comments
""
added some copyrights
implemented proper support for empty treasures, which sadly occur in empty treasure lists. fixing treasurelists to have no entries at all would be even more complicated, but even when this is fixed, the current changes only make the server more crash robust to bad treasures. Also removed the 'NONE' specialcase for treasure lists. Developers should use 'none' instead now.
- added maptile->insert and object->insert_at methods that might make code using it clearer. - replaced some insert_ob_in_map calls.
replace update_ob_speed by ->set_speed
- minor cleanups - minor optimisations (in_player vs. is_player_inv) - added P_PLAYER map flag - some (dead) concept code
- more ooficiation - removed now superfluous remove calls
replace some function- by method-calls
- simplify headerfiles (this is the 21st century) - remove long long hacks for printf etc.
lld -> I64_PFd
mapstruct => maptile removed many ytypedefs in favor of structure tags
indent
cleanup
indent
THIS CODE WILL NOT COMPILE use the STABLE tag instead. - major changes in object lifetime and memory management - replaced manual refcounting by shstr class - removed quest system - many optimisations - major changes
remove compression support, intiialise perl earlier etc. etc.
expand initial tabs to spaces
Made server compile with C++. Removed cfanim plugin and crossedit. C++ here we come.
This form allows you to request diffs between any two revisions of this file. For each of the two "sides" of the diff, select a symbolic revision name using the selection box, or choose 'Use Text Field' and enter a numeric revision.