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/cvs/deliantra/server/server/rune.C
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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.30 by root, Thu Nov 8 19:43:28 2007 UTC vs.
Revision 1.31 by root, Sun Apr 20 23:25:09 2008 UTC

258 new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); 258 new_draw_info (NDI_UNIQUE, 0, victim, trap->msg);
259 259
260 /* Flash an image of the trap on the map so the poor sod 260 /* Flash an image of the trap on the map so the poor sod
261 * knows what hit him. 261 * knows what hit him.
262 */ 262 */
263 env = object_get_env_recursive (trap); 263 env = trap->outer_env ();
264 264
265 /* If the victim is not next to this trap, don't set it off. 265 /* If the victim is not next to this trap, don't set it off.
266 * players shouldn't get hit by firing arrows at a door for example. 266 * players shouldn't get hit by firing arrows at a door for example.
267 * At the same time, the trap will stick around until detonated 267 * At the same time, the trap will stick around until detonated
268 */ 268 */

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