/* * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. * * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team * Copyright (©) 2001-2005,2007 Chachkoff Yann (Feel free to deliver your complaints) * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * * Crossfire TRT is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * The authors can be reached via e-mail to */ /*****************************************************************************/ /* The CPICP are the various functions of the server that can be used by all */ /* plugins. It is recommended that plugins do not call the server-provided */ /* functions directly, but instead use the wrappers provided here by the */ /* CPICP interface. By doing so, various validity checks can be performed */ /* by CPICP, protecting the server from potential nasty effects of passing */ /* it wrong parameter values. */ /*****************************************************************************/ #include static f_plug_api cfapiSystem_register_global_event = NULL; static f_plug_api cfapiSystem_unregister_global_event = NULL; static f_plug_api cfapiSystem_find_animation = NULL; static f_plug_api cfapiMap_create_path = NULL; static f_plug_api cfapiObject_get_property = NULL; static f_plug_api cfapiObject_set_property = NULL; static f_plug_api cfapiObject_apply = NULL; static f_plug_api cfapiObject_identify = NULL; static f_plug_api cfapiObject_describe = NULL; static f_plug_api cfapiObject_drain = NULL; static f_plug_api cfapiObject_fix = NULL; static f_plug_api cfapiObject_give_skill = NULL; static f_plug_api cfapiObject_transmute = NULL; static f_plug_api cfapiObject_remove = NULL; static f_plug_api cfapiObject_delete = NULL; static f_plug_api cfapiObject_clone = NULL; static f_plug_api cfapiObject_find = NULL; static f_plug_api cfapiObject_create = NULL; static f_plug_api cfapiObject_insert = NULL; static f_plug_api cfapiObject_split = NULL; static f_plug_api cfapiObject_merge = NULL; static f_plug_api cfapiObject_distance = NULL; static f_plug_api cfapiObject_update = NULL; static f_plug_api cfapiObject_clear = NULL; static f_plug_api cfapiObject_reset = NULL; /* static f_plug_api cfapiCheck_inventory = NULL; */ static f_plug_api cfapiObject_activate_rune = NULL; static f_plug_api cfapiObject_check_trigger = NULL; static f_plug_api cfapiObject_query_money = NULL; static f_plug_api cfapiObject_query_cost = NULL; static f_plug_api cfapiObject_cast = NULL; static f_plug_api cfapiObject_learn_spell = NULL; static f_plug_api cfapiObject_forget_spell = NULL; static f_plug_api cfapiObject_check_spell = NULL; static f_plug_api cfapiObject_pay_amount = NULL; static f_plug_api cfapiObject_pay_item = NULL; static f_plug_api cfapiObject_transfer = NULL; static f_plug_api cfapiObject_find_archetype_inside = NULL; static f_plug_api cfapiObject_out_of_map = NULL; static f_plug_api cfapiObject_drop = NULL; static f_plug_api cfapiObject_take = NULL; static f_plug_api cfapiObject_say = NULL; static f_plug_api cfapiObject_speak = NULL; static f_plug_api cfapiMap_get_property = NULL; static f_plug_api cfapiMap_set_property = NULL; static f_plug_api cfapiMap_get_map = NULL; static f_plug_api cfapiMap_message = NULL; static f_plug_api cfapiMap_get_object_at = NULL; static f_plug_api cfapiMap_present_arch_by_name = NULL; static f_plug_api cfapiMap_get_flags = NULL; static f_plug_api cfapiPlayer_find = NULL; static f_plug_api cfapiPlayer_message = NULL; static f_plug_api cfapiPlayer_send_inventory = NULL; static f_plug_api cfapiObject_teleport = NULL; static f_plug_api cfapiObject_pickup = NULL; static f_plug_api cfapiObject_get_key = NULL; static f_plug_api cfapiObject_set_key = NULL; static f_plug_api cfapiObject_move = NULL; static f_plug_api cfapiObject_apply_below = NULL; static f_plug_api cfapiArchetype_get_first = NULL; static f_plug_api cfapiArchetype_get_property = NULL; static f_plug_api cfapiParty_get_property = NULL; static f_plug_api cfapiRegion_get_property = NULL; #define GET_HOOK( x, y, z ) \ { \ x = ( f_plug_api )getHooks( &z, 1, y ); \ if ( z != CFAPI_FUNC ) {\ printf( "unable to find hook %s!\n", y ); return 0; \ } } int cf_init_plugin( f_plug_api getHooks ) { int z; GET_HOOK( cfapiSystem_register_global_event, "cfapi_system_register_global_event", z ); GET_HOOK( cfapiSystem_unregister_global_event, "cfapi_system_unregister_global_event", z ); GET_HOOK( cfapiSystem_find_animation, "cfapi_system_find_animation", z ); GET_HOOK( cfapiObject_get_property, "cfapi_object_get_property", z ); GET_HOOK( cfapiObject_set_property, "cfapi_object_set_property", z ); GET_HOOK( cfapiObject_apply, "cfapi_object_apply", z ); GET_HOOK( cfapiObject_identify, "cfapi_object_identify", z ); GET_HOOK( cfapiObject_describe, "cfapi_object_describe", z ); GET_HOOK( cfapiObject_drain, "cfapi_object_drain", z ); GET_HOOK( cfapiObject_fix, "cfapi_object_fix", z ); GET_HOOK( cfapiObject_give_skill, "cfapi_object_give_skill", z ); GET_HOOK( cfapiObject_transmute, "cfapi_object_transmute", z ); GET_HOOK( cfapiObject_remove, "cfapi_object_remove", z ); GET_HOOK( cfapiObject_delete, "cfapi_object_delete", z ); GET_HOOK( cfapiObject_clone, "cfapi_object_clone", z ); GET_HOOK( cfapiObject_find, "cfapi_object_find", z ); GET_HOOK( cfapiObject_create, "cfapi_object_create", z ); GET_HOOK( cfapiObject_insert, "cfapi_object_insert", z ); GET_HOOK( cfapiObject_split, "cfapi_object_split", z ); GET_HOOK( cfapiObject_merge, "cfapi_object_merge", z ); GET_HOOK( cfapiObject_distance, "cfapi_object_distance", z ); GET_HOOK( cfapiObject_update, "cfapi_object_update", z ); GET_HOOK( cfapiObject_clear, "cfapi_object_clear", z ); GET_HOOK( cfapiObject_reset, "cfapi_object_reset", z ); GET_HOOK( cfapiObject_activate_rune, "cfapi_object_spring_trap", z ); GET_HOOK( cfapiObject_check_trigger, "cfapi_object_check_trigger", z ); GET_HOOK( cfapiObject_query_money,"cfapi_object_query_money", z ); GET_HOOK( cfapiObject_query_cost,"cfapi_object_query_cost", z ); GET_HOOK( cfapiObject_cast,"cfapi_object_cast", z ); GET_HOOK( cfapiObject_learn_spell,"cfapi_object_learn_spell", z ); GET_HOOK( cfapiObject_forget_spell,"cfapi_object_forget_spell", z ); GET_HOOK( cfapiObject_check_spell,"cfapi_object_check_spell", z ); GET_HOOK( cfapiObject_pay_amount,"cfapi_object_pay_amount", z ); GET_HOOK( cfapiObject_pay_item,"cfapi_object_pay_item", z ); GET_HOOK( cfapiObject_transfer, "cfapi_object_transfer", z ); GET_HOOK( cfapiObject_find_archetype_inside, "cfapi_object_find_archetype_inside", z ); GET_HOOK( cfapiObject_remove, "cfapi_object_remove", z ); GET_HOOK( cfapiObject_delete, "cfapi_object_delete", z ); GET_HOOK( cfapiObject_out_of_map, "cfapi_map_out_of_map", z ); GET_HOOK( cfapiObject_drop, "cfapi_object_drop", z ); GET_HOOK( cfapiObject_take, "cfapi_object_take", z ); GET_HOOK( cfapiObject_say, "cfapi_object_say", z ); GET_HOOK( cfapiObject_speak, "cfapi_object_speak", z ); /*GET_HOOK( cfapiCheck_inventory, "cfapi_check_inventory", z );*/ GET_HOOK( cfapiMap_create_path, "cfapi_map_create_path", z ); GET_HOOK( cfapiMap_get_property,"cfapi_map_get_property", z ); GET_HOOK( cfapiMap_set_property,"cfapi_map_set_property", z ); GET_HOOK( cfapiMap_get_map, "cfapi_map_get_map", z ); GET_HOOK( cfapiMap_message, "cfapi_map_message", z ); GET_HOOK( cfapiMap_get_object_at, "cfapi_map_get_object_at", z ); GET_HOOK( cfapiMap_present_arch_by_name, "cfapi_map_present_arch_by_name", z ); GET_HOOK( cfapiMap_get_flags, "cfapi_map_get_flags", z ); GET_HOOK( cfapiPlayer_find, "cfapi_player_find", z ); GET_HOOK( cfapiPlayer_message, "cfapi_player_message", z ); GET_HOOK( cfapiPlayer_send_inventory, "cfapi_player_send_inventory", z ); GET_HOOK( cfapiObject_teleport, "cfapi_object_teleport", z ); GET_HOOK( cfapiObject_pickup, "cfapi_object_pickup", z ); GET_HOOK( cfapiObject_get_key, "cfapi_object_get_key", z ); GET_HOOK( cfapiObject_set_key, "cfapi_object_set_key", z ); GET_HOOK( cfapiObject_move, "cfapi_object_move", z ); GET_HOOK( cfapiObject_apply_below, "cfapi_object_apply_below", z ); GET_HOOK( cfapiArchetype_get_first, "cfapi_archetype_get_first", z ); GET_HOOK( cfapiArchetype_get_property, "cfapi_archetype_get_property", z ); GET_HOOK( cfapiParty_get_property, "cfapi_party_get_property", z ); GET_HOOK( cfapiRegion_get_property, "cfapi_region_get_property", z ); return 1; } /* Should get replaced by tons of more explicit wrappers */ void* cf_map_get_property(maptile* map, int propcode) { int val; return cfapiMap_get_property(&val, propcode, map); } /* Should get replaced by tons of more explicit wrappers */ void* cf_map_set_int_property(maptile* map, int propcode, int value) { int val; return cfapiMap_set_property(&val, map, propcode,value); } /* Should get replaced by tons of more explicit wrappers */ void* cf_object_get_property(object* op, int propcode) { int val; return cfapiObject_get_property(&val, op, propcode); } sint16 cf_object_get_resistance(object* op, int rtype) { int val; return *(int*)cfapiObject_get_property(&val, op, CFAPI_OBJECT_PROP_RESIST, rtype); } /* Should get replaced by tons of more explicit wrappers */ void* cf_object_set_int_property(object* op, int propcode, int value) { int val; return cfapiObject_set_property(&val, op, propcode,value); } /* Should get replaced by tons of more explicit wrappers */ void* cf_object_set_long_property(object* op, int propcode, long value) { int val; return cfapiObject_set_property(&val, op, propcode,value); } /* Should get replaced by tons of more explicit wrappers */ void* cf_object_set_string_property(object* op, int propcode, char* value) { int val; return cfapiObject_set_property(&val, op, propcode,value); } void cf_player_move(player* pl, int dir) { int val; cfapiObject_move(&val,1,pl,dir); } void cf_object_move(object* op, int dir, object*originator) { int val; cfapiObject_move(&val,0,op,dir,originator); } object* cf_player_send_inventory(object* op) { int val; return (object*) cfapiPlayer_send_inventory(&val, op); } void cf_object_apply(object* op, object* author, int flags) { int val; cfapiObject_apply(&val,op,author,flags); } void cf_object_apply_below(object* op) { int val; cfapiObject_apply_below(&val,op); } void cf_object_remove(object* op) { int val; cfapiObject_remove(&val, op); } void cf_object_free(object* op) { int val; cfapiObject_delete(&val, op); } object* cf_object_present_archname_inside(object* op, char* whatstr) { int val; return (object*) cfapiObject_find_archetype_inside(&val, op, 0, whatstr); } int cf_object_transfer(object* op,int x,int y,int r,object* orig) { int val; /* return *(int*)cfapiObject_transfer(&val,op,1,x,y,op->map);*/ return *(int*)cfapiObject_transfer(&val,op,0,x,y,r,orig); } int cf_object_change_map(object* op, int x, int y, maptile* map) { int val; return *(int*)cfapiObject_transfer(&val,op,1,x,y,map); /*cfapiObject_transfer(&val,op,1,x,y,map); return 0;*/ } object* cf_map_get_object_at(maptile* m, int x, int y) { int val; return (object*) cfapiMap_get_object_at(&val, m, x, y); } void cf_map_message(maptile* m, char* msg, int color) { int val; cfapiMap_message(&val, m, msg, color); } object* cf_object_clone(object* op, int clonetype) { int val; return (object*)cfapiObject_clone(&val, op, clonetype); } int cf_object_pay_item(object* op, object* buyer) { int val; return *(int*)cfapiObject_pay_item(&val, op, buyer); } int cf_object_pay_amount(object* op, uint64 amount) { int val; return *(int*)cfapiObject_pay_amount(&val, op, amount); } int cf_object_cast_spell(object* caster, object* ctoo, int dir, object* sp, char* flags) { int val; return *(int*)cfapiObject_cast(&val, caster, ctoo, dir, sp, flags); } /* Should there be a difference nowadays between that and cast_spell ? */ int cf_object_cast_ability(object* caster, object* ctoo, int dir, object* sp, char* flags) { int val; return *(int*)cfapiObject_cast(&val, caster, ctoo, dir, sp, flags); } void cf_object_learn_spell(object* op, object* sp) { int val; cfapiObject_learn_spell(&val, op, sp, 0); } void cf_object_forget_spell(object* op, object* sp) { int val; cfapiObject_forget_spell(&val, op, sp); } object* cf_object_check_for_spell(object* op, char* spellname) { int val; return (object*) cfapiObject_check_spell(&val, op, spellname); } void cf_player_message(object* op, char* txt, int flags) { int val; cfapiPlayer_message(&val, flags, 0, op, txt); } player* cf_player_find(char* txt) { int val; return (player*) cfapiPlayer_find(&val, txt); } char* cf_player_get_ip(object* op) { int val; return (char*) cfapiObject_get_property(&val, op, CFAPI_PLAYER_PROP_IP); } object* cf_player_get_marked_item(object* op) { int val; return (object*) cfapiObject_get_property(&val, op, CFAPI_PLAYER_PROP_MARKED_ITEM); } void cf_player_set_marked_item(object* op, object* ob) { int val; cfapiObject_set_property(&val, op, CFAPI_PLAYER_PROP_MARKED_ITEM, ob); } partylist* cf_player_get_party(object* op) { int val; return (partylist*) cfapiObject_get_property(&val, op, CFAPI_PLAYER_PROP_PARTY); } void cf_player_set_party(object* op, partylist* party) { int val; cfapiObject_set_property(&val, op, CFAPI_PLAYER_PROP_PARTY, party); } maptile* cf_map_get_map( char* name ) { int val; return (maptile*) cfapiMap_get_map( &val, 1, name, 0); } maptile* cf_map_get_first(void) { int val; return (maptile*) cfapiMap_get_map( &val, 3); } int cf_object_query_money( object* op) { int val; return *(int*)cfapiObject_query_money( &val, op); } int cf_object_query_cost( object* op, object* who, int flags) { int val; return *(int*)cfapiObject_query_cost(&val,op,who,flags); } void cf_object_activate_rune( object* op , object* victim) { int val; if ( op ) cfapiObject_activate_rune( &val, op, victim ); } int cf_object_check_trigger( object* op, object* cause ) { int val; return *(int*)cfapiObject_check_trigger( &val, op, cause ); } int cf_object_out_of_map( object* op, int x, int y) { abort (); } void cf_object_drop( object* op, object* author) { int val; cfapiObject_drop( &val, op, author ); } void cf_object_take( object* op, object* author) { int val; cfapiObject_take( &val, op, author ); } void cf_object_say( object* op, char* msg) { int val; cfapiObject_say( &val, op, msg ); } void cf_object_speak( object* op, char* msg) { int val; cfapiObject_speak( &val, op, msg ); } object* cf_object_insert_object(object* op, object* container) { int val; return (object*) cfapiObject_insert(&val, op, 3, container); } char* cf_get_maps_directory(char* str) { int val; /*printf("Calling with %s, type 0\n",str); printf("Value of the pointer: %p\n", cfapiMap_create_path);*/ return (char*) cfapiMap_create_path(&val, 0, str); } object* cf_create_object() { int val; return (object*) cfapiObject_create(&val, 0); } object* cf_create_object_by_name( const char* name ) { int val; return (object*) cfapiObject_create(&val, 1, name); } void cf_free_object( object* ob ) { int val; if ( ob ) cfapiObject_delete( &val, ob ); } void cf_system_register_global_event( int event, const char* name, f_plug_api hook ) { int val; cfapiSystem_register_global_event( &val, event, name, hook ); } void cf_fix_object( object* pl ) { int val; if ( pl ) cfapiObject_fix( &val, pl ); } char* cf_query_name( object* ob ) { int val; return (char*) cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_NAME ); } char* cf_query_name_pl( object* ob ) { int val; return (char*) cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_NAME_PLURAL ); } char* cf_query_base_name( object* ob, int plural ) { int val; return (char*) cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_BASE_NAME, plural ); } object* cf_insert_ob_in_ob( object* ob, object* where ) { int val; return (object*) cfapiObject_insert( &val, ob, 3, where ); } const char* cf_object_get_msg( object* ob ) { int val; return (const char*) cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_MESSAGE ); } void cf_object_set_weight( object* ob, int weight ) { int val; cfapiObject_set_property( &val, ob, CFAPI_OBJECT_PROP_WEIGHT, weight ); } void cf_object_set_weight_limit( object* ob, int weight_limit ) { int val; cfapiObject_set_property( &val, ob, CFAPI_OBJECT_PROP_WEIGHT_LIMIT, weight_limit ); } int cf_object_get_weight( object* ob ) { int val; return *( int* )cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_WEIGHT ); } int cf_object_get_weight_limit( object* ob ) { int val; int *dummy; dummy = (int*) cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_WEIGHT_LIMIT ); return *dummy; } /** * @return -1=nrof is invalid, 0=nrof is ok# */ int cf_object_set_nrof( object* ob, int nrof ) { int val; if (nrof < 0) return -1; cfapiObject_set_property( &val, ob, CFAPI_OBJECT_PROP_NROF, nrof ); return 0; } int cf_object_get_nrof( object* ob ) { int val; return *( int* )cfapiObject_get_property( &val, ob, CFAPI_OBJECT_PROP_NROF ); } int cf_object_get_flag( object* ob, int flag ) { int type; int rv; rv = *(int*)cfapiObject_get_property( &type, ob, CFAPI_OBJECT_PROP_FLAGS, flag ); if (rv != 0) return 1; else return 0; } void cf_object_set_flag( object* ob, int flag, int value ) { int type; cfapiObject_set_property( &type, ob, CFAPI_OBJECT_PROP_FLAGS, flag, value ? 1 : 0 ); } object* cf_object_insert_in_ob( object* ob, object* where ) { int type; if (!cf_object_get_flag(ob,FLAG_REMOVED)) { cfapiObject_remove( &type, ob ); } return (object*) cfapiObject_insert( &type, ob, 3, where ); } object* cf_map_insert_object_there(maptile* where, object* op, object* originator, int flags) { int val; return (object*)cfapiObject_insert(&val, op, 1, where, originator, flags); } object* cf_map_insert_object(maptile* where , object* op, int x, int y) { int type; return (object*) cfapiObject_insert( &type, op, 0, where, NULL, 0 , x, y); } int cf_object_teleport( object* op, maptile* map, int x, int y ) { int val; return *( int* )cfapiObject_teleport( &val, op, map, x, y ); } object* cf_map_present_arch_by_name(const char* str, maptile* map, int nx, int ny) { int val; return (object*)cfapiMap_present_arch_by_name(&val, str,map,nx,ny); } static int cf_get_map_int_property(maptile* map, int property) { int type; void* rv; rv = cfapiMap_get_property(&type, property, map); if ( !rv || type != CFAPI_INT ) return PLUGIN_ERROR_INT; return *(int*)rv; } int cf_map_get_difficulty(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_DIFFICULTY); } int cf_map_get_reset_time(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_RESET_TIME); } int cf_map_get_reset_timeout(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_RESET_TIMEOUT); } int cf_map_get_players(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_PLAYERS); } int cf_map_get_darkness(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_DARKNESS); } int cf_map_get_width(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_WIDTH); } int cf_map_get_height(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_HEIGHT); } int cf_map_get_enter_x(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_ENTER_X); } int cf_map_get_enter_y(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_ENTER_Y); } int cf_map_get_temperature(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_TEMPERATURE); } int cf_map_get_pressure(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_PRESSURE); } int cf_map_get_humidity(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_HUMIDITY); } int cf_map_get_windspeed(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_WINDSPEED); } int cf_map_get_winddir(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_WINDDIR); } int cf_map_get_sky(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_SKY); } int cf_map_get_wpartx(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_WPARTX); } int cf_map_get_wparty(maptile* map) { return cf_get_map_int_property(map,CFAPI_MAP_PROP_WPARTY); } void cf_object_update( object* op, int flags) { int val; cfapiObject_update(&val, op, flags); } void cf_object_pickup( object* op, object* what) { int val; cfapiObject_pickup(&val, op, what); } char* cf_strdup(char* txt) { return (char*)strdup(txt); } int cf_map_get_flags( maptile* map, maptile** nmap, sint16 x, sint16 y, sint16* nx, sint16* ny ) { int val; return *( int* )cfapiMap_get_flags(&val, map, nmap, x, y, nx, ny); } int cf_find_animation(char* txt) { int val; return *(int*)cfapiSystem_find_animation(&val, txt); } char* cf_object_get_key(object* op, char* keyname) { int val; return (char*)cfapiObject_get_key(&val, op, keyname); } void cf_object_set_key(object* op, char* keyname, char* value) { int val; cfapiObject_set_key(&val, op, keyname, value); } /* Archetype-related functions */ archetype* cf_archetype_get_first() { int val; return (archetype*) cfapiArchetype_get_first(&val); } const char* cf_archetype_get_name(archetype* arch) { int val; return (const char*) cfapiArchetype_get_property(&val, arch, CFAPI_ARCH_PROP_NAME); } archetype* cf_archetype_get_next(archetype* arch) { int val; return (archetype*) cfapiArchetype_get_property(&val, arch, CFAPI_ARCH_PROP_NEXT); } archetype* cf_archetype_get_more(archetype* arch) { int val; return (archetype*) cfapiArchetype_get_property(&val, arch, CFAPI_ARCH_PROP_MORE); } archetype* cf_archetype_get_head(archetype* arch) { int val; return (archetype*) cfapiArchetype_get_property(&val, arch, CFAPI_ARCH_PROP_HEAD); } object* cf_archetype_get_clone(archetype* arch) { int val; return (object*) cfapiArchetype_get_property(&val, arch, CFAPI_ARCH_PROP_CLONE); } /* Party-related functions */ partylist* cf_party_get_first(void) { int val; return (partylist*) cfapiParty_get_property(&val, NULL, CFAPI_PARTY_PROP_NEXT); } const char* cf_party_get_name(partylist* party) { int val; return (const char*) cfapiParty_get_property(&val, party, CFAPI_PARTY_PROP_NAME); } partylist* cf_party_get_next(partylist* party) { int val; return (partylist*) cfapiParty_get_property(&val, party, CFAPI_PARTY_PROP_NEXT); } const char* cf_party_get_password(partylist* party) { int val; return (const char*) cfapiParty_get_property(&val, party, CFAPI_PARTY_PROP_PASSWORD); } player* cf_party_get_first_player(partylist* party) { int val; return (player*) cfapiParty_get_property(&val, party, CFAPI_PARTY_PROP_PLAYER, NULL); } player* cf_party_get_next_player(partylist* party, player* op) { int val; return (player*) cfapiParty_get_property(&val, party, CFAPI_PARTY_PROP_PLAYER, op); } region* cf_region_get_first(void) { int val; return (region*) cfapiRegion_get_property(&val, NULL, CFAPI_REGION_PROP_NEXT); } const char* cf_region_get_name(region* reg) { int val; return (const char*) cfapiRegion_get_property(&val, reg, CFAPI_REGION_PROP_NAME); } region* cf_region_get_next(region* reg) { int val; return (region*) cfapiRegion_get_property(&val, reg, CFAPI_REGION_PROP_NEXT); } region* cf_region_get_parent(region* reg) { int val; return (region*) cfapiRegion_get_property(&val, reg, CFAPI_REGION_PROP_PARENT); } const char* cf_region_get_longname(region* reg) { int val; return (const char*) cfapiRegion_get_property(&val, reg, CFAPI_REGION_PROP_LONGNAME); } const char* cf_region_get_message(region* reg) { int val; return (const char*) cfapiRegion_get_property(&val, reg, CFAPI_REGION_PROP_MESSAGE); }