1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software; you can redistribute it and/or modify it |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * under the terms of the GNU General Public License as published by the Free |
9 | * it under the terms of the GNU General Public License as published by |
10 | * Software Foundation; either version 2 of the License, or (at your option) |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, but |
13 | * This program is distributed in the hope that it will be useful, |
14 | * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License along |
18 | * You should have received a copy of the GNU General Public License |
19 | * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
|
|
21 | * |
20 | * |
22 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | */ |
22 | */ |
24 | |
23 | |
25 | #include <global.h> |
24 | #include <global.h> |
26 | #include <sproto.h> |
25 | #include <sproto.h> |
27 | #include <spells.h> |
26 | #include <spells.h> |
… | |
… | |
34 | * write_rune: |
33 | * write_rune: |
35 | * op: rune writer |
34 | * op: rune writer |
36 | * skop: skill object used for casting this rune |
35 | * skop: skill object used for casting this rune |
37 | * dir: orientation of rune, direction rune's contained spell will |
36 | * dir: orientation of rune, direction rune's contained spell will |
38 | * be cast in, if applicable |
37 | * be cast in, if applicable |
39 | * inspell: spell object to put into the rune, can be null if doing |
38 | * spell: spell object to put into the rune |
40 | * a marking rune. |
|
|
41 | * level: level of casting of the rune |
39 | * level: level of casting of the rune |
42 | * runename: name of the rune or message displayed by the rune for |
40 | * runename: name of the rune or message displayed by the rune for |
43 | * a rune of marking |
41 | * a rune of marking |
44 | */ |
42 | */ |
45 | |
|
|
46 | int |
43 | int |
47 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
44 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
48 | { |
45 | { |
49 | object *tmp, *rune_spell, *rune; |
46 | object *tmp, *rune_spell, *rune; |
50 | char buf[MAX_BUF]; |
|
|
51 | maptile *m; |
47 | maptile *m; |
52 | sint16 nx, ny; |
48 | sint16 nx, ny; |
53 | |
49 | |
54 | if (!dir) |
50 | if (!dir) |
55 | dir = 1; |
51 | dir = 1; |
… | |
… | |
102 | } |
98 | } |
103 | } |
99 | } |
104 | |
100 | |
105 | if (!rune_spell) |
101 | if (!rune_spell) |
106 | { |
102 | { |
107 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); |
103 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s.", runename); |
108 | return 0; |
104 | return 0; |
109 | } |
105 | } |
110 | |
106 | |
111 | if (rune_spell->skill != spell->skill) |
107 | if (rune_spell->skill != spell->skill) |
112 | { |
108 | { |
113 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); |
109 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s. H<The spell must be of the %s spell school.>", &rune_spell->name, &spell->name, &spell->skill); |
114 | return 0; |
110 | return 0; |
115 | } |
111 | } |
116 | |
112 | |
117 | if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST]) |
113 | if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST]) |
118 | { |
114 | { |
119 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
120 | return 0; |
116 | return 0; |
121 | } |
117 | } |
122 | |
118 | |
123 | if (caster_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST]) |
119 | if (casting_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST]) |
124 | { |
120 | { |
125 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); |
121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast! H<Your effetcive casting level is too low.>", &rune_spell->name); |
126 | return 0; |
122 | return 0; |
127 | } |
123 | } |
128 | |
124 | |
129 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
125 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
130 | { |
126 | { |
… | |
… | |
137 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
133 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
138 | return 0; |
134 | return 0; |
139 | } |
135 | } |
140 | |
136 | |
141 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
137 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
142 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
138 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
143 | } |
139 | } |
144 | |
140 | |
145 | /* already proper rune. Note this should only be the case if other_arch was set */ |
141 | /* already proper rune. Note this should only be the case if other_arch was set */ |
146 | if (rune_spell->type == RUNE) |
142 | if (rune_spell->type == RUNE) |
147 | rune = rune_spell; |
143 | rune = rune_spell; |
148 | else |
144 | else |
149 | { |
145 | { |
150 | rune = get_archetype (GENERIC_RUNE); |
146 | rune = get_archetype (GENERIC_RUNE); |
151 | sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); |
147 | rune->msg = format ("You set off a rune of %s\n", &rune_spell->name); |
152 | rune->msg = buf; |
|
|
153 | rune->insert (rune_spell->clone ()); |
148 | rune->insert (rune_spell->clone ()); |
154 | |
149 | |
155 | if (spell->face != blank_face) |
150 | if (spell->face != blank_face) |
156 | rune->face = spell->face; |
151 | rune->face = spell->face; |
157 | } |
152 | } |
158 | |
153 | |
159 | rune->level = caster_level (caster, spell); |
154 | rune->level = casting_level (caster, spell); |
160 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
155 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
161 | rune->direction = dir; /* where any spell will go upon detonation */ |
156 | rune->direction = dir; /* where any spell will go upon detonation */ |
162 | rune->set_owner (op); /* runes without need no owner */ |
157 | rune->set_owner (op); /* runes without need no owner */ |
163 | set_spell_skill (op, caster, spell, rune); |
158 | set_spell_skill (op, caster, spell, rune); |
164 | |
159 | |
… | |
… | |
259 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
254 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
260 | |
255 | |
261 | /* Flash an image of the trap on the map so the poor sod |
256 | /* Flash an image of the trap on the map so the poor sod |
262 | * knows what hit him. |
257 | * knows what hit him. |
263 | */ |
258 | */ |
264 | env = object_get_env_recursive (trap); |
259 | env = trap->outer_env (); |
265 | |
260 | |
266 | /* If the victim is not next to this trap, don't set it off. |
261 | /* If the victim is not next to this trap, don't set it off. |
267 | * players shouldn't get hit by firing arrows at a door for example. |
262 | * players shouldn't get hit by firing arrows at a door for example. |
268 | * At the same time, the trap will stick around until detonated |
263 | * At the same time, the trap will stick around until detonated |
269 | */ |
264 | */ |
270 | get_rangevector (env, victim, &rv, 0); |
265 | get_rangevector (env, victim, &rv, 0); |
271 | if (rv.distance > 1) |
266 | if (rv.distance > 1) |
272 | return; |
267 | return; |
273 | |
268 | |
|
|
269 | env->play_sound (trap->sound ? trap->sound : sound_find ("trap_spring")); |
|
|
270 | |
274 | trap_show (trap, env); |
271 | trap_show (trap, env); |
275 | |
272 | |
276 | if (victim->type == PLAYER) // only count players as enemies |
273 | if (victim->type == PLAYER) // only count players as enemies |
277 | trap->enemy = victim; // set the victim as the traps enemy, so that summoned |
274 | trap->enemy = victim; // set the victim as the traps enemy, so that summoned |
278 | // creatures know who to attack. |
275 | // creatures know who to attack. |
279 | |
276 | |
280 | /* Only if it is a spell do we proceed here */ |
277 | /* Only if it is a spell do we proceed here */ |
281 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) |
278 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->type == SPELL)) |
282 | { |
279 | { |
283 | |
|
|
284 | if (trap->destroyed ()) |
280 | if (trap->destroyed ()) |
285 | return; |
281 | return; |
286 | |
282 | |
287 | // breaks summon golem spells, which, for inexplicable reasons, |
283 | // breaks summon golem spells, which, for inexplicable reasons, |
288 | // do not work like summon golem spells at all but still require |
284 | // do not work like summon golem spells at all but still require |
… | |
… | |
344 | { |
340 | { |
345 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
341 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
346 | return 0; |
342 | return 0; |
347 | } |
343 | } |
348 | |
344 | |
349 | for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) |
345 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
350 | { |
346 | { |
351 | if (tmp->type == RUNE || tmp->type == TRAP) |
347 | if (tmp->type == RUNE || tmp->type == TRAP) |
352 | break; |
348 | break; |
353 | |
349 | |
354 | /* we could put a probability chance here, but since nothing happens |
350 | /* we could put a probability chance here, but since nothing happens |
355 | * if you fail, no point on that. I suppose we could do a level |
351 | * if you fail, no point on that. I suppose we could do a level |
356 | * comparison so low level players can't erase high level players runes. |
352 | * comparison so low level players can't erase high level players runes. |
357 | */ |
353 | */ |
358 | if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark")) |
354 | if (tmp->type == SIGN && tmp->arch->archname == shstr_rune_mark) |
359 | { |
355 | { |
360 | tmp->destroy (); |
356 | tmp->destroy (); |
361 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
362 | return 1; |
358 | return 1; |
363 | } |
359 | } |
364 | |
360 | |
365 | /* now search tmp's inventory for traps |
361 | /* now search tmp's inventory for traps |
366 | * This is for chests, where the rune is in the chests inventory. |
362 | * This is for chests, where the rune is in the chests inventory. |
367 | */ |
363 | */ |
368 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
364 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
369 | { |
365 | { |
370 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
366 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
371 | { |
367 | { |
372 | tmp = tmp2; |
368 | tmp = tmp2; |
373 | searchflag = 0; |
369 | searchflag = 0; |
374 | break; |
370 | break; |
375 | } |
371 | } |
376 | } |
372 | } |
|
|
373 | |
377 | if (!searchflag) |
374 | if (!searchflag) |
378 | break; |
375 | break; |
379 | } |
376 | } |
380 | |
377 | |
381 | /* no rune there. */ |
378 | /* no rune there. */ |
382 | if (tmp == NULL) |
379 | if (tmp == NULL) |
383 | { |
380 | { |
384 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
381 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
385 | return 0; |
382 | return 0; |
386 | } |
383 | } |
|
|
384 | |
387 | trap_disarm (op, tmp, 0, skill); |
385 | trap_disarm (op, tmp, 0, skill); |
388 | return 1; |
386 | return 1; |
389 | |
|
|
390 | } |
387 | } |
391 | |
388 | |
392 | int |
389 | int |
393 | trap_see (object *op, object *trap) |
390 | trap_see (object *op, object *trap) |
394 | { |
391 | { |
… | |
… | |
401 | + trap->level + trap->stats.Cha - op->level) / 10.0 * 50.0)))))) |
398 | + trap->level + trap->stats.Cha - op->level) / 10.0 * 50.0)))))) |
402 | { |
399 | { |
403 | new_draw_info_format (NDI_UNIQUE, 0, op, "You spot a %s!", &trap->name); |
400 | new_draw_info_format (NDI_UNIQUE, 0, op, "You spot a %s!", &trap->name); |
404 | return 1; |
401 | return 1; |
405 | } |
402 | } |
|
|
403 | |
406 | return 0; |
404 | return 0; |
407 | } |
405 | } |
408 | |
406 | |
409 | int |
407 | int |
410 | trap_show (object *trap, object *where) |
408 | trap_show (object *trap, object *where) |
… | |
… | |
420 | } |
418 | } |
421 | |
419 | |
422 | int |
420 | int |
423 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
421 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
424 | { |
422 | { |
425 | int trapworth; /* need to compute the experience worth of the trap |
423 | int trapworth; /* need to compute the experience worth of the trap before we kill it */ |
426 | before we kill it */ |
|
|
427 | |
424 | |
428 | /* this formula awards a more reasonable amount of exp */ |
425 | /* this formula awards a more reasonable amount of exp */ |
429 | trapworth = MAX (1, trap->level) * disarmer->map->difficulty * |
426 | trapworth = MAX (1, trap->level) |
|
|
427 | * disarmer->map->difficulty |
430 | sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) / skill->level; |
428 | * sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) |
|
|
429 | / skill->level; |
431 | |
430 | |
432 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
431 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
433 | { |
432 | { |
434 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
433 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
435 | trap->destroy (1); |
434 | trap->destroy (); |
436 | |
435 | |
437 | /* If it is your own trap, (or any players trap), don't you don't |
436 | /* If it is your own trap, (or any players trap), don't you don't |
438 | * get exp for it. |
437 | * get exp for it. |
439 | */ |
438 | */ |
440 | if (trap->owner && trap->owner->type != PLAYER && risk) |
439 | if (trap->owner && trap->owner->type != PLAYER && risk) |
… | |
… | |
452 | } |
451 | } |
453 | return 0; |
452 | return 0; |
454 | } |
453 | } |
455 | } |
454 | } |
456 | |
455 | |
457 | |
|
|
458 | /* traps need to be adjusted for the difficulty of the map. The |
456 | /* traps need to be adjusted for the difficulty of the map. The |
459 | * default traps are too strong for wimpy level 1 players, and |
457 | * default traps are too strong for wimpy level 1 players, and |
460 | * unthreatening to anyone of high level |
458 | * unthreatening to anyone of high level |
461 | */ |
459 | */ |
462 | |
|
|
463 | void |
460 | void |
464 | trap_adjust (object *trap, int difficulty) |
461 | trap_adjust (object *trap, int difficulty) |
465 | { |
462 | { |
466 | int i; |
463 | int i; |
467 | |
464 | |