… | |
… | |
194 | } |
194 | } |
195 | else |
195 | else |
196 | op->invisible = 1; |
196 | op->invisible = 1; |
197 | |
197 | |
198 | if (op->invisible != det) |
198 | if (op->invisible != det) |
199 | update_object (op, UP_OBJ_FACE); |
199 | update_object (op, UP_OBJ_CHANGE); |
200 | } |
200 | } |
201 | |
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202 | |
201 | |
203 | /* peterm: rune_attack |
202 | /* peterm: rune_attack |
204 | * function handles those runes which detonate but do not cast spells. |
203 | * function handles those runes which detonate but do not cast spells. |
205 | */ |
204 | */ |
206 | |
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207 | |
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208 | void |
205 | void |
209 | rune_attack (object *op, object *victim) |
206 | rune_attack (object *op, object *victim) |
210 | { |
207 | { |
211 | if (victim) |
208 | if (victim) |
212 | { |
209 | { |