1 |
/* |
2 |
* This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 |
* |
4 |
* Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 |
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 |
* Copyright (©) 1992,2007 Frank Tore Johansen |
7 |
* |
8 |
* Crossfire TRT is free software; you can redistribute it and/or modify it |
9 |
* under the terms of the GNU General Public License as published by the Free |
10 |
* Software Foundation; either version 2 of the License, or (at your option) |
11 |
* any later version. |
12 |
* |
13 |
* This program is distributed in the hope that it will be useful, but |
14 |
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
15 |
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
16 |
* for more details. |
17 |
* |
18 |
* You should have received a copy of the GNU General Public License along |
19 |
* with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
20 |
* Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
21 |
* |
22 |
* The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 |
*/ |
24 |
|
25 |
/* the contents of this file were create solely by peterm@soda.berkeley.edu |
26 |
all of the above disclaimers apply. */ |
27 |
|
28 |
#include <global.h> |
29 |
#include <sproto.h> |
30 |
#include <spells.h> |
31 |
#include <errno.h> |
32 |
|
33 |
/* name of the person to resurrect and which spell was used |
34 |
* to resurrect |
35 |
*/ |
36 |
static int |
37 |
resurrect_player (object *op, char *playername, object *spell) |
38 |
{ |
39 |
FILE *deadplayer, *liveplayer; |
40 |
|
41 |
char oldname[MAX_BUF]; |
42 |
char newname[MAX_BUF]; |
43 |
char path[MAX_BUF]; |
44 |
char buf[MAX_BUF]; |
45 |
char buf2[MAX_BUF]; |
46 |
const char *race = NULL; |
47 |
sint64 exp; |
48 |
int Con; |
49 |
|
50 |
/* reincarnation, which changes the race */ |
51 |
if (spell->race) |
52 |
{ |
53 |
treasurelist *tl = treasurelist::find (spell->race); |
54 |
treasure *t; |
55 |
int value; |
56 |
|
57 |
if (!tl) |
58 |
{ |
59 |
LOG (llevError, "resurrect_player: race set to %s, but no treasurelist of that name!\n", &spell->race); |
60 |
return 0; |
61 |
} |
62 |
|
63 |
value = RANDOM () % tl->total_chance; |
64 |
|
65 |
for (t = tl->items; t; t = t->next) |
66 |
{ |
67 |
value -= t->chance; |
68 |
if (value < 0) |
69 |
break; |
70 |
} |
71 |
|
72 |
if (!t || !t->item) |
73 |
{ |
74 |
LOG (llevError, "resurrect_player: got null treasure from treasurelist %s!\n", &spell->race); |
75 |
return 0; |
76 |
} |
77 |
|
78 |
race = t->item->archname; |
79 |
} |
80 |
|
81 |
/* set up our paths/strings... */ |
82 |
sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, playername, playername); |
83 |
|
84 |
strcpy (newname, path); |
85 |
strcat (newname, ".pl"); |
86 |
|
87 |
strcpy (oldname, newname); |
88 |
strcat (oldname, ".dead"); |
89 |
|
90 |
if (!(deadplayer = fopen (oldname, "r"))) |
91 |
{ |
92 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be reached.", playername); |
93 |
return 0; |
94 |
} |
95 |
|
96 |
if (!access (newname, 0)) |
97 |
{ |
98 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s has already been reborn!", playername); |
99 |
fclose (deadplayer); |
100 |
return 0; |
101 |
} |
102 |
|
103 |
if (!(liveplayer = fopen (newname, "w"))) |
104 |
{ |
105 |
new_draw_info_format (NDI_UNIQUE, 0, op, "The soul of %s cannot be re-embodied at the moment.", playername); |
106 |
LOG (llevError, "Cannot write player in resurrect_player!\n"); |
107 |
fclose (deadplayer); |
108 |
return 0; |
109 |
} |
110 |
|
111 |
while (!feof (deadplayer)) |
112 |
{ |
113 |
fgets (buf, 255, deadplayer); |
114 |
sscanf (buf, "%s", buf2); |
115 |
if (!(strcmp (buf2, "exp"))) |
116 |
{ |
117 |
sscanf (buf, "%s %" SCNd64, buf2, &exp); |
118 |
if (spell->stats.exp) |
119 |
{ |
120 |
exp -= exp / spell->stats.exp; |
121 |
sprintf (buf, "exp %" PRId64 "\n", exp); |
122 |
} |
123 |
} |
124 |
if (!(strcmp (buf2, "Con"))) |
125 |
{ |
126 |
sscanf (buf, "%s %d", buf2, &Con); |
127 |
Con -= spell->stats.Con; |
128 |
if (Con < 1) |
129 |
Con = 1; |
130 |
sprintf (buf, "Con %d\n", Con); |
131 |
} |
132 |
if (race && !strcmp (buf2, "race")) |
133 |
{ |
134 |
sprintf (buf, "race %s\n", race); |
135 |
} |
136 |
fputs (buf, liveplayer); |
137 |
} |
138 |
fclose (liveplayer); |
139 |
fclose (deadplayer); |
140 |
unlink (oldname); |
141 |
new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); |
142 |
|
143 |
return 1; |
144 |
} |
145 |
|
146 |
|
147 |
/* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
148 |
* op -- who is doing the resurrecting |
149 |
* spell - spell object |
150 |
* dir -- direction the spell is cast |
151 |
* corpseobj - corpse to raise - can be null, in which case this function will find it |
152 |
*/ |
153 |
int |
154 |
cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg) |
155 |
{ |
156 |
object *temp, *newob; |
157 |
char name_to_resurrect[MAX_BUF]; |
158 |
int leveldead = 25, mflags, clevel; |
159 |
sint16 sx, sy; |
160 |
maptile *m; |
161 |
|
162 |
clevel = caster_level (caster, spell); |
163 |
|
164 |
if (spell->last_heal) |
165 |
{ |
166 |
if (!arg) |
167 |
{ |
168 |
new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name); |
169 |
return 0; |
170 |
} |
171 |
strcpy (name_to_resurrect, arg); |
172 |
temp = NULL; |
173 |
} |
174 |
else |
175 |
{ |
176 |
sx = op->x + freearr_x[dir]; |
177 |
sy = op->y + freearr_y[dir]; |
178 |
m = op->map; |
179 |
mflags = get_map_flags (m, &m, sx, sy, &sx, &sy); |
180 |
if (mflags & P_OUT_OF_MAP) |
181 |
temp = NULL; |
182 |
else |
183 |
{ |
184 |
/* First we need to find a corpse, if any. */ |
185 |
/* If no object, temp will be set to NULL */ |
186 |
for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above) |
187 |
/* If it is corpse, this must be what we want to raise */ |
188 |
if (temp->type == CORPSE) |
189 |
break; |
190 |
} |
191 |
|
192 |
if (temp == NULL) |
193 |
{ |
194 |
new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell."); |
195 |
return 0; |
196 |
} |
197 |
strcpy (name_to_resurrect, temp->name); |
198 |
} |
199 |
|
200 |
/* no matter what, we fry the corpse. */ |
201 |
if (temp && temp->map) |
202 |
{ |
203 |
/* replace corpse object with a burning object */ |
204 |
newob = arch_to_object (archetype::find ("burnout")); |
205 |
if (newob) |
206 |
newob->insert_at (temp, op); |
207 |
|
208 |
leveldead = temp->level; |
209 |
temp->destroy (); |
210 |
} |
211 |
|
212 |
if (resurrection_fails (clevel, leveldead)) |
213 |
{ |
214 |
if (spell->randomitems) |
215 |
for (treasure *t = spell->randomitems->items; t; t = t->next) |
216 |
if (t->item) |
217 |
summon_hostile_monsters (op, t->nrof, t->item->archname); |
218 |
|
219 |
return 1; |
220 |
|
221 |
} |
222 |
else |
223 |
return resurrect_player (op, name_to_resurrect, spell); |
224 |
} |
225 |
|
226 |
|
227 |
int |
228 |
resurrection_fails (int levelcaster, int leveldead) |
229 |
{ |
230 |
int chance = 9; |
231 |
|
232 |
/* scheme: equal in level, 50% success. |
233 |
* +5 % for each level below, -5% for each level above. |
234 |
* minimum 20% |
235 |
*/ |
236 |
chance += levelcaster - leveldead; |
237 |
if (chance < 4) |
238 |
chance = 4; |
239 |
if (chance > rndm (0, 19)) |
240 |
return 0; /* resurrection succeeds */ |
241 |
return 1; |
242 |
} |
243 |
|
244 |
void |
245 |
dead_player (object *op) |
246 |
{ |
247 |
char filename[MAX_BUF]; |
248 |
char newname[MAX_BUF]; |
249 |
char path[MAX_BUF]; |
250 |
|
251 |
/* set up our paths/strings... */ |
252 |
sprintf (path, "%s/%s/%s/%s", settings.localdir, settings.playerdir, &op->name, &op->name); |
253 |
|
254 |
strcpy (filename, path); |
255 |
strcat (filename, ".pl"); |
256 |
strcpy (newname, filename); |
257 |
strcat (newname, ".dead"); |
258 |
|
259 |
if (rename (filename, newname) != 0) |
260 |
{ |
261 |
LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); |
262 |
} |
263 |
} |
264 |
|
265 |
|
266 |
|
267 |
void |
268 |
dead_character (const char *name) |
269 |
{ |
270 |
char buf[MAX_BUF]; |
271 |
char buf2[MAX_BUF]; |
272 |
|
273 |
sprintf (buf, "%s/%s/%s/%s.pl", settings.localdir, settings.playerdir, name, name); |
274 |
/* peterm: create a .dead filename.... ***.pl.dead */ |
275 |
strcpy (buf2, buf); |
276 |
strcat (buf, ".dead"); |
277 |
if (rename (buf2, buf) == -1) |
278 |
{ |
279 |
LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); |
280 |
} |
281 |
} |
282 |
|
283 |
|
284 |
int |
285 |
dead_player_exists (const char *name) |
286 |
{ |
287 |
char buf[MAX_BUF]; |
288 |
|
289 |
sprintf (buf, "%s/%s/%s/%s", settings.localdir, settings.playerdir, name, name); |
290 |
strcat (buf, ".pl.dead"); |
291 |
return !(access (buf, 0)); |
292 |
} |