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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.15 by root, Tue Dec 26 20:04:09 2006 UTC vs.
Revision 1.20 by root, Sun Feb 18 18:30:28 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <sproto.h> 26#include <sproto.h>
26#include <spells.h> 27#include <spells.h>
27 28
55 56
56 nx = op->x + freearr_x[dir]; 57 nx = op->x + freearr_x[dir];
57 ny = op->y + freearr_y[dir]; 58 ny = op->y + freearr_y[dir];
58 m = op->map; 59 m = op->map;
59 60
60 if (get_map_flags (m, &m, nx, ny, &nx, &ny)) 61 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & (P_OUT_OF_MAP | P_SAFE | P_NO_MAGIC | P_NO_CLERIC))
61 { 62 {
62 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); 63 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!");
63 return 0; 64 return 0;
64 } 65 }
65 66
66 for (tmp = GET_MAP_OB (m, nx, ny); tmp != NULL; tmp = tmp->above) 67 for (tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above)
67 if (tmp->type == RUNE) 68 if (tmp->type == RUNE)
68 break; 69 break;
69 70
70 if (tmp) 71 if (tmp)
71 { 72 {
72 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); 73 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune on top of another rune.");
73 return 0; 74 return 0;
74 } 75 }
75 76
76 if (spell->other_arch) 77 if (spell->other_arch)
77 rune_spell = arch_to_object (spell->other_arch); 78 rune_spell = arch_to_object (spell->other_arch);
89 return 0; 90 return 0;
90 } 91 }
91 92
92 rune_spell = NULL; 93 rune_spell = NULL;
93 for (tmp = op->inv; tmp; tmp = tmp->below) 94 for (tmp = op->inv; tmp; tmp = tmp->below)
94 {
95 if (tmp->type == SPELL) 95 if (tmp->type == SPELL)
96 { 96 {
97 ms = item_matched_string (op, tmp, runename); 97 ms = item_matched_string (op, tmp, runename);
98 if (ms > bestmatch) 98 if (ms > bestmatch)
99 { 99 {
100 bestmatch = ms; 100 bestmatch = ms;
101 rune_spell = tmp; 101 rune_spell = tmp;
102 } 102 }
103 } 103 }
104 }
105 104
106 if (!rune_spell) 105 if (!rune_spell)
107 { 106 {
108 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); 107 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename);
109 return 0; 108 return 0;
113 { 112 {
114 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); 113 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name);
115 return 0; 114 return 0;
116 } 115 }
117 116
118 if (caster->path_denied & spell->path_attuned) 117 if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST])
119 { 118 {
120 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); 119 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name);
121 return 0; 120 return 0;
122 } 121 }
123 122
124 if (caster_level (caster, rune_spell) < rune_spell->level) 123 if (caster_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST])
125 { 124 {
126 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); 125 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name);
127 return 0; 126 return 0;
128 } 127 }
129 128
180 rune->maxhp : number of spells the rune casts 179 rune->maxhp : number of spells the rune casts
181*/ 180*/
182void 181void
183move_rune (object *op) 182move_rune (object *op)
184{ 183{
185 int det = 0; 184 /* runes of level zero cannot detonate. */
186
187 if (!op->level) 185 if (!op->level)
188 {
189 return; 186 return;
190 } /* runes of level zero cannot detonate. */ 187
191 det = op->invisible; 188 int det = op->invisible;
189
192 if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) 190 if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1)))
193 { 191 {
194 op->invisible = 0; 192 op->invisible = 0;
195 op->speed_left -= 1; 193 op->speed_left -= 1;
196 } 194 }
197 else 195 else
198 op->invisible = 1; 196 op->invisible = 1;
197
199 if (op->invisible != det) 198 if (op->invisible != det)
200 update_object (op, UP_OBJ_FACE); 199 update_object (op, UP_OBJ_FACE);
201} 200}
202 201
203 202

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