1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <global.h> |
25 | #include <global.h> |
… | |
… | |
195 | } |
196 | } |
196 | |
197 | |
197 | /* peterm: rune_attack |
198 | /* peterm: rune_attack |
198 | * function handles those runes which detonate but do not cast spells. |
199 | * function handles those runes which detonate but do not cast spells. |
199 | */ |
200 | */ |
200 | void |
201 | static void |
201 | rune_attack (object *op, object *victim) |
202 | rune_attack (object *op, object *victim) |
202 | { |
203 | { |
203 | if (victim) |
204 | if (victim) |
204 | { |
205 | { |
205 | hit_player (victim, op->stats.dam, op, op->attacktype, 1); |
206 | hit_player (victim, op->stats.dam, op, op->attacktype, 1); |
… | |
… | |
237 | /* Prevent recursion */ |
238 | /* Prevent recursion */ |
238 | if (trap->stats.hp <= 0) |
239 | if (trap->stats.hp <= 0) |
239 | return; |
240 | return; |
240 | |
241 | |
241 | if (QUERY_FLAG (trap, FLAG_IS_LINKED)) |
242 | if (QUERY_FLAG (trap, FLAG_IS_LINKED)) |
242 | use_trigger (trap); |
243 | use_trigger (trap, victim); |
243 | |
244 | |
244 | /* Only living objects can trigger runes that don't cast spells, as |
245 | /* Only living objects can trigger runes that don't cast spells, as |
245 | * doing direct damage to a non-living object doesn't work anyway. |
246 | * doing direct damage to a non-living object doesn't work anyway. |
246 | * Typical example is an arrow attacking a door. |
247 | * Typical example is an arrow attacking a door. |
247 | */ |
248 | */ |
… | |
… | |
254 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
255 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
255 | |
256 | |
256 | /* Flash an image of the trap on the map so the poor sod |
257 | /* Flash an image of the trap on the map so the poor sod |
257 | * knows what hit him. |
258 | * knows what hit him. |
258 | */ |
259 | */ |
259 | env = trap->outer_env (); |
260 | env = trap->outer_env_or_self (); |
260 | |
261 | |
261 | /* If the victim is not next to this trap, don't set it off. |
262 | /* If the victim is not next to this trap, don't set it off. |
262 | * players shouldn't get hit by firing arrows at a door for example. |
263 | * players shouldn't get hit by firing arrows at a door for example. |
263 | * At the same time, the trap will stick around until detonated |
264 | * At the same time, the trap will stick around until detonated |
264 | */ |
265 | */ |
… | |
… | |
409 | { |
410 | { |
410 | if (where == NULL) |
411 | if (where == NULL) |
411 | return 0; |
412 | return 0; |
412 | |
413 | |
413 | object *tmp = get_archetype ("runedet"); |
414 | object *tmp = get_archetype ("runedet"); |
414 | tmp->face = GET_ANIMATION (trap, 0); |
415 | tmp->face = trap->get_anim_frame (0); |
415 | tmp->insert_at (where, 0); |
416 | tmp->insert_at (where, 0); |
416 | |
417 | |
417 | return 1; |
418 | return 1; |
418 | } |
419 | } |
419 | |
420 | |