1 | |
|
|
2 | /* |
|
|
3 | * static char *rcsid_shop_c = |
|
|
4 | * "$Id: shop.C,v 1.14 2006/09/12 19:20:08 root Exp $"; |
|
|
5 | */ |
|
|
6 | |
|
|
7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <spells.h> |
25 | #include <spells.h> |
32 | #include <skills.h> |
26 | #include <skills.h> |
33 | #include <living.h> |
27 | #include <living.h> |
34 | #include <newclient.h> |
|
|
35 | #ifndef __CEXTRACT__ |
|
|
36 | # include <sproto.h> |
28 | #include <sproto.h> |
37 | #endif |
|
|
38 | #include <math.h> |
29 | #include <math.h> |
39 | |
30 | |
40 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
41 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
42 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
… | |
… | |
49 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | /* price a shopkeeper will give someone they neither like nor dislike */ |
50 | #define NEUTRAL_RATIO 0.8 |
41 | #define NEUTRAL_RATIO 0.8 |
51 | |
42 | |
52 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
53 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
54 | static double shop_specialisation_ratio (const object *item, const mapstruct *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
55 | static double shop_greed (const mapstruct *map); |
46 | static double shop_greed (const maptile *map); |
56 | |
47 | |
57 | #define NUM_COINS 4 /* number of coin types */ |
48 | #define NUM_COINS 4 /* number of coin types */ |
58 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
49 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
59 | |
50 | |
60 | /* Added F_TRUE flag to define.h to mean that the price should not |
51 | /* Added F_TRUE flag to define.h to mean that the price should not |
… | |
… | |
334 | |
325 | |
335 | do |
326 | do |
336 | { |
327 | { |
337 | if (coins[*cointype] == NULL) |
328 | if (coins[*cointype] == NULL) |
338 | return NULL; |
329 | return NULL; |
339 | coin = find_archetype (coins[*cointype]); |
330 | coin = archetype::find (coins[*cointype]); |
340 | if (coin == NULL) |
331 | if (coin == NULL) |
341 | return NULL; |
332 | return NULL; |
342 | *cointype += 1; |
333 | *cointype += 1; |
343 | } |
334 | } |
344 | while (coin->clone.value > c); |
335 | while (coin->clone.value > c); |
… | |
… | |
511 | |
502 | |
512 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
503 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
504 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
514 | pay_from_container (pl, pouch, to_pay); |
505 | pay_from_container (pl, pouch, to_pay); |
515 | |
506 | |
516 | fix_player (pl); |
507 | pl->update_stats (); |
517 | return 1; |
508 | return 1; |
518 | } |
509 | } |
519 | |
510 | |
520 | /* DAMN: This is now a wrapper for pay_from_container, which is |
511 | /* DAMN: This is now a wrapper for pay_from_container, which is |
521 | * called for the player, then for each active container that can hold |
512 | * called for the player, then for each active container that can hold |
… | |
… | |
551 | pay_from_container (pl, pouch, to_pay); |
542 | pay_from_container (pl, pouch, to_pay); |
552 | |
543 | |
553 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
544 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
554 | SET_FLAG (op, FLAG_WAS_WIZ); |
545 | SET_FLAG (op, FLAG_WAS_WIZ); |
555 | |
546 | |
556 | fix_player (pl); |
547 | pl->update_stats (); |
557 | return 1; |
548 | return 1; |
558 | } |
549 | } |
559 | |
550 | |
560 | /* This pays for the item, and takes the proper amount of money off |
551 | /* This pays for the item, and takes the proper amount of money off |
561 | * the player. |
552 | * the player. |
… | |
… | |
596 | { |
587 | { |
597 | // This should not happen, but if it does, just merge the two. |
588 | // This should not happen, but if it does, just merge the two. |
598 | if (coin_objs [i]) |
589 | if (coin_objs [i]) |
599 | { |
590 | { |
600 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
591 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
601 | remove_ob (tmp); |
592 | tmp->remove (); |
602 | coin_objs[i]->nrof += tmp->nrof; |
593 | coin_objs[i]->nrof += tmp->nrof; |
603 | esrv_del_item (pl->contr, tmp->count); |
594 | esrv_del_item (pl->contr, tmp->count); |
604 | free_object (tmp); |
595 | tmp->destroy (); |
605 | } |
596 | } |
606 | else |
597 | else |
607 | { |
598 | { |
608 | remove_ob (tmp); |
599 | tmp->remove (); |
609 | |
600 | |
610 | if (pouch->type == PLAYER) |
601 | if (pouch->type == PLAYER) |
611 | esrv_del_item (pl->contr, tmp->count); |
602 | esrv_del_item (pl->contr, tmp->count); |
612 | |
603 | |
613 | coin_objs[i] = tmp; |
604 | coin_objs[i] = tmp; |
… | |
… | |
625 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
616 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
626 | /* Note that the coin_objs array goes from least value to greatest value */ |
617 | /* Note that the coin_objs array goes from least value to greatest value */ |
627 | for (i = 0; i < NUM_COINS; i++) |
618 | for (i = 0; i < NUM_COINS; i++) |
628 | if (!coin_objs[i]) |
619 | if (!coin_objs[i]) |
629 | { |
620 | { |
630 | at = find_archetype (coins[NUM_COINS - 1 - i]); |
621 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
631 | |
622 | |
632 | if (at == NULL) |
623 | if (at == NULL) |
633 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
624 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
634 | |
625 | |
635 | coin_objs[i] = arch_to_object (at); |
626 | coin_objs[i] = arch_to_object (at); |
… | |
… | |
672 | |
663 | |
673 | if (pl->type != PLAYER) |
664 | if (pl->type != PLAYER) |
674 | esrv_send_item (pl, pl); |
665 | esrv_send_item (pl, pl); |
675 | } |
666 | } |
676 | else |
667 | else |
677 | free_object (coin_objs[i]); |
668 | coin_objs[i]->destroy (); |
678 | } |
669 | } |
679 | } |
670 | } |
680 | |
671 | |
681 | /* Checks all unpaid items in op's inventory, adds up all the money they |
672 | /* Checks all unpaid items in op's inventory, adds up all the money they |
682 | * have, and checks that they can actually afford what they want to buy. |
673 | * have, and checks that they can actually afford what they want to buy. |
… | |
… | |
687 | can_pay (object *pl) |
678 | can_pay (object *pl) |
688 | { |
679 | { |
689 | int unpaid_count = 0; |
680 | int unpaid_count = 0; |
690 | sint64 unpaid_price = 0; |
681 | sint64 unpaid_price = 0; |
691 | sint64 player_wealth = query_money (pl); |
682 | sint64 player_wealth = query_money (pl); |
692 | object *item; |
|
|
693 | |
683 | |
694 | if (!pl || pl->type != PLAYER) |
684 | if (!pl || pl->type != PLAYER) |
695 | { |
685 | { |
696 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
686 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
697 | return 0; |
687 | return 0; |
… | |
… | |
753 | return 0; |
743 | return 0; |
754 | } |
744 | } |
755 | else |
745 | else |
756 | { |
746 | { |
757 | object *tmp; |
747 | object *tmp; |
758 | tag_t c = op->count; |
|
|
759 | |
748 | |
760 | CLEAR_FLAG (op, FLAG_UNPAID); |
749 | CLEAR_FLAG (op, FLAG_UNPAID); |
761 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
750 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
762 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
751 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
763 | tmp = merge_ob (op, NULL); |
752 | tmp = merge_ob (op, NULL); |
764 | |
753 | |
765 | if (pl->type == PLAYER) |
754 | if (pl->type == PLAYER) |
766 | { |
755 | { |
767 | if (tmp) |
756 | if (tmp) |
768 | { /* it was merged */ |
757 | { /* it was merged */ |
769 | esrv_del_item (pl->contr, c); |
758 | esrv_del_item (pl->contr, op->count); |
770 | op = tmp; |
759 | op = tmp; |
771 | } |
760 | } |
772 | |
761 | |
773 | esrv_send_item (pl, op); |
762 | esrv_send_item (pl, op); |
774 | } |
763 | } |
… | |
… | |
800 | archetype *at = 0; |
789 | archetype *at = 0; |
801 | object *pouch = 0, *tmp = 0; |
790 | object *pouch = 0, *tmp = 0; |
802 | |
791 | |
803 | for (count = 0; coins[count] != NULL; count++) |
792 | for (count = 0; coins[count] != NULL; count++) |
804 | { |
793 | { |
805 | at = find_archetype (coins[count]); |
794 | at = archetype::find (coins[count]); |
806 | |
795 | |
807 | if (at == NULL) |
796 | if (at == NULL) |
808 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
797 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
809 | else if ((amount / at->clone.value) > 0) |
798 | else if ((amount / at->clone.value) > 0) |
810 | { |
799 | { |
… | |
… | |
846 | } |
835 | } |
847 | } |
836 | } |
848 | } |
837 | } |
849 | |
838 | |
850 | if (amount != 0) |
839 | if (amount != 0) |
851 | #ifndef WIN32 |
|
|
852 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
840 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
853 | #else |
|
|
854 | LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount); |
|
|
855 | #endif |
|
|
856 | } |
841 | } |
857 | |
842 | |
858 | /* elmex: this is for the bank plugin :( */ |
843 | /* elmex: this is for the bank plugin :( */ |
859 | sint64 |
844 | sint64 |
860 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
845 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
861 | { |
846 | { |
862 | archetype *at = find_archetype (arch); |
847 | archetype *at = archetype::find (arch); |
863 | object *tmp = NULL; |
848 | object *tmp = NULL; |
864 | |
849 | |
865 | if (at == NULL) |
850 | if (at == NULL) |
866 | return 0; |
851 | return 0; |
867 | |
852 | |
… | |
… | |
937 | * item based on the shops specialisation. Does not take account of greed, |
922 | * item based on the shops specialisation. Does not take account of greed, |
938 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
923 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
939 | * event is never less than 0.1 (calling functions divide by it) |
924 | * event is never less than 0.1 (calling functions divide by it) |
940 | */ |
925 | */ |
941 | static double |
926 | static double |
942 | shop_specialisation_ratio (const object *item, const mapstruct *map) |
927 | shop_specialisation_ratio (const object *item, const maptile *map) |
943 | { |
928 | { |
944 | shopitems *items = map->shopitems; |
929 | shopitems *items = map->shopitems; |
945 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
930 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
946 | int i; |
931 | int i; |
947 | |
932 | |
948 | if (item == NULL) |
933 | if (item == NULL) |
949 | { |
934 | { |
950 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
935 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
951 | return 0; |
936 | return 0; |
952 | } |
937 | } |
953 | |
938 | |
954 | if (!item->type) |
939 | if (!item->type) |
955 | { |
940 | { |
… | |
… | |
968 | likedness = items[i].strength / 100.0; |
953 | likedness = items[i].strength / 100.0; |
969 | } |
954 | } |
970 | |
955 | |
971 | if (likedness > 1.0) |
956 | if (likedness > 1.0) |
972 | { /* someone has been rather silly with the map headers. */ |
957 | { /* someone has been rather silly with the map headers. */ |
973 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
958 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
974 | likedness = 1.0; |
959 | likedness = 1.0; |
975 | } |
960 | } |
976 | |
961 | |
977 | if (likedness < -1.0) |
962 | if (likedness < -1.0) |
978 | { |
963 | { |
979 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
964 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
980 | likedness = -1.0; |
965 | likedness = -1.0; |
981 | } |
966 | } |
982 | |
967 | |
983 | ratio = ratio + (1.0 - ratio) * likedness; |
968 | ratio = ratio + (1.0 - ratio) * likedness; |
984 | |
969 | |
… | |
… | |
988 | return ratio; |
973 | return ratio; |
989 | } |
974 | } |
990 | |
975 | |
991 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
976 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
992 | static double |
977 | static double |
993 | shop_greed (const mapstruct *map) |
978 | shop_greed (const maptile *map) |
994 | { |
979 | { |
995 | double greed = 1.0; |
980 | double greed = 1.0; |
996 | |
981 | |
997 | if (map->shopgreed) |
982 | if (map->shopgreed) |
998 | return map->shopgreed; |
983 | return map->shopgreed; |
… | |
… | |
1001 | |
986 | |
1002 | /* Returns a double based on how much the shopkeeper approves of the player. |
987 | /* Returns a double based on how much the shopkeeper approves of the player. |
1003 | * this is based on the race of the shopkeeper and that of the player. |
988 | * this is based on the race of the shopkeeper and that of the player. |
1004 | */ |
989 | */ |
1005 | double |
990 | double |
1006 | shopkeeper_approval (const mapstruct *map, const object *player) |
991 | shopkeeper_approval (const maptile *map, const object *player) |
1007 | { |
992 | { |
1008 | double approval = 1.0; |
993 | double approval = 1.0; |
1009 | |
994 | |
1010 | if (map->shoprace) |
995 | if (map->shoprace) |
1011 | { |
996 | { |
… | |
… | |
1026 | */ |
1011 | */ |
1027 | static sint64 |
1012 | static sint64 |
1028 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1013 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1029 | { |
1014 | { |
1030 | sint64 newval, unit_price, tmpshopmax; |
1015 | sint64 newval, unit_price, tmpshopmax; |
1031 | mapstruct *map; |
1016 | maptile *map; |
1032 | |
1017 | |
1033 | unit_price = val / quantity; |
1018 | unit_price = val / quantity; |
1034 | |
1019 | |
1035 | if (!isshop || !who) |
1020 | if (!isshop || !who) |
1036 | { |
1021 | { |
… | |
… | |
1066 | |
1051 | |
1067 | /* gives a desciption of the shop on their current map to the player op. */ |
1052 | /* gives a desciption of the shop on their current map to the player op. */ |
1068 | int |
1053 | int |
1069 | describe_shop (const object *op) |
1054 | describe_shop (const object *op) |
1070 | { |
1055 | { |
1071 | mapstruct *map = op->map; |
1056 | maptile *map = op->map; |
1072 | |
1057 | |
1073 | /*shopitems *items=map->shopitems; */ |
1058 | /*shopitems *items=map->shopitems; */ |
1074 | int pos = 0, i; |
1059 | int pos = 0, i; |
1075 | double opinion = 0; |
1060 | double opinion = 0; |
1076 | char tmp[MAX_BUF] = "\0"; |
1061 | char tmp[MAX_BUF] = "\0"; |
… | |
… | |
1190 | case RING: |
1175 | case RING: |
1191 | case AMULET: |
1176 | case AMULET: |
1192 | case BRACERS: |
1177 | case BRACERS: |
1193 | case GIRDLE: |
1178 | case GIRDLE: |
1194 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1179 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1195 | items[*numitems].item_sort = strdup_local (buf); |
1180 | items[*numitems].item_sort = strdup (buf); |
1196 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1181 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1197 | items[*numitems].item_real = strdup_local (buf); |
1182 | items[*numitems].item_real = strdup (buf); |
1198 | (*numitems)++; |
1183 | (*numitems)++; |
1199 | break; |
1184 | break; |
1200 | #endif |
1185 | #endif |
1201 | |
1186 | |
1202 | default: |
1187 | default: |
1203 | items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); |
1188 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1204 | items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); |
1189 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1205 | (*numitems)++; |
1190 | (*numitems)++; |
1206 | break; |
1191 | break; |
1207 | } |
1192 | } |
1208 | SET_FLAG (tmp, FLAG_UNPAID); |
1193 | SET_FLAG (tmp, FLAG_UNPAID); |
1209 | } |
1194 | } |
… | |
… | |
1225 | magic_mapping_mark (op, map_mark, 3); |
1210 | magic_mapping_mark (op, map_mark, 3); |
1226 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1211 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1227 | numallocated = 40; |
1212 | numallocated = 40; |
1228 | |
1213 | |
1229 | /* Find all the appropriate items */ |
1214 | /* Find all the appropriate items */ |
1230 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1215 | for (i = 0; i < op->map->width; i++) |
1231 | { |
1216 | { |
1232 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1217 | for (j = 0; j < op->map->height; j++) |
1233 | { |
1218 | { |
1234 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
1219 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
1235 | * |
1220 | * |
1236 | */ |
1221 | */ |
1237 | nx = i - op->x + MAGIC_MAP_HALF; |
1222 | nx = i - op->x + MAGIC_MAP_HALF; |
… | |
… | |
1240 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
1225 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
1241 | continue; |
1226 | continue; |
1242 | |
1227 | |
1243 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1228 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1244 | { |
1229 | { |
1245 | stack = get_map_ob (op->map, i, j); |
1230 | stack = GET_MAP_OB (op->map, i, j); |
1246 | |
1231 | |
1247 | while (stack) |
1232 | while (stack) |
1248 | { |
1233 | { |
1249 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1234 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1250 | { |
1235 | { |
… | |
… | |
1302 | return is_in_shop (o->map, o->x, o->y); |
1287 | return is_in_shop (o->map, o->x, o->y); |
1303 | } |
1288 | } |
1304 | |
1289 | |
1305 | /* elmex: this function checks whether we are in a shop or not */ |
1290 | /* elmex: this function checks whether we are in a shop or not */ |
1306 | bool |
1291 | bool |
1307 | is_in_shop (mapstruct *map, int x, int y) |
1292 | is_in_shop (maptile *map, int x, int y) |
1308 | { |
1293 | { |
1309 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1294 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1310 | if (floor->type == SHOP_FLOOR) |
1295 | if (floor->type == SHOP_FLOOR) |
1311 | return true; |
1296 | return true; |
1312 | |
1297 | |
1313 | return false; |
1298 | return false; |
1314 | } |
1299 | } |