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/cvs/deliantra/server/server/resurrection.c
Revision: 1.2
Committed: Sun Aug 13 17:16:04 2006 UTC (17 years, 9 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +1 -1 lines
State: FILE REMOVED
Log Message:
Made server compile with C++.
Removed cfanim plugin and crossedit.
C++ here we come.

File Contents

# Content
1 /*
2 * static char *rcsid_resurrection_c =
3 * "$Id$";
4 */
5
6 /*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen
11
12 This program is free software; you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or
15 (at your option) any later version.
16
17 This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details.
21
22 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27 */
28
29 /* the contents of this file were create solely by peterm@soda.berkeley.edu
30 all of the above disclaimers apply. */
31
32 #include <global.h>
33 #ifndef __CEXTRACT__
34 #include <sproto.h>
35 #endif
36 #include <spells.h>
37 #include <errno.h>
38 #ifdef sequent
39 /* stoopid sequent includes don't do this like they should */
40 extern char * sys_errlist[];
41 extern int sys_nerr;
42 #endif
43 extern char **classname;
44 extern object *objects;
45
46
47
48 /* name of the person to resurrect and which spell was used
49 * to resurrect
50 */
51 static int resurrect_player(object *op,char *playername,object *spell)
52 {
53 FILE *deadplayer,*liveplayer;
54
55 char oldname[MAX_BUF];
56 char newname[MAX_BUF];
57 char path[MAX_BUF];
58 char buf[MAX_BUF];
59 char buf2[MAX_BUF];
60 const char *race=NULL;
61 sint64 exp;
62 int Con;
63
64
65 /* reincarnation, which changes the race */
66 if (spell->race) {
67 treasurelist *tl = find_treasurelist(spell->race);
68 treasure *t;
69 int value;
70 if (!tl) {
71 LOG(llevError,"resurrect_player: race set to %s, but no treasurelist of that name!\n", spell->race);
72 return 0;
73 }
74 value = RANDOM() % tl->total_chance;
75 for (t=tl->items; t; t=t->next) {
76 value -= t->chance;
77 if (value<0) break;
78 }
79 if (!t) {
80 LOG(llevError,"resurrect_player: got null treasure from treasurelist %s!\n", spell->race);
81 return 0;
82 }
83 race = t->item->name;
84 }
85
86 /* set up our paths/strings... */
87 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,playername,
88 playername);
89
90 strcpy(newname,path);
91 strcat(newname,".pl");
92
93 strcpy(oldname,newname);
94 strcat(oldname,".dead");
95
96 if(! (deadplayer=fopen(oldname,"r"))) {
97 new_draw_info_format(NDI_UNIQUE, 0, op,
98 "The soul of %s cannot be reached.",playername);
99 return 0;
100 }
101
102 if(!access(newname,0)) {
103 new_draw_info_format(NDI_UNIQUE, 0, op,
104 "The soul of %s has already been reborn!",playername);
105 fclose(deadplayer);
106 return 0;
107 }
108
109 if(! (liveplayer=fopen(newname,"w"))) {
110 new_draw_info_format(NDI_UNIQUE, 0, op,
111 "The soul of %s cannot be re-embodied at the moment.",playername);
112 LOG(llevError,"Cannot write player in resurrect_player!\n");
113 fclose(deadplayer);
114 return 0;
115 }
116
117 while (!feof(deadplayer)) {
118 fgets(buf,255,deadplayer);
119 sscanf(buf,"%s",buf2);
120 if( ! (strcmp(buf2,"exp"))) {
121 #ifndef WIN32
122 sscanf(buf,"%s %lld",buf2,&exp);
123 #else
124 sscanf(buf,"%s %I64d",buf2,&exp);
125 #endif
126 if (spell->stats.exp) {
127 exp-=exp/spell->stats.exp;
128 #ifndef WIN32
129 sprintf(buf,"exp %lld\n",exp);
130 #else
131 sprintf(buf,"exp %I64d\n",exp);
132 #endif
133 }
134 }
135 if(! (strcmp(buf2,"Con"))) {
136 sscanf(buf,"%s %d",buf2,&Con);
137 Con -= spell->stats.Con;
138 if (Con < 1) Con = 1;
139 sprintf(buf,"Con %d\n",Con);
140 }
141 if(race && !strcmp(buf2,"race")) {
142 sprintf(buf,"race %s\n",race);
143 }
144 fputs(buf,liveplayer);
145 }
146 fclose(liveplayer);
147 fclose(deadplayer);
148 unlink(oldname);
149 new_draw_info_format(NDI_UNIQUE, 0, op,
150 "%s lives again!",playername);
151
152 return 1;
153 }
154
155
156 /* raise_dead by peterm and mehlhaff@soda.berkeley.edu
157 * op -- who is doing the resurrecting
158 * spell - spell object
159 * dir -- direction the spell is cast
160 * corpseobj - corpse to raise - can be null, in which case this function will find it
161 */
162 int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg)
163 {
164 object *temp, *newob;
165 char name_to_resurrect[MAX_BUF];
166 int leveldead=25, mflags, clevel;
167 sint16 sx, sy;
168 mapstruct *m;
169
170 clevel = caster_level(caster, spell);
171
172 if (spell->last_heal) {
173 if (!arg) {
174 new_draw_info_format(NDI_UNIQUE, 0,op,"Cast %s on who?", spell->name);
175 return 0;
176 }
177 strcpy(name_to_resurrect, arg);
178 temp = NULL;
179 } else {
180 sx = op->x+freearr_x[dir];
181 sy = op->y+freearr_y[dir];
182 m = op->map;
183 mflags = get_map_flags(m, &m, sx, sy, &sx, &sy);
184 if (mflags & P_OUT_OF_MAP)
185 temp=NULL;
186 else {
187 /* First we need to find a corpse, if any. */
188 /* If no object, temp will be set to NULL */
189 for(temp=get_map_ob(m, sx, sy); temp!=NULL; temp=temp->above)
190 /* If it is corpse, this must be what we want to raise */
191 if(temp->type == CORPSE)
192 break;
193 }
194
195 if(temp == NULL) {
196 new_draw_info(NDI_UNIQUE, 0,op, "You need a body for this spell.");
197 return 0;
198 }
199 strcpy(name_to_resurrect, temp->name );
200 }
201
202 /* no matter what, we fry the corpse. */
203 if( temp && temp->map){
204 /* replace corpse object with a burning object */
205 newob = arch_to_object(find_archetype("burnout"));
206 if(newob != NULL){
207 newob->x = temp->x;
208 newob->y = temp->y;
209 insert_ob_in_map( newob, temp->map, op,0);
210 }
211 leveldead=temp->level;
212 remove_ob(temp);
213 free_object(temp);
214 }
215
216 if(resurrection_fails(clevel,leveldead)) {
217 if (spell->randomitems) {
218 treasure *t;
219
220 for (t=spell->randomitems->items; t; t=t->next) {
221 summon_hostile_monsters(op, t->nrof, t->item->name);
222 }
223
224 }
225 return 1;
226
227 } else {
228 return resurrect_player(op,name_to_resurrect,spell);
229 }
230
231 return 1;
232 }
233
234
235 int resurrection_fails(int levelcaster,int leveldead)
236 {
237 int chance=9;
238 /* scheme: equal in level, 50% success.
239 * +5 % for each level below, -5% for each level above.
240 * minimum 20%
241 */
242 chance+=levelcaster-leveldead;
243 if(chance<4) chance=4;
244 if(chance>rndm(0, 19)) return 0; /* resurrection succeeds */
245 return 1;
246 }
247
248 void dead_player(object *op)
249 {
250 char filename[MAX_BUF];
251 char newname[MAX_BUF];
252 char path[MAX_BUF];
253
254 /* set up our paths/strings... */
255 sprintf(path,"%s/%s/%s/%s",settings.localdir,settings.playerdir,op->name,
256 op->name);
257
258 strcpy(filename,path);
259 strcat(filename,".pl");
260 strcpy(newname,filename);
261 strcat(newname,".dead");
262
263 if(rename(filename,newname) != 0) {
264 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", filename, newname, strerror_local(errno));
265 }
266 }
267
268
269
270 void dead_character(const char *name) {
271 char buf[MAX_BUF];
272 char buf2[MAX_BUF];
273
274 sprintf(buf,"%s/%s/%s/%s.pl",settings.localdir,settings.playerdir,name, name);
275 /* peterm: create a .dead filename.... ***.pl.dead */
276 strcpy(buf2,buf);
277 strcat(buf,".dead");
278 if(rename(buf2,buf)== -1){
279 LOG(llevError, "Cannot rename dead player's file %s into %s: %s\n", buf2, buf, strerror_local(errno));
280 }
281 }
282
283
284 int dead_player_exists(const char *name) {
285 char buf[MAX_BUF];
286
287 sprintf(buf,"%s/%s/%s/%s",settings.localdir,settings.playerdir,name, name);
288 strcat(buf,".pl.dead");
289 return !(access(buf,0));
290 }
291
292