1 |
/* |
2 |
* static char *rcsid_resurrection_c = |
3 |
* "$Id$"; |
4 |
*/ |
5 |
|
6 |
/* |
7 |
CrossFire, A Multiplayer game for X-windows |
8 |
|
9 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
10 |
Copyright (C) 1992 Frank Tore Johansen |
11 |
|
12 |
This program is free software; you can redistribute it and/or modify |
13 |
it under the terms of the GNU General Public License as published by |
14 |
the Free Software Foundation; either version 2 of the License, or |
15 |
(at your option) any later version. |
16 |
|
17 |
This program is distributed in the hope that it will be useful, |
18 |
but WITHOUT ANY WARRANTY; without even the implied warranty of |
19 |
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
20 |
GNU General Public License for more details. |
21 |
|
22 |
You should have received a copy of the GNU General Public License |
23 |
along with this program; if not, write to the Free Software |
24 |
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
25 |
|
26 |
The authors can be reached via e-mail at crossfire-devel@real-time.com |
27 |
*/ |
28 |
|
29 |
/* the contents of this file were create solely by peterm@soda.berkeley.edu |
30 |
all of the above disclaimers apply. */ |
31 |
|
32 |
#include <global.h> |
33 |
#ifndef __CEXTRACT__ |
34 |
#include <sproto.h> |
35 |
#endif |
36 |
#include <spells.h> |
37 |
#include <errno.h> |
38 |
#ifdef sequent |
39 |
/* stoopid sequent includes don't do this like they should */ |
40 |
extern char * sys_errlist[]; |
41 |
extern int sys_nerr; |
42 |
#endif |
43 |
extern char **classname; |
44 |
extern object *objects; |
45 |
|
46 |
|
47 |
|
48 |
/* name of the person to resurrect and which spell was used |
49 |
* to resurrect |
50 |
*/ |
51 |
static int resurrect_player(object *op,char *playername,object *spell) |
52 |
{ |
53 |
FILE *deadplayer,*liveplayer; |
54 |
|
55 |
char oldname[MAX_BUF]; |
56 |
char newname[MAX_BUF]; |
57 |
char path[MAX_BUF]; |
58 |
char buf[MAX_BUF]; |
59 |
char buf2[MAX_BUF]; |
60 |
const char *race=NULL; |
61 |
sint64 exp; |
62 |
int Con; |
63 |
|
64 |
|
65 |
/* reincarnation, which changes the race */ |
66 |
if (spell->race) { |
67 |
treasurelist *tl = find_treasurelist(spell->race); |
68 |
treasure *t; |
69 |
int value; |
70 |
if (!tl) { |
71 |
LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race); |
72 |
return 0; |
73 |
} |
74 |
value = RANDOM() % tl->total_chance; |
75 |
for (t=tl->items; t; t=t->next) { |
76 |
value -= t->chance; |
77 |
if (value<0) break; |
78 |
} |
79 |
if (!t) { |
80 |
LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race); |
81 |
return 0; |
82 |
} |
83 |
race = t->item->name; |
84 |
} |
85 |
|
86 |
/* set up our paths/strings... */ |
87 |
sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername, |
88 |
playername); |
89 |
|
90 |
strcpy(newname,path); |
91 |
strcat(newname,".pl"); |
92 |
|
93 |
strcpy(oldname,newname); |
94 |
strcat(oldname,".dead"); |
95 |
|
96 |
if(! (deadplayer=fopen(oldname,"r"))) { |
97 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
98 |
"The soul of %s cannot be reached.",playername); |
99 |
return 0; |
100 |
} |
101 |
|
102 |
if(!access(newname,0)) { |
103 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
104 |
"The soul of %s has already been reborn!",playername); |
105 |
fclose(deadplayer); |
106 |
return 0; |
107 |
} |
108 |
|
109 |
if(! (liveplayer=fopen(newname,"w"))) { |
110 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
111 |
"The soul of %s cannot be re-embodied at the moment.",playername); |
112 |
LOG(llevError,"Cannot write player in resurrect_player!\n"); |
113 |
fclose(deadplayer); |
114 |
return 0; |
115 |
} |
116 |
|
117 |
while (!feof(deadplayer)) { |
118 |
fgets(buf,255,deadplayer); |
119 |
sscanf(buf,"%s",buf2); |
120 |
if( ! (strcmp(buf2,"exp"))) { |
121 |
#ifndef WIN32 |
122 |
sscanf(buf,"%s %lld",buf2,&exp); |
123 |
#else |
124 |
sscanf(buf,"%s %I64d",buf2,&exp); |
125 |
#endif |
126 |
if (spell->stats.exp) { |
127 |
exp-=exp/spell->stats.exp; |
128 |
#ifndef WIN32 |
129 |
sprintf(buf,"exp %lld\n",exp); |
130 |
#else |
131 |
sprintf(buf,"exp %I64d\n",exp); |
132 |
#endif |
133 |
} |
134 |
} |
135 |
if(! (strcmp(buf2,"Con"))) { |
136 |
sscanf(buf,"%s %d",buf2,&Con); |
137 |
Con -= spell->stats.Con; |
138 |
if (Con < 1) Con = 1; |
139 |
sprintf(buf,"Con %d\n",Con); |
140 |
} |
141 |
if(race && !strcmp(buf2,"race")) { |
142 |
sprintf(buf,"race %s\n",race); |
143 |
} |
144 |
fputs(buf,liveplayer); |
145 |
} |
146 |
fclose(liveplayer); |
147 |
fclose(deadplayer); |
148 |
unlink(oldname); |
149 |
new_draw_info_format(NDI_UNIQUE, 0, op, |
150 |
"%s lives again!",playername); |
151 |
|
152 |
return 1; |
153 |
} |
154 |
|
155 |
|
156 |
/* raise_dead by peterm and mehlhaff@soda.berkeley.edu |
157 |
* op -- who is doing the resurrecting |
158 |
* spell - spell object |
159 |
* dir -- direction the spell is cast |
160 |
* corpseobj - corpse to raise - can be null, in which case this function will find it |
161 |
*/ |
162 |
int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg) |
163 |
{ |
164 |
object *temp, *newob; |
165 |
char name_to_resurrect[MAX_BUF]; |
166 |
int leveldead=25, mflags, clevel; |
167 |
sint16 sx, sy; |
168 |
mapstruct *m; |
169 |
|
170 |
clevel = caster_level(caster, spell); |
171 |
|
172 |
if (spell->last_heal) { |
173 |
if (!arg) { |
174 |
new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name); |
175 |
return 0; |
176 |
} |
177 |
strcpy(name_to_resurrect, arg); |
178 |
temp = NULL; |
179 |
} else { |
180 |
sx = op->x+freearr_x[dir]; |
181 |
sy = op->y+freearr_y[dir]; |
182 |
m = op->map; |
183 |
mflags = get_map_flags(m, &m, sx, sy, &sx, &sy); |
184 |
if (mflags & P_OUT_OF_MAP) |
185 |
temp=NULL; |
186 |
else { |
187 |
/* First we need to find a corpse, if any. */ |
188 |
/* If no object, temp will be set to NULL */ |
189 |
for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above) |
190 |
/* If it is corpse, this must be what we want to raise */ |
191 |
if(temp->type == CORPSE) |
192 |
break; |
193 |
} |
194 |
|
195 |
if(temp == NULL) { |
196 |
new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell."); |
197 |
return 0; |
198 |
} |
199 |
strcpy(name_to_resurrect, temp->name ); |
200 |
} |
201 |
|
202 |
/* no matter what, we fry the corpse. */ |
203 |
if( temp && temp->map){ |
204 |
/* replace corpse object with a burning object */ |
205 |
newob = arch_to_object(find_archetype("burnout")); |
206 |
if(newob != NULL){ |
207 |
newob->x = temp->x; |
208 |
newob->y = temp->y; |
209 |
insert_ob_in_map( newob, temp->map, op,0); |
210 |
} |
211 |
leveldead=temp->level; |
212 |
remove_ob(temp); |
213 |
free_object(temp); |
214 |
} |
215 |
|
216 |
if(resurrection_fails(clevel,leveldead)) { |
217 |
if (spell->randomitems) { |
218 |
treasure *t; |
219 |
|
220 |
for (t=spell->randomitems->items; t; t=t->next) { |
221 |
summon_hostile_monsters(op, t->nrof, t->item->name); |
222 |
} |
223 |
|
224 |
} |
225 |
return 1; |
226 |
|
227 |
} else { |
228 |
return resurrect_player(op,name_to_resurrect,spell); |
229 |
} |
230 |
|
231 |
return 1; |
232 |
} |
233 |
|
234 |
|
235 |
int resurrection_fails(int levelcaster,int leveldead) |
236 |
{ |
237 |
int chance=9; |
238 |
/* scheme: equal in level, 50% success. |
239 |
* +5 % for each level below, -5% for each level above. |
240 |
* minimum 20% |
241 |
*/ |
242 |
chance+=levelcaster-leveldead; |
243 |
if(chance<4) chance=4; |
244 |
if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */ |
245 |
return 1; |
246 |
} |
247 |
|
248 |
void dead_player(object *op) |
249 |
{ |
250 |
char filename[MAX_BUF]; |
251 |
char newname[MAX_BUF]; |
252 |
char path[MAX_BUF]; |
253 |
|
254 |
/* set up our paths/strings... */ |
255 |
sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name, |
256 |
op->name); |
257 |
|
258 |
strcpy(filename,path); |
259 |
strcat(filename,".pl"); |
260 |
strcpy(newname,filename); |
261 |
strcat(newname,".dead"); |
262 |
|
263 |
if(rename(filename,newname) != 0) { |
264 |
LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno)); |
265 |
} |
266 |
} |
267 |
|
268 |
|
269 |
|
270 |
void dead_character(const char *name) { |
271 |
char buf[MAX_BUF]; |
272 |
char buf2[MAX_BUF]; |
273 |
|
274 |
sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name); |
275 |
/* peterm: create a .dead filename.... ***.pl.dead */ |
276 |
strcpy(buf2,buf); |
277 |
strcat(buf,".dead"); |
278 |
if(rename(buf2,buf)== -1){ |
279 |
LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno)); |
280 |
} |
281 |
} |
282 |
|
283 |
|
284 |
int dead_player_exists(const char *name) { |
285 |
char buf[MAX_BUF]; |
286 |
|
287 |
sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name); |
288 |
strcat(buf,".pl.dead"); |
289 |
return !(access(buf,0)); |
290 |
} |
291 |
|
292 |
|