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/cvs/deliantra/server/server/resurrection.C
Revision: 1.9
Committed: Mon Dec 11 21:06:59 2006 UTC (17 years, 5 months ago) by pippijn
Content type: text/plain
Branch: MAIN
Changes since 1.8: +2 -2 lines
Log Message:
lld -> I64_PFd

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* the contents of this file were create solely by peterm@soda.berkeley.edu
25 all of the above disclaimers apply. */
26
27 #include <global.h>
28 #ifndef __CEXTRACT__
29 # include <sproto.h>
30 #endif
31 #include <spells.h>
32 #include <errno.h>
33 #ifdef sequent
34
35 /* stoopid sequent includes don't do this like they should */
36 extern char *sys_errlist[];
37 extern int sys_nerr;
38 #endif
39 extern char **classname;
40 extern object *objects;
41
42
43
44 /* name of the person to resurrect and which spell was used
45 * to resurrect
46 */
47 static int
48 resurrect_player (object *op, char *playername, object *spell)
49 {
50 FILE *deadplayer, *liveplayer;
51
52 char oldname[MAX_BUF];
53 char newname[MAX_BUF];
54 char path[MAX_BUF];
55 char buf[MAX_BUF];
56 char buf2[MAX_BUF];
57 const char *race = NULL;
58 sint64 exp;
59 int Con;
60
61
62 /* reincarnation, which changes the race */
63 if (spell->race)
64 {
65 treasurelist *tl = find_treasurelist (spell->race);
66 treasure *t;
67 int value;
68
69 if (!tl)
70 {
71 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
72 return 0;
73 }
74 value = RANDOM () % tl->total_chance;
75 for (t = tl->items; t; t = t->next)
76 {
77 value -= t->chance;
78 if (value < 0)
79 break;
80 }
81 if (!t)
82 {
83 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
84 return 0;
85 }
86 race = t->item->name;
87 }
88
89 /* set up our paths/strings... */
90 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
91
92 strcpy (newname, path);
93 strcat (newname, ".pl");
94
95 strcpy (oldname, newname);
96 strcat (oldname, ".dead");
97
98 if (!(deadplayer = fopen (oldname, "r")))
99 {
100 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
101 return 0;
102 }
103
104 if (!access (newname, 0))
105 {
106 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
107 fclose (deadplayer);
108 return 0;
109 }
110
111 if (!(liveplayer = fopen (newname, "w")))
112 {
113 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
114 LOG (llevError, "Cannot write player in resurrect_player!\n");
115 fclose (deadplayer);
116 return 0;
117 }
118
119 while (!feof (deadplayer))
120 {
121 fgets (buf, 255, deadplayer);
122 sscanf (buf, "%s", buf2);
123 if (!(strcmp (buf2, "exp")))
124 {
125 long long exp_;
126
127 sscanf (buf, "%s %" I64_PFd, buf2, &exp_);
128 exp = exp_;
129 if (spell->stats.exp)
130 {
131 exp -= exp / spell->stats.exp;
132 sprintf (buf, "exp %" I64_PFd "\n", exp_);
133 exp = exp_;
134 }
135 }
136 if (!(strcmp (buf2, "Con")))
137 {
138 sscanf (buf, "%s %d", buf2, &Con);
139 Con -= spell->stats.Con;
140 if (Con < 1)
141 Con = 1;
142 sprintf (buf, "Con %d\n", Con);
143 }
144 if (race && !strcmp (buf2, "race"))
145 {
146 sprintf (buf, "race %s\n", race);
147 }
148 fputs (buf, liveplayer);
149 }
150 fclose (liveplayer);
151 fclose (deadplayer);
152 unlink (oldname);
153 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
154
155 return 1;
156 }
157
158
159 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
160 * op -- who is doing the resurrecting
161 * spell - spell object
162 * dir -- direction the spell is cast
163 * corpseobj - corpse to raise - can be null, in which case this function will find it
164 */
165 int
166 cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
167 {
168 object *temp, *newob;
169 char name_to_resurrect[MAX_BUF];
170 int leveldead = 25, mflags, clevel;
171 sint16 sx, sy;
172 maptile *m;
173
174 clevel = caster_level (caster, spell);
175
176 if (spell->last_heal)
177 {
178 if (!arg)
179 {
180 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
181 return 0;
182 }
183 strcpy (name_to_resurrect, arg);
184 temp = NULL;
185 }
186 else
187 {
188 sx = op->x + freearr_x[dir];
189 sy = op->y + freearr_y[dir];
190 m = op->map;
191 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
192 if (mflags & P_OUT_OF_MAP)
193 temp = NULL;
194 else
195 {
196 /* First we need to find a corpse, if any. */
197 /* If no object, temp will be set to NULL */
198 for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above)
199 /* If it is corpse, this must be what we want to raise */
200 if (temp->type == CORPSE)
201 break;
202 }
203
204 if (temp == NULL)
205 {
206 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
207 return 0;
208 }
209 strcpy (name_to_resurrect, temp->name);
210 }
211
212 /* no matter what, we fry the corpse. */
213 if (temp && temp->map)
214 {
215 /* replace corpse object with a burning object */
216 newob = arch_to_object (archetype::find ("burnout"));
217 if (newob != NULL)
218 {
219 newob->x = temp->x;
220 newob->y = temp->y;
221 insert_ob_in_map (newob, temp->map, op, 0);
222 }
223 leveldead = temp->level;
224 remove_ob (temp);
225 free_object (temp);
226 }
227
228 if (resurrection_fails (clevel, leveldead))
229 {
230 if (spell->randomitems)
231 {
232 treasure *t;
233
234 for (t = spell->randomitems->items; t; t = t->next)
235 {
236 summon_hostile_monsters (op, t->nrof, t->item->name);
237 }
238
239 }
240 return 1;
241
242 }
243 else
244 {
245 return resurrect_player (op, name_to_resurrect, spell);
246 }
247
248 return 1;
249 }
250
251
252 int
253 resurrection_fails (int levelcaster, int leveldead)
254 {
255 int chance = 9;
256
257 /* scheme: equal in level, 50% success.
258 * +5 % for each level below, -5% for each level above.
259 * minimum 20%
260 */
261 chance += levelcaster - leveldead;
262 if (chance < 4)
263 chance = 4;
264 if (chance > rndm (0, 19))
265 return 0; /* resurrection succeeds */
266 return 1;
267 }
268
269 void
270 dead_player (object *op)
271 {
272 char filename[MAX_BUF];
273 char newname[MAX_BUF];
274 char path[MAX_BUF];
275
276 /* set up our paths/strings... */
277 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
278
279 strcpy (filename, path);
280 strcat (filename, ".pl");
281 strcpy (newname, filename);
282 strcat (newname, ".dead");
283
284 if (rename (filename, newname) != 0)
285 {
286 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
287 }
288 }
289
290
291
292 void
293 dead_character (const char *name)
294 {
295 char buf[MAX_BUF];
296 char buf2[MAX_BUF];
297
298 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
299 /* peterm: create a .dead filename.... ***.pl.dead */
300 strcpy (buf2, buf);
301 strcat (buf, ".dead");
302 if (rename (buf2, buf) == -1)
303 {
304 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
305 }
306 }
307
308
309 int
310 dead_player_exists (const char *name)
311 {
312 char buf[MAX_BUF];
313
314 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
315 strcat (buf, ".pl.dead");
316 return !(access (buf, 0));
317 }