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/cvs/deliantra/server/server/rune.C
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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.35 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.36 by root, Mon Sep 29 10:32:50 2008 UTC

218 if (op->inv && op->inv->type == DISEASE) 218 if (op->inv && op->inv->type == DISEASE)
219 { 219 {
220 object *disease = op->inv; 220 object *disease = op->inv;
221 221
222 infect_object (victim, disease, 1); 222 infect_object (victim, disease, 1);
223 disease->destroy (true); 223 disease->destroy ();
224 } 224 }
225 } 225 }
226 else 226 else
227 hit_map (op, 0, op->attacktype, 1); 227 hit_map (op, 0, op->attacktype, 1);
228} 228}
297 else 297 else
298 { 298 {
299 object *spell = arch_to_object (trap->other_arch); 299 object *spell = arch_to_object (trap->other_arch);
300 300
301 cast_spell (env, trap, trap->direction, spell, NULL); 301 cast_spell (env, trap, trap->direction, spell, NULL);
302 spell->destroy (true); 302 spell->destroy ();
303 } 303 }
304 } 304 }
305 } 305 }
306 else 306 else
307 { 307 {
355 * if you fail, no point on that. I suppose we could do a level 355 * if you fail, no point on that. I suppose we could do a level
356 * comparison so low level players can't erase high level players runes. 356 * comparison so low level players can't erase high level players runes.
357 */ 357 */
358 if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark")) 358 if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark"))
359 { 359 {
360 tmp->destroy (true); 360 tmp->destroy ();
361 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); 361 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!");
362 return 1; 362 return 1;
363 } 363 }
364 364
365 /* now search tmp's inventory for traps 365 /* now search tmp's inventory for traps
432 / skill->level; 432 / skill->level;
433 433
434 if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) 434 if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW)))
435 { 435 {
436 new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); 436 new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name);
437 trap->destroy (true); 437 trap->destroy ();
438 438
439 /* If it is your own trap, (or any players trap), don't you don't 439 /* If it is your own trap, (or any players trap), don't you don't
440 * get exp for it. 440 * get exp for it.
441 */ 441 */
442 if (trap->owner && trap->owner->type != PLAYER && risk) 442 if (trap->owner && trap->owner->type != PLAYER && risk)

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