1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_rune_c = |
2 | * CrossFire, A Multiplayer game for X-windows |
4 | * "$Id: rune.C,v 1.4 2006/09/10 15:59:57 root Exp $"; |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
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5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
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6 | * Copyright (C) 1992 Frank Tore Johansen |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or modify |
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9 | * it under the terms of the GNU General Public License as published by |
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10 | * the Free Software Foundation; either version 2 of the License, or |
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11 | * (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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21 | * |
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22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
5 | */ |
23 | */ |
6 | |
24 | |
7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
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11 | Copyright (C) 1992 Frank Tore Johansen |
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12 | |
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13 | This program is free software; you can redistribute it and/or modify |
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14 | it under the terms of the GNU General Public License as published by |
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15 | the Free Software Foundation; either version 2 of the License, or |
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16 | (at your option) any later version. |
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17 | |
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18 | This program is distributed in the hope that it will be useful, |
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19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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21 | GNU General Public License for more details. |
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22 | |
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23 | You should have received a copy of the GNU General Public License |
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24 | along with this program; if not, write to the Free Software |
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25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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26 | |
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27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
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28 | */ |
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29 | |
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30 | #include <global.h> |
25 | #include <global.h> |
31 | #ifndef __CEXTRACT__ |
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32 | # include <sproto.h> |
26 | #include <sproto.h> |
33 | #endif |
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34 | #include <spells.h> |
27 | #include <spells.h> |
35 | |
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36 | |
28 | |
37 | #ifndef sqr |
29 | #ifndef sqr |
38 | # define sqr(x) ((x)*(x)) |
30 | # define sqr(x) ((x)*(x)) |
39 | #endif |
31 | #endif |
40 | |
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41 | |
32 | |
42 | /* peterm: |
33 | /* peterm: |
43 | * write_rune: |
34 | * write_rune: |
44 | * op: rune writer |
35 | * op: rune writer |
45 | * skop: skill object used for casting this rune |
36 | * skop: skill object used for casting this rune |
… | |
… | |
55 | int |
46 | int |
56 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
47 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
57 | { |
48 | { |
58 | object *tmp, *rune_spell, *rune; |
49 | object *tmp, *rune_spell, *rune; |
59 | char buf[MAX_BUF]; |
50 | char buf[MAX_BUF]; |
60 | mapstruct *m; |
51 | maptile *m; |
61 | sint16 nx, ny; |
52 | sint16 nx, ny; |
62 | |
53 | |
63 | if (!dir) |
54 | if (!dir) |
64 | { |
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65 | dir = 1; |
55 | dir = 1; |
66 | } |
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67 | |
56 | |
68 | nx = op->x + freearr_x[dir]; |
57 | nx = op->x + freearr_x[dir]; |
69 | ny = op->y + freearr_y[dir]; |
58 | ny = op->y + freearr_y[dir]; |
70 | m = op->map; |
59 | m = op->map; |
71 | |
60 | |
72 | if (get_map_flags (m, &m, nx, ny, &nx, &ny)) |
61 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) && (P_OUT_OF_MAP | P_SAFE | P_NO_MAGIC | P_NO_CLERIC)) |
73 | { |
62 | { |
74 | new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); |
63 | new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); |
75 | return 0; |
64 | return 0; |
76 | } |
65 | } |
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66 | |
77 | for (tmp = get_map_ob (m, nx, ny); tmp != NULL; tmp = tmp->above) |
67 | for (tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
78 | if (tmp->type == RUNE) |
68 | if (tmp->type == RUNE) |
79 | break; |
69 | break; |
80 | |
70 | |
81 | if (tmp) |
71 | if (tmp) |
82 | { |
72 | { |
83 | new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); |
73 | new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); |
84 | return 0; |
74 | return 0; |
85 | } |
75 | } |
86 | |
76 | |
87 | if (spell->other_arch) |
77 | if (spell->other_arch) |
88 | { |
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89 | rune_spell = arch_to_object (spell->other_arch); |
78 | rune_spell = arch_to_object (spell->other_arch); |
90 | } |
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91 | else |
79 | else |
92 | { |
80 | { |
93 | /* Player specified spell. The player has to know the spell, so |
81 | /* Player specified spell. The player has to know the spell, so |
94 | * lets just look through the players inventory see if they know it |
82 | * lets just look through the players inventory see if they know it |
95 | * use the item_matched_string for our typical matching method. |
83 | * use the item_matched_string for our typical matching method. |
… | |
… | |
113 | bestmatch = ms; |
101 | bestmatch = ms; |
114 | rune_spell = tmp; |
102 | rune_spell = tmp; |
115 | } |
103 | } |
116 | } |
104 | } |
117 | } |
105 | } |
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106 | |
118 | if (!rune_spell) |
107 | if (!rune_spell) |
119 | { |
108 | { |
120 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); |
109 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); |
121 | return 0; |
110 | return 0; |
122 | } |
111 | } |
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112 | |
123 | if (rune_spell->skill != spell->skill) |
113 | if (rune_spell->skill != spell->skill) |
124 | { |
114 | { |
125 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); |
115 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); |
126 | return 0; |
116 | return 0; |
127 | } |
117 | } |
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118 | |
128 | if (caster->path_denied & spell->path_attuned) |
119 | if (caster->path_denied & spell->path_attuned) |
129 | { |
120 | { |
130 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
131 | return 0; |
122 | return 0; |
132 | } |
123 | } |
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124 | |
133 | if (caster_level (caster, rune_spell) < rune_spell->level) |
125 | if (caster_level (caster, rune_spell) < rune_spell->level) |
134 | { |
126 | { |
135 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); |
127 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); |
136 | return 0; |
128 | return 0; |
137 | } |
129 | } |
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130 | |
138 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
131 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
139 | { |
132 | { |
140 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
133 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
141 | return 0; |
134 | return 0; |
142 | } |
135 | } |
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136 | |
143 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE) > op->stats.grace) |
137 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE) > op->stats.grace) |
144 | { |
138 | { |
145 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
139 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
146 | return 0; |
140 | return 0; |
147 | } |
141 | } |
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142 | |
148 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
143 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
149 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
144 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
150 | } |
145 | } |
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146 | |
151 | /* already proper rune. Note this should only be the case if other_arch was set */ |
147 | /* already proper rune. Note this should only be the case if other_arch was set */ |
152 | if (rune_spell->type == RUNE) |
148 | if (rune_spell->type == RUNE) |
153 | { |
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154 | rune = rune_spell; |
149 | rune = rune_spell; |
155 | } |
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156 | else |
150 | else |
157 | { |
151 | { |
158 | rune = get_archetype (GENERIC_RUNE); |
152 | rune = get_archetype (GENERIC_RUNE); |
159 | sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); |
153 | sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); |
160 | rune->msg = buf; |
154 | rune->msg = buf; |
161 | tmp = get_object (); |
155 | rune->insert (rune_spell->clone ()); |
162 | copy_object (rune_spell, tmp); |
156 | |
163 | insert_ob_in_ob (tmp, rune); |
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164 | if (spell->face != blank_face) |
157 | if (spell->face != blank_face) |
165 | rune->face = spell->face; |
158 | rune->face = spell->face; |
166 | } |
159 | } |
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160 | |
167 | rune->level = caster_level (caster, spell); |
161 | rune->level = caster_level (caster, spell); |
168 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
162 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
169 | rune->x = nx; |
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170 | rune->y = ny; |
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171 | rune->map = m; |
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172 | rune->direction = dir; /* where any spell will go upon detonation */ |
163 | rune->direction = dir; /* where any spell will go upon detonation */ |
173 | set_owner (rune, op); /* runes without need no owner */ |
164 | rune->set_owner (op); /* runes without need no owner */ |
174 | set_spell_skill (op, caster, spell, rune); |
165 | set_spell_skill (op, caster, spell, rune); |
175 | insert_ob_in_map (rune, m, op, 0); |
166 | |
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167 | m->insert (rune, nx, ny, op); |
176 | return 1; |
168 | return 1; |
177 | |
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178 | } |
169 | } |
179 | |
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180 | |
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181 | |
170 | |
182 | /* move_rune: peterm |
171 | /* move_rune: peterm |
183 | comments on runes: |
172 | comments on runes: |
184 | rune->level : level at which rune will cast its spell. |
173 | rune->level : level at which rune will cast its spell. |
185 | rune->hp : number of detonations before rune goes away |
174 | rune->hp : number of detonations before rune goes away |
… | |
… | |
189 | rune->attacktype: type of damage it does, if not casting spells |
178 | rune->attacktype: type of damage it does, if not casting spells |
190 | rune->other_arch: spell in the rune |
179 | rune->other_arch: spell in the rune |
191 | rune->Cha : how hidden the rune is |
180 | rune->Cha : how hidden the rune is |
192 | rune->maxhp : number of spells the rune casts |
181 | rune->maxhp : number of spells the rune casts |
193 | */ |
182 | */ |
194 | |
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195 | void |
183 | void |
196 | move_rune (object *op) |
184 | move_rune (object *op) |
197 | { |
185 | { |
198 | int det = 0; |
186 | /* runes of level zero cannot detonate. */ |
199 | |
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200 | if (!op->level) |
187 | if (!op->level) |
201 | { |
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202 | return; |
188 | return; |
203 | } /* runes of level zero cannot detonate. */ |
189 | |
204 | det = op->invisible; |
190 | int det = op->invisible; |
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191 | |
205 | if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) |
192 | if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) |
206 | { |
193 | { |
207 | op->invisible = 0; |
194 | op->invisible = 0; |
208 | op->speed_left -= 1; |
195 | op->speed_left -= 1; |
209 | } |
196 | } |
210 | else |
197 | else |
211 | op->invisible = 1; |
198 | op->invisible = 1; |
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199 | |
212 | if (op->invisible != det) |
200 | if (op->invisible != det) |
213 | update_object (op, UP_OBJ_FACE); |
201 | update_object (op, UP_OBJ_FACE); |
214 | } |
202 | } |
215 | |
203 | |
216 | |
204 | |
… | |
… | |
222 | void |
210 | void |
223 | rune_attack (object *op, object *victim) |
211 | rune_attack (object *op, object *victim) |
224 | { |
212 | { |
225 | if (victim) |
213 | if (victim) |
226 | { |
214 | { |
227 | tag_t tag = victim->count; |
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228 | |
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229 | hit_player (victim, op->stats.dam, op, op->attacktype, 1); |
215 | hit_player (victim, op->stats.dam, op, op->attacktype, 1); |
230 | if (was_destroyed (victim, tag)) |
216 | |
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217 | if (victim->destroyed ()) |
231 | return; |
218 | return; |
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219 | |
232 | /* if there's a disease in the needle, put it in the player */ |
220 | /* if there's a disease in the needle, put it in the player */ |
233 | if (HAS_RANDOM_ITEMS (op)) |
221 | if (op->has_random_items ()) |
234 | create_treasure (op->randomitems, op, 0, (victim->map ? victim->map->difficulty : 1), 0); |
222 | create_treasure (op->randomitems, op, 0, (victim->map ? victim->map->difficulty : 1), 0); |
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223 | |
235 | if (op->inv && op->inv->type == DISEASE) |
224 | if (op->inv && op->inv->type == DISEASE) |
236 | { |
225 | { |
237 | object *disease = op->inv; |
226 | object *disease = op->inv; |
238 | |
227 | |
239 | infect_object (victim, disease, 1); |
228 | infect_object (victim, disease, 1); |
240 | remove_ob (disease); |
229 | disease->destroy (); |
241 | free_object (disease); |
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242 | } |
230 | } |
243 | } |
231 | } |
244 | else |
232 | else |
245 | hit_map (op, 0, op->attacktype, 1); |
233 | hit_map (op, 0, op->attacktype, 1); |
246 | } |
234 | } |
… | |
… | |
251 | */ |
239 | */ |
252 | void |
240 | void |
253 | spring_trap (object *trap, object *victim) |
241 | spring_trap (object *trap, object *victim) |
254 | { |
242 | { |
255 | object *env; |
243 | object *env; |
256 | tag_t trap_tag = trap->count; |
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257 | rv_vector rv; |
244 | rv_vector rv; |
258 | int i; |
245 | int i; |
259 | |
246 | |
260 | /* Prevent recursion */ |
247 | /* Prevent recursion */ |
261 | if (trap->stats.hp <= 0) |
248 | if (trap->stats.hp <= 0) |
… | |
… | |
293 | |
280 | |
294 | /* Only if it is a spell do we proceed here */ |
281 | /* Only if it is a spell do we proceed here */ |
295 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) |
282 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) |
296 | { |
283 | { |
297 | |
284 | |
298 | if (was_destroyed (trap, trap_tag)) |
285 | if (trap->destroyed ()) |
299 | return; |
286 | return; |
300 | |
287 | |
301 | // breaks summon golem spells, which, for inexplicable reasons, |
288 | // breaks summon golem spells, which, for inexplicable reasons, |
302 | // do not work like summon golem spells at all but still require |
289 | // do not work like summon golem spells at all but still require |
303 | // direction "0" to work at all. |
290 | // direction "0" to work at all. |
… | |
… | |
311 | else |
298 | else |
312 | { |
299 | { |
313 | object *spell = arch_to_object (trap->other_arch); |
300 | object *spell = arch_to_object (trap->other_arch); |
314 | |
301 | |
315 | cast_spell (env, trap, trap->direction, spell, NULL); |
302 | cast_spell (env, trap, trap->direction, spell, NULL); |
316 | free_object (spell); |
303 | spell->destroy (); |
317 | } |
304 | } |
318 | } |
305 | } |
319 | } |
306 | } |
320 | else |
307 | else |
321 | { |
308 | { |
322 | rune_attack (trap, victim); |
309 | rune_attack (trap, victim); |
323 | if (was_destroyed (trap, trap_tag)) |
310 | if (trap->destroyed ()) |
324 | return; |
311 | return; |
325 | } |
312 | } |
326 | |
313 | |
327 | if (trap->stats.hp <= 0) |
314 | if (trap->stats.hp <= 0) |
328 | { |
315 | { |
… | |
… | |
341 | dispel_rune (object *op, object *caster, object *spell, object *skill, int dir) |
328 | dispel_rune (object *op, object *caster, object *spell, object *skill, int dir) |
342 | { |
329 | { |
343 | object *tmp, *tmp2; |
330 | object *tmp, *tmp2; |
344 | int searchflag = 1, mflags; |
331 | int searchflag = 1, mflags; |
345 | sint16 x, y; |
332 | sint16 x, y; |
346 | mapstruct *m; |
333 | maptile *m; |
347 | |
334 | |
348 | x = op->x + freearr_x[dir]; |
335 | x = op->x + freearr_x[dir]; |
349 | y = op->y + freearr_y[dir]; |
336 | y = op->y + freearr_y[dir]; |
350 | m = op->map; |
337 | m = op->map; |
351 | |
338 | |
… | |
… | |
358 | { |
345 | { |
359 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
346 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
360 | return 0; |
347 | return 0; |
361 | } |
348 | } |
362 | |
349 | |
363 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
350 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
364 | { |
351 | { |
365 | if (tmp->type == RUNE || tmp->type == TRAP) |
352 | if (tmp->type == RUNE || tmp->type == TRAP) |
366 | break; |
353 | break; |
367 | |
354 | |
368 | /* we could put a probability chance here, but since nothing happens |
355 | /* we could put a probability chance here, but since nothing happens |
369 | * if you fail, no point on that. I suppose we could do a level |
356 | * if you fail, no point on that. I suppose we could do a level |
370 | * comparison so low level players can't erase high level players runes. |
357 | * comparison so low level players can't erase high level players runes. |
371 | */ |
358 | */ |
372 | if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) |
359 | if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) |
373 | { |
360 | { |
374 | remove_ob (tmp); |
361 | tmp->destroy (); |
375 | free_object (tmp); |
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376 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
362 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
377 | return 1; |
363 | return 1; |
378 | } |
364 | } |
379 | |
365 | |
380 | /* now search tmp's inventory for traps |
366 | /* now search tmp's inventory for traps |
… | |
… | |
422 | } |
408 | } |
423 | |
409 | |
424 | int |
410 | int |
425 | trap_show (object *trap, object *where) |
411 | trap_show (object *trap, object *where) |
426 | { |
412 | { |
427 | object *tmp2; |
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428 | |
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429 | if (where == NULL) |
413 | if (where == NULL) |
430 | return 0; |
414 | return 0; |
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415 | |
431 | tmp2 = get_archetype ("runedet"); |
416 | object *tmp = get_archetype ("runedet"); |
432 | tmp2->face = &new_faces[GET_ANIMATION (trap, 0)]; |
417 | tmp->face = &new_faces[GET_ANIMATION (trap, 0)]; |
433 | tmp2->x = where->x; |
418 | tmp->insert_at (where, 0); |
434 | tmp2->y = where->y; |
419 | |
435 | tmp2->map = where->map; |
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436 | insert_ob_in_map (tmp2, where->map, NULL, 0); |
|
|
437 | return 1; |
420 | return 1; |
438 | |
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|
439 | } |
421 | } |
440 | |
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|
441 | |
422 | |
442 | int |
423 | int |
443 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
424 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
444 | { |
425 | { |
445 | int trapworth; /* need to compute the experience worth of the trap |
426 | int trapworth; /* need to compute the experience worth of the trap |
… | |
… | |
450 | sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) / skill->level; |
431 | sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) / skill->level; |
451 | |
432 | |
452 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
433 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
453 | { |
434 | { |
454 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
435 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
455 | destroy_object (trap); |
436 | trap->destroy (1); |
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437 | |
456 | /* If it is your own trap, (or any players trap), don't you don't |
438 | /* If it is your own trap, (or any players trap), don't you don't |
457 | * get exp for it. |
439 | * get exp for it. |
458 | */ |
440 | */ |
459 | if (trap->owner && trap->owner->type != PLAYER && risk) |
441 | if (trap->owner && trap->owner->type != PLAYER && risk) |
460 | return trapworth; |
442 | return trapworth; |