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/cvs/deliantra/server/server/resurrection.C
Revision: 1.10
Committed: Mon Dec 11 21:32:18 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.9: +2 -6 lines
Log Message:
- simplify headerfiles (this is the 21st century)
- remove long long hacks for printf etc.

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 /* the contents of this file were create solely by peterm@soda.berkeley.edu
25 all of the above disclaimers apply. */
26
27 #include <global.h>
28 #ifndef __CEXTRACT__
29 # include <sproto.h>
30 #endif
31 #include <spells.h>
32 #include <errno.h>
33 #ifdef sequent
34
35 /* stoopid sequent includes don't do this like they should */
36 extern char *sys_errlist[];
37 extern int sys_nerr;
38 #endif
39 extern char **classname;
40 extern object *objects;
41
42
43
44 /* name of the person to resurrect and which spell was used
45 * to resurrect
46 */
47 static int
48 resurrect_player (object *op, char *playername, object *spell)
49 {
50 FILE *deadplayer, *liveplayer;
51
52 char oldname[MAX_BUF];
53 char newname[MAX_BUF];
54 char path[MAX_BUF];
55 char buf[MAX_BUF];
56 char buf2[MAX_BUF];
57 const char *race = NULL;
58 sint64 exp;
59 int Con;
60
61
62 /* reincarnation, which changes the race */
63 if (spell->race)
64 {
65 treasurelist *tl = find_treasurelist (spell->race);
66 treasure *t;
67 int value;
68
69 if (!tl)
70 {
71 LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race);
72 return 0;
73 }
74 value = RANDOM () % tl->total_chance;
75 for (t = tl->items; t; t = t->next)
76 {
77 value -= t->chance;
78 if (value < 0)
79 break;
80 }
81 if (!t)
82 {
83 LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race);
84 return 0;
85 }
86 race = t->item->name;
87 }
88
89 /* set up our paths/strings... */
90 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername);
91
92 strcpy (newname, path);
93 strcat (newname, ".pl");
94
95 strcpy (oldname, newname);
96 strcat (oldname, ".dead");
97
98 if (!(deadplayer = fopen (oldname, "r")))
99 {
100 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername);
101 return 0;
102 }
103
104 if (!access (newname, 0))
105 {
106 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername);
107 fclose (deadplayer);
108 return 0;
109 }
110
111 if (!(liveplayer = fopen (newname, "w")))
112 {
113 new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername);
114 LOG (llevError, "Cannot write player in resurrect_player!\n");
115 fclose (deadplayer);
116 return 0;
117 }
118
119 while (!feof (deadplayer))
120 {
121 fgets (buf, 255, deadplayer);
122 sscanf (buf, "%s", buf2);
123 if (!(strcmp (buf2, "exp")))
124 {
125 sscanf (buf, "%s %" SCNd64, buf2, &exp);
126 if (spell->stats.exp)
127 {
128 exp -= exp / spell->stats.exp;
129 sprintf (buf, "exp %" PRId64 "\n", exp);
130 }
131 }
132 if (!(strcmp (buf2, "Con")))
133 {
134 sscanf (buf, "%s %d", buf2, &Con);
135 Con -= spell->stats.Con;
136 if (Con < 1)
137 Con = 1;
138 sprintf (buf, "Con %d\n", Con);
139 }
140 if (race && !strcmp (buf2, "race"))
141 {
142 sprintf (buf, "race %s\n", race);
143 }
144 fputs (buf, liveplayer);
145 }
146 fclose (liveplayer);
147 fclose (deadplayer);
148 unlink (oldname);
149 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
150
151 return 1;
152 }
153
154
155 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
156 * op -- who is doing the resurrecting
157 * spell - spell object
158 * dir -- direction the spell is cast
159 * corpseobj - corpse to raise - can be null, in which case this function will find it
160 */
161 int
162 cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
163 {
164 object *temp, *newob;
165 char name_to_resurrect[MAX_BUF];
166 int leveldead = 25, mflags, clevel;
167 sint16 sx, sy;
168 maptile *m;
169
170 clevel = caster_level (caster, spell);
171
172 if (spell->last_heal)
173 {
174 if (!arg)
175 {
176 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
177 return 0;
178 }
179 strcpy (name_to_resurrect, arg);
180 temp = NULL;
181 }
182 else
183 {
184 sx = op->x + freearr_x[dir];
185 sy = op->y + freearr_y[dir];
186 m = op->map;
187 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
188 if (mflags & P_OUT_OF_MAP)
189 temp = NULL;
190 else
191 {
192 /* First we need to find a corpse, if any. */
193 /* If no object, temp will be set to NULL */
194 for (temp = get_map_ob (m, sx, sy); temp != NULL; temp = temp->above)
195 /* If it is corpse, this must be what we want to raise */
196 if (temp->type == CORPSE)
197 break;
198 }
199
200 if (temp == NULL)
201 {
202 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
203 return 0;
204 }
205 strcpy (name_to_resurrect, temp->name);
206 }
207
208 /* no matter what, we fry the corpse. */
209 if (temp && temp->map)
210 {
211 /* replace corpse object with a burning object */
212 newob = arch_to_object (archetype::find ("burnout"));
213 if (newob != NULL)
214 {
215 newob->x = temp->x;
216 newob->y = temp->y;
217 insert_ob_in_map (newob, temp->map, op, 0);
218 }
219 leveldead = temp->level;
220 remove_ob (temp);
221 free_object (temp);
222 }
223
224 if (resurrection_fails (clevel, leveldead))
225 {
226 if (spell->randomitems)
227 {
228 treasure *t;
229
230 for (t = spell->randomitems->items; t; t = t->next)
231 {
232 summon_hostile_monsters (op, t->nrof, t->item->name);
233 }
234
235 }
236 return 1;
237
238 }
239 else
240 {
241 return resurrect_player (op, name_to_resurrect, spell);
242 }
243
244 return 1;
245 }
246
247
248 int
249 resurrection_fails (int levelcaster, int leveldead)
250 {
251 int chance = 9;
252
253 /* scheme: equal in level, 50% success.
254 * +5 % for each level below, -5% for each level above.
255 * minimum 20%
256 */
257 chance += levelcaster - leveldead;
258 if (chance < 4)
259 chance = 4;
260 if (chance > rndm (0, 19))
261 return 0; /* resurrection succeeds */
262 return 1;
263 }
264
265 void
266 dead_player (object *op)
267 {
268 char filename[MAX_BUF];
269 char newname[MAX_BUF];
270 char path[MAX_BUF];
271
272 /* set up our paths/strings... */
273 sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name);
274
275 strcpy (filename, path);
276 strcat (filename, ".pl");
277 strcpy (newname, filename);
278 strcat (newname, ".dead");
279
280 if (rename (filename, newname) != 0)
281 {
282 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
283 }
284 }
285
286
287
288 void
289 dead_character (const char *name)
290 {
291 char buf[MAX_BUF];
292 char buf2[MAX_BUF];
293
294 sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name);
295 /* peterm: create a .dead filename.... ***.pl.dead */
296 strcpy (buf2, buf);
297 strcat (buf, ".dead");
298 if (rename (buf2, buf) == -1)
299 {
300 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
301 }
302 }
303
304
305 int
306 dead_player_exists (const char *name)
307 {
308 char buf[MAX_BUF];
309
310 sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name);
311 strcat (buf, ".pl.dead");
312 return !(access (buf, 0));
313 }