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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.14 by root, Tue Dec 26 08:55:00 2006 UTC vs.
Revision 1.28 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
4 Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <sproto.h> 25#include <sproto.h>
26#include <spells.h> 26#include <spells.h>
27 27
55 55
56 nx = op->x + freearr_x[dir]; 56 nx = op->x + freearr_x[dir];
57 ny = op->y + freearr_y[dir]; 57 ny = op->y + freearr_y[dir];
58 m = op->map; 58 m = op->map;
59 59
60 if (get_map_flags (m, &m, nx, ny, &nx, &ny)) 60 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & (P_OUT_OF_MAP | P_SAFE | P_NO_MAGIC | P_NO_CLERIC))
61 { 61 {
62 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!");
63 return 0; 63 return 0;
64 } 64 }
65 65
66 for (tmp = GET_MAP_OB (m, nx, ny); tmp != NULL; tmp = tmp->above) 66 for (tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above)
67 if (tmp->type == RUNE) 67 if (tmp->type == RUNE)
68 break; 68 break;
69 69
70 if (tmp) 70 if (tmp)
71 { 71 {
72 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); 72 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune on top of another rune.");
73 return 0; 73 return 0;
74 } 74 }
75 75
76 if (spell->other_arch) 76 if (spell->other_arch)
77 rune_spell = arch_to_object (spell->other_arch); 77 rune_spell = arch_to_object (spell->other_arch);
89 return 0; 89 return 0;
90 } 90 }
91 91
92 rune_spell = NULL; 92 rune_spell = NULL;
93 for (tmp = op->inv; tmp; tmp = tmp->below) 93 for (tmp = op->inv; tmp; tmp = tmp->below)
94 {
95 if (tmp->type == SPELL) 94 if (tmp->type == SPELL)
96 { 95 {
97 ms = item_matched_string (op, tmp, runename); 96 ms = item_matched_string (op, tmp, runename);
98 if (ms > bestmatch) 97 if (ms > bestmatch)
99 { 98 {
100 bestmatch = ms; 99 bestmatch = ms;
101 rune_spell = tmp; 100 rune_spell = tmp;
102 } 101 }
103 } 102 }
104 }
105 103
106 if (!rune_spell) 104 if (!rune_spell)
107 { 105 {
108 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); 106 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename);
109 return 0; 107 return 0;
113 { 111 {
114 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); 112 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name);
115 return 0; 113 return 0;
116 } 114 }
117 115
118 if (caster->path_denied & spell->path_attuned) 116 if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST])
119 { 117 {
120 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); 118 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name);
121 return 0; 119 return 0;
122 } 120 }
123 121
124 if (caster_level (caster, rune_spell) < rune_spell->level) 122 if (caster_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST])
125 { 123 {
126 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); 124 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name);
127 return 0; 125 return 0;
128 } 126 }
129 127
143 op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); 141 op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA);
144 } 142 }
145 143
146 /* already proper rune. Note this should only be the case if other_arch was set */ 144 /* already proper rune. Note this should only be the case if other_arch was set */
147 if (rune_spell->type == RUNE) 145 if (rune_spell->type == RUNE)
148 {
149 rune = rune_spell; 146 rune = rune_spell;
150 }
151 else 147 else
152 { 148 {
153 rune = get_archetype (GENERIC_RUNE); 149 rune = get_archetype (GENERIC_RUNE);
154 sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); 150 sprintf (buf, "You set off a rune of %s\n", &rune_spell->name);
155 rune->msg = buf; 151 rune->msg = buf;
156 tmp = rune_spell->clone (); 152 rune->insert (rune_spell->clone ());
157 insert_ob_in_ob (tmp, rune);
158 153
159 if (spell->face != blank_face) 154 if (spell->face != blank_face)
160 rune->face = spell->face; 155 rune->face = spell->face;
161 } 156 }
162 157
163 rune->level = caster_level (caster, spell); 158 rune->level = caster_level (caster, spell);
164 rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ 159 rune->stats.Cha = rune->level / 2; /* the invisibility parameter */
165 rune->x = nx;
166 rune->y = ny;
167 rune->map = m;
168 rune->direction = dir; /* where any spell will go upon detonation */ 160 rune->direction = dir; /* where any spell will go upon detonation */
169 rune->set_owner (op); /* runes without need no owner */ 161 rune->set_owner (op); /* runes without need no owner */
170 set_spell_skill (op, caster, spell, rune); 162 set_spell_skill (op, caster, spell, rune);
171 insert_ob_in_map (rune, m, op, 0); 163
164 m->insert (rune, nx, ny, op);
172 return 1; 165 return 1;
173
174} 166}
175
176
177 167
178/* move_rune: peterm 168/* move_rune: peterm
179 comments on runes: 169 comments on runes:
180 rune->level : level at which rune will cast its spell. 170 rune->level : level at which rune will cast its spell.
181 rune->hp : number of detonations before rune goes away 171 rune->hp : number of detonations before rune goes away
185 rune->attacktype: type of damage it does, if not casting spells 175 rune->attacktype: type of damage it does, if not casting spells
186 rune->other_arch: spell in the rune 176 rune->other_arch: spell in the rune
187 rune->Cha : how hidden the rune is 177 rune->Cha : how hidden the rune is
188 rune->maxhp : number of spells the rune casts 178 rune->maxhp : number of spells the rune casts
189*/ 179*/
190
191void 180void
192move_rune (object *op) 181move_rune (object *op)
193{ 182{
194 int det = 0; 183 /* runes of level zero cannot detonate. */
195
196 if (!op->level) 184 if (!op->level)
197 {
198 return; 185 return;
199 } /* runes of level zero cannot detonate. */ 186
200 det = op->invisible; 187 int det = op->invisible;
188
201 if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) 189 if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1)))
202 { 190 {
203 op->invisible = 0; 191 op->invisible = 0;
204 op->speed_left -= 1; 192 op->speed_left -= 1;
205 } 193 }
206 else 194 else
207 op->invisible = 1; 195 op->invisible = 1;
196
208 if (op->invisible != det) 197 if (op->invisible != det)
209 update_object (op, UP_OBJ_FACE); 198 update_object (op, UP_OBJ_CHANGE);
210} 199}
211
212 200
213/* peterm: rune_attack 201/* peterm: rune_attack
214 * function handles those runes which detonate but do not cast spells. 202 * function handles those runes which detonate but do not cast spells.
215 */ 203 */
216
217
218void 204void
219rune_attack (object *op, object *victim) 205rune_attack (object *op, object *victim)
220{ 206{
221 if (victim) 207 if (victim)
222 { 208 {
284 if (rv.distance > 1) 270 if (rv.distance > 1)
285 return; 271 return;
286 272
287 trap_show (trap, env); 273 trap_show (trap, env);
288 274
275 if (victim->type == PLAYER) // only count players as enemies
276 trap->enemy = victim; // set the victim as the traps enemy, so that summoned
277 // creatures know who to attack.
278
289 /* Only if it is a spell do we proceed here */ 279 /* Only if it is a spell do we proceed here */
290 if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) 280 if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->type == SPELL))
291 { 281 {
292 282
293 if (trap->destroyed ()) 283 if (trap->destroyed ())
294 return; 284 return;
295 285
362 352
363 /* we could put a probability chance here, but since nothing happens 353 /* we could put a probability chance here, but since nothing happens
364 * if you fail, no point on that. I suppose we could do a level 354 * if you fail, no point on that. I suppose we could do a level
365 * comparison so low level players can't erase high level players runes. 355 * comparison so low level players can't erase high level players runes.
366 */ 356 */
367 if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) 357 if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark"))
368 { 358 {
369 tmp->destroy (); 359 tmp->destroy ();
370 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); 360 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!");
371 return 1; 361 return 1;
372 } 362 }
416} 406}
417 407
418int 408int
419trap_show (object *trap, object *where) 409trap_show (object *trap, object *where)
420{ 410{
421 object *tmp2;
422
423 if (where == NULL) 411 if (where == NULL)
424 return 0; 412 return 0;
413
425 tmp2 = get_archetype ("runedet"); 414 object *tmp = get_archetype ("runedet");
426 tmp2->face = &new_faces[GET_ANIMATION (trap, 0)]; 415 tmp->face = GET_ANIMATION (trap, 0);
427 tmp2->x = where->x; 416 tmp->insert_at (where, 0);
428 tmp2->y = where->y; 417
429 tmp2->map = where->map;
430 insert_ob_in_map (tmp2, where->map, NULL, 0);
431 return 1; 418 return 1;
432
433} 419}
434
435 420
436int 421int
437trap_disarm (object *disarmer, object *trap, int risk, object *skill) 422trap_disarm (object *disarmer, object *trap, int risk, object *skill)
438{ 423{
439 int trapworth; /* need to compute the experience worth of the trap 424 int trapworth; /* need to compute the experience worth of the trap

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