1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2003,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #ifndef __CEXTRACT__ |
|
|
26 | # include <sproto.h> |
25 | #include <sproto.h> |
27 | #endif |
|
|
28 | #include <spells.h> |
26 | #include <spells.h> |
29 | |
|
|
30 | |
27 | |
31 | #ifndef sqr |
28 | #ifndef sqr |
32 | # define sqr(x) ((x)*(x)) |
29 | # define sqr(x) ((x)*(x)) |
33 | #endif |
30 | #endif |
34 | |
|
|
35 | |
31 | |
36 | /* peterm: |
32 | /* peterm: |
37 | * write_rune: |
33 | * write_rune: |
38 | * op: rune writer |
34 | * op: rune writer |
39 | * skop: skill object used for casting this rune |
35 | * skop: skill object used for casting this rune |
40 | * dir: orientation of rune, direction rune's contained spell will |
36 | * dir: orientation of rune, direction rune's contained spell will |
41 | * be cast in, if applicable |
37 | * be cast in, if applicable |
42 | * inspell: spell object to put into the rune, can be null if doing |
38 | * spell: spell object to put into the rune |
43 | * a marking rune. |
|
|
44 | * level: level of casting of the rune |
39 | * level: level of casting of the rune |
45 | * runename: name of the rune or message displayed by the rune for |
40 | * runename: name of the rune or message displayed by the rune for |
46 | * a rune of marking |
41 | * a rune of marking |
47 | */ |
42 | */ |
48 | |
|
|
49 | int |
43 | int |
50 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
44 | write_rune (object *op, object *caster, object *spell, int dir, const char *runename) |
51 | { |
45 | { |
52 | object *tmp, *rune_spell, *rune; |
46 | object *tmp, *rune_spell, *rune; |
53 | char buf[MAX_BUF]; |
47 | maptile *m; |
54 | mapstruct *m; |
|
|
55 | sint16 nx, ny; |
48 | sint16 nx, ny; |
56 | |
49 | |
57 | if (!dir) |
50 | if (!dir) |
58 | { |
|
|
59 | dir = 1; |
51 | dir = 1; |
60 | } |
|
|
61 | |
52 | |
62 | nx = op->x + freearr_x[dir]; |
53 | nx = op->x + freearr_x[dir]; |
63 | ny = op->y + freearr_y[dir]; |
54 | ny = op->y + freearr_y[dir]; |
64 | m = op->map; |
55 | m = op->map; |
65 | |
56 | |
66 | if (get_map_flags (m, &m, nx, ny, &nx, &ny)) |
57 | if (get_map_flags (m, &m, nx, ny, &nx, &ny) & (P_OUT_OF_MAP | P_SAFE | P_NO_MAGIC | P_NO_CLERIC)) |
67 | { |
58 | { |
68 | new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); |
59 | new_draw_info (NDI_UNIQUE, 0, op, "Can't make a rune there!"); |
69 | return 0; |
60 | return 0; |
70 | } |
61 | } |
|
|
62 | |
71 | for (tmp = get_map_ob (m, nx, ny); tmp != NULL; tmp = tmp->above) |
63 | for (tmp = m->at (nx, ny).bot; tmp; tmp = tmp->above) |
72 | if (tmp->type == RUNE) |
64 | if (tmp->type == RUNE) |
73 | break; |
65 | break; |
74 | |
66 | |
75 | if (tmp) |
67 | if (tmp) |
76 | { |
68 | { |
77 | new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune there."); |
69 | new_draw_info (NDI_UNIQUE, 0, op, "You can't write a rune on top of another rune."); |
78 | return 0; |
70 | return 0; |
79 | } |
71 | } |
80 | |
72 | |
81 | if (spell->other_arch) |
73 | if (spell->other_arch) |
82 | { |
|
|
83 | rune_spell = arch_to_object (spell->other_arch); |
74 | rune_spell = arch_to_object (spell->other_arch); |
84 | } |
|
|
85 | else |
75 | else |
86 | { |
76 | { |
87 | /* Player specified spell. The player has to know the spell, so |
77 | /* Player specified spell. The player has to know the spell, so |
88 | * lets just look through the players inventory see if they know it |
78 | * lets just look through the players inventory see if they know it |
89 | * use the item_matched_string for our typical matching method. |
79 | * use the item_matched_string for our typical matching method. |
… | |
… | |
96 | return 0; |
86 | return 0; |
97 | } |
87 | } |
98 | |
88 | |
99 | rune_spell = NULL; |
89 | rune_spell = NULL; |
100 | for (tmp = op->inv; tmp; tmp = tmp->below) |
90 | for (tmp = op->inv; tmp; tmp = tmp->below) |
101 | { |
|
|
102 | if (tmp->type == SPELL) |
91 | if (tmp->type == SPELL) |
103 | { |
92 | { |
104 | ms = item_matched_string (op, tmp, runename); |
93 | ms = item_matched_string (op, tmp, runename); |
105 | if (ms > bestmatch) |
94 | if (ms > bestmatch) |
106 | { |
95 | { |
107 | bestmatch = ms; |
96 | bestmatch = ms; |
108 | rune_spell = tmp; |
97 | rune_spell = tmp; |
109 | } |
98 | } |
110 | } |
99 | } |
111 | } |
100 | |
112 | if (!rune_spell) |
101 | if (!rune_spell) |
113 | { |
102 | { |
114 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s", runename); |
103 | new_draw_info_format (NDI_UNIQUE, 0, op, "You don't know any spell named %s.", runename); |
115 | return 0; |
104 | return 0; |
116 | } |
105 | } |
|
|
106 | |
117 | if (rune_spell->skill != spell->skill) |
107 | if (rune_spell->skill != spell->skill) |
118 | { |
108 | { |
119 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s", &rune_spell->name, &spell->name); |
109 | new_draw_info_format (NDI_UNIQUE, 0, op, "You can't cast %s with %s. H<The spell must be of the %s spell school.>", &rune_spell->name, &spell->name, &spell->skill); |
120 | return 0; |
110 | return 0; |
121 | } |
111 | } |
|
|
112 | |
122 | if (caster->path_denied & spell->path_attuned) |
113 | if (caster->path_denied & spell->path_attuned && !caster->flag [FLAG_WIZCAST]) |
123 | { |
114 | { |
124 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
115 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s belongs to a spell path denied to you.", &rune_spell->name); |
125 | return 0; |
116 | return 0; |
126 | } |
117 | } |
|
|
118 | |
127 | if (caster_level (caster, rune_spell) < rune_spell->level) |
119 | if (casting_level (caster, rune_spell) < rune_spell->level && !caster->flag [FLAG_WIZCAST]) |
128 | { |
|
|
129 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast!", &rune_spell->name); |
|
|
130 | return 0; |
|
|
131 | } |
120 | { |
|
|
121 | new_draw_info_format (NDI_UNIQUE, 0, op, "%s is beyond your ability to cast! H<Your effetcive casting level is too low.>", &rune_spell->name); |
|
|
122 | return 0; |
|
|
123 | } |
|
|
124 | |
132 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
125 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA) > op->stats.sp) |
133 | { |
126 | { |
134 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
127 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough mana."); |
135 | return 0; |
128 | return 0; |
136 | } |
129 | } |
|
|
130 | |
137 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE) > op->stats.grace) |
131 | if (SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE) > op->stats.grace) |
138 | { |
132 | { |
139 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
133 | new_draw_info (NDI_UNIQUE, 0, op, "You don't have enough grace."); |
140 | return 0; |
134 | return 0; |
141 | } |
135 | } |
|
|
136 | |
142 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
137 | op->stats.grace -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_GRACE); |
143 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
138 | op->stats.sp -= SP_level_spellpoint_cost (caster, rune_spell, SPELL_MANA); |
144 | } |
139 | } |
|
|
140 | |
145 | /* already proper rune. Note this should only be the case if other_arch was set */ |
141 | /* already proper rune. Note this should only be the case if other_arch was set */ |
146 | if (rune_spell->type == RUNE) |
142 | if (rune_spell->type == RUNE) |
147 | { |
|
|
148 | rune = rune_spell; |
143 | rune = rune_spell; |
149 | } |
|
|
150 | else |
144 | else |
151 | { |
145 | { |
152 | rune = get_archetype (GENERIC_RUNE); |
146 | rune = get_archetype (GENERIC_RUNE); |
153 | sprintf (buf, "You set off a rune of %s\n", &rune_spell->name); |
147 | rune->msg = format ("You set off a rune of %s\n", &rune_spell->name); |
154 | rune->msg = buf; |
148 | rune->insert (rune_spell->clone ()); |
155 | tmp = get_object (); |
149 | |
156 | copy_object (rune_spell, tmp); |
|
|
157 | insert_ob_in_ob (tmp, rune); |
|
|
158 | if (spell->face != blank_face) |
150 | if (spell->face != blank_face) |
159 | rune->face = spell->face; |
151 | rune->face = spell->face; |
160 | } |
152 | } |
|
|
153 | |
161 | rune->level = caster_level (caster, spell); |
154 | rune->level = casting_level (caster, spell); |
162 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
155 | rune->stats.Cha = rune->level / 2; /* the invisibility parameter */ |
163 | rune->x = nx; |
|
|
164 | rune->y = ny; |
|
|
165 | rune->map = m; |
|
|
166 | rune->direction = dir; /* where any spell will go upon detonation */ |
156 | rune->direction = dir; /* where any spell will go upon detonation */ |
167 | set_owner (rune, op); /* runes without need no owner */ |
157 | rune->set_owner (op); /* runes without need no owner */ |
168 | set_spell_skill (op, caster, spell, rune); |
158 | set_spell_skill (op, caster, spell, rune); |
169 | insert_ob_in_map (rune, m, op, 0); |
159 | |
|
|
160 | m->insert (rune, nx, ny, op); |
170 | return 1; |
161 | return 1; |
171 | |
|
|
172 | } |
162 | } |
173 | |
|
|
174 | |
|
|
175 | |
163 | |
176 | /* move_rune: peterm |
164 | /* move_rune: peterm |
177 | comments on runes: |
165 | comments on runes: |
178 | rune->level : level at which rune will cast its spell. |
166 | rune->level : level at which rune will cast its spell. |
179 | rune->hp : number of detonations before rune goes away |
167 | rune->hp : number of detonations before rune goes away |
… | |
… | |
183 | rune->attacktype: type of damage it does, if not casting spells |
171 | rune->attacktype: type of damage it does, if not casting spells |
184 | rune->other_arch: spell in the rune |
172 | rune->other_arch: spell in the rune |
185 | rune->Cha : how hidden the rune is |
173 | rune->Cha : how hidden the rune is |
186 | rune->maxhp : number of spells the rune casts |
174 | rune->maxhp : number of spells the rune casts |
187 | */ |
175 | */ |
188 | |
|
|
189 | void |
176 | void |
190 | move_rune (object *op) |
177 | move_rune (object *op) |
191 | { |
178 | { |
192 | int det = 0; |
179 | /* runes of level zero cannot detonate. */ |
193 | |
|
|
194 | if (!op->level) |
180 | if (!op->level) |
195 | { |
|
|
196 | return; |
181 | return; |
197 | } /* runes of level zero cannot detonate. */ |
182 | |
198 | det = op->invisible; |
183 | int det = op->invisible; |
|
|
184 | |
199 | if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) |
185 | if (!(rndm (0, MAX (1, (op->stats.Cha)) - 1))) |
200 | { |
186 | { |
201 | op->invisible = 0; |
187 | op->invisible = 0; |
202 | op->speed_left -= 1; |
188 | op->speed_left -= 1; |
203 | } |
189 | } |
204 | else |
190 | else |
205 | op->invisible = 1; |
191 | op->invisible = 1; |
|
|
192 | |
206 | if (op->invisible != det) |
193 | if (op->invisible != det) |
207 | update_object (op, UP_OBJ_FACE); |
194 | update_object (op, UP_OBJ_CHANGE); |
208 | } |
195 | } |
209 | |
|
|
210 | |
196 | |
211 | /* peterm: rune_attack |
197 | /* peterm: rune_attack |
212 | * function handles those runes which detonate but do not cast spells. |
198 | * function handles those runes which detonate but do not cast spells. |
213 | */ |
199 | */ |
214 | |
|
|
215 | |
|
|
216 | void |
200 | void |
217 | rune_attack (object *op, object *victim) |
201 | rune_attack (object *op, object *victim) |
218 | { |
202 | { |
219 | if (victim) |
203 | if (victim) |
220 | { |
204 | { |
… | |
… | |
222 | |
206 | |
223 | if (victim->destroyed ()) |
207 | if (victim->destroyed ()) |
224 | return; |
208 | return; |
225 | |
209 | |
226 | /* if there's a disease in the needle, put it in the player */ |
210 | /* if there's a disease in the needle, put it in the player */ |
227 | if (HAS_RANDOM_ITEMS (op)) |
211 | if (op->has_random_items ()) |
228 | create_treasure (op->randomitems, op, 0, (victim->map ? victim->map->difficulty : 1), 0); |
212 | create_treasure (op->randomitems, op, 0, (victim->map ? victim->map->difficulty : 1), 0); |
229 | |
213 | |
230 | if (op->inv && op->inv->type == DISEASE) |
214 | if (op->inv && op->inv->type == DISEASE) |
231 | { |
215 | { |
232 | object *disease = op->inv; |
216 | object *disease = op->inv; |
233 | |
217 | |
234 | infect_object (victim, disease, 1); |
218 | infect_object (victim, disease, 1); |
235 | remove_ob (disease); |
219 | disease->destroy (); |
236 | free_object (disease); |
|
|
237 | } |
220 | } |
238 | } |
221 | } |
239 | else |
222 | else |
240 | hit_map (op, 0, op->attacktype, 1); |
223 | hit_map (op, 0, op->attacktype, 1); |
241 | } |
224 | } |
… | |
… | |
271 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
254 | new_draw_info (NDI_UNIQUE, 0, victim, trap->msg); |
272 | |
255 | |
273 | /* Flash an image of the trap on the map so the poor sod |
256 | /* Flash an image of the trap on the map so the poor sod |
274 | * knows what hit him. |
257 | * knows what hit him. |
275 | */ |
258 | */ |
276 | env = object_get_env_recursive (trap); |
259 | env = trap->outer_env (); |
277 | |
260 | |
278 | /* If the victim is not next to this trap, don't set it off. |
261 | /* If the victim is not next to this trap, don't set it off. |
279 | * players shouldn't get hit by firing arrows at a door for example. |
262 | * players shouldn't get hit by firing arrows at a door for example. |
280 | * At the same time, the trap will stick around until detonated |
263 | * At the same time, the trap will stick around until detonated |
281 | */ |
264 | */ |
282 | get_rangevector (env, victim, &rv, 0); |
265 | get_rangevector (env, victim, &rv, 0); |
283 | if (rv.distance > 1) |
266 | if (rv.distance > 1) |
284 | return; |
267 | return; |
285 | |
268 | |
|
|
269 | env->play_sound (trap->sound ? trap->sound : sound_find ("trap_spring")); |
|
|
270 | |
286 | trap_show (trap, env); |
271 | trap_show (trap, env); |
287 | |
272 | |
|
|
273 | if (victim->type == PLAYER) // only count players as enemies |
|
|
274 | trap->enemy = victim; // set the victim as the traps enemy, so that summoned |
|
|
275 | // creatures know who to attack. |
|
|
276 | |
288 | /* Only if it is a spell do we proceed here */ |
277 | /* Only if it is a spell do we proceed here */ |
289 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->clone.type == SPELL)) |
278 | if ((trap->inv && trap->inv->type == SPELL) || (trap->other_arch && trap->other_arch->type == SPELL)) |
290 | { |
279 | { |
291 | |
|
|
292 | if (trap->destroyed ()) |
280 | if (trap->destroyed ()) |
293 | return; |
281 | return; |
294 | |
282 | |
295 | // breaks summon golem spells, which, for inexplicable reasons, |
283 | // breaks summon golem spells, which, for inexplicable reasons, |
296 | // do not work like summon golem spells at all but still require |
284 | // do not work like summon golem spells at all but still require |
… | |
… | |
305 | else |
293 | else |
306 | { |
294 | { |
307 | object *spell = arch_to_object (trap->other_arch); |
295 | object *spell = arch_to_object (trap->other_arch); |
308 | |
296 | |
309 | cast_spell (env, trap, trap->direction, spell, NULL); |
297 | cast_spell (env, trap, trap->direction, spell, NULL); |
310 | free_object (spell); |
298 | spell->destroy (); |
311 | } |
299 | } |
312 | } |
300 | } |
313 | } |
301 | } |
314 | else |
302 | else |
315 | { |
303 | { |
… | |
… | |
335 | dispel_rune (object *op, object *caster, object *spell, object *skill, int dir) |
323 | dispel_rune (object *op, object *caster, object *spell, object *skill, int dir) |
336 | { |
324 | { |
337 | object *tmp, *tmp2; |
325 | object *tmp, *tmp2; |
338 | int searchflag = 1, mflags; |
326 | int searchflag = 1, mflags; |
339 | sint16 x, y; |
327 | sint16 x, y; |
340 | mapstruct *m; |
328 | maptile *m; |
341 | |
329 | |
342 | x = op->x + freearr_x[dir]; |
330 | x = op->x + freearr_x[dir]; |
343 | y = op->y + freearr_y[dir]; |
331 | y = op->y + freearr_y[dir]; |
344 | m = op->map; |
332 | m = op->map; |
345 | |
333 | |
… | |
… | |
352 | { |
340 | { |
353 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
341 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
354 | return 0; |
342 | return 0; |
355 | } |
343 | } |
356 | |
344 | |
357 | for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = tmp->above) |
345 | for (tmp = GET_MAP_OB (m, x, y); tmp; tmp = tmp->above) |
358 | { |
346 | { |
359 | if (tmp->type == RUNE || tmp->type == TRAP) |
347 | if (tmp->type == RUNE || tmp->type == TRAP) |
360 | break; |
348 | break; |
361 | |
349 | |
362 | /* we could put a probability chance here, but since nothing happens |
350 | /* we could put a probability chance here, but since nothing happens |
363 | * if you fail, no point on that. I suppose we could do a level |
351 | * if you fail, no point on that. I suppose we could do a level |
364 | * comparison so low level players can't erase high level players runes. |
352 | * comparison so low level players can't erase high level players runes. |
365 | */ |
353 | */ |
366 | if (tmp->type == SIGN && !strcmp (tmp->arch->name, "rune_mark")) |
354 | if (tmp->type == SIGN && tmp->arch->archname == shstr_rune_mark) |
367 | { |
355 | { |
368 | remove_ob (tmp); |
356 | tmp->destroy (); |
369 | free_object (tmp); |
|
|
370 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
357 | new_draw_info (NDI_UNIQUE, 0, op, "You wipe out the rune of marking!"); |
371 | return 1; |
358 | return 1; |
372 | } |
359 | } |
373 | |
360 | |
374 | /* now search tmp's inventory for traps |
361 | /* now search tmp's inventory for traps |
375 | * This is for chests, where the rune is in the chests inventory. |
362 | * This is for chests, where the rune is in the chests inventory. |
376 | */ |
363 | */ |
377 | for (tmp2 = tmp->inv; tmp2 != NULL; tmp2 = tmp2->below) |
364 | for (tmp2 = tmp->inv; tmp2; tmp2 = tmp2->below) |
378 | { |
365 | { |
379 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
366 | if (tmp2->type == RUNE || tmp2->type == TRAP) |
380 | { |
367 | { |
381 | tmp = tmp2; |
368 | tmp = tmp2; |
382 | searchflag = 0; |
369 | searchflag = 0; |
383 | break; |
370 | break; |
384 | } |
371 | } |
385 | } |
372 | } |
|
|
373 | |
386 | if (!searchflag) |
374 | if (!searchflag) |
387 | break; |
375 | break; |
388 | } |
376 | } |
389 | |
377 | |
390 | /* no rune there. */ |
378 | /* no rune there. */ |
391 | if (tmp == NULL) |
379 | if (tmp == NULL) |
392 | { |
380 | { |
393 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
381 | new_draw_info (NDI_UNIQUE, 0, op, "There's nothing there!"); |
394 | return 0; |
382 | return 0; |
395 | } |
383 | } |
|
|
384 | |
396 | trap_disarm (op, tmp, 0, skill); |
385 | trap_disarm (op, tmp, 0, skill); |
397 | return 1; |
386 | return 1; |
398 | |
|
|
399 | } |
387 | } |
400 | |
388 | |
401 | int |
389 | int |
402 | trap_see (object *op, object *trap) |
390 | trap_see (object *op, object *trap) |
403 | { |
391 | { |
… | |
… | |
410 | + trap->level + trap->stats.Cha - op->level) / 10.0 * 50.0)))))) |
398 | + trap->level + trap->stats.Cha - op->level) / 10.0 * 50.0)))))) |
411 | { |
399 | { |
412 | new_draw_info_format (NDI_UNIQUE, 0, op, "You spot a %s!", &trap->name); |
400 | new_draw_info_format (NDI_UNIQUE, 0, op, "You spot a %s!", &trap->name); |
413 | return 1; |
401 | return 1; |
414 | } |
402 | } |
|
|
403 | |
415 | return 0; |
404 | return 0; |
416 | } |
405 | } |
417 | |
406 | |
418 | int |
407 | int |
419 | trap_show (object *trap, object *where) |
408 | trap_show (object *trap, object *where) |
420 | { |
409 | { |
421 | object *tmp2; |
|
|
422 | |
|
|
423 | if (where == NULL) |
410 | if (where == NULL) |
424 | return 0; |
411 | return 0; |
|
|
412 | |
425 | tmp2 = get_archetype ("runedet"); |
413 | object *tmp = get_archetype ("runedet"); |
426 | tmp2->face = &new_faces[GET_ANIMATION (trap, 0)]; |
414 | tmp->face = GET_ANIMATION (trap, 0); |
427 | tmp2->x = where->x; |
415 | tmp->insert_at (where, 0); |
428 | tmp2->y = where->y; |
416 | |
429 | tmp2->map = where->map; |
|
|
430 | insert_ob_in_map (tmp2, where->map, NULL, 0); |
|
|
431 | return 1; |
417 | return 1; |
432 | |
|
|
433 | } |
418 | } |
434 | |
|
|
435 | |
419 | |
436 | int |
420 | int |
437 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
421 | trap_disarm (object *disarmer, object *trap, int risk, object *skill) |
438 | { |
422 | { |
439 | int trapworth; /* need to compute the experience worth of the trap |
423 | int trapworth; /* need to compute the experience worth of the trap before we kill it */ |
440 | before we kill it */ |
|
|
441 | |
424 | |
442 | /* this formula awards a more reasonable amount of exp */ |
425 | /* this formula awards a more reasonable amount of exp */ |
443 | trapworth = MAX (1, trap->level) * disarmer->map->difficulty * |
426 | trapworth = MAX (1, trap->level) |
|
|
427 | * disarmer->map->difficulty |
444 | sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) / skill->level; |
428 | * sqr (MAX (trap->stats.dam, trap->inv ? trap->inv->level : 1)) |
|
|
429 | / skill->level; |
445 | |
430 | |
446 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
431 | if (!(random_roll (0, (MAX (2, MIN (20, trap->level - skill->level + 5 - disarmer->stats.Dex / 2)) - 1), disarmer, PREFER_LOW))) |
447 | { |
432 | { |
448 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
433 | new_draw_info_format (NDI_UNIQUE, 0, disarmer, "You successfully disarm the %s!", &trap->name); |
449 | destroy_object (trap); |
434 | trap->destroy (); |
|
|
435 | |
450 | /* If it is your own trap, (or any players trap), don't you don't |
436 | /* If it is your own trap, (or any players trap), don't you don't |
451 | * get exp for it. |
437 | * get exp for it. |
452 | */ |
438 | */ |
453 | if (trap->owner && trap->owner->type != PLAYER && risk) |
439 | if (trap->owner && trap->owner->type != PLAYER && risk) |
454 | return trapworth; |
440 | return trapworth; |
… | |
… | |
465 | } |
451 | } |
466 | return 0; |
452 | return 0; |
467 | } |
453 | } |
468 | } |
454 | } |
469 | |
455 | |
470 | |
|
|
471 | /* traps need to be adjusted for the difficulty of the map. The |
456 | /* traps need to be adjusted for the difficulty of the map. The |
472 | * default traps are too strong for wimpy level 1 players, and |
457 | * default traps are too strong for wimpy level 1 players, and |
473 | * unthreatening to anyone of high level |
458 | * unthreatening to anyone of high level |
474 | */ |
459 | */ |
475 | |
|
|
476 | void |
460 | void |
477 | trap_adjust (object *trap, int difficulty) |
461 | trap_adjust (object *trap, int difficulty) |
478 | { |
462 | { |
479 | int i; |
463 | int i; |
480 | |
464 | |