1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_shop_c = |
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4 | * "$Id: shop.C,v 1.14 2006/09/12 19:20:08 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
2 | * CrossFire, A Multiplayer game for X-windows |
9 | |
3 | * |
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4 | * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (C) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * This program is free software; you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation; either version 2 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
21 | * |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail at <crossfire@schmorp.de> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | #include <global.h> |
25 | #include <global.h> |
31 | #include <spells.h> |
26 | #include <spells.h> |
32 | #include <skills.h> |
27 | #include <skills.h> |
33 | #include <living.h> |
28 | #include <living.h> |
34 | #include <newclient.h> |
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|
35 | #ifndef __CEXTRACT__ |
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|
36 | # include <sproto.h> |
29 | #include <sproto.h> |
37 | #endif |
|
|
38 | #include <math.h> |
30 | #include <math.h> |
39 | |
31 | |
40 | /* this is a measure of how effective store specialisation is. A general store |
32 | /* this is a measure of how effective store specialisation is. A general store |
41 | * will offer this proportion of the 'maximum' price, a specialised store will |
33 | * will offer this proportion of the 'maximum' price, a specialised store will |
42 | * offer a range of prices around it such that the maximum price is always one |
34 | * offer a range of prices around it such that the maximum price is always one |
… | |
… | |
49 | /* price a shopkeeper will give someone they neither like nor dislike */ |
41 | /* price a shopkeeper will give someone they neither like nor dislike */ |
50 | #define NEUTRAL_RATIO 0.8 |
42 | #define NEUTRAL_RATIO 0.8 |
51 | |
43 | |
52 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
44 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
53 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
45 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
54 | static double shop_specialisation_ratio (const object *item, const mapstruct *map); |
46 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
55 | static double shop_greed (const mapstruct *map); |
47 | static double shop_greed (const maptile *map); |
56 | |
48 | |
57 | #define NUM_COINS 4 /* number of coin types */ |
49 | #define NUM_COINS 4 /* number of coin types */ |
58 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
50 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
59 | |
51 | |
60 | /* Added F_TRUE flag to define.h to mean that the price should not |
52 | /* Added F_TRUE flag to define.h to mean that the price should not |
… | |
… | |
334 | |
326 | |
335 | do |
327 | do |
336 | { |
328 | { |
337 | if (coins[*cointype] == NULL) |
329 | if (coins[*cointype] == NULL) |
338 | return NULL; |
330 | return NULL; |
339 | coin = find_archetype (coins[*cointype]); |
331 | coin = archetype::find (coins[*cointype]); |
340 | if (coin == NULL) |
332 | if (coin == NULL) |
341 | return NULL; |
333 | return NULL; |
342 | *cointype += 1; |
334 | *cointype += 1; |
343 | } |
335 | } |
344 | while (coin->clone.value > c); |
336 | while (coin->clone.value > c); |
… | |
… | |
511 | |
503 | |
512 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
504 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
505 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
514 | pay_from_container (pl, pouch, to_pay); |
506 | pay_from_container (pl, pouch, to_pay); |
515 | |
507 | |
516 | fix_player (pl); |
508 | pl->update_stats (); |
517 | return 1; |
509 | return 1; |
518 | } |
510 | } |
519 | |
511 | |
520 | /* DAMN: This is now a wrapper for pay_from_container, which is |
512 | /* DAMN: This is now a wrapper for pay_from_container, which is |
521 | * called for the player, then for each active container that can hold |
513 | * called for the player, then for each active container that can hold |
… | |
… | |
551 | pay_from_container (pl, pouch, to_pay); |
543 | pay_from_container (pl, pouch, to_pay); |
552 | |
544 | |
553 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
545 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
554 | SET_FLAG (op, FLAG_WAS_WIZ); |
546 | SET_FLAG (op, FLAG_WAS_WIZ); |
555 | |
547 | |
556 | fix_player (pl); |
548 | pl->update_stats (); |
557 | return 1; |
549 | return 1; |
558 | } |
550 | } |
559 | |
551 | |
560 | /* This pays for the item, and takes the proper amount of money off |
552 | /* This pays for the item, and takes the proper amount of money off |
561 | * the player. |
553 | * the player. |
… | |
… | |
596 | { |
588 | { |
597 | // This should not happen, but if it does, just merge the two. |
589 | // This should not happen, but if it does, just merge the two. |
598 | if (coin_objs [i]) |
590 | if (coin_objs [i]) |
599 | { |
591 | { |
600 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
592 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
601 | remove_ob (tmp); |
593 | tmp->remove (); |
602 | coin_objs[i]->nrof += tmp->nrof; |
594 | coin_objs[i]->nrof += tmp->nrof; |
603 | esrv_del_item (pl->contr, tmp->count); |
595 | esrv_del_item (pl->contr, tmp->count); |
604 | free_object (tmp); |
596 | tmp->destroy (); |
605 | } |
597 | } |
606 | else |
598 | else |
607 | { |
599 | { |
608 | remove_ob (tmp); |
600 | tmp->remove (); |
609 | |
601 | |
610 | if (pouch->type == PLAYER) |
602 | if (pouch->type == PLAYER) |
611 | esrv_del_item (pl->contr, tmp->count); |
603 | esrv_del_item (pl->contr, tmp->count); |
612 | |
604 | |
613 | coin_objs[i] = tmp; |
605 | coin_objs[i] = tmp; |
… | |
… | |
625 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
617 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
626 | /* Note that the coin_objs array goes from least value to greatest value */ |
618 | /* Note that the coin_objs array goes from least value to greatest value */ |
627 | for (i = 0; i < NUM_COINS; i++) |
619 | for (i = 0; i < NUM_COINS; i++) |
628 | if (!coin_objs[i]) |
620 | if (!coin_objs[i]) |
629 | { |
621 | { |
630 | at = find_archetype (coins[NUM_COINS - 1 - i]); |
622 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
631 | |
623 | |
632 | if (at == NULL) |
624 | if (at == NULL) |
633 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
625 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
634 | |
626 | |
635 | coin_objs[i] = arch_to_object (at); |
627 | coin_objs[i] = arch_to_object (at); |
… | |
… | |
672 | |
664 | |
673 | if (pl->type != PLAYER) |
665 | if (pl->type != PLAYER) |
674 | esrv_send_item (pl, pl); |
666 | esrv_send_item (pl, pl); |
675 | } |
667 | } |
676 | else |
668 | else |
677 | free_object (coin_objs[i]); |
669 | coin_objs[i]->destroy (); |
678 | } |
670 | } |
679 | } |
671 | } |
680 | |
672 | |
681 | /* Checks all unpaid items in op's inventory, adds up all the money they |
673 | /* Checks all unpaid items in op's inventory, adds up all the money they |
682 | * have, and checks that they can actually afford what they want to buy. |
674 | * have, and checks that they can actually afford what they want to buy. |
… | |
… | |
687 | can_pay (object *pl) |
679 | can_pay (object *pl) |
688 | { |
680 | { |
689 | int unpaid_count = 0; |
681 | int unpaid_count = 0; |
690 | sint64 unpaid_price = 0; |
682 | sint64 unpaid_price = 0; |
691 | sint64 player_wealth = query_money (pl); |
683 | sint64 player_wealth = query_money (pl); |
692 | object *item; |
|
|
693 | |
684 | |
694 | if (!pl || pl->type != PLAYER) |
685 | if (!pl || pl->type != PLAYER) |
695 | { |
686 | { |
696 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
687 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
697 | return 0; |
688 | return 0; |
… | |
… | |
753 | return 0; |
744 | return 0; |
754 | } |
745 | } |
755 | else |
746 | else |
756 | { |
747 | { |
757 | object *tmp; |
748 | object *tmp; |
758 | tag_t c = op->count; |
|
|
759 | |
749 | |
760 | CLEAR_FLAG (op, FLAG_UNPAID); |
750 | CLEAR_FLAG (op, FLAG_UNPAID); |
761 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
751 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
762 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
752 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
763 | tmp = merge_ob (op, NULL); |
753 | tmp = merge_ob (op, NULL); |
764 | |
754 | |
765 | if (pl->type == PLAYER) |
755 | if (pl->type == PLAYER) |
766 | { |
756 | { |
767 | if (tmp) |
757 | if (tmp) |
768 | { /* it was merged */ |
758 | { /* it was merged */ |
769 | esrv_del_item (pl->contr, c); |
759 | esrv_del_item (pl->contr, op->count); |
770 | op = tmp; |
760 | op = tmp; |
771 | } |
761 | } |
772 | |
762 | |
773 | esrv_send_item (pl, op); |
763 | esrv_send_item (pl, op); |
774 | } |
764 | } |
… | |
… | |
800 | archetype *at = 0; |
790 | archetype *at = 0; |
801 | object *pouch = 0, *tmp = 0; |
791 | object *pouch = 0, *tmp = 0; |
802 | |
792 | |
803 | for (count = 0; coins[count] != NULL; count++) |
793 | for (count = 0; coins[count] != NULL; count++) |
804 | { |
794 | { |
805 | at = find_archetype (coins[count]); |
795 | at = archetype::find (coins[count]); |
806 | |
796 | |
807 | if (at == NULL) |
797 | if (at == NULL) |
808 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
798 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
809 | else if ((amount / at->clone.value) > 0) |
799 | else if ((amount / at->clone.value) > 0) |
810 | { |
800 | { |
… | |
… | |
846 | } |
836 | } |
847 | } |
837 | } |
848 | } |
838 | } |
849 | |
839 | |
850 | if (amount != 0) |
840 | if (amount != 0) |
851 | #ifndef WIN32 |
|
|
852 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
841 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
853 | #else |
|
|
854 | LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount); |
|
|
855 | #endif |
|
|
856 | } |
842 | } |
857 | |
843 | |
858 | /* elmex: this is for the bank plugin :( */ |
844 | /* elmex: this is for the bank plugin :( */ |
859 | sint64 |
845 | sint64 |
860 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
846 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
861 | { |
847 | { |
862 | archetype *at = find_archetype (arch); |
848 | archetype *at = archetype::find (arch); |
863 | object *tmp = NULL; |
849 | object *tmp = NULL; |
864 | |
850 | |
865 | if (at == NULL) |
851 | if (at == NULL) |
866 | return 0; |
852 | return 0; |
867 | |
853 | |
… | |
… | |
937 | * item based on the shops specialisation. Does not take account of greed, |
923 | * item based on the shops specialisation. Does not take account of greed, |
938 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
924 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
939 | * event is never less than 0.1 (calling functions divide by it) |
925 | * event is never less than 0.1 (calling functions divide by it) |
940 | */ |
926 | */ |
941 | static double |
927 | static double |
942 | shop_specialisation_ratio (const object *item, const mapstruct *map) |
928 | shop_specialisation_ratio (const object *item, const maptile *map) |
943 | { |
929 | { |
944 | shopitems *items = map->shopitems; |
930 | shopitems *items = map->shopitems; |
945 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
931 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
946 | int i; |
932 | int i; |
947 | |
933 | |
948 | if (item == NULL) |
934 | if (item == NULL) |
949 | { |
935 | { |
950 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
936 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
951 | return 0; |
937 | return 0; |
952 | } |
938 | } |
953 | |
939 | |
954 | if (!item->type) |
940 | if (!item->type) |
955 | { |
941 | { |
… | |
… | |
968 | likedness = items[i].strength / 100.0; |
954 | likedness = items[i].strength / 100.0; |
969 | } |
955 | } |
970 | |
956 | |
971 | if (likedness > 1.0) |
957 | if (likedness > 1.0) |
972 | { /* someone has been rather silly with the map headers. */ |
958 | { /* someone has been rather silly with the map headers. */ |
973 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
959 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
974 | likedness = 1.0; |
960 | likedness = 1.0; |
975 | } |
961 | } |
976 | |
962 | |
977 | if (likedness < -1.0) |
963 | if (likedness < -1.0) |
978 | { |
964 | { |
979 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
965 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
980 | likedness = -1.0; |
966 | likedness = -1.0; |
981 | } |
967 | } |
982 | |
968 | |
983 | ratio = ratio + (1.0 - ratio) * likedness; |
969 | ratio = ratio + (1.0 - ratio) * likedness; |
984 | |
970 | |
… | |
… | |
988 | return ratio; |
974 | return ratio; |
989 | } |
975 | } |
990 | |
976 | |
991 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
977 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
992 | static double |
978 | static double |
993 | shop_greed (const mapstruct *map) |
979 | shop_greed (const maptile *map) |
994 | { |
980 | { |
995 | double greed = 1.0; |
981 | double greed = 1.0; |
996 | |
982 | |
997 | if (map->shopgreed) |
983 | if (map->shopgreed) |
998 | return map->shopgreed; |
984 | return map->shopgreed; |
… | |
… | |
1001 | |
987 | |
1002 | /* Returns a double based on how much the shopkeeper approves of the player. |
988 | /* Returns a double based on how much the shopkeeper approves of the player. |
1003 | * this is based on the race of the shopkeeper and that of the player. |
989 | * this is based on the race of the shopkeeper and that of the player. |
1004 | */ |
990 | */ |
1005 | double |
991 | double |
1006 | shopkeeper_approval (const mapstruct *map, const object *player) |
992 | shopkeeper_approval (const maptile *map, const object *player) |
1007 | { |
993 | { |
1008 | double approval = 1.0; |
994 | double approval = 1.0; |
1009 | |
995 | |
1010 | if (map->shoprace) |
996 | if (map->shoprace) |
1011 | { |
997 | { |
… | |
… | |
1026 | */ |
1012 | */ |
1027 | static sint64 |
1013 | static sint64 |
1028 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1014 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1029 | { |
1015 | { |
1030 | sint64 newval, unit_price, tmpshopmax; |
1016 | sint64 newval, unit_price, tmpshopmax; |
1031 | mapstruct *map; |
1017 | maptile *map; |
1032 | |
1018 | |
1033 | unit_price = val / quantity; |
1019 | unit_price = val / quantity; |
1034 | |
1020 | |
1035 | if (!isshop || !who) |
1021 | if (!isshop || !who) |
1036 | { |
1022 | { |
… | |
… | |
1066 | |
1052 | |
1067 | /* gives a desciption of the shop on their current map to the player op. */ |
1053 | /* gives a desciption of the shop on their current map to the player op. */ |
1068 | int |
1054 | int |
1069 | describe_shop (const object *op) |
1055 | describe_shop (const object *op) |
1070 | { |
1056 | { |
1071 | mapstruct *map = op->map; |
1057 | maptile *map = op->map; |
1072 | |
1058 | |
1073 | /*shopitems *items=map->shopitems; */ |
1059 | /*shopitems *items=map->shopitems; */ |
1074 | int pos = 0, i; |
1060 | int pos = 0, i; |
1075 | double opinion = 0; |
1061 | double opinion = 0; |
1076 | char tmp[MAX_BUF] = "\0"; |
1062 | char tmp[MAX_BUF] = "\0"; |
… | |
… | |
1190 | case RING: |
1176 | case RING: |
1191 | case AMULET: |
1177 | case AMULET: |
1192 | case BRACERS: |
1178 | case BRACERS: |
1193 | case GIRDLE: |
1179 | case GIRDLE: |
1194 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1180 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1195 | items[*numitems].item_sort = strdup_local (buf); |
1181 | items[*numitems].item_sort = strdup (buf); |
1196 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1182 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1197 | items[*numitems].item_real = strdup_local (buf); |
1183 | items[*numitems].item_real = strdup (buf); |
1198 | (*numitems)++; |
1184 | (*numitems)++; |
1199 | break; |
1185 | break; |
1200 | #endif |
1186 | #endif |
1201 | |
1187 | |
1202 | default: |
1188 | default: |
1203 | items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); |
1189 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1204 | items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); |
1190 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1205 | (*numitems)++; |
1191 | (*numitems)++; |
1206 | break; |
1192 | break; |
1207 | } |
1193 | } |
1208 | SET_FLAG (tmp, FLAG_UNPAID); |
1194 | SET_FLAG (tmp, FLAG_UNPAID); |
1209 | } |
1195 | } |
… | |
… | |
1225 | magic_mapping_mark (op, map_mark, 3); |
1211 | magic_mapping_mark (op, map_mark, 3); |
1226 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1212 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1227 | numallocated = 40; |
1213 | numallocated = 40; |
1228 | |
1214 | |
1229 | /* Find all the appropriate items */ |
1215 | /* Find all the appropriate items */ |
1230 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1216 | for (i = 0; i < op->map->width; i++) |
1231 | { |
1217 | { |
1232 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1218 | for (j = 0; j < op->map->height; j++) |
1233 | { |
1219 | { |
1234 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
1220 | // magic map code now centers the map on the object at MAGIC_MAP_HALF. |
1235 | * |
|
|
1236 | */ |
|
|
1237 | nx = i - op->x + MAGIC_MAP_HALF; |
1221 | nx = i - op->x + MAGIC_MAP_HALF; |
1238 | ny = j - op->y + MAGIC_MAP_HALF; |
1222 | ny = j - op->y + MAGIC_MAP_HALF; |
1239 | /* unlikely, but really big shops could run into this issue */ |
1223 | /* unlikely, but really big shops could run into this issue */ |
1240 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
1224 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
1241 | continue; |
1225 | continue; |
1242 | |
1226 | |
1243 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1227 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
1244 | { |
1228 | { |
1245 | stack = get_map_ob (op->map, i, j); |
1229 | stack = GET_MAP_OB (op->map, i, j); |
1246 | |
1230 | |
1247 | while (stack) |
1231 | while (stack) |
1248 | { |
1232 | { |
1249 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1233 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1250 | { |
1234 | { |
1251 | if (numitems == numallocated) |
1235 | if (numitems == numallocated) |
1252 | { |
1236 | { |
1253 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1237 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1254 | numallocated += 10; |
1238 | numallocated += 10; |
1255 | } |
1239 | } |
|
|
1240 | |
1256 | add_shop_item (stack, items, &numitems, &numallocated); |
1241 | add_shop_item (stack, items, &numitems, &numallocated); |
1257 | } |
1242 | } |
|
|
1243 | |
1258 | stack = stack->above; |
1244 | stack = stack->above; |
1259 | } |
1245 | } |
1260 | } |
1246 | } |
1261 | } |
1247 | } |
1262 | } |
1248 | } |
… | |
… | |
1287 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1273 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1288 | free (items[i].item_sort); |
1274 | free (items[i].item_sort); |
1289 | free (items[i].item_real); |
1275 | free (items[i].item_real); |
1290 | } |
1276 | } |
1291 | } |
1277 | } |
|
|
1278 | |
1292 | free (items); |
1279 | free (items); |
1293 | } |
1280 | } |
1294 | |
1281 | |
1295 | /* elmex: this function checks whether the object is in a shop */ |
1282 | /* elmex: this function checks whether the object is in a shop */ |
1296 | bool |
1283 | bool |
… | |
… | |
1302 | return is_in_shop (o->map, o->x, o->y); |
1289 | return is_in_shop (o->map, o->x, o->y); |
1303 | } |
1290 | } |
1304 | |
1291 | |
1305 | /* elmex: this function checks whether we are in a shop or not */ |
1292 | /* elmex: this function checks whether we are in a shop or not */ |
1306 | bool |
1293 | bool |
1307 | is_in_shop (mapstruct *map, int x, int y) |
1294 | is_in_shop (maptile *map, int x, int y) |
1308 | { |
1295 | { |
1309 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1296 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1310 | if (floor->type == SHOP_FLOOR) |
1297 | if (floor->type == SHOP_FLOOR) |
1311 | return true; |
1298 | return true; |
1312 | |
1299 | |
1313 | return false; |
1300 | return false; |
1314 | } |
1301 | } |