1 | |
|
|
2 | /* |
1 | /* |
3 | * static char *rcsid_shop_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: shop.C,v 1.14 2006/09/12 19:20:08 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
|
|
7 | /* |
|
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8 | CrossFire, A Multiplayer game for X-windows |
|
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
14 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
16 | (at your option) any later version. |
11 | * (at your option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
26 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
27 | The authors can be reached via e-mail at crossfire-devel@real-time.com |
|
|
28 | */ |
22 | */ |
29 | |
23 | |
30 | #include <global.h> |
24 | #include <global.h> |
31 | #include <spells.h> |
25 | #include <spells.h> |
32 | #include <skills.h> |
26 | #include <skills.h> |
33 | #include <living.h> |
27 | #include <living.h> |
34 | #include <newclient.h> |
|
|
35 | #ifndef __CEXTRACT__ |
|
|
36 | # include <sproto.h> |
28 | #include <sproto.h> |
37 | #endif |
|
|
38 | #include <math.h> |
29 | #include <math.h> |
39 | |
30 | |
40 | /* this is a measure of how effective store specialisation is. A general store |
31 | /* this is a measure of how effective store specialisation is. A general store |
41 | * will offer this proportion of the 'maximum' price, a specialised store will |
32 | * will offer this proportion of the 'maximum' price, a specialised store will |
42 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
43 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
44 | * setting this value above 1 or to a negative value would have interesting, |
35 | * setting this value above 1 or to a negative value would have interesting, |
45 | * (though not useful) effects. |
36 | * (though not useful) effects. |
46 | */ |
37 | */ |
47 | #define SPECIALISATION_EFFECT 0.5 |
38 | #define SPECIALISATION_EFFECT .5 |
48 | |
39 | |
49 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | // price a shopkeeper will give someone that is not of their race |
50 | #define NEUTRAL_RATIO 0.8 |
41 | #define DISLIKE_RATIO 0.8 |
51 | |
42 | |
52 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
53 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
54 | static double shop_specialisation_ratio (const object *item, const mapstruct *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
55 | static double shop_greed (const mapstruct *map); |
46 | static double shop_greed (const maptile *map); |
56 | |
47 | |
57 | #define NUM_COINS 4 /* number of coin types */ |
48 | #define NUM_COINS 4 /* number of coin types */ |
58 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
49 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
59 | |
50 | |
60 | /* Added F_TRUE flag to define.h to mean that the price should not |
51 | /* Added F_TRUE flag to define.h to mean that the price should not |
… | |
… | |
139 | if (tmp->arch != NULL) |
130 | if (tmp->arch != NULL) |
140 | { |
131 | { |
141 | if (flag == F_BUY) |
132 | if (flag == F_BUY) |
142 | { |
133 | { |
143 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
134 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
144 | val = tmp->arch->clone.value * 50 * number; |
135 | val = tmp->arch->value * 50 * number; |
145 | } |
136 | } |
146 | else |
137 | else |
147 | { /* Trying to sell something, or get true value */ |
138 | { /* Trying to sell something, or get true value */ |
148 | if (tmp->type == POTION) |
139 | if (tmp->type == POTION) |
149 | val = number * 40; /* Don't want to give anything away */ |
140 | val = number * 40; /* Don't want to give anything away */ |
… | |
… | |
151 | { |
142 | { |
152 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
143 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
153 | * unknown objects |
144 | * unknown objects |
154 | */ |
145 | */ |
155 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
146 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
156 | val = number * tmp->arch->clone.value * 2 / 3; |
147 | val = number * tmp->arch->value * 2 / 3; |
157 | else |
148 | else |
158 | val = number * tmp->arch->clone.value / 3; |
149 | val = number * tmp->arch->value / 3; |
159 | } |
150 | } |
160 | } |
151 | } |
161 | } |
152 | } |
162 | else |
153 | else |
163 | { /* No archetype with this object */ |
154 | { /* No archetype with this object */ |
… | |
… | |
174 | |
165 | |
175 | /* If the item has been applied or identifed or does not need to be |
166 | /* If the item has been applied or identifed or does not need to be |
176 | * identified, AND the object is magical and the archetype is non |
167 | * identified, AND the object is magical and the archetype is non |
177 | * magical, then change values accordingly. The tmp->arch==NULL is |
168 | * magical, then change values accordingly. The tmp->arch==NULL is |
178 | * really just a check to prevent core dumps for when it checks |
169 | * really just a check to prevent core dumps for when it checks |
179 | * tmp->arch->clone.magic for any magic. The check for archetype |
170 | * tmp->arch->magic for any magic. The check for archetype |
180 | * magic is to not give extra money for archetypes that are by |
171 | * magic is to not give extra money for archetypes that are by |
181 | * default magical. This is because the archetype value should have |
172 | * default magical. This is because the archetype value should have |
182 | * already figured in that value. |
173 | * already figured in that value. |
183 | */ |
174 | */ |
184 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
175 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
185 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->clone.magic)) |
176 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
186 | { |
177 | { |
187 | if (tmp->magic > 0) |
178 | if (tmp->magic > 0) |
188 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
179 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
189 | else |
180 | else |
190 | /* Note that tmp->magic is negative, so that this |
181 | /* Note that tmp->magic is negative, so that this |
… | |
… | |
256 | * the rest will come from the level in bargaining skill |
247 | * the rest will come from the level in bargaining skill |
257 | */ |
248 | */ |
258 | const double cha_ratio = 0.40; |
249 | const double cha_ratio = 0.40; |
259 | |
250 | |
260 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
251 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
261 | |
|
|
262 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
252 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
263 | |
|
|
264 | diff = .02 + (.80 - .02) * diff; |
253 | diff = .02 + (.80 - .02) * diff; |
265 | |
254 | |
266 | if (flag == F_BUY) |
255 | if (flag == F_BUY) |
267 | val += (val * diff); |
256 | val += val * diff; |
268 | else if (flag == F_SELL) |
257 | else if (flag == F_SELL) |
269 | val -= (val * diff); |
258 | val -= val * diff; |
270 | |
259 | |
271 | // now find a price range. the less good we can judge, the larger the range is |
260 | // now find a price range. the less good we can judge, the larger the range is |
272 | // then the range is adjusted randomly around the correct value |
261 | // then the range is adjusted randomly around the correct value |
273 | if (approximate) |
262 | if (approximate) |
274 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
263 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
275 | } |
264 | } |
276 | |
265 | |
277 | /* I don't think this should really happen - if it does, it indicates and |
266 | /* I don't think this should really happen - if it does, it indicates and |
278 | * overflow of diff above. That shoudl only happen if |
267 | * overflow of diff above. That should only happen if |
279 | * we are selling objects - in that case, the person just |
268 | * we are selling objects - in that case, the person just |
280 | * gets no money. |
269 | * gets no money. |
281 | */ |
270 | */ |
282 | if ((sint64) val < 0) |
271 | if ((sint64) val < 0) |
283 | val = 0; |
272 | val = 0; |
… | |
… | |
311 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
300 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
312 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
301 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
313 | else |
302 | else |
314 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
303 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
315 | } |
304 | } |
|
|
305 | |
316 | /* we will also have an extra 0-5% variation between shops of the same type |
306 | /* we will also have an extra 0-5% variation between shops of the same type |
317 | * for valuable items (below a value of 50 this effect wouldn't be very |
307 | * for valuable items (below a value of 50 this effect wouldn't be very |
318 | * pointful, and could give fun with rounding. |
308 | * pointful, and could give fun with rounding. |
319 | */ |
309 | */ |
320 | if (who->map->path != NULL && val > 50) |
310 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
321 | val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); |
311 | if (val > 50) |
|
|
312 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
322 | } |
313 | } |
|
|
314 | |
323 | return (sint64) val; |
315 | return (sint64) val; |
324 | } |
316 | } |
325 | |
317 | |
326 | /* Find the coin type that is worth more the 'c'. Starts at the |
318 | /* Find the coin type that is worth more the 'c'. Starts at the |
327 | * cointype placement. |
319 | * cointype placement. |
… | |
… | |
334 | |
326 | |
335 | do |
327 | do |
336 | { |
328 | { |
337 | if (coins[*cointype] == NULL) |
329 | if (coins[*cointype] == NULL) |
338 | return NULL; |
330 | return NULL; |
339 | coin = find_archetype (coins[*cointype]); |
331 | coin = archetype::find (coins[*cointype]); |
340 | if (coin == NULL) |
332 | if (coin == NULL) |
341 | return NULL; |
333 | return NULL; |
342 | *cointype += 1; |
334 | *cointype += 1; |
343 | } |
335 | } |
344 | while (coin->clone.value > c); |
336 | while (coin->value > c); |
345 | |
337 | |
346 | return coin; |
338 | return coin; |
347 | } |
339 | } |
348 | |
340 | |
349 | /* This returns a string of how much something is worth based on |
341 | /* This returns a string of how much something is worth based on |
… | |
… | |
365 | |
357 | |
366 | coin = find_next_coin (cost, &cointype); |
358 | coin = find_next_coin (cost, &cointype); |
367 | if (coin == NULL) |
359 | if (coin == NULL) |
368 | return "nothing"; |
360 | return "nothing"; |
369 | |
361 | |
370 | num = cost / coin->clone.value; |
362 | num = cost / coin->value; |
371 | /* so long as nrof is 32 bit, this is true. |
363 | /* so long as nrof is 32 bit, this is true. |
372 | * If it takes more coins than a person can possibly carry, this |
364 | * If it takes more coins than a person can possibly carry, this |
373 | * is basically true. |
365 | * is basically true. |
374 | */ |
366 | */ |
375 | if ((cost / coin->clone.value) > UINT32_MAX) |
367 | if ((cost / coin->value) > UINT32_MAX) |
376 | { |
368 | { |
377 | strcpy (buf, "an unimaginable sum of money"); |
369 | strcpy (buf, "an unimaginable sum of money"); |
378 | return buf; |
370 | return buf; |
379 | } |
371 | } |
380 | |
372 | |
381 | cost -= num * (sint64)coin->clone.value; |
373 | cost -= num * (sint64)coin->value; |
382 | |
374 | |
383 | sprintf (buf, "%d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
375 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
384 | |
376 | |
385 | next_coin = find_next_coin (cost, &cointype); |
377 | next_coin = find_next_coin (cost, &cointype); |
386 | if (next_coin == NULL || approx) |
378 | if (next_coin == NULL || approx) |
387 | return buf; |
379 | return buf; |
388 | |
380 | |
389 | coin = next_coin; |
381 | coin = next_coin; |
390 | num = cost / coin->clone.value; |
382 | num = cost / coin->value; |
391 | cost -= num * (sint64)coin->clone.value; |
383 | cost -= num * (sint64)coin->value; |
392 | |
384 | |
393 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
385 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
394 | |
386 | |
395 | return buf; |
387 | return buf; |
396 | } |
388 | } |
397 | |
389 | |
398 | const char * |
390 | const char * |
… | |
… | |
428 | archetype *coin = find_next_coin (real_value, &cointype); |
420 | archetype *coin = find_next_coin (real_value, &cointype); |
429 | |
421 | |
430 | if (coin == NULL) |
422 | if (coin == NULL) |
431 | return "nothing"; |
423 | return "nothing"; |
432 | |
424 | |
433 | num = real_value / coin->clone.value; |
425 | num = real_value / coin->value; |
434 | if (num == 1) |
426 | if (num == 1) |
435 | sprintf (buf, "about one %s", &coin->clone.name); |
427 | sprintf (buf, "about one %s", &coin->object::name); |
436 | else if (num < 5) |
428 | else if (num < 5) |
437 | sprintf (buf, "a few %s", &coin->clone.name_pl); |
429 | sprintf (buf, "a few %s", &coin->object::name_pl); |
438 | else if (num < 10) |
430 | else if (num < 10) |
439 | sprintf (buf, "several %s", &coin->clone.name_pl); |
431 | sprintf (buf, "several %s", &coin->object::name_pl); |
440 | else if (num < 25) |
432 | else if (num < 25) |
441 | sprintf (buf, "a moderate amount of %s", &coin->clone.name_pl); |
433 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
442 | else if (num < 100) |
434 | else if (num < 100) |
443 | sprintf (buf, "lots of %s", &coin->clone.name_pl); |
435 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
444 | else if (num < 1000) |
436 | else if (num < 1000) |
445 | sprintf (buf, "a great many %s", &coin->clone.name_pl); |
437 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
446 | else |
438 | else |
447 | sprintf (buf, "a vast quantity of %s", &coin->clone.name_pl); |
439 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
448 | return buf; |
440 | return buf; |
449 | } |
441 | } |
450 | } |
442 | } |
451 | } |
443 | } |
452 | |
444 | |
… | |
… | |
511 | |
503 | |
512 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
504 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
513 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
505 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
514 | pay_from_container (pl, pouch, to_pay); |
506 | pay_from_container (pl, pouch, to_pay); |
515 | |
507 | |
516 | fix_player (pl); |
508 | pl->update_stats (); |
517 | return 1; |
509 | return 1; |
518 | } |
510 | } |
519 | |
511 | |
520 | /* DAMN: This is now a wrapper for pay_from_container, which is |
512 | /* DAMN: This is now a wrapper for pay_from_container, which is |
521 | * called for the player, then for each active container that can hold |
513 | * called for the player, then for each active container that can hold |
… | |
… | |
548 | |
540 | |
549 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
541 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
550 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
542 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
551 | pay_from_container (pl, pouch, to_pay); |
543 | pay_from_container (pl, pouch, to_pay); |
552 | |
544 | |
553 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
545 | pl->update_stats (); |
554 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
555 | |
546 | |
556 | fix_player (pl); |
|
|
557 | return 1; |
547 | return 1; |
558 | } |
548 | } |
559 | |
549 | |
560 | /* This pays for the item, and takes the proper amount of money off |
550 | /* This pays for the item, and takes the proper amount of money off |
561 | * the player. |
551 | * the player. |
… | |
… | |
590 | |
580 | |
591 | if (tmp->type == MONEY) |
581 | if (tmp->type == MONEY) |
592 | { |
582 | { |
593 | for (i = 0; i < NUM_COINS; i++) |
583 | for (i = 0; i < NUM_COINS; i++) |
594 | { |
584 | { |
595 | if (tmp->value == tmp->arch->clone.value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->name)) |
585 | if (tmp->value == tmp->arch->value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->archname)) |
596 | { |
586 | { |
597 | // This should not happen, but if it does, just merge the two. |
587 | // This should not happen, but if it does, just merge the two. |
598 | if (coin_objs [i]) |
588 | if (coin_objs [i]) |
599 | { |
589 | { |
600 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
590 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
601 | remove_ob (tmp); |
591 | tmp->remove (); |
602 | coin_objs[i]->nrof += tmp->nrof; |
592 | coin_objs[i]->nrof += tmp->nrof; |
603 | esrv_del_item (pl->contr, tmp->count); |
593 | esrv_del_item (pl->contr, tmp->count); |
604 | free_object (tmp); |
594 | tmp->destroy (); |
605 | } |
595 | } |
606 | else |
596 | else |
607 | { |
597 | { |
608 | remove_ob (tmp); |
598 | tmp->remove (); |
609 | |
599 | |
610 | if (pouch->type == PLAYER) |
600 | if (pouch->type == PLAYER) |
611 | esrv_del_item (pl->contr, tmp->count); |
601 | esrv_del_item (pl->contr, tmp->count); |
612 | |
602 | |
613 | coin_objs[i] = tmp; |
603 | coin_objs[i] = tmp; |
… | |
… | |
616 | break; |
606 | break; |
617 | } |
607 | } |
618 | } |
608 | } |
619 | |
609 | |
620 | if (i == NUM_COINS) |
610 | if (i == NUM_COINS) |
621 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->name); |
611 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->archname); |
622 | } |
612 | } |
623 | } |
613 | } |
624 | |
614 | |
625 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
615 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
626 | /* Note that the coin_objs array goes from least value to greatest value */ |
616 | /* Note that the coin_objs array goes from least value to greatest value */ |
627 | for (i = 0; i < NUM_COINS; i++) |
617 | for (i = 0; i < NUM_COINS; i++) |
628 | if (!coin_objs[i]) |
618 | if (!coin_objs[i]) |
629 | { |
619 | { |
630 | at = find_archetype (coins[NUM_COINS - 1 - i]); |
620 | at = archetype::find (coins[NUM_COINS - 1 - i]); |
631 | |
621 | |
632 | if (at == NULL) |
622 | if (at == NULL) |
633 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
623 | LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); |
634 | |
624 | |
635 | coin_objs[i] = arch_to_object (at); |
625 | coin_objs[i] = arch_to_object (at); |
… | |
… | |
672 | |
662 | |
673 | if (pl->type != PLAYER) |
663 | if (pl->type != PLAYER) |
674 | esrv_send_item (pl, pl); |
664 | esrv_send_item (pl, pl); |
675 | } |
665 | } |
676 | else |
666 | else |
677 | free_object (coin_objs[i]); |
667 | coin_objs[i]->destroy (); |
678 | } |
668 | } |
679 | } |
669 | } |
680 | |
670 | |
681 | /* Checks all unpaid items in op's inventory, adds up all the money they |
671 | /* Checks all unpaid items in op's inventory, adds up all the money they |
682 | * have, and checks that they can actually afford what they want to buy. |
672 | * have, and checks that they can actually afford what they want to buy. |
… | |
… | |
687 | can_pay (object *pl) |
677 | can_pay (object *pl) |
688 | { |
678 | { |
689 | int unpaid_count = 0; |
679 | int unpaid_count = 0; |
690 | sint64 unpaid_price = 0; |
680 | sint64 unpaid_price = 0; |
691 | sint64 player_wealth = query_money (pl); |
681 | sint64 player_wealth = query_money (pl); |
692 | object *item; |
|
|
693 | |
682 | |
694 | if (!pl || pl->type != PLAYER) |
683 | if (!pl || pl->type != PLAYER) |
695 | { |
684 | { |
696 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
685 | LOG (llevError, "can_pay(): called against something that isn't a player\n"); |
697 | return 0; |
686 | return 0; |
… | |
… | |
753 | return 0; |
742 | return 0; |
754 | } |
743 | } |
755 | else |
744 | else |
756 | { |
745 | { |
757 | object *tmp; |
746 | object *tmp; |
758 | tag_t c = op->count; |
|
|
759 | |
747 | |
760 | CLEAR_FLAG (op, FLAG_UNPAID); |
748 | CLEAR_FLAG (op, FLAG_UNPAID); |
761 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
749 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
762 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
750 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
763 | tmp = merge_ob (op, NULL); |
751 | tmp = merge_ob (op, NULL); |
764 | |
752 | |
765 | if (pl->type == PLAYER) |
753 | if (pl->type == PLAYER) |
766 | { |
754 | { |
767 | if (tmp) |
755 | if (tmp) |
768 | { /* it was merged */ |
756 | { /* it was merged */ |
769 | esrv_del_item (pl->contr, c); |
757 | esrv_del_item (pl->contr, op->count); |
770 | op = tmp; |
758 | op = tmp; |
771 | } |
759 | } |
772 | |
760 | |
773 | esrv_send_item (pl, op); |
761 | esrv_send_item (pl, op); |
774 | } |
762 | } |
… | |
… | |
798 | { |
786 | { |
799 | int count = 0; |
787 | int count = 0; |
800 | archetype *at = 0; |
788 | archetype *at = 0; |
801 | object *pouch = 0, *tmp = 0; |
789 | object *pouch = 0, *tmp = 0; |
802 | |
790 | |
803 | for (count = 0; coins[count] != NULL; count++) |
791 | for (count = 0; coins[count]; count++) |
804 | { |
792 | { |
805 | at = find_archetype (coins[count]); |
793 | at = archetype::find (coins[count]); |
806 | |
794 | |
807 | if (at == NULL) |
795 | if (at == NULL) |
808 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
796 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
809 | else if ((amount / at->clone.value) > 0) |
797 | else if ((amount / at->value) > 0) |
810 | { |
798 | { |
811 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
799 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
812 | { |
800 | { |
813 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
801 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
814 | { |
802 | { |
815 | int w = at->clone.weight * (100 - pouch->stats.Str) / 100; |
803 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
816 | int n = amount / at->clone.value; |
804 | int n = amount / at->value; |
817 | |
805 | |
818 | if (w == 0) |
806 | if (w == 0) |
819 | w = 1; /* Prevent divide by zero */ |
807 | w = 1; /* Prevent divide by zero */ |
820 | |
808 | |
821 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
809 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
… | |
… | |
833 | esrv_send_item (pl, pl); |
821 | esrv_send_item (pl, pl); |
834 | } |
822 | } |
835 | } |
823 | } |
836 | } |
824 | } |
837 | |
825 | |
838 | if (amount / at->clone.value > 0) |
826 | if (amount / at->value > 0) |
839 | { |
827 | { |
840 | tmp = arch_to_object (at); |
828 | tmp = arch_to_object (at); |
841 | tmp->nrof = amount / tmp->value; |
829 | tmp->nrof = amount / tmp->value; |
842 | amount -= tmp->nrof * tmp->value; |
830 | amount -= tmp->nrof * tmp->value; |
843 | tmp = insert_ob_in_ob (tmp, pl); |
831 | tmp = insert_ob_in_ob (tmp, pl); |
… | |
… | |
846 | } |
834 | } |
847 | } |
835 | } |
848 | } |
836 | } |
849 | |
837 | |
850 | if (amount != 0) |
838 | if (amount != 0) |
851 | #ifndef WIN32 |
|
|
852 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
839 | LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); |
853 | #else |
|
|
854 | LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount); |
|
|
855 | #endif |
|
|
856 | } |
840 | } |
857 | |
841 | |
858 | /* elmex: this is for the bank plugin :( */ |
842 | /* elmex: this is for the bank plugin :( */ |
859 | sint64 |
843 | sint64 |
860 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
844 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
861 | { |
845 | { |
862 | archetype *at = find_archetype (arch); |
846 | archetype *at = archetype::find (arch); |
863 | object *tmp = NULL; |
847 | object *tmp = NULL; |
864 | |
848 | |
865 | if (at == NULL) |
849 | if (at == NULL) |
866 | return 0; |
850 | return 0; |
867 | |
851 | |
… | |
… | |
925 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
909 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
926 | |
910 | |
927 | pay_player (pl, amount); |
911 | pay_player (pl, amount); |
928 | |
912 | |
929 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
913 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
914 | pl->play_sound (sound_find ("shop_sell")); |
930 | |
915 | |
931 | SET_FLAG (op, FLAG_UNPAID); |
916 | SET_FLAG (op, FLAG_UNPAID); |
932 | identify (op); |
917 | identify (op); |
933 | } |
918 | } |
934 | |
919 | |
935 | |
|
|
936 | /* returns a double that is the ratio of the price that a shop will offer for |
920 | /* returns a double that is the ratio of the price that a shop will offer for |
937 | * item based on the shops specialisation. Does not take account of greed, |
921 | * item based on the shops specialisation. Does not take account of greed, |
938 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
922 | * returned value is between SPECIALISATION_EFFECT and 1. |
939 | * event is never less than 0.1 (calling functions divide by it) |
|
|
940 | */ |
923 | */ |
941 | static double |
924 | static double |
942 | shop_specialisation_ratio (const object *item, const mapstruct *map) |
925 | shop_specialisation_ratio (const object *item, const maptile *map) |
943 | { |
926 | { |
944 | shopitems *items = map->shopitems; |
927 | shopitems *items = map->shopitems; |
945 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
928 | double likedness = 0.; |
946 | int i; |
929 | int i; |
947 | |
930 | |
948 | if (item == NULL) |
931 | if (item == NULL) |
949 | { |
932 | { |
950 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
933 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
951 | return 0; |
934 | return 0; |
952 | } |
935 | } |
953 | |
936 | |
954 | if (!item->type) |
937 | if (!item->type) |
955 | { |
938 | { |
956 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
939 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
957 | /* |
940 | /* |
958 | * I'm not really sure what the /right/ thing to do here is, these types of |
941 | * I'm not really sure what the /right/ thing to do here is, these types of |
959 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
942 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
960 | */ |
943 | */ |
961 | return ratio; |
944 | return SPECIALISATION_EFFECT; |
962 | } |
945 | } |
963 | |
946 | |
964 | if (map->shopitems) |
947 | if (map->shopitems) |
965 | { |
948 | { |
966 | for (i = 0; i < items[0].index; i++) |
949 | for (i = 0; i < items[0].index; i++) |
… | |
… | |
968 | likedness = items[i].strength / 100.0; |
951 | likedness = items[i].strength / 100.0; |
969 | } |
952 | } |
970 | |
953 | |
971 | if (likedness > 1.0) |
954 | if (likedness > 1.0) |
972 | { /* someone has been rather silly with the map headers. */ |
955 | { /* someone has been rather silly with the map headers. */ |
973 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
956 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
974 | likedness = 1.0; |
957 | likedness = 1.0; |
975 | } |
958 | } |
976 | |
959 | |
977 | if (likedness < -1.0) |
960 | if (likedness < -1.0) |
978 | { |
961 | { |
979 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
962 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
980 | likedness = -1.0; |
963 | likedness = -1.0; |
981 | } |
964 | } |
982 | |
965 | |
983 | ratio = ratio + (1.0 - ratio) * likedness; |
966 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
984 | |
|
|
985 | if (ratio <= 0.1) |
|
|
986 | ratio = 0.1; /* if the ratio were much lower than this, we would get silly prices */ |
|
|
987 | |
|
|
988 | return ratio; |
|
|
989 | } |
967 | } |
990 | |
968 | |
991 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
969 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
992 | static double |
970 | static double |
993 | shop_greed (const mapstruct *map) |
971 | shop_greed (const maptile *map) |
994 | { |
972 | { |
995 | double greed = 1.0; |
|
|
996 | |
|
|
997 | if (map->shopgreed) |
|
|
998 | return map->shopgreed; |
973 | return map->shopgreed |
999 | return greed; |
974 | ? map->shopgreed |
|
|
975 | : 1.; |
1000 | } |
976 | } |
1001 | |
977 | |
1002 | /* Returns a double based on how much the shopkeeper approves of the player. |
978 | /* Returns a double based on how much the shopkeeper approves of the player. |
1003 | * this is based on the race of the shopkeeper and that of the player. |
979 | * this is based on the race of the shopkeeper and that of the player. |
1004 | */ |
980 | */ |
1005 | double |
981 | double |
1006 | shopkeeper_approval (const mapstruct *map, const object *player) |
982 | shopkeeper_approval (const maptile *map, const object *player) |
1007 | { |
983 | { |
1008 | double approval = 1.0; |
984 | return map->shoprace && player->race != map->shoprace |
1009 | |
985 | ? DISLIKE_RATIO |
1010 | if (map->shoprace) |
986 | : 1.; |
1011 | { |
|
|
1012 | approval = NEUTRAL_RATIO; |
|
|
1013 | if (player->race && !strcmp (player->race, map->shoprace)) |
|
|
1014 | approval = 1.0; |
|
|
1015 | } |
|
|
1016 | |
|
|
1017 | return approval; |
|
|
1018 | } |
987 | } |
1019 | |
988 | |
1020 | /* limit the value of items based on the wealth of the shop. If the item is close |
989 | /* limit the value of items based on the wealth of the shop. If the item is close |
1021 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
990 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
1022 | * below the minimum value the shop is prepared to trade in, then we don't |
991 | * below the minimum value the shop is prepared to trade in, then we don't |
… | |
… | |
1026 | */ |
995 | */ |
1027 | static sint64 |
996 | static sint64 |
1028 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
997 | value_limit (sint64 val, int quantity, const object *who, int isshop) |
1029 | { |
998 | { |
1030 | sint64 newval, unit_price, tmpshopmax; |
999 | sint64 newval, unit_price, tmpshopmax; |
1031 | mapstruct *map; |
1000 | maptile *map; |
1032 | |
1001 | |
1033 | unit_price = val / quantity; |
1002 | unit_price = val / quantity; |
1034 | |
1003 | |
1035 | if (!isshop || !who) |
1004 | if (!isshop || !who) |
1036 | { |
1005 | { |
… | |
… | |
1066 | |
1035 | |
1067 | /* gives a desciption of the shop on their current map to the player op. */ |
1036 | /* gives a desciption of the shop on their current map to the player op. */ |
1068 | int |
1037 | int |
1069 | describe_shop (const object *op) |
1038 | describe_shop (const object *op) |
1070 | { |
1039 | { |
1071 | mapstruct *map = op->map; |
1040 | maptile *map = op->map; |
1072 | |
1041 | |
1073 | /*shopitems *items=map->shopitems; */ |
1042 | /*shopitems *items=map->shopitems; */ |
1074 | int pos = 0, i; |
1043 | int pos = 0, i; |
1075 | double opinion = 0; |
1044 | double opinion = 0; |
1076 | char tmp[MAX_BUF] = "\0"; |
1045 | char tmp[MAX_BUF] = "\0"; |
… | |
… | |
1190 | case RING: |
1159 | case RING: |
1191 | case AMULET: |
1160 | case AMULET: |
1192 | case BRACERS: |
1161 | case BRACERS: |
1193 | case GIRDLE: |
1162 | case GIRDLE: |
1194 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1163 | sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); |
1195 | items[*numitems].item_sort = strdup_local (buf); |
1164 | items[*numitems].item_sort = strdup (buf); |
1196 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1165 | sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); |
1197 | items[*numitems].item_real = strdup_local (buf); |
1166 | items[*numitems].item_real = strdup (buf); |
1198 | (*numitems)++; |
1167 | (*numitems)++; |
1199 | break; |
1168 | break; |
1200 | #endif |
1169 | #endif |
1201 | |
1170 | |
1202 | default: |
1171 | default: |
1203 | items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); |
1172 | items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); |
1204 | items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); |
1173 | items[*numitems].item_real = strdup (query_base_name (tmp, 1)); |
1205 | (*numitems)++; |
1174 | (*numitems)++; |
1206 | break; |
1175 | break; |
1207 | } |
1176 | } |
1208 | SET_FLAG (tmp, FLAG_UNPAID); |
1177 | SET_FLAG (tmp, FLAG_UNPAID); |
1209 | } |
1178 | } |
1210 | |
1179 | |
1211 | void |
1180 | void |
1212 | shop_listing (object *op) |
1181 | shop_listing (object *sign, object *op) |
1213 | { |
1182 | { |
1214 | int i, j, numitems = 0, numallocated = 0, nx, ny; |
1183 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1215 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
1184 | const char *shop_coords = get_ob_key_value (sign, "shop_coords"); |
1216 | object *stack; |
1185 | object *stack; |
1217 | shopinv *items; |
1186 | shopinv *items; |
1218 | |
1187 | |
1219 | /* Should never happen, but just in case a monster does apply a sign */ |
1188 | /* Should never happen, but just in case a monster does apply a sign */ |
1220 | if (op->type != PLAYER) |
1189 | if (op->type != PLAYER) |
1221 | return; |
1190 | return; |
1222 | |
1191 | |
1223 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1192 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
|
|
1193 | { |
|
|
1194 | x1 = 0; |
|
|
1195 | y1 = 0; |
|
|
1196 | x2 = op->map->width - 1; |
|
|
1197 | y2 = op->map->height - 1; |
|
|
1198 | } |
1224 | |
1199 | |
1225 | magic_mapping_mark (op, map_mark, 3); |
|
|
1226 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1200 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1227 | numallocated = 40; |
1201 | numallocated = 40; |
1228 | |
1202 | |
1229 | /* Find all the appropriate items */ |
1203 | /* Find all the appropriate items */ |
1230 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1204 | for (i = x1; i <= x2; i++) |
1231 | { |
1205 | { |
1232 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1206 | for (j = y1; j < y2; j++) |
1233 | { |
|
|
1234 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
|
|
1235 | * |
1207 | { |
1236 | */ |
1208 | if (is_in_shop (op->map, i, j)) |
1237 | nx = i - op->x + MAGIC_MAP_HALF; |
|
|
1238 | ny = j - op->y + MAGIC_MAP_HALF; |
|
|
1239 | /* unlikely, but really big shops could run into this issue */ |
|
|
1240 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
|
|
1241 | continue; |
|
|
1242 | |
|
|
1243 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
|
|
1244 | { |
1209 | { |
1245 | stack = get_map_ob (op->map, i, j); |
1210 | stack = GET_MAP_OB (op->map, i, j); |
1246 | |
1211 | |
1247 | while (stack) |
1212 | while (stack) |
1248 | { |
1213 | { |
1249 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1214 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1250 | { |
1215 | { |
1251 | if (numitems == numallocated) |
1216 | if (numitems == numallocated) |
1252 | { |
1217 | { |
1253 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1218 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1254 | numallocated += 10; |
1219 | numallocated += 10; |
1255 | } |
1220 | } |
|
|
1221 | |
1256 | add_shop_item (stack, items, &numitems, &numallocated); |
1222 | add_shop_item (stack, items, &numitems, &numallocated); |
1257 | } |
1223 | } |
|
|
1224 | |
1258 | stack = stack->above; |
1225 | stack = stack->above; |
1259 | } |
1226 | } |
1260 | } |
1227 | } |
1261 | } |
1228 | } |
1262 | } |
1229 | } |
1263 | |
1230 | |
1264 | free (map_mark); |
|
|
1265 | |
|
|
1266 | if (numitems == 0) |
1231 | if (numitems == 0) |
1267 | { |
1232 | { |
1268 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1233 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1269 | free (items); |
1234 | free (items); |
1270 | return; |
1235 | return; |
1271 | } |
1236 | } |
1272 | |
1237 | |
1273 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1238 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
|
|
1239 | |
|
|
1240 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1274 | |
1241 | |
1275 | for (i = 0; i < numitems; i++) |
1242 | for (i = 0; i < numitems; i++) |
1276 | { |
1243 | { |
1277 | /* Collapse items of the same name together */ |
1244 | /* Collapse items of the same name together */ |
1278 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1245 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
… | |
… | |
1287 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1254 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1288 | free (items[i].item_sort); |
1255 | free (items[i].item_sort); |
1289 | free (items[i].item_real); |
1256 | free (items[i].item_real); |
1290 | } |
1257 | } |
1291 | } |
1258 | } |
|
|
1259 | |
1292 | free (items); |
1260 | free (items); |
1293 | } |
1261 | } |
1294 | |
1262 | |
1295 | /* elmex: this function checks whether the object is in a shop */ |
1263 | /* elmex: this function checks whether the object is in a shop */ |
1296 | bool |
1264 | bool |
… | |
… | |
1300 | return false; |
1268 | return false; |
1301 | |
1269 | |
1302 | return is_in_shop (o->map, o->x, o->y); |
1270 | return is_in_shop (o->map, o->x, o->y); |
1303 | } |
1271 | } |
1304 | |
1272 | |
1305 | /* elmex: this function checks whether we are in a shop or not */ |
1273 | /* elmex: this function checks whether we are in a shop or not |
|
|
1274 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1275 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1276 | floors more obvious. |
|
|
1277 | */ |
|
|
1278 | |
1306 | bool |
1279 | bool |
1307 | is_in_shop (mapstruct *map, int x, int y) |
1280 | is_in_shop (maptile *map, int x, int y) |
1308 | { |
1281 | { |
1309 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1282 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
|
|
1283 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1310 | if (floor->type == SHOP_FLOOR) |
1284 | return floor->type == SHOP_FLOOR; |
1311 | return true; |
|
|
1312 | |
|
|
1313 | return false; |
1285 | return false; |
1314 | } |
1286 | } |
|
|
1287 | |