1 | /* |
1 | /* |
2 | * static char *rcsid_player_c = |
2 | * static char *rcsid_player_c = |
3 | * "$Id: player.c,v 1.8 2006/03/16 22:47:22 root Exp $"; |
3 | * "$Id: player.c,v 1.19 2006/06/02 01:32:36 pippijn Exp $"; |
4 | */ |
4 | */ |
5 | |
5 | |
6 | /* |
6 | /* |
7 | CrossFire, A Multiplayer game for X-windows |
7 | CrossFire, A Multiplayer game for X-windows |
8 | |
8 | |
… | |
… | |
149 | continue; |
149 | continue; |
150 | if ( *buf =='%'){ /* send one news */ |
150 | if ( *buf =='%'){ /* send one news */ |
151 | if (size>0) |
151 | if (size>0) |
152 | draw_ext_info_format(NDI_UNIQUE | NDI_GREEN, 0, op, |
152 | draw_ext_info_format(NDI_UNIQUE | NDI_GREEN, 0, op, |
153 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
153 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
154 | "!! informations: %s\n%s", |
154 | "INFORMATION: %s\n%s", |
155 | "%s\n%s", |
155 | "%s\n%s", |
156 | subject, news); /*send previously read news*/ |
156 | subject, news); /*send previously read news*/ |
157 | strcpy(subject,buf+1); |
157 | strcpy(subject,buf+1); |
158 | strip_endline(subject); |
158 | strip_endline(subject); |
159 | size=0; |
159 | size=0; |
… | |
… | |
170 | } |
170 | } |
171 | } |
171 | } |
172 | |
172 | |
173 | draw_ext_info_format(NDI_UNIQUE | NDI_GREEN, 0, op, |
173 | draw_ext_info_format(NDI_UNIQUE | NDI_GREEN, 0, op, |
174 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
174 | MSG_TYPE_ADMIN, MSG_TYPE_ADMIN_NEWS, |
175 | "!! informations: %s\n%s\n", |
175 | "INFORMATION: %s\n%s\n", |
176 | "%s\n%s", |
176 | "%s\n%s", |
177 | subject, news); |
177 | subject, news); |
178 | close_and_delete(fp, comp); |
178 | close_and_delete(fp, comp); |
179 | } |
179 | } |
180 | |
180 | |
… | |
… | |
228 | } |
228 | } |
229 | |
229 | |
230 | /* Clears basically the entire player structure except |
230 | /* Clears basically the entire player structure except |
231 | * for next and socket. |
231 | * for next and socket. |
232 | */ |
232 | */ |
233 | memset((void*)((char*)p + offsetof(player, maplevel)), 0, |
233 | memset((void*)((char*)p + offsetof(player, ob)), 0, |
234 | sizeof(player) - offsetof(player, maplevel)); |
234 | sizeof(player) - offsetof(player, ob)); |
235 | |
235 | |
236 | /* There are some elements we want initialized to non zero value - |
236 | /* There are some elements we want initialized to non zero value - |
237 | * we deal with that below this point. |
237 | * we deal with that below this point. |
238 | */ |
238 | */ |
239 | p->party=NULL; |
239 | p->party=NULL; |
… | |
… | |
264 | p->gen_sp_armour=10; |
264 | p->gen_sp_armour=10; |
265 | p->last_speed= -1; |
265 | p->last_speed= -1; |
266 | p->shoottype=range_none; |
266 | p->shoottype=range_none; |
267 | p->bowtype=bow_normal; |
267 | p->bowtype=bow_normal; |
268 | p->petmode=pet_normal; |
268 | p->petmode=pet_normal; |
269 | p->listening=9; |
269 | p->listening=10; |
|
|
270 | p->usekeys=containers; |
270 | p->last_weapon_sp= -1; |
271 | p->last_weapon_sp= -1; |
271 | p->peaceful=1; /* default peaceful */ |
272 | p->peaceful=1; /* default peaceful */ |
272 | p->do_los=1; |
273 | p->do_los=1; |
273 | p->explore=0; |
274 | p->explore=0; |
274 | p->no_shout=0; /* default can shout */ |
275 | p->no_shout=0; /* default can shout */ |
… | |
… | |
316 | |
317 | |
317 | int add_player(NewSocket *ns) { |
318 | int add_player(NewSocket *ns) { |
318 | player *p; |
319 | player *p; |
319 | |
320 | |
320 | p=get_player(NULL); |
321 | p=get_player(NULL); |
321 | memcpy(&p->socket, ns, sizeof(NewSocket)); |
322 | p->socket = *ns; |
322 | p->socket.faces_sent = malloc(p->socket.faces_sent_len*sizeof(*p->socket.faces_sent)); |
323 | p->socket.faces_sent = malloc(p->socket.faces_sent_len*sizeof(*p->socket.faces_sent)); |
323 | if(p->socket.faces_sent == NULL) |
324 | if(p->socket.faces_sent == NULL) |
324 | fatal(OUT_OF_MEMORY); |
325 | fatal(OUT_OF_MEMORY); |
325 | memcpy(p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len*sizeof(*p->socket.faces_sent)); |
326 | memcpy(p->socket.faces_sent, ns->faces_sent, p->socket.faces_sent_len*sizeof(*p->socket.faces_sent)); |
326 | /* Needed because the socket we just copied over needs to be cleared. |
327 | /* Needed because the socket we just copied over needs to be cleared. |
… | |
… | |
950 | } |
951 | } |
951 | return 0; |
952 | return 0; |
952 | } |
953 | } |
953 | |
954 | |
954 | /* This function takes the key that is passed, and does the |
955 | /* This function takes the key that is passed, and does the |
955 | * appropriate action with it (change class, or other things. |
956 | * appropriate action with it (change race, or other things). |
|
|
957 | * The function name is for historical reasons - now we have |
|
|
958 | * separate race and class; this actually changes the RACE, |
|
|
959 | * not the class. |
956 | */ |
960 | */ |
957 | |
961 | |
958 | int key_change_class(object *op, char key) |
962 | int key_change_class(object *op, char key) |
959 | { |
963 | { |
960 | int tmp_loop; |
964 | int tmp_loop; |
961 | |
965 | |
962 | if(key=='q'||key=='Q') { |
966 | if(key=='q'||key=='Q') { |
963 | remove_ob(op); |
967 | remove_ob(op); |
964 | play_again(op); |
968 | play_again(op); |
965 | return 0; |
969 | return 0; |
… | |
… | |
996 | CLEAR_FLAG(op, FLAG_WIZ); |
1000 | CLEAR_FLAG(op, FLAG_WIZ); |
997 | give_initial_items(op,op->randomitems); |
1001 | give_initial_items(op,op->randomitems); |
998 | link_player_skills(op); |
1002 | link_player_skills(op); |
999 | esrv_send_inventory(op, op); |
1003 | esrv_send_inventory(op, op); |
1000 | fix_player(op); |
1004 | fix_player(op); |
|
|
1005 | |
|
|
1006 | /* This moves the player to a different start map, if there |
|
|
1007 | * is one for this race |
|
|
1008 | */ |
|
|
1009 | if(*first_map_ext_path) { |
|
|
1010 | object *tmp; |
|
|
1011 | mapstruct *oldmap = op->map; |
|
|
1012 | char mapname[MAX_BUF]; |
|
|
1013 | snprintf(mapname, MAX_BUF-1, "%s/%s", |
|
|
1014 | first_map_ext_path, op->arch->name); |
|
|
1015 | tmp=get_object(); |
|
|
1016 | EXIT_PATH(tmp) = add_string(mapname); |
|
|
1017 | EXIT_X(tmp) = op->x; |
|
|
1018 | EXIT_Y(tmp) = op->y; |
|
|
1019 | enter_exit(op,tmp); /* we don't really care if it succeeded; |
|
|
1020 | * if the map isn't there, then stay on the |
|
|
1021 | * default initial map */ |
|
|
1022 | free_object(tmp); |
|
|
1023 | } else { |
|
|
1024 | LOG(llevDebug,"first_map_ext_path not set\n"); |
|
|
1025 | } |
1001 | return 0; |
1026 | return 0; |
1002 | } |
1027 | } |
1003 | |
1028 | |
1004 | /* Following actually changes the class - this is the default command |
1029 | /* Following actually changes the race - this is the default command |
1005 | * if we don't match with one of the options above. |
1030 | * if we don't match with one of the options above. |
1006 | */ |
1031 | */ |
1007 | |
1032 | |
1008 | tmp_loop = 0; |
1033 | tmp_loop = 0; |
1009 | while(!tmp_loop) { |
1034 | while(!tmp_loop) { |
… | |
… | |
2092 | * someone, but put it inside this loop so that you won't |
2117 | * someone, but put it inside this loop so that you won't |
2093 | * attack them either. |
2118 | * attack them either. |
2094 | */ |
2119 | */ |
2095 | if ((mon->type==PLAYER || mon->enemy != op) && |
2120 | if ((mon->type==PLAYER || mon->enemy != op) && |
2096 | (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) && |
2121 | (mon->type==PLAYER || QUERY_FLAG(mon,FLAG_UNAGGRESSIVE) || QUERY_FLAG(mon, FLAG_FRIENDLY)) && |
2097 | (op->contr->peaceful && !on_battleground)) { |
2122 | ( |
|
|
2123 | #ifdef PROHIBIT_PLAYERKILL |
|
|
2124 | (op->contr->peaceful || (mon->type == PLAYER && mon->contr->peaceful)) && |
|
|
2125 | #else |
|
|
2126 | op->contr->peaceful && |
|
|
2127 | #endif |
|
|
2128 | !on_battleground |
|
|
2129 | )) { |
2098 | if (!op->contr->braced) { |
2130 | if (!op->contr->braced) { |
2099 | play_sound_map(tpl->map, tpl->x, tpl->y, SOUND_PUSH_PLAYER); |
2131 | play_sound_map(tpl->map, tpl->x, tpl->y, SOUND_PUSH_PLAYER); |
2100 | (void) push_ob(mon,dir,op); |
2132 | (void) push_ob(mon,dir,op); |
2101 | } else { |
2133 | } else { |
2102 | new_draw_info(0, 0,op,"You withhold your attack"); |
2134 | new_draw_info(0, 0,op,"You withhold your attack"); |
… | |
… | |
2640 | |
2672 | |
2641 | /* Lauwenmark: Handle for plugin death event */ |
2673 | /* Lauwenmark: Handle for plugin death event */ |
2642 | if (execute_event(op, EVENT_DEATH,NULL,NULL,NULL,SCRIPT_FIX_ALL) != 0) |
2674 | if (execute_event(op, EVENT_DEATH,NULL,NULL,NULL,SCRIPT_FIX_ALL) != 0) |
2643 | return; |
2675 | return; |
2644 | |
2676 | |
|
|
2677 | command_kill_pets (op, 0); |
|
|
2678 | |
2645 | /* Lauwenmark: Handle for the global death event */ |
2679 | /* Lauwenmark: Handle for the global death event */ |
2646 | execute_global_event(EVENT_PLAYER_DEATH, op); |
2680 | execute_global_event(EVENT_PLAYER_DEATH, op); |
2647 | if(op->stats.food<0) { |
2681 | if(op->stats.food<0) { |
2648 | if (op->contr->explore) { |
2682 | if (op->contr->explore) { |
2649 | new_draw_info(NDI_UNIQUE, 0,op,"You would have starved, but you are"); |
2683 | new_draw_info(NDI_UNIQUE, 0,op,"You would have starved, but you are"); |
… | |
… | |
2696 | num_stats_lose = 1; |
2730 | num_stats_lose = 1; |
2697 | } |
2731 | } |
2698 | lost_a_stat = 0; |
2732 | lost_a_stat = 0; |
2699 | |
2733 | |
2700 | for (z=0; z<num_stats_lose; z++) { |
2734 | for (z=0; z<num_stats_lose; z++) { |
|
|
2735 | i = RANDOM() % NUM_STATS; |
|
|
2736 | |
2701 | if (settings.stat_loss_on_death) { |
2737 | if (settings.stat_loss_on_death) { |
2702 | /* Pick a random stat and take a point off it. Tell the player |
2738 | /* Pick a random stat and take a point off it. Tell the player |
2703 | * what he lost. |
2739 | * what he lost. |
2704 | */ |
2740 | */ |
2705 | i = RANDOM() % NUM_STATS; |
|
|
2706 | change_attr_value(&(op->stats), i,-1); |
2741 | change_attr_value(&(op->stats), i,-1); |
2707 | check_stat_bounds(&(op->stats)); |
2742 | check_stat_bounds(&(op->stats)); |
2708 | change_attr_value(&(op->contr->orig_stats), i,-1); |
2743 | change_attr_value(&(op->contr->orig_stats), i,-1); |
2709 | check_stat_bounds(&(op->contr->orig_stats)); |
2744 | check_stat_bounds(&(op->contr->orig_stats)); |
2710 | new_draw_info(NDI_UNIQUE, 0,op, lose_msg[i]); |
2745 | new_draw_info(NDI_UNIQUE, 0,op, lose_msg[i]); |
… | |
… | |
2712 | } else { |
2747 | } else { |
2713 | /* deplete a stat */ |
2748 | /* deplete a stat */ |
2714 | archetype *deparch=find_archetype("depletion"); |
2749 | archetype *deparch=find_archetype("depletion"); |
2715 | object *dep; |
2750 | object *dep; |
2716 | |
2751 | |
2717 | i = RANDOM() % 7; |
|
|
2718 | dep = present_arch_in_ob(deparch,op); |
2752 | dep = present_arch_in_ob(deparch,op); |
2719 | if(!dep) { |
2753 | if(!dep) { |
2720 | dep = arch_to_object(deparch); |
2754 | dep = arch_to_object(deparch); |
2721 | insert_ob_in_ob(dep, op); |
2755 | insert_ob_in_ob(dep, op); |
2722 | } |
2756 | } |