 | display_motd (ob); |
260 | |
284 | |
… | |
… | |
263 | } |
287 | } |
264 | |
288 | |
265 | void |
289 | void |
266 | player::disconnect () |
290 | player::disconnect () |
267 | { |
291 | { |
268 | if (ob) |
|
|
269 | ob->deactivate_recursive (); |
|
|
270 | |
|
|
271 | //TODO: don't be so harsh and destroy :) |
|
|
272 | if (ns) |
292 | if (ns) |
273 | { |
293 | { |
274 | if (enable_save) |
294 | if (active) |
275 | { |
|
|
276 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
295 | INVOKE_PLAYER (LOGOUT, this, ARG_INT (0)); |
277 | save (true); |
|
|
278 | } |
|
|
279 | |
296 | |
280 | INVOKE_PLAYER (DISCONNECT, this); |
297 | INVOKE_PLAYER (DISCONNECT, this); |
281 | |
298 | |
282 | client *ns = this->ns; |
299 | ns->reset_stats (); |
283 | ns->send_packet ("goodbye"); |
|
|
284 | ns->flush (); |
|
|
285 | ns->pl = 0; |
300 | ns->pl = 0; |
286 | this->ns = 0; |
301 | this->ns = 0; |
287 | |
|
|
288 | ns->destroy (); |
|
|
289 | destroy (); |
|
|
290 | } |
302 | } |
|
|
303 | |
|
|
304 | ob->container = 0; //TODO: client-specific |
|
|
305 | deactivate (); |
291 | } |
306 | } |
292 | |
307 | |
293 | // the need for this function can be explained |
308 | // the need for this function can be explained |
294 | // by load_object not returning the object |
309 | // by load_object not returning the object |
295 | void |
310 | void |
… | |
… | |
317 | unapply = unapply_nochoice; |
332 | unapply = unapply_nochoice; |
318 | |
333 | |
319 | savebed_map = first_map_path; /* Init. respawn position */ |
334 | savebed_map = first_map_path; /* Init. respawn position */ |
320 | |
335 | |
321 | gen_sp_armour = 10; |
336 | gen_sp_armour = 10; |
322 | last_speed = -1; |
|
|
323 | shoottype = range_none; |
337 | shoottype = range_none; |
324 | bowtype = bow_normal; |
338 | bowtype = bow_normal; |
325 | petmode = pet_normal; |
339 | petmode = pet_normal; |
326 | listening = 10; |
340 | listening = 10; |
327 | usekeys = containers; |
341 | usekeys = containers; |
328 | last_weapon_sp = -1; |
|
|
329 | peaceful = 1; /* default peaceful */ |
342 | peaceful = 1; /* default peaceful */ |
330 | do_los = 1; |
343 | do_los = 1; |
331 | |
|
|
332 | /* we need to clear these to -1 and not zero - otherwise, |
|
|
333 | * if a player quits and starts a new character, we wont |
|
|
334 | * send new values to the client, as things like exp start |
|
|
335 | * at zero. |
|
|
336 | */ |
|
|
337 | for (int i = 0; i < NUM_SKILLS; i++) |
|
|
338 | last_skill_exp[i] = -1; |
|
|
339 | |
|
|
340 | for (int i = 0; i < NROFATTACKS; i++) |
|
|
341 | last_resist[i] = -1; |
|
|
342 | |
|
|
343 | last_stats.exp = -1; |
|
|
344 | last_weight = (uint32) - 1; |
|
|
345 | } |
344 | } |
346 | |
345 | |
347 | void |
346 | void |
348 | player::do_destroy () |
347 | player::do_destroy () |
349 | { |
348 | { |
350 | disconnect (); |
349 | disconnect (); |
351 | |
350 | |
352 | save (false); |
|
|
353 | enable_save = false; |
|
|
354 | |
|
|
355 | attachable::do_destroy (); |
351 | attachable::do_destroy (); |
356 | |
|
|
357 | terminate_all_pets (ob); |
|
|
358 | |
|
|
359 | if (first_player != this) |
|
|
360 | { |
|
|
361 | player *prev = first_player; |
|
|
362 | |
|
|
363 | while (prev && prev->next && prev->next != this) |
|
|
364 | prev = prev->next; |
|
|
365 | |
|
|
366 | if (prev->next != this) |
|
|
367 | { |
|
|
368 | LOG (llevError, "Free_player: Can't find previous player.\n"); |
|
|
369 | abort (); |
|
|
370 | } |
|
|
371 | |
|
|
372 | prev->next = next; |
|
|
373 | } |
|
|
374 | else |
|
|
375 | first_player = next; |
|
|
376 | |
352 | |
377 | if (ob) |
353 | if (ob) |
378 | { |
354 | { |
379 | ob->destroy_inv (false); |
355 | ob->destroy_inv (false); |
380 | ob->destroy (); |
356 | ob->destroy (); |
… | |
… | |
436 | object *op = NULL; |
412 | object *op = NULL; |
437 | objectlink *ol; |
413 | objectlink *ol; |
438 | unsigned lastdist; |
414 | unsigned lastdist; |
439 | rv_vector rv; |
415 | rv_vector rv; |
440 | |
416 | |
441 | for (ol = first_friendly_object, lastdist = 1000; ol != NULL; ol = ol->next) |
417 | for (ol = first_friendly_object, lastdist = 1000; ol; ol = ol->next) |
442 | { |
418 | { |
443 | /* We should not find free objects on this friendly list, but it |
419 | /* We should not find free objects on this friendly list, but it |
444 | * does periodically happen. Given that, lets deal with it. |
420 | * does periodically happen. Given that, lets deal with it. |
445 | * While unlikely, it is possible the next object on the friendly |
421 | * While unlikely, it is possible the next object on the friendly |
446 | * list is also free, so encapsulate this in a while loop. |
422 | * list is also free, so encapsulate this in a while loop. |
… | |
… | |
450 | object *tmp = ol->ob; |
426 | object *tmp = ol->ob; |
451 | |
427 | |
452 | /* Can't do much more other than log the fact, because the object |
428 | /* Can't do much more other than log the fact, because the object |
453 | * itself will have been cleared. |
429 | * itself will have been cleared. |
454 | */ |
430 | */ |
455 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object on friendly list\n"); |
431 | LOG (llevDebug, "get_nearest_player: Found free/non friendly object '%s' on friendly list\n", |
|
|
432 | tmp->debug_desc ()); |
456 | ol = ol->next; |
433 | ol = ol->next; |
457 | remove_friendly_object (tmp); |
434 | remove_friendly_object (tmp); |
458 | if (!ol) |
435 | if (!ol) |
459 | return op; |
436 | return op; |
460 | } |
437 | } |
… | |
… | |
918 | * to save here. |
895 | * to save here. |
919 | */ |
896 | */ |
920 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); |
897 | sprintf (buf, "%s/%s/%s", settings.localdir, settings.playerdir, &op->name); |
921 | make_path_to_file (buf); |
898 | make_path_to_file (buf); |
922 | |
899 | |
923 | #ifdef AUTOSAVE |
|
|
924 | op->contr->last_save_tick = pticks; |
|
|
925 | #endif |
|
|
926 | start_info (op); |
900 | start_info (op); |
927 | CLEAR_FLAG (op, FLAG_WIZ); |
901 | CLEAR_FLAG (op, FLAG_WIZ); |
928 | give_initial_items (op, op->randomitems); |
902 | give_initial_items (op, op->randomitems); |
929 | link_player_skills (op); |
903 | link_player_skills (op); |
930 | esrv_send_inventory (op, op); |
904 | esrv_send_inventory (op, op); |
… | |
… | |
990 | if (op->msg) |
964 | if (op->msg) |
991 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
965 | new_draw_info (NDI_BLUE, 0, op, op->msg); |
992 | |
966 | |
993 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
967 | send_query (op->contr->ns, CS_QUERY_SINGLECHAR, "Press any key for the next race.\nPress `d' to play this race.\n"); |
994 | return 0; |
968 | return 0; |
995 | } |
|
|
996 | |
|
|
997 | int |
|
|
998 | key_confirm_quit (object *op, char key) |
|
|
999 | { |
|
|
1000 | if (key != 'y' && key != 'Y' && key != 'q' && key != 'Q') |
|
|
1001 | { |
|
|
1002 | op->contr->ns->state = ST_PLAYING; |
|
|
1003 | new_draw_info (NDI_UNIQUE, 0, op, "OK, continuing to play."); |
|
|
1004 | return 1; |
|
|
1005 | } |
|
|
1006 | |
|
|
1007 | INVOKE_PLAYER (LOGOUT, op->contr); |
|
|
1008 | INVOKE_PLAYER (QUIT, op->contr); |
|
|
1009 | |
|
|
1010 | op->contr->enable_save = false; |
|
|
1011 | delete_character (op->name); |
|
|
1012 | |
|
|
1013 | terminate_all_pets (op); |
|
|
1014 | op->remove (); |
|
|
1015 | op->direction = 0; |
|
|
1016 | new_draw_info_format (NDI_UNIQUE | NDI_ALL, 5, NULL, "%s quits the game.", &op->name); |
|
|
1017 | |
|
|
1018 | strcpy (op->contr->killer, "quit"); |
|
|
1019 | check_score (op); |
|
|
1020 | op->contr->party = 0; |
|
|
1021 | op->contr->own_title[0] = '\0'; |
|
|
1022 | op->contr->destroy (); |
|
|
1023 | |
|
|
1024 | return 1; |
|
|
1025 | } |
969 | } |
1026 | |
970 | |
1027 | void |
971 | void |
1028 | flee_player (object *op) |
972 | flee_player (object *op) |
1029 | { |
973 | { |
… | |
… | |
1908 | { |
1852 | { |
1909 | if (op->type == PLAYER) |
1853 | if (op->type == PLAYER) |
1910 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
1854 | new_draw_info (NDI_UNIQUE, 0, op, "You have no applicable skill to use."); |
1911 | return; |
1855 | return; |
1912 | } |
1856 | } |
|
|
1857 | |
1913 | (void) do_skill (op, op, op->chosen_skill, dir, NULL); |
1858 | do_skill (op, op, op->chosen_skill, dir, NULL); |
1914 | return; |
1859 | return; |
1915 | case range_builder: |
1860 | case range_builder: |
1916 | apply_map_builder (op, dir); |
1861 | apply_map_builder (op, dir); |
1917 | return; |
1862 | return; |
1918 | default: |
1863 | default: |
… | |
… | |
2759 | " the %s, when he was defeated at\n level %d by %s.\n", |
2704 | " the %s, when he was defeated at\n level %d by %s.\n", |
2760 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2705 | &op->name, op->contr->title, (int) (op->level), op->contr->killer); |
2761 | tmp->msg = buf; |
2706 | tmp->msg = buf; |
2762 | tmp->value = 0, tmp->material = 0, tmp->type = 0; |
2707 | tmp->value = 0, tmp->material = 0, tmp->type = 0; |
2763 | tmp->materialname = NULL; |
2708 | tmp->materialname = NULL; |
2764 | op->insert_at (tmp, op); |
2709 | tmp->insert_at (op, tmp); |
2765 | } |
2710 | } |
2766 | |
2711 | |
2767 | /* teleport defeated player to new destination */ |
2712 | /* teleport defeated player to new destination */ |
2768 | transfer_ob (op, x, y, 0, NULL); |
2713 | transfer_ob (op, x, y, 0, NULL); |
2769 | op->contr->braced = 0; |
2714 | op->contr->braced = 0; |
… | |
… | |
2774 | |
2719 | |
2775 | command_kill_pets (op, 0); |
2720 | command_kill_pets (op, 0); |
2776 | |
2721 | |
2777 | if (op->stats.food < 0) |
2722 | if (op->stats.food < 0) |
2778 | { |
2723 | { |
2779 | if (op->contr->explore) |
|
|
2780 | { |
|
|
2781 | new_draw_info (NDI_UNIQUE, 0, op, "You would have starved, but you are"); |
|
|
2782 | new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so..."); |
|
|
2783 | op->stats.food = 999; |
|
|
2784 | return; |
|
|
2785 | } |
|
|
2786 | sprintf (buf, "%s starved to death.", &op->name); |
2724 | sprintf (buf, "%s starved to death.", &op->name); |
2787 | strcpy (op->contr->killer, "starvation"); |
2725 | strcpy (op->contr->killer, "starvation"); |
2788 | } |
2726 | } |
2789 | else |
2727 | else |
2790 | { |
|
|
2791 | if (op->contr->explore) |
|
|
2792 | { |
|
|
2793 | new_draw_info (NDI_UNIQUE, 0, op, "You would have died, but you are"); |
|
|
2794 | new_draw_info (NDI_UNIQUE, 0, op, "in explore mode, so..."); |
|
|
2795 | op->stats.hp = op->stats.maxhp; |
|
|
2796 | return; |
|
|
2797 | } |
|
|
2798 | sprintf (buf, "%s died.", &op->name); |
2728 | sprintf (buf, "%s died.", &op->name); |
2799 | } |
|
|
2800 | |
2729 | |
2801 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2730 | play_sound_player_only (op->contr, SOUND_PLAYER_DIES, 0, 0); |
2802 | |
2731 | |
2803 | /* save the map location for corpse, gravestone */ |
2732 | /* save the map location for corpse, gravestone */ |
2804 | x = op->x; |
2733 | x = op->x; |
… | |
… | |
2997 | /* */ |
2926 | /* */ |
2998 | /****************************************/ |
2927 | /****************************************/ |
2999 | |
2928 | |
3000 | enter_player_savebed (op); |
2929 | enter_player_savebed (op); |
3001 | |
2930 | |
3002 | /* Save the player before inserting the force to reduce |
|
|
3003 | * chance of abuse. |
|
|
3004 | */ |
|
|
3005 | op->contr->braced = 0; |
2931 | op->contr->braced = 0; |
3006 | op->contr->save (); |
|
|
3007 | |
2932 | |
3008 | /* it is possible that the player has blown something up |
2933 | /* it is possible that the player has blown something up |
3009 | * at his savebed location, and that can have long lasting |
2934 | * at his savebed location, and that can have long lasting |
3010 | * spell effects. So first see if there is a spell effect |
2935 | * spell effects. So first see if there is a spell effect |
3011 | * on the space that might harm the player. |
2936 | * on the space that might harm the player. |
… | |
… | |
3600 | * not readied. |
3525 | * not readied. |
3601 | */ |
3526 | */ |
3602 | void |
3527 | void |
3603 | player_unready_range_ob (player *pl, object *ob) |
3528 | player_unready_range_ob (player *pl, object *ob) |
3604 | { |
3529 | { |
3605 | rangetype i; |
|
|
3606 | |
|
|
3607 | for (i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3530 | for (rangetype i = (rangetype) 0; i < range_size; i = (rangetype) ((int) i + 1)) |
3608 | { |
|
|
3609 | if (pl->ranges[i] == ob) |
3531 | if (pl->ranges[i] == ob) |
3610 | { |
3532 | { |
3611 | pl->ranges[i] = NULL; |
3533 | pl->ranges[i] = 0; |
3612 | if (pl->shoottype == i) |
3534 | if (pl->shoottype == i) |
3613 | { |
|
|
3614 | pl->shoottype = range_none; |
3535 | pl->shoottype = range_none; |
3615 | } |
|
|
3616 | } |
3536 | } |
3617 | } |
|
|
3618 | } |
3537 | } |