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Comparing deliantra/server/server/rune.C (file contents):
Revision 1.35 by root, Mon Sep 29 10:20:49 2008 UTC vs.
Revision 1.39 by root, Sun Jan 4 22:39:59 2009 UTC

33 * write_rune: 33 * write_rune:
34 * op: rune writer 34 * op: rune writer
35 * skop: skill object used for casting this rune 35 * skop: skill object used for casting this rune
36 * dir: orientation of rune, direction rune's contained spell will 36 * dir: orientation of rune, direction rune's contained spell will
37 * be cast in, if applicable 37 * be cast in, if applicable
38 * inspell: spell object to put into the rune, can be null if doing 38 * spell: spell object to put into the rune
39 * a marking rune.
40 * level: level of casting of the rune 39 * level: level of casting of the rune
41 * runename: name of the rune or message displayed by the rune for 40 * runename: name of the rune or message displayed by the rune for
42 * a rune of marking 41 * a rune of marking
43 */ 42 */
44
45int 43int
46write_rune (object *op, object *caster, object *spell, int dir, const char *runename) 44write_rune (object *op, object *caster, object *spell, int dir, const char *runename)
47{ 45{
48 object *tmp, *rune_spell, *rune; 46 object *tmp, *rune_spell, *rune;
49 char buf[MAX_BUF];
50 maptile *m; 47 maptile *m;
51 sint16 nx, ny; 48 sint16 nx, ny;
52 49
53 if (!dir) 50 if (!dir)
54 dir = 1; 51 dir = 1;
101 } 98 }
102 } 99 }
103 100
104 if (!rune_spell) 101 if (!rune_spell)
105 { 102 {
106 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); 103 new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s.", runename);
107 return 0; 104 return 0;
108 } 105 }
109 106
110 if (rune_spell->skill != spell->skill) 107 if (rune_spell->skill != spell->skill)
111 { 108 {
112 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); 109 new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s. H<The spell must be of the %s spell school.>", &rune_spell->name, &spell->name, &spell->skill);
113 return 0; 110 return 0;
114 } 111 }
115 112
116 if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST]) 113 if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST])
117 { 114 {
119 return 0; 116 return 0;
120 } 117 }
121 118
122 if (casting_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST]) 119 if (casting_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST])
123 { 120 {
124 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); 121 new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast! H<Your effetcive casting level is too low.>", &rune_spell->name);
125 return 0; 122 return 0;
126 } 123 }
127 124
128 if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) 125 if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp)
129 { 126 {
136 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); 133 new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace.");
137 return 0; 134 return 0;
138 } 135 }
139 136
140 op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); 137 op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE);
141 op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); 138 op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA);
142 } 139 }
143 140
144 /* already proper rune. Note this should only be the case if other_arch was set */ 141 /* already proper rune. Note this should only be the case if other_arch was set */
145 if (rune_spell->type == RUNE) 142 if (rune_spell->type == RUNE)
146 rune = rune_spell; 143 rune = rune_spell;
147 else 144 else
148 { 145 {
149 rune = get_archetype (GENERIC_RUNE); 146 rune = get_archetype (GENERIC_RUNE);
150 sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); 147 rune->msg = format ("You set off a rune of %s\n", &rune_spell->name);
151 rune->msg = buf;
152 rune->insert (rune_spell->clone ()); 148 rune->insert (rune_spell->clone ());
153 149
154 if (spell->face != blank_face) 150 if (spell->face != blank_face)
155 rune->face = spell->face; 151 rune->face = spell->face;
156 } 152 }
218 if (op->inv && op->inv->type == DISEASE) 214 if (op->inv && op->inv->type == DISEASE)
219 { 215 {
220 object *disease = op->inv; 216 object *disease = op->inv;
221 217
222 infect_object (victim, disease, 1); 218 infect_object (victim, disease, 1);
223 disease->destroy (true); 219 disease->destroy ();
224 } 220 }
225 } 221 }
226 else 222 else
227 hit_map (op, 0, op->attacktype, 1); 223 hit_map (op, 0, op->attacktype, 1);
228} 224}
297 else 293 else
298 { 294 {
299 object *spell = arch_to_object (trap->other_arch); 295 object *spell = arch_to_object (trap->other_arch);
300 296
301 cast_spell (env, trap, trap->direction, spell, NULL); 297 cast_spell (env, trap, trap->direction, spell, NULL);
302 spell->destroy (true); 298 spell->destroy ();
303 } 299 }
304 } 300 }
305 } 301 }
306 else 302 else
307 { 303 {
344 { 340 {
345 new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); 341 new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!");
346 return 0; 342 return 0;
347 } 343 }
348 344
349 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = tmp->above) 345 for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above)
350 { 346 {
351 if (tmp->type == RUNE || tmp->type == TRAP) 347 if (tmp->type == RUNE || tmp->type == TRAP)
352 break; 348 break;
353 349
354 /* we could put a probability chance here, but since nothing happens 350 /* we could put a probability chance here, but since nothing happens
355 * if you fail, no point on that. I suppose we could do a level 351 * if you fail, no point on that. I suppose we could do a level
356 * comparison so low level players can't erase high level players runes. 352 * comparison so low level players can't erase high level players runes.
357 */ 353 */
358 if (tmp->type == SIGN && !strcmp (tmp->arch->archname, "rune_mark")) 354 if (tmp->type == SIGN && tmp->arch->archname == shstr_rune_mark)
359 { 355 {
360 tmp->destroy (true); 356 tmp->destroy ();
361 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); 357 new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!");
362 return 1; 358 return 1;
363 } 359 }
364 360
365 /* now search tmp's inventory for traps 361 /* now search tmp's inventory for traps
366 * This is for chests, where the rune is in the chests inventory. 362 * This is for chests, where the rune is in the chests inventory.
367 */ 363 */
368 for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) 364 for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below)
369 { 365 {
370 if (tmp2->type == RUNE || tmp2->type == TRAP) 366 if (tmp2->type == RUNE || tmp2->type == TRAP)
371 { 367 {
372 tmp = tmp2; 368 tmp = tmp2;
373 searchflag = 0; 369 searchflag = 0;
374 break; 370 break;
375 } 371 }
376 } 372 }
373
377 if (!searchflag) 374 if (!searchflag)
378 break; 375 break;
379 } 376 }
380 377
381 /* no rune there. */ 378 /* no rune there. */
432 / skill->level; 429 / skill->level;
433 430
434 if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) 431 if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW)))
435 { 432 {
436 new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); 433 new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name);
437 trap->destroy (true); 434 trap->destroy ();
438 435
439 /* If it is your own trap, (or any players trap), don't you don't 436 /* If it is your own trap, (or any players trap), don't you don't
440 * get exp for it. 437 * get exp for it.
441 */ 438 */
442 if (trap->owner && trap->owner->type != PLAYER && risk) 439 if (trap->owner && trap->owner->type != PLAYER && risk)

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