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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.18 by root, Thu Jan 18 19:32:37 2007 UTC vs.
Revision 1.28 by root, Sun Jul 1 05:00:20 2007 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (C) 2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */ 22 */
24 23
25#include <global.h> 24#include <global.h>
26#include <sproto.h> 25#include <sproto.h>
27#include <spells.h> 26#include <spells.h>
56 55
57 nx = op->x + freearr_x[dir]; 56 nx = op->x + freearr_x[dir];
58 ny = op->y + freearr_y[dir]; 57 ny = op->y + freearr_y[dir];
59 m = op->map; 58 m = op->map;
60 59
61 if (get_map_flags (m, &m, nx, ny, &nx, &ny)) 60 if (get_map_flags (m, &m, nx, ny, &nx, &ny) & (P_OUT_OF_MAP | P_SAFE | P_NO_MAGIC | P_NO_CLERIC))
62 { 61 {
63 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); 62 new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!");
64 return 0; 63 return 0;
65 } 64 }
66 65
67 for (tmp = GET_MAP_OB (m, nx, ny); tmp != NULL; tmp = tmp->above) 66 for (tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above)
68 if (tmp->type == RUNE) 67 if (tmp->type == RUNE)
69 break; 68 break;
70 69
71 if (tmp) 70 if (tmp)
72 { 71 {
73 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); 72 new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune on top of another rune.");
74 return 0; 73 return 0;
75 } 74 }
76 75
77 if (spell->other_arch) 76 if (spell->other_arch)
78 rune_spell = arch_to_object (spell->other_arch); 77 rune_spell = arch_to_object (spell->other_arch);
90 return 0; 89 return 0;
91 } 90 }
92 91
93 rune_spell = NULL; 92 rune_spell = NULL;
94 for (tmp = op->inv; tmp; tmp = tmp->below) 93 for (tmp = op->inv; tmp; tmp = tmp->below)
95 {
96 if (tmp->type == SPELL) 94 if (tmp->type == SPELL)
97 { 95 {
98 ms = item_matched_string (op, tmp, runename); 96 ms = item_matched_string (op, tmp, runename);
99 if (ms > bestmatch) 97 if (ms > bestmatch)
100 { 98 {
101 bestmatch = ms; 99 bestmatch = ms;
102 rune_spell = tmp; 100 rune_spell = tmp;
103 } 101 }
104 } 102 }
105 }
106 103
107 if (!rune_spell) 104 if (!rune_spell)
108 { 105 {
109 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); 106 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename);
110 return 0; 107 return 0;
114 { 111 {
115 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); 112 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name);
116 return 0; 113 return 0;
117 } 114 }
118 115
119 if (caster->path_denied & spell->path_attuned) 116 if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST])
120 { 117 {
121 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); 118 new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name);
122 return 0; 119 return 0;
123 } 120 }
124 121
125 if (caster_level (caster, rune_spell) < rune_spell->level) 122 if (caster_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST])
126 { 123 {
127 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); 124 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name);
128 return 0; 125 return 0;
129 } 126 }
130 127
196 } 193 }
197 else 194 else
198 op->invisible = 1; 195 op->invisible = 1;
199 196
200 if (op->invisible != det) 197 if (op->invisible != det)
201 update_object (op, UP_OBJ_FACE); 198 update_object (op, UP_OBJ_CHANGE);
202} 199}
203
204 200
205/* peterm: rune_attack 201/* peterm: rune_attack
206 * function handles those runes which detonate but do not cast spells. 202 * function handles those runes which detonate but do not cast spells.
207 */ 203 */
208
209
210void 204void
211rune_attack (object *op, object *victim) 205rune_attack (object *op, object *victim)
212{ 206{
213 if (victim) 207 if (victim)
214 { 208 {
276 if (rv.distance > 1) 270 if (rv.distance > 1)
277 return; 271 return;
278 272
279 trap_show (trap, env); 273 trap_show (trap, env);
280 274
275 if (victim->type == PLAYER) // only count players as enemies
276 trap->enemy = victim; // set the victim as the traps enemy, so that summoned
277 // creatures know who to attack.
278
281 /* Only if it is a spell do we proceed here */ 279 /* Only if it is a spell do we proceed here */
282 if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) 280 if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->type == SPELL))
283 { 281 {
284 282
285 if (trap->destroyed ()) 283 if (trap->destroyed ())
286 return; 284 return;
287 285
354 352
355 /* we could put a probability chance here, but since nothing happens 353 /* we could put a probability chance here, but since nothing happens
356 * if you fail, no point on that. I suppose we could do a level 354 * if you fail, no point on that. I suppose we could do a level
357 * comparison so low level players can't erase high level players runes. 355 * comparison so low level players can't erase high level players runes.
358 */ 356 */
359 if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) 357 if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark"))
360 { 358 {
361 tmp->destroy (); 359 tmp->destroy ();
362 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); 360 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!");
363 return 1; 361 return 1;
364 } 362 }
412{ 410{
413 if (where == NULL) 411 if (where == NULL)
414 return 0; 412 return 0;
415 413
416 object *tmp = get_archetype ("runedet"); 414 object *tmp = get_archetype ("runedet");
417 tmp->face = &new_faces[GET_ANIMATION (trap, 0)]; 415 tmp->face = GET_ANIMATION (trap, 0);
418 tmp->insert_at (where, 0); 416 tmp->insert_at (where, 0);
419 417
420 return 1; 418 return 1;
421} 419}
422 420

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