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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.23 by root, Thu Dec 14 22:45:41 2006 UTC vs.
Revision 1.28 by root, Sat Dec 30 10:16:11 2006 UTC

23 23
24#include <global.h> 24#include <global.h>
25#include <spells.h> 25#include <spells.h>
26#include <skills.h> 26#include <skills.h>
27#include <living.h> 27#include <living.h>
28#include <newclient.h>
29#ifndef __CEXTRACT__
30# include <sproto.h> 28#include <sproto.h>
31#endif
32#include <math.h> 29#include <math.h>
33 30
34/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
35 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
36 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
505 502
506 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 503 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
507 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 504 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold")))
508 pay_from_container (pl, pouch, to_pay); 505 pay_from_container (pl, pouch, to_pay);
509 506
510 fix_player (pl); 507 pl->update_stats ();
511 return 1; 508 return 1;
512} 509}
513 510
514/* DAMN: This is now a wrapper for pay_from_container, which is 511/* DAMN: This is now a wrapper for pay_from_container, which is
515 * called for the player, then for each active container that can hold 512 * called for the player, then for each active container that can hold
545 pay_from_container (pl, pouch, to_pay); 542 pay_from_container (pl, pouch, to_pay);
546 543
547 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 544 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ))
548 SET_FLAG (op, FLAG_WAS_WIZ); 545 SET_FLAG (op, FLAG_WAS_WIZ);
549 546
550 fix_player (pl); 547 pl->update_stats ();
551 return 1; 548 return 1;
552} 549}
553 550
554/* This pays for the item, and takes the proper amount of money off 551/* This pays for the item, and takes the proper amount of money off
555 * the player. 552 * the player.
933 double ratio = SPECIALISATION_EFFECT, likedness = 0.001; 930 double ratio = SPECIALISATION_EFFECT, likedness = 0.001;
934 int i; 931 int i;
935 932
936 if (item == NULL) 933 if (item == NULL)
937 { 934 {
938 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); 935 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
939 return 0; 936 return 0;
940 } 937 }
941 938
942 if (!item->type) 939 if (!item->type)
943 { 940 {
956 likedness = items[i].strength / 100.0; 953 likedness = items[i].strength / 100.0;
957 } 954 }
958 955
959 if (likedness > 1.0) 956 if (likedness > 1.0)
960 { /* someone has been rather silly with the map headers. */ 957 { /* someone has been rather silly with the map headers. */
961 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); 958 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
962 likedness = 1.0; 959 likedness = 1.0;
963 } 960 }
964 961
965 if (likedness < -1.0) 962 if (likedness < -1.0)
966 { 963 {
967 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); 964 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
968 likedness = -1.0; 965 likedness = -1.0;
969 } 966 }
970 967
971 ratio = ratio + (1.0 - ratio) * likedness; 968 ratio = ratio + (1.0 - ratio) * likedness;
972 969
1213 magic_mapping_mark (op, map_mark, 3); 1210 magic_mapping_mark (op, map_mark, 3);
1214 items = (shopinv *) malloc (40 * sizeof (shopinv)); 1211 items = (shopinv *) malloc (40 * sizeof (shopinv));
1215 numallocated = 40; 1212 numallocated = 40;
1216 1213
1217 /* Find all the appropriate items */ 1214 /* Find all the appropriate items */
1218 for (i = 0; i < MAP_WIDTH (op->map); i++) 1215 for (i = 0; i < op->map->width; i++)
1219 { 1216 {
1220 for (j = 0; j < MAP_HEIGHT (op->map); j++) 1217 for (j = 0; j < op->map->height; j++)
1221 { 1218 {
1222 /* magic map code now centers the map on the object at MAGIC_MAP_HALF. 1219 /* magic map code now centers the map on the object at MAGIC_MAP_HALF.
1223 * 1220 *
1224 */ 1221 */
1225 nx = i - op->x + MAGIC_MAP_HALF; 1222 nx = i - op->x + MAGIC_MAP_HALF;
1228 if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) 1225 if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE)
1229 continue; 1226 continue;
1230 1227
1231 if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) 1228 if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR)
1232 { 1229 {
1233 stack = get_map_ob (op->map, i, j); 1230 stack = GET_MAP_OB (op->map, i, j);
1234 1231
1235 while (stack) 1232 while (stack)
1236 { 1233 {
1237 if (QUERY_FLAG (stack, FLAG_UNPAID)) 1234 if (QUERY_FLAG (stack, FLAG_UNPAID))
1238 { 1235 {
1292 1289
1293/* elmex: this function checks whether we are in a shop or not */ 1290/* elmex: this function checks whether we are in a shop or not */
1294bool 1291bool
1295is_in_shop (maptile *map, int x, int y) 1292is_in_shop (maptile *map, int x, int y)
1296{ 1293{
1297 for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) 1294 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1298 if (floor->type == SHOP_FLOOR) 1295 if (floor->type == SHOP_FLOOR)
1299 return true; 1296 return true;
1300 1297
1301 return false; 1298 return false;
1302} 1299}

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