1 | /* |
1 | /* |
2 | * CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
3 | * |
3 | * |
4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
5 | * Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * This program is free software; you can redistribute it and/or modify |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
194 | } |
193 | } |
195 | else |
194 | else |
196 | op->invisible = 1; |
195 | op->invisible = 1; |
197 | |
196 | |
198 | if (op->invisible != det) |
197 | if (op->invisible != det) |
199 | update_object (op, UP_OBJ_FACE); |
198 | update_object (op, UP_OBJ_CHANGE); |
200 | } |
199 | } |
201 | |
|
|
202 | |
200 | |
203 | /* peterm: rune_attack |
201 | /* peterm: rune_attack |
204 | * function handles those runes which detonate but do not cast spells. |
202 | * function handles those runes which detonate but do not cast spells. |
205 | */ |
203 | */ |
206 | |
|
|
207 | |
|
|
208 | void |
204 | void |
209 | rune_attack (object *op, object *victim) |
205 | rune_attack (object *op, object *victim) |
210 | { |
206 | { |
211 | if (victim) |
207 | if (victim) |
212 | { |
208 | { |
… | |
… | |
274 | if (rv.distance > 1) |
270 | if (rv.distance > 1) |
275 | return; |
271 | return; |
276 | |
272 | |
277 | trap_show (trap, env); |
273 | trap_show (trap, env); |
278 | |
274 | |
|
|
275 | if (victim->type == PLAYER) // only count players as enemies |
|
|
276 | trap->enemy = victim; // set the victim as the traps enemy, so that summoned |
|
|
277 | // creatures know who to attack. |
|
|
278 | |
279 | /* Only if it is a spell do we proceed here */ |
279 | /* Only if it is a spell do we proceed here */ |
280 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) |
280 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->type == SPELL)) |
281 | { |
281 | { |
282 | |
282 | |
283 | if (trap->destroyed ()) |
283 | if (trap->destroyed ()) |
284 | return; |
284 | return; |
285 | |
285 | |
… | |
… | |
352 | |
352 | |
353 | /* we could put a probability chance here, but since nothing happens |
353 | /* we could put a probability chance here, but since nothing happens |
354 | * if you fail, no point on that. I suppose we could do a level |
354 | * if you fail, no point on that. I suppose we could do a level |
355 | * comparison so low level players can't erase high level players runes. |
355 | * comparison so low level players can't erase high level players runes. |
356 | */ |
356 | */ |
357 | if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) |
357 | if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark")) |
358 | { |
358 | { |
359 | tmp->destroy (); |
359 | tmp->destroy (); |
360 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
360 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
361 | return 1; |
361 | return 1; |
362 | } |
362 | } |
… | |
… | |
410 | { |
410 | { |
411 | if (where == NULL) |
411 | if (where == NULL) |
412 | return 0; |
412 | return 0; |
413 | |
413 | |
414 | object *tmp = get_archetype ("runedet"); |
414 | object *tmp = get_archetype ("runedet"); |
415 | tmp->face = &new_faces[GET_ANIMATION (trap, 0)]; |
415 | tmp->face = GET_ANIMATION (trap, 0); |
416 | tmp->insert_at (where, 0); |
416 | tmp->insert_at (where, 0); |
417 | |
417 | |
418 | return 1; |
418 | return 1; |
419 | } |
419 | } |
420 | |
420 | |