1 | /* |
1 | /* |
2 | * static char *rcsid_player_c = |
2 | * static char *rcsid_player_c = |
3 | * "$Id: player.c,v 1.6 2006/02/22 18:53:56 elmex Exp $"; |
3 | * "$Id: player.c,v 1.13 2006/04/21 14:40:31 pippijn Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
228 | } |
228 | } |
229 | |
229 | |
230 | /* Clears basically the entire player structure except |
230 | /* Clears basically the entire player structure except |
231 | * for next and socket. |
231 | * for next and socket. |
232 | */ |
232 | */ |
233 | memset((void*)((char*)p + offsetof(player, maplevel)), 0, |
233 | memset((void*)((char*)p + offsetof(player, ob)), 0, |
234 | sizeof(player) - offsetof(player, maplevel)); |
234 | sizeof(player) - offsetof(player, ob)); |
235 | |
235 | |
236 | /* There are some elements we want initialized to non zero value - |
236 | /* There are some elements we want initialized to non zero value - |
237 | * we deal with that below this point. |
237 | * we deal with that below this point. |
238 | */ |
238 | */ |
239 | p->party=NULL; |
239 | p->party=NULL; |
… | |
… | |
253 | op->speed_left=0.5; |
253 | op->speed_left=0.5; |
254 | op->speed=1.0; |
254 | op->speed=1.0; |
255 | op->direction=5; /* So player faces south */ |
255 | op->direction=5; /* So player faces south */ |
256 | op->stats.wc=2; |
256 | op->stats.wc=2; |
257 | op->run_away = 25; /* Then we panick... */ |
257 | op->run_away = 25; /* Then we panick... */ |
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|
258 | p->socket.monitor_spells = 0; /* Needed because esrv_update_spells( ) gets called by roll_stats */ |
258 | |
259 | |
259 | roll_stats(op); |
260 | roll_stats(op); |
260 | p->state=ST_ROLL_STAT; |
261 | p->state=ST_ROLL_STAT; |
261 | clear_los(op); |
262 | clear_los(op); |
262 | |
263 | |
… | |
… | |
949 | } |
950 | } |
950 | return 0; |
951 | return 0; |
951 | } |
952 | } |
952 | |
953 | |
953 | /* This function takes the key that is passed, and does the |
954 | /* This function takes the key that is passed, and does the |
954 | * appropriate action with it (change class, or other things. |
955 | * appropriate action with it (change race, or other things). |
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|
956 | * The function name is for historical reasons - now we have |
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|
957 | * separate race and class; this actually changes the RACE, |
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|
958 | * not the class. |
955 | */ |
959 | */ |
956 | |
960 | |
957 | int key_change_class(object *op, char key) |
961 | int key_change_class(object *op, char key) |
958 | { |
962 | { |
959 | int tmp_loop; |
963 | int tmp_loop; |
960 | |
964 | |
961 | if(key=='q'||key=='Q') { |
965 | if(key=='q'||key=='Q') { |
962 | remove_ob(op); |
966 | remove_ob(op); |
963 | play_again(op); |
967 | play_again(op); |
964 | return 0; |
968 | return 0; |
… | |
… | |
995 | CLEAR_FLAG(op, FLAG_WIZ); |
999 | CLEAR_FLAG(op, FLAG_WIZ); |
996 | give_initial_items(op,op->randomitems); |
1000 | give_initial_items(op,op->randomitems); |
997 | link_player_skills(op); |
1001 | link_player_skills(op); |
998 | esrv_send_inventory(op, op); |
1002 | esrv_send_inventory(op, op); |
999 | fix_player(op); |
1003 | fix_player(op); |
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|
1004 | |
|
|
1005 | /* This moves the player to a different start map, if there |
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|
1006 | * is one for this race |
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|
1007 | */ |
|
|
1008 | if(*first_map_ext_path) { |
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|
1009 | object *tmp; |
|
|
1010 | mapstruct *oldmap = op->map; |
|
|
1011 | char mapname[MAX_BUF]; |
|
|
1012 | snprintf(mapname, MAX_BUF-1, "%s/%s", |
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|
1013 | first_map_ext_path, op->arch->name); |
|
|
1014 | printf("%s\n", mapname); |
|
|
1015 | tmp=get_object(); |
|
|
1016 | EXIT_PATH(tmp) = add_string(mapname); |
|
|
1017 | EXIT_X(tmp) = op->x; |
|
|
1018 | EXIT_Y(tmp) = op->y; |
|
|
1019 | enter_exit(op,tmp); /* we don't really care if it succeeded; |
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|
1020 | * if the map isn't there, then stay on the |
|
|
1021 | * default initial map */ |
|
|
1022 | free_object(tmp); |
|
|
1023 | } else { |
|
|
1024 | LOG(llevDebug,"first_map_ext_path not set\n"); |
|
|
1025 | } |
1000 | return 0; |
1026 | return 0; |
1001 | } |
1027 | } |
1002 | |
1028 | |
1003 | /* Following actually changes the class - this is the default command |
1029 | /* Following actually changes the race - this is the default command |
1004 | * if we don't match with one of the options above. |
1030 | * if we don't match with one of the options above. |
1005 | */ |
1031 | */ |
1006 | |
1032 | |
1007 | tmp_loop = 0; |
1033 | tmp_loop = 0; |
1008 | while(!tmp_loop) { |
1034 | while(!tmp_loop) { |
… | |
… | |
2091 | * someone, but put it inside this loop so that you won't |
2117 | * someone, but put it inside this loop so that you won't |
2092 | * attack them either. |
2118 | * attack them either. |
2093 | */ |
2119 | */ |
2094 | if ((mon->type==PLAYER || mon->enemy != op) && |
2120 | if ((mon->type==PLAYER || mon->enemy != op) && |
2095 | (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) && |
2121 | (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) && |
2096 | (op->contr->peaceful && !on_battleground)) { |
2122 | ( |
|
|
2123 | #ifdef PROHIBIT_PLAYERKILL |
|
|
2124 | (op->contr->peaceful || (mon->type == PLAYER && mon->contr->peaceful)) && |
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|
2125 | #else |
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|
2126 | op->contr->peaceful && |
|
|
2127 | #endif |
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|
2128 | !on_battleground |
|
|
2129 | )) { |
2097 | if (!op->contr->braced) { |
2130 | if (!op->contr->braced) { |
2098 | play_sound_map(tpl->map, tpl->x, tpl->y, SOUND_PUSH_PLAYER); |
2131 | play_sound_map(tpl->map, tpl->x, tpl->y, SOUND_PUSH_PLAYER); |
2099 | (void) push_ob(mon,dir,op); |
2132 | (void) push_ob(mon,dir,op); |
2100 | } else { |
2133 | } else { |
2101 | new_draw_info(0, 0,op,"You withhold your attack"); |
2134 | new_draw_info(0, 0,op,"You withhold your attack"); |
… | |
… | |
2695 | num_stats_lose = 1; |
2728 | num_stats_lose = 1; |
2696 | } |
2729 | } |
2697 | lost_a_stat = 0; |
2730 | lost_a_stat = 0; |
2698 | |
2731 | |
2699 | for (z=0; z<num_stats_lose; z++) { |
2732 | for (z=0; z<num_stats_lose; z++) { |
|
|
2733 | i = RANDOM() % NUM_STATS; |
|
|
2734 | |
2700 | if (settings.stat_loss_on_death) { |
2735 | if (settings.stat_loss_on_death) { |
2701 | /* Pick a random stat and take a point off it. Tell the player |
2736 | /* Pick a random stat and take a point off it. Tell the player |
2702 | * what he lost. |
2737 | * what he lost. |
2703 | */ |
2738 | */ |
2704 | i = RANDOM() % 7; |
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|
2705 | change_attr_value(&(op->stats), i,-1); |
2739 | change_attr_value(&(op->stats), i,-1); |
2706 | check_stat_bounds(&(op->stats)); |
2740 | check_stat_bounds(&(op->stats)); |
2707 | change_attr_value(&(op->contr->orig_stats), i,-1); |
2741 | change_attr_value(&(op->contr->orig_stats), i,-1); |
2708 | check_stat_bounds(&(op->contr->orig_stats)); |
2742 | check_stat_bounds(&(op->contr->orig_stats)); |
2709 | new_draw_info(NDI_UNIQUE, 0,op, lose_msg[i]); |
2743 | new_draw_info(NDI_UNIQUE, 0,op, lose_msg[i]); |
… | |
… | |
2711 | } else { |
2745 | } else { |
2712 | /* deplete a stat */ |
2746 | /* deplete a stat */ |
2713 | archetype *deparch=find_archetype("depletion"); |
2747 | archetype *deparch=find_archetype("depletion"); |
2714 | object *dep; |
2748 | object *dep; |
2715 | |
2749 | |
2716 | i = RANDOM() % 7; |
|
|
2717 | dep = present_arch_in_ob(deparch,op); |
2750 | dep = present_arch_in_ob(deparch,op); |
2718 | if(!dep) { |
2751 | if(!dep) { |
2719 | dep = arch_to_object(deparch); |
2752 | dep = arch_to_object(deparch); |
2720 | insert_ob_in_ob(dep, op); |
2753 | insert_ob_in_ob(dep, op); |
2721 | } |
2754 | } |