ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/server/resurrection.C
(Generate patch)

Comparing deliantra/server/server/resurrection.C (file contents):
Revision 1.31 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.32 by root, Fri Nov 6 12:27:06 2009 UTC

141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername); 141 new_draw_info_format (NDI_UNIQUE, 0, op, "%s lives again!", playername);
142 142
143 return 1; 143 return 1;
144} 144}
145 145
146 146static int
147/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
148 * op -- who is doing the resurrecting
149 * spell - spell object
150 * dir -- direction the spell is cast
151 * corpseobj - corpse to raise - can be null, in which case this function will find it
152 */
153int
154cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
155{
156 object *temp, *newob;
157 char name_to_resurrect[MAX_BUF];
158 int leveldead = 25, mflags, clevel;
159 sint16 sx, sy;
160 maptile *m;
161
162 clevel = casting_level (caster, spell);
163
164 if (spell->last_heal)
165 {
166 if (!arg)
167 {
168 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
169 return 0;
170 }
171 strcpy (name_to_resurrect, arg);
172 temp = NULL;
173 }
174 else
175 {
176 sx = op->x + freearr_x[dir];
177 sy = op->y + freearr_y[dir];
178 m = op->map;
179 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
180 if (mflags & P_OUT_OF_MAP)
181 temp = NULL;
182 else
183 {
184 /* First we need to find a corpse, if any. */
185 /* If no object, temp will be set to NULL */
186 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
187 /* If it is corpse, this must be what we want to raise */
188 if (temp->type == CORPSE)
189 break;
190 }
191
192 if (temp == NULL)
193 {
194 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
195 return 0;
196 }
197 strcpy (name_to_resurrect, temp->name);
198 }
199
200 /* no matter what, we fry the corpse. */
201 if (temp && temp->map)
202 {
203 /* replace corpse object with a burning object */
204 newob = archetype::get (shstr_burnout);
205 if (newob)
206 newob->insert_at (temp, op);
207
208 leveldead = temp->level;
209 temp->destroy ();
210 }
211
212 if (resurrection_fails (clevel, leveldead))
213 {
214 if (spell->randomitems)
215 for (treasure *t = spell->randomitems->items; t; t = t->next)
216 if (t->item)
217 summon_hostile_monsters (op, t->nrof, t->item->archname);
218
219 return 1;
220
221 }
222 else
223 return resurrect_player (op, name_to_resurrect, spell);
224}
225
226
227int
228resurrection_fails (int levelcaster, int leveldead) 147resurrection_fails (int levelcaster, int leveldead)
229{ 148{
230 int chance = 9; 149 int chance = 9;
231 150
232 /* scheme: equal in level, 50% success. 151 /* scheme: equal in level, 50% success.
239 if (chance > rndm (0, 19)) 158 if (chance > rndm (0, 19))
240 return 0; /* resurrection succeeds */ 159 return 0; /* resurrection succeeds */
241 return 1; 160 return 1;
242} 161}
243 162
163
164/* raise_dead by peterm and mehlhaff@soda.berkeley.edu
165 * op -- who is doing the resurrecting
166 * spell - spell object
167 * dir -- direction the spell is cast
168 * corpseobj - corpse to raise - can be null, in which case this function will find it
169 */
170int
171cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg)
172{
173 object *temp, *newob;
174 char name_to_resurrect[MAX_BUF];
175 int leveldead = 25, mflags, clevel;
176 sint16 sx, sy;
177 maptile *m;
178
179 clevel = casting_level (caster, spell);
180
181 if (spell->last_heal)
182 {
183 if (!arg)
184 {
185 new_draw_info_format (NDI_UNIQUE, 0, op, "Cast %s on who?", &spell->name);
186 return 0;
187 }
188 strcpy (name_to_resurrect, arg);
189 temp = NULL;
190 }
191 else
192 {
193 sx = op->x + freearr_x[dir];
194 sy = op->y + freearr_y[dir];
195 m = op->map;
196 mflags = get_map_flags (m, &m, sx, sy, &sx, &sy);
197 if (mflags & P_OUT_OF_MAP)
198 temp = NULL;
199 else
200 {
201 /* First we need to find a corpse, if any. */
202 /* If no object, temp will be set to NULL */
203 for (temp = GET_MAP_OB (m, sx, sy); temp != NULL; temp = temp->above)
204 /* If it is corpse, this must be what we want to raise */
205 if (temp->type == CORPSE)
206 break;
207 }
208
209 if (temp == NULL)
210 {
211 new_draw_info (NDI_UNIQUE, 0, op, "You need a body for this spell.");
212 return 0;
213 }
214 strcpy (name_to_resurrect, temp->name);
215 }
216
217 /* no matter what, we fry the corpse. */
218 if (temp && temp->map)
219 {
220 /* replace corpse object with a burning object */
221 newob = archetype::get (shstr_burnout);
222 if (newob)
223 newob->insert_at (temp, op);
224
225 leveldead = temp->level;
226 temp->destroy ();
227 }
228
229 if (resurrection_fails (clevel, leveldead))
230 {
231 if (spell->randomitems)
232 for (treasure *t = spell->randomitems->items; t; t = t->next)
233 if (t->item)
234 summon_hostile_monsters (op, t->nrof, t->item->archname);
235
236 return 1;
237
238 }
239 else
240 return resurrect_player (op, name_to_resurrect, spell);
241}
242
244void 243void
245dead_player (object *op) 244dead_player (object *op)
246{ 245{
247 char filename[MAX_BUF]; 246 char filename[MAX_BUF];
248 char newname[MAX_BUF]; 247 char newname[MAX_BUF];
259 if (rename (filename, newname) != 0) 258 if (rename (filename, newname) != 0)
260 { 259 {
261 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno)); 260 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror (errno));
262 } 261 }
263} 262}
264
265
266 263
267void 264void
268dead_character (const char *name) 265dead_character (const char *name)
269{ 266{
270 char buf[MAX_BUF]; 267 char buf[MAX_BUF];
278 { 275 {
279 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno)); 276 LOG (llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror (errno));
280 } 277 }
281} 278}
282 279
283
284int 280int
285dead_player_exists (const char *name) 281dead_player_exists (const char *name)
286{ 282{
287 char buf[MAX_BUF]; 283 char buf[MAX_BUF];
288 284

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines