1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | (at your option) any later version. |
11 | * (at your option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * |
20 | |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | The authors can be reached via e-mail at <crossfire@schmorp.de> |
|
|
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <spells.h> |
25 | #include <spells.h> |
26 | #include <skills.h> |
26 | #include <skills.h> |
27 | #include <living.h> |
27 | #include <living.h> |
… | |
… | |
33 | * offer a range of prices around it such that the maximum price is always one |
33 | * offer a range of prices around it such that the maximum price is always one |
34 | * therefore making this number higher, makes specialisation less effective. |
34 | * therefore making this number higher, makes specialisation less effective. |
35 | * setting this value above 1 or to a negative value would have interesting, |
35 | * setting this value above 1 or to a negative value would have interesting, |
36 | * (though not useful) effects. |
36 | * (though not useful) effects. |
37 | */ |
37 | */ |
38 | #define SPECIALISATION_EFFECT 0.5 |
38 | #define SPECIALISATION_EFFECT .5 |
39 | |
39 | |
40 | /* price a shopkeeper will give someone they neither like nor dislike */ |
40 | // price a shopkeeper will give someone that is not of their race |
41 | #define NEUTRAL_RATIO 0.8 |
41 | #define DISLIKE_RATIO 0.8 |
42 | |
42 | |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
46 | static double shop_greed (const maptile *map); |
46 | static double shop_greed (const maptile *map); |
47 | |
|
|
48 | #define NUM_COINS 4 /* number of coin types */ |
|
|
49 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
|
|
50 | |
47 | |
51 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
52 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
53 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
54 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
129 | { |
126 | { |
130 | if (tmp->arch != NULL) |
127 | if (tmp->arch != NULL) |
131 | { |
128 | { |
132 | if (flag == F_BUY) |
129 | if (flag == F_BUY) |
133 | { |
130 | { |
134 | LOG (llevError, "Asking for buy-value of unidentified object.\n"); |
131 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object.\n"); |
135 | val = tmp->arch->clone.value * 50 * number; |
132 | val = tmp->arch->value * 50 * number; |
136 | } |
133 | } |
137 | else |
134 | else |
138 | { /* Trying to sell something, or get true value */ |
135 | { /* Trying to sell something, or get true value */ |
139 | if (tmp->type == POTION) |
136 | if (tmp->type == POTION) |
140 | val = number * 40; /* Don't want to give anything away */ |
137 | val = number * 40; /* Don't want to give anything away */ |
… | |
… | |
142 | { |
139 | { |
143 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
140 | /* Get 2/3'rd value for applied objects, 1/3'rd for totally |
144 | * unknown objects |
141 | * unknown objects |
145 | */ |
142 | */ |
146 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
143 | if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) |
147 | val = number * tmp->arch->clone.value * 2 / 3; |
144 | val = number * tmp->arch->value * 2 / 3; |
148 | else |
145 | else |
149 | val = number * tmp->arch->clone.value / 3; |
146 | val = number * tmp->arch->value / 3; |
150 | } |
147 | } |
151 | } |
148 | } |
152 | } |
149 | } |
153 | else |
150 | else |
154 | { /* No archetype with this object */ |
151 | { /* No archetype with this object */ |
155 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
152 | LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name); |
156 | if (flag == F_BUY) |
153 | if (flag == F_BUY) |
157 | { |
154 | { |
158 | LOG (llevError, "Asking for buy-value of unidentified object without arch.\n"); |
155 | LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object without arch.\n"); |
159 | val = number * tmp->value * 10; |
156 | val = number * tmp->value * 10; |
160 | } |
157 | } |
161 | else |
158 | else |
162 | val = number * tmp->value / 5; |
159 | val = number * tmp->value / 5; |
163 | } |
160 | } |
… | |
… | |
165 | |
162 | |
166 | /* If the item has been applied or identifed or does not need to be |
163 | /* If the item has been applied or identifed or does not need to be |
167 | * identified, AND the object is magical and the archetype is non |
164 | * identified, AND the object is magical and the archetype is non |
168 | * magical, then change values accordingly. The tmp->arch==NULL is |
165 | * magical, then change values accordingly. The tmp->arch==NULL is |
169 | * really just a check to prevent core dumps for when it checks |
166 | * really just a check to prevent core dumps for when it checks |
170 | * tmp->arch->clone.magic for any magic. The check for archetype |
167 | * tmp->arch->magic for any magic. The check for archetype |
171 | * magic is to not give extra money for archetypes that are by |
168 | * magic is to not give extra money for archetypes that are by |
172 | * default magical. This is because the archetype value should have |
169 | * default magical. This is because the archetype value should have |
173 | * already figured in that value. |
170 | * already figured in that value. |
174 | */ |
171 | */ |
175 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
172 | if ((QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified || |
176 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->clone.magic)) |
173 | QUERY_FLAG (tmp, FLAG_BEEN_APPLIED)) && tmp->magic && (tmp->arch == NULL || !tmp->arch->magic)) |
177 | { |
174 | { |
178 | if (tmp->magic > 0) |
175 | if (tmp->magic > 0) |
179 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
176 | val *= (3 * tmp->magic * tmp->magic * tmp->magic); |
180 | else |
177 | else |
181 | /* Note that tmp->magic is negative, so that this |
178 | /* Note that tmp->magic is negative, so that this |
… | |
… | |
209 | * AND Cha = 30 will get optimal price. |
206 | * AND Cha = 30 will get optimal price. |
210 | * Thus charisma will never get useless. |
207 | * Thus charisma will never get useless. |
211 | * -b.e. edler@heydernet.de |
208 | * -b.e. edler@heydernet.de |
212 | */ |
209 | */ |
213 | |
210 | |
214 | if (who != NULL && who->type == PLAYER) |
211 | if (who && who->type == PLAYER) |
215 | { |
212 | { |
216 | int lev_bargain = 0; |
213 | int lev_bargain = 0; |
217 | int lev_identify = 0; |
214 | int lev_identify = 0; |
218 | int idskill1 = 0; |
|
|
219 | int idskill2 = 0; |
|
|
220 | const typedata *tmptype; |
|
|
221 | |
|
|
222 | tmptype = get_typedata (tmp->type); |
|
|
223 | |
215 | |
224 | if (find_skill_by_number (who, SK_BARGAINING)) |
216 | if (find_skill_by_number (who, SK_BARGAINING)) |
225 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
217 | lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; |
226 | |
218 | |
227 | if (tmptype) |
219 | if (const typedata *tmptype = get_typedata (tmp->type)) |
228 | { |
220 | { |
229 | idskill1 = tmptype->identifyskill; |
221 | if (int idskill1 = tmptype->identifyskill) |
230 | |
|
|
231 | if (idskill1) |
|
|
232 | { |
222 | { |
233 | idskill2 = tmptype->identifyskill2; |
223 | int idskill2 = tmptype->identifyskill2; |
234 | |
224 | |
235 | if (find_skill_by_number (who, idskill1)) |
225 | if (find_skill_by_number (who, idskill1)) |
236 | lev_identify = find_skill_by_number (who, idskill1)->level; |
226 | lev_identify = find_skill_by_number (who, idskill1)->level; |
237 | |
227 | |
238 | if (idskill2 && find_skill_by_number (who, idskill2)) |
228 | if (idskill2 && find_skill_by_number (who, idskill2)) |
239 | lev_identify += find_skill_by_number (who, idskill2)->level; |
229 | lev_identify += find_skill_by_number (who, idskill2)->level; |
240 | } |
230 | } |
241 | } |
231 | } |
242 | else |
|
|
243 | LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ()); |
|
|
244 | |
232 | |
245 | /* ratio determines how much of the price modification |
233 | /* ratio determines how much of the price modification |
246 | * will come from the basic stat charisma |
234 | * will come from the basic stat charisma |
247 | * the rest will come from the level in bargaining skill |
235 | * the rest will come from the level in bargaining skill |
248 | */ |
236 | */ |
249 | const double cha_ratio = 0.40; |
237 | const double cha_ratio = 0.40; |
250 | |
238 | |
251 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
239 | diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); |
252 | |
|
|
253 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
240 | diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); |
254 | |
|
|
255 | diff = .02 + (.80 - .02) * diff; |
241 | diff = .02 + (.80 - .02) * diff; |
256 | |
242 | |
257 | if (flag == F_BUY) |
243 | if (flag == F_BUY) |
258 | val += (val * diff); |
244 | val += val * diff; |
259 | else if (flag == F_SELL) |
245 | else if (flag == F_SELL) |
260 | val -= (val * diff); |
246 | val -= val * diff; |
261 | |
247 | |
262 | // now find a price range. the less good we can judge, the larger the range is |
248 | // now find a price range. the less good we can judge, the larger the range is |
263 | // then the range is adjusted randomly around the correct value |
249 | // then the range is adjusted randomly around the correct value |
264 | if (approximate) |
250 | if (approximate) |
265 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
251 | approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); |
266 | } |
252 | } |
267 | |
253 | |
268 | /* I don't think this should really happen - if it does, it indicates and |
254 | /* I don't think this should really happen - if it does, it indicates and |
269 | * overflow of diff above. That shoudl only happen if |
255 | * overflow of diff above. That should only happen if |
270 | * we are selling objects - in that case, the person just |
256 | * we are selling objects - in that case, the person just |
271 | * gets no money. |
257 | * gets no money. |
272 | */ |
258 | */ |
273 | if ((sint64) val < 0) |
259 | if ((sint64) val < 0) |
274 | val = 0; |
260 | val = 0; |
… | |
… | |
302 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
288 | if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) |
303 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
289 | val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); |
304 | else |
290 | else |
305 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
291 | val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); |
306 | } |
292 | } |
|
|
293 | |
307 | /* we will also have an extra 0-5% variation between shops of the same type |
294 | /* we will also have an extra 0-5% variation between shops of the same type |
308 | * for valuable items (below a value of 50 this effect wouldn't be very |
295 | * for valuable items (below a value of 50 this effect wouldn't be very |
309 | * pointful, and could give fun with rounding. |
296 | * pointful, and could give fun with rounding. |
310 | */ |
297 | */ |
311 | if (who->map->path != NULL && val > 50) |
298 | //TODO: why use cosf at all, just % and scale linearly, gives more even distribution |
312 | val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); |
299 | if (val > 50) |
|
|
300 | val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000)); |
313 | } |
301 | } |
|
|
302 | |
314 | return (sint64) val; |
303 | return (sint64) val; |
315 | } |
304 | } |
316 | |
305 | |
317 | /* Find the coin type that is worth more the 'c'. Starts at the |
306 | /* Find the coin type that is worth more the 'c'. Starts at the |
318 | * cointype placement. |
307 | * cointype placement. |
… | |
… | |
330 | coin = archetype::find (coins[*cointype]); |
319 | coin = archetype::find (coins[*cointype]); |
331 | if (coin == NULL) |
320 | if (coin == NULL) |
332 | return NULL; |
321 | return NULL; |
333 | *cointype += 1; |
322 | *cointype += 1; |
334 | } |
323 | } |
335 | while (coin->clone.value > c); |
324 | while (coin->value > c); |
336 | |
325 | |
337 | return coin; |
326 | return coin; |
338 | } |
327 | } |
339 | |
328 | |
340 | /* This returns a string of how much something is worth based on |
329 | /* This returns a string of how much something is worth based on |
… | |
… | |
356 | |
345 | |
357 | coin = find_next_coin (cost, &cointype); |
346 | coin = find_next_coin (cost, &cointype); |
358 | if (coin == NULL) |
347 | if (coin == NULL) |
359 | return "nothing"; |
348 | return "nothing"; |
360 | |
349 | |
361 | num = cost / coin->clone.value; |
350 | num = cost / coin->value; |
362 | /* so long as nrof is 32 bit, this is true. |
351 | /* so long as nrof is 32 bit, this is true. |
363 | * If it takes more coins than a person can possibly carry, this |
352 | * If it takes more coins than a person can possibly carry, this |
364 | * is basically true. |
353 | * is basically true. |
365 | */ |
354 | */ |
366 | if ((cost / coin->clone.value) > UINT32_MAX) |
355 | if ((cost / coin->value) > UINT32_MAX) |
367 | { |
356 | { |
368 | strcpy (buf, "an unimaginable sum of money"); |
357 | strcpy (buf, "an unimaginable sum of money"); |
369 | return buf; |
358 | return buf; |
370 | } |
359 | } |
371 | |
360 | |
372 | cost -= num * (sint64)coin->clone.value; |
361 | cost -= num * (sint64)coin->value; |
373 | |
362 | |
374 | sprintf (buf, "%d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
363 | sprintf (buf, "%d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
375 | |
364 | |
376 | next_coin = find_next_coin (cost, &cointype); |
365 | next_coin = find_next_coin (cost, &cointype); |
377 | if (next_coin == NULL || approx) |
366 | if (next_coin == NULL || approx) |
378 | return buf; |
367 | return buf; |
379 | |
368 | |
380 | coin = next_coin; |
369 | coin = next_coin; |
381 | num = cost / coin->clone.value; |
370 | num = cost / coin->value; |
382 | cost -= num * (sint64)coin->clone.value; |
371 | cost -= num * (sint64)coin->value; |
383 | |
372 | |
384 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->clone.name_pl : &coin->clone.name); |
373 | sprintf (buf + strlen (buf), " and %d %s", num, num > 1 ? &coin->object::name_pl : &coin->object::name); |
385 | |
374 | |
386 | return buf; |
375 | return buf; |
387 | } |
376 | } |
388 | |
377 | |
389 | const char * |
378 | const char * |
… | |
… | |
419 | archetype *coin = find_next_coin (real_value, &cointype); |
408 | archetype *coin = find_next_coin (real_value, &cointype); |
420 | |
409 | |
421 | if (coin == NULL) |
410 | if (coin == NULL) |
422 | return "nothing"; |
411 | return "nothing"; |
423 | |
412 | |
424 | num = real_value / coin->clone.value; |
413 | num = real_value / coin->value; |
|
|
414 | |
425 | if (num == 1) |
415 | if (num == 1) |
426 | sprintf (buf, "about one %s", &coin->clone.name); |
416 | sprintf (buf, "about one %s", &coin->object::name); |
427 | else if (num < 5) |
417 | else if (num < 5) |
428 | sprintf (buf, "a few %s", &coin->clone.name_pl); |
418 | sprintf (buf, "a few %s", &coin->object::name_pl); |
429 | else if (num < 10) |
419 | else if (num < 10) |
430 | sprintf (buf, "several %s", &coin->clone.name_pl); |
420 | sprintf (buf, "several %s", &coin->object::name_pl); |
431 | else if (num < 25) |
421 | else if (num < 25) |
432 | sprintf (buf, "a moderate amount of %s", &coin->clone.name_pl); |
422 | sprintf (buf, "a moderate amount of %s", &coin->object::name_pl); |
433 | else if (num < 100) |
423 | else if (num < 100) |
434 | sprintf (buf, "lots of %s", &coin->clone.name_pl); |
424 | sprintf (buf, "lots of %s", &coin->object::name_pl); |
435 | else if (num < 1000) |
425 | else if (num < 1000) |
436 | sprintf (buf, "a great many %s", &coin->clone.name_pl); |
426 | sprintf (buf, "a great many %s", &coin->object::name_pl); |
437 | else |
427 | else |
438 | sprintf (buf, "a vast quantity of %s", &coin->clone.name_pl); |
428 | sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); |
|
|
429 | |
439 | return buf; |
430 | return buf; |
440 | } |
431 | } |
441 | } |
432 | } |
442 | } |
433 | } |
443 | |
434 | |
… | |
… | |
502 | |
493 | |
503 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
494 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
504 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
495 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
505 | pay_from_container (pl, pouch, to_pay); |
496 | pay_from_container (pl, pouch, to_pay); |
506 | |
497 | |
507 | fix_player (pl); |
498 | pl->update_stats (); |
508 | return 1; |
499 | return 1; |
509 | } |
500 | } |
510 | |
501 | |
511 | /* DAMN: This is now a wrapper for pay_from_container, which is |
502 | /* DAMN: This is now a wrapper for pay_from_container, which is |
512 | * called for the player, then for each active container that can hold |
503 | * called for the player, then for each active container that can hold |
… | |
… | |
539 | |
530 | |
540 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
531 | for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) |
541 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
532 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) |
542 | pay_from_container (pl, pouch, to_pay); |
533 | pay_from_container (pl, pouch, to_pay); |
543 | |
534 | |
544 | if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) |
535 | pl->update_stats (); |
545 | SET_FLAG (op, FLAG_WAS_WIZ); |
|
|
546 | |
536 | |
547 | fix_player (pl); |
|
|
548 | return 1; |
537 | return 1; |
549 | } |
538 | } |
550 | |
539 | |
551 | /* This pays for the item, and takes the proper amount of money off |
540 | /* This pays for the item, and takes the proper amount of money off |
552 | * the player. |
541 | * the player. |
… | |
… | |
581 | |
570 | |
582 | if (tmp->type == MONEY) |
571 | if (tmp->type == MONEY) |
583 | { |
572 | { |
584 | for (i = 0; i < NUM_COINS; i++) |
573 | for (i = 0; i < NUM_COINS; i++) |
585 | { |
574 | { |
586 | if (tmp->value == tmp->arch->clone.value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->name)) |
575 | if (tmp->value == tmp->arch->value && !strcmp (coins[NUM_COINS - 1 - i], tmp->arch->archname)) |
587 | { |
576 | { |
588 | // This should not happen, but if it does, just merge the two. |
577 | // This should not happen, but if it does, just merge the two. |
589 | if (coin_objs [i]) |
578 | if (coin_objs [i]) |
590 | { |
579 | { |
591 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
580 | LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); |
592 | tmp->remove (); |
|
|
593 | coin_objs[i]->nrof += tmp->nrof; |
581 | coin_objs[i]->nrof += tmp->nrof; |
594 | esrv_del_item (pl->contr, tmp->count); |
|
|
595 | tmp->destroy (); |
582 | tmp->destroy (); |
596 | } |
583 | } |
597 | else |
584 | else |
598 | { |
585 | { |
599 | tmp->remove (); |
586 | tmp->remove (); |
600 | |
|
|
601 | if (pouch->type == PLAYER) |
|
|
602 | esrv_del_item (pl->contr, tmp->count); |
|
|
603 | |
|
|
604 | coin_objs[i] = tmp; |
587 | coin_objs[i] = tmp; |
605 | } |
588 | } |
606 | |
589 | |
607 | break; |
590 | break; |
608 | } |
591 | } |
609 | } |
592 | } |
610 | |
593 | |
611 | if (i == NUM_COINS) |
594 | if (i == NUM_COINS) |
612 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->name); |
595 | LOG (llevError, "in pay_for_item: Did not find string match for %s\n", &tmp->arch->archname); |
613 | } |
596 | } |
614 | } |
597 | } |
615 | |
598 | |
616 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
599 | /* Fill in any gaps in the coin_objs array - needed to make change. */ |
617 | /* Note that the coin_objs array goes from least value to greatest value */ |
600 | /* Note that the coin_objs array goes from least value to greatest value */ |
… | |
… | |
648 | count--; |
631 | count--; |
649 | } |
632 | } |
650 | } |
633 | } |
651 | |
634 | |
652 | for (i = 0; i < NUM_COINS; i++) |
635 | for (i = 0; i < NUM_COINS; i++) |
653 | { |
|
|
654 | if (coin_objs[i]->nrof) |
636 | if (coin_objs[i]->nrof) |
655 | { |
|
|
656 | object *tmp = insert_ob_in_ob (coin_objs[i], pouch); |
637 | insert_ob_in_ob (coin_objs [i], pouch); |
657 | |
|
|
658 | esrv_send_item (pl, tmp); |
|
|
659 | esrv_send_item (pl, pouch); |
|
|
660 | |
|
|
661 | if (pl != pouch) |
|
|
662 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
663 | |
|
|
664 | if (pl->type != PLAYER) |
|
|
665 | esrv_send_item (pl, pl); |
|
|
666 | } |
|
|
667 | else |
638 | else |
668 | coin_objs[i]->destroy (); |
639 | coin_objs[i]->destroy (); |
669 | } |
|
|
670 | } |
640 | } |
671 | |
641 | |
672 | /* Checks all unpaid items in op's inventory, adds up all the money they |
642 | /* Checks all unpaid items in op's inventory, adds up all the money they |
673 | * have, and checks that they can actually afford what they want to buy. |
643 | * have, and checks that they can actually afford what they want to buy. |
674 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
644 | * Returns 1 if they can, and 0 if they can't. also prints an appropriate message |
… | |
… | |
694 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
664 | unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); |
695 | } |
665 | } |
696 | |
666 | |
697 | if (unpaid_price > player_wealth) |
667 | if (unpaid_price > player_wealth) |
698 | { |
668 | { |
699 | char buf[MAX_BUF]; |
669 | dynbuf_text buf; |
700 | char cost[MAX_BUF]; |
|
|
701 | char missing[MAX_BUF]; |
|
|
702 | |
670 | |
703 | snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); |
671 | buf << "You have " << unpaid_count |
704 | snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); |
672 | << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0) |
|
|
673 | << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0) |
|
|
674 | << " to be able to afford that. " |
|
|
675 | "H<You cannot leave a shop with items you cannot pay - drop those unpaid items first.>"; |
705 | |
676 | |
706 | snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", |
677 | pl->failmsg (buf); |
707 | unpaid_count, cost, missing); |
|
|
708 | new_draw_info (NDI_UNIQUE, 0, pl, buf); |
|
|
709 | |
678 | |
710 | return 0; |
679 | return 0; |
711 | } |
680 | } |
712 | else |
681 | else |
713 | return 1; |
682 | return 1; |
… | |
… | |
742 | SET_FLAG (op, FLAG_UNPAID); |
711 | SET_FLAG (op, FLAG_UNPAID); |
743 | return 0; |
712 | return 0; |
744 | } |
713 | } |
745 | else |
714 | else |
746 | { |
715 | { |
747 | object *tmp; |
|
|
748 | |
|
|
749 | CLEAR_FLAG (op, FLAG_UNPAID); |
716 | CLEAR_FLAG (op, FLAG_UNPAID); |
750 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
717 | CLEAR_FLAG (op, FLAG_PLAYER_SOLD); |
751 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
718 | new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); |
752 | tmp = merge_ob (op, NULL); |
|
|
753 | |
719 | |
754 | if (pl->type == PLAYER) |
720 | if (!merge_ob (op, op->env->inv)) |
755 | { |
|
|
756 | if (tmp) |
|
|
757 | { /* it was merged */ |
|
|
758 | esrv_del_item (pl->contr, op->count); |
|
|
759 | op = tmp; |
|
|
760 | } |
|
|
761 | |
|
|
762 | esrv_send_item (pl, op); |
721 | esrv_update_item (UPD_FLAGS, pl, op); |
763 | } |
|
|
764 | |
722 | |
765 | goto next_item; |
723 | goto next_item; |
766 | } |
724 | } |
767 | } |
725 | } |
768 | } |
726 | } |
… | |
… | |
787 | { |
745 | { |
788 | int count = 0; |
746 | int count = 0; |
789 | archetype *at = 0; |
747 | archetype *at = 0; |
790 | object *pouch = 0, *tmp = 0; |
748 | object *pouch = 0, *tmp = 0; |
791 | |
749 | |
792 | for (count = 0; coins[count] != NULL; count++) |
750 | for (count = 0; coins[count]; count++) |
793 | { |
751 | { |
794 | at = archetype::find (coins[count]); |
752 | at = archetype::find (coins[count]); |
795 | |
753 | |
796 | if (at == NULL) |
754 | if (at == NULL) |
797 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
755 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
798 | else if ((amount / at->clone.value) > 0) |
756 | else if ((amount / at->value) > 0) |
799 | { |
757 | { |
800 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
758 | for (pouch = pl->inv; pouch; pouch = pouch->below) |
801 | { |
759 | { |
802 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
760 | if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) |
803 | { |
761 | { |
804 | int w = at->clone.weight * (100 - pouch->stats.Str) / 100; |
762 | int w = at->weight * (100 - pouch->stats.Str) / 100; |
805 | int n = amount / at->clone.value; |
763 | int n = amount / at->value; |
806 | |
764 | |
807 | if (w == 0) |
765 | if (w == 0) |
808 | w = 1; /* Prevent divide by zero */ |
766 | w = 1; /* Prevent divide by zero */ |
809 | |
767 | |
810 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
768 | if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) |
811 | { |
769 | { |
812 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
770 | if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) |
813 | n = (pouch->weight_limit - pouch->carrying) / w; |
771 | n = (pouch->weight_limit - pouch->carrying) / w; |
814 | |
772 | |
815 | tmp = arch_to_object (at); |
773 | object *tmp = arch_to_object (at); |
816 | tmp->nrof = n; |
774 | tmp->nrof = n; |
817 | amount -= tmp->nrof * tmp->value; |
775 | amount -= tmp->nrof * tmp->value; |
818 | tmp = insert_ob_in_ob (tmp, pouch); |
776 | pouch->insert (tmp); |
819 | esrv_send_item (pl, tmp); |
|
|
820 | esrv_send_item (pl, pouch); |
|
|
821 | esrv_update_item (UPD_WEIGHT, pl, pouch); |
|
|
822 | esrv_send_item (pl, pl); |
|
|
823 | } |
777 | } |
824 | } |
778 | } |
825 | } |
779 | } |
826 | |
780 | |
827 | if (amount / at->clone.value > 0) |
781 | if (amount / at->value > 0) |
828 | { |
782 | { |
829 | tmp = arch_to_object (at); |
783 | object *tmp = arch_to_object (at); |
830 | tmp->nrof = amount / tmp->value; |
784 | tmp->nrof = amount / tmp->value; |
831 | amount -= tmp->nrof * tmp->value; |
785 | amount -= tmp->nrof * tmp->value; |
832 | tmp = insert_ob_in_ob (tmp, pl); |
786 | pl->insert (tmp); |
833 | esrv_send_item (pl, tmp); |
|
|
834 | esrv_send_item (pl, pl); |
|
|
835 | } |
787 | } |
836 | } |
788 | } |
837 | } |
789 | } |
838 | |
790 | |
839 | if (amount != 0) |
791 | if (amount != 0) |
… | |
… | |
842 | |
794 | |
843 | /* elmex: this is for the bank plugin :( */ |
795 | /* elmex: this is for the bank plugin :( */ |
844 | sint64 |
796 | sint64 |
845 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
797 | pay_player_arch (object *pl, const char *arch, sint64 amount) |
846 | { |
798 | { |
847 | archetype *at = archetype::find (arch); |
|
|
848 | object *tmp = NULL; |
|
|
849 | |
|
|
850 | if (at == NULL) |
|
|
851 | return 0; |
|
|
852 | |
|
|
853 | if (amount > 0) |
799 | if (amount) |
854 | { |
800 | { |
855 | tmp = arch_to_object (at); |
801 | object *ob = archetype::get (arch); |
|
|
802 | |
|
|
803 | if (!ob) |
|
|
804 | return 0; |
|
|
805 | |
856 | tmp->nrof = amount; |
806 | ob->nrof = amount; |
857 | tmp = insert_ob_in_ob (tmp, pl); |
807 | pl->insert (ob); |
858 | esrv_send_item (pl, tmp); |
|
|
859 | esrv_send_item (pl, pl); |
|
|
860 | } |
808 | } |
861 | |
809 | |
862 | return 1; |
810 | return 1; |
863 | } |
811 | } |
864 | |
812 | |
… | |
… | |
867 | * buy item. |
815 | * buy item. |
868 | * |
816 | * |
869 | * Modified to fill available race: gold containers before dumping |
817 | * Modified to fill available race: gold containers before dumping |
870 | * remaining coins in character's inventory. |
818 | * remaining coins in character's inventory. |
871 | */ |
819 | */ |
872 | void |
820 | bool |
873 | sell_item (object *op, object *pl) |
821 | sell_item (object *op, object *pl) |
874 | { |
822 | { |
875 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
823 | sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; |
876 | |
824 | |
877 | if (pl == NULL || pl->type != PLAYER) |
825 | if (pl == NULL || pl->type != PLAYER) |
878 | { |
826 | { |
879 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
827 | LOG (llevDebug, "Object other than player tried to sell something.\n"); |
880 | return; |
828 | return false; |
881 | } |
829 | } |
882 | |
830 | |
883 | op->custom_name = 0; |
831 | op->custom_name = 0; |
884 | |
832 | |
885 | if (!amount) |
833 | if (!amount) |
886 | { |
834 | { |
887 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); |
835 | new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", |
888 | |
836 | query_name (op)); |
889 | /* Even if the character doesn't get anything for it, it may still be |
837 | // elmex: change: the player now gets the item back if the shop is not |
890 | * worth something. If so, make it unpaid |
838 | // interested in it. |
891 | */ |
|
|
892 | if (op->value) |
|
|
893 | { |
|
|
894 | SET_FLAG (op, FLAG_UNPAID); |
|
|
895 | SET_FLAG (op, FLAG_PLAYER_SOLD); |
|
|
896 | } |
|
|
897 | |
|
|
898 | identify (op); |
|
|
899 | return; |
839 | return false; |
900 | } |
840 | } |
901 | |
841 | |
902 | /* We compare the price with the one for a player |
842 | /* We compare the price with the one for a player |
903 | * without bargaining skill. |
843 | * without bargaining skill. |
904 | * This determins the amount of exp (if any) gained for bargaining. |
844 | * This determins the amount of exp (if any) gained for bargaining. |
… | |
… | |
909 | if (extra_gain > 0) |
849 | if (extra_gain > 0) |
910 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
850 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
911 | |
851 | |
912 | pay_player (pl, amount); |
852 | pay_player (pl, amount); |
913 | |
853 | |
914 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
854 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", |
|
|
855 | query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
856 | pl->play_sound (sound_find ("shop_sell")); |
915 | |
857 | |
916 | SET_FLAG (op, FLAG_UNPAID); |
858 | SET_FLAG (op, FLAG_UNPAID); |
917 | identify (op); |
859 | identify (op); |
918 | } |
|
|
919 | |
860 | |
|
|
861 | return true; |
|
|
862 | } |
920 | |
863 | |
921 | /* returns a double that is the ratio of the price that a shop will offer for |
864 | /* returns a double that is the ratio of the price that a shop will offer for |
922 | * item based on the shops specialisation. Does not take account of greed, |
865 | * item based on the shops specialisation. Does not take account of greed, |
923 | * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any |
866 | * returned value is between SPECIALISATION_EFFECT and 1. |
924 | * event is never less than 0.1 (calling functions divide by it) |
|
|
925 | */ |
867 | */ |
926 | static double |
868 | static double |
927 | shop_specialisation_ratio (const object *item, const maptile *map) |
869 | shop_specialisation_ratio (const object *item, const maptile *map) |
928 | { |
870 | { |
929 | shopitems *items = map->shopitems; |
871 | shopitems *items = map->shopitems; |
930 | double ratio = SPECIALISATION_EFFECT, likedness = 0.001; |
872 | double likedness = 0.; |
931 | int i; |
873 | int i; |
932 | |
874 | |
933 | if (item == NULL) |
875 | if (item == NULL) |
934 | { |
876 | { |
935 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); |
877 | LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); |
936 | return 0; |
878 | return 0; |
937 | } |
879 | } |
938 | |
880 | |
939 | if (!item->type) |
881 | if (!item->type) |
940 | { |
882 | { |
941 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
883 | LOG (llevError, "shop_specialisation_ratio: passed an item with an invalid type\n"); |
942 | /* |
884 | /* |
943 | * I'm not really sure what the /right/ thing to do here is, these types of |
885 | * I'm not really sure what the /right/ thing to do here is, these types of |
944 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
886 | * item shouldn't exist anyway, but returning the ratio is probably the best bet.." |
945 | */ |
887 | */ |
946 | return ratio; |
888 | return SPECIALISATION_EFFECT; |
947 | } |
889 | } |
948 | |
890 | |
949 | if (map->shopitems) |
891 | if (map->shopitems) |
950 | { |
892 | { |
951 | for (i = 0; i < items[0].index; i++) |
893 | for (i = 0; i < items[0].index; i++) |
… | |
… | |
953 | likedness = items[i].strength / 100.0; |
895 | likedness = items[i].strength / 100.0; |
954 | } |
896 | } |
955 | |
897 | |
956 | if (likedness > 1.0) |
898 | if (likedness > 1.0) |
957 | { /* someone has been rather silly with the map headers. */ |
899 | { /* someone has been rather silly with the map headers. */ |
958 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); |
900 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); |
959 | likedness = 1.0; |
901 | likedness = 1.0; |
960 | } |
902 | } |
961 | |
903 | |
962 | if (likedness < -1.0) |
904 | if (likedness < -1.0) |
963 | { |
905 | { |
964 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); |
906 | LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); |
965 | likedness = -1.0; |
907 | likedness = -1.0; |
966 | } |
908 | } |
967 | |
909 | |
968 | ratio = ratio + (1.0 - ratio) * likedness; |
910 | return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); |
969 | |
|
|
970 | if (ratio <= 0.1) |
|
|
971 | ratio = 0.1; /* if the ratio were much lower than this, we would get silly prices */ |
|
|
972 | |
|
|
973 | return ratio; |
|
|
974 | } |
911 | } |
975 | |
912 | |
976 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
913 | /*returns the greed of the shop on map, or 1 if it isn't specified. */ |
977 | static double |
914 | static double |
978 | shop_greed (const maptile *map) |
915 | shop_greed (const maptile *map) |
979 | { |
916 | { |
980 | double greed = 1.0; |
|
|
981 | |
|
|
982 | if (map->shopgreed) |
|
|
983 | return map->shopgreed; |
917 | return map->shopgreed |
984 | return greed; |
918 | ? map->shopgreed |
|
|
919 | : 1.; |
985 | } |
920 | } |
986 | |
921 | |
987 | /* Returns a double based on how much the shopkeeper approves of the player. |
922 | /* Returns a double based on how much the shopkeeper approves of the player. |
988 | * this is based on the race of the shopkeeper and that of the player. |
923 | * this is based on the race of the shopkeeper and that of the player. |
989 | */ |
924 | */ |
990 | double |
925 | double |
991 | shopkeeper_approval (const maptile *map, const object *player) |
926 | shopkeeper_approval (const maptile *map, const object *player) |
992 | { |
927 | { |
993 | double approval = 1.0; |
928 | return map->shoprace && player->race != map->shoprace |
994 | |
929 | ? DISLIKE_RATIO |
995 | if (map->shoprace) |
930 | : 1.; |
996 | { |
|
|
997 | approval = NEUTRAL_RATIO; |
|
|
998 | if (player->race && !strcmp (player->race, map->shoprace)) |
|
|
999 | approval = 1.0; |
|
|
1000 | } |
|
|
1001 | |
|
|
1002 | return approval; |
|
|
1003 | } |
931 | } |
1004 | |
932 | |
1005 | /* limit the value of items based on the wealth of the shop. If the item is close |
933 | /* limit the value of items based on the wealth of the shop. If the item is close |
1006 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
934 | * to the maximum value a shop will offer, we start to reduce it, if the item is |
1007 | * below the minimum value the shop is prepared to trade in, then we don't |
935 | * below the minimum value the shop is prepared to trade in, then we don't |
… | |
… | |
1136 | { |
1064 | { |
1137 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1065 | shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; |
1138 | |
1066 | |
1139 | if (s1->type < s2->type) |
1067 | if (s1->type < s2->type) |
1140 | return -1; |
1068 | return -1; |
|
|
1069 | |
1141 | if (s1->type > s2->type) |
1070 | if (s1->type > s2->type) |
1142 | return 1; |
1071 | return 1; |
1143 | |
1072 | |
1144 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1073 | /* the type is the same (what atoi gets), so do a strcasecmp to sort |
1145 | * via alphabetical order |
1074 | * via alphabetical order |
… | |
… | |
1192 | } |
1121 | } |
1193 | SET_FLAG (tmp, FLAG_UNPAID); |
1122 | SET_FLAG (tmp, FLAG_UNPAID); |
1194 | } |
1123 | } |
1195 | |
1124 | |
1196 | void |
1125 | void |
1197 | shop_listing (object *op) |
1126 | shop_listing (object *sign, object *op) |
1198 | { |
1127 | { |
1199 | int i, j, numitems = 0, numallocated = 0, nx, ny; |
1128 | int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; |
1200 | char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); |
1129 | const char *shop_coords = sign->kv (shstr_shop_coords); |
1201 | object *stack; |
1130 | object *stack; |
1202 | shopinv *items; |
1131 | shopinv *items; |
1203 | |
1132 | |
1204 | /* Should never happen, but just in case a monster does apply a sign */ |
1133 | /* Should never happen, but just in case a monster does apply a sign */ |
1205 | if (op->type != PLAYER) |
1134 | if (op->type != PLAYER) |
1206 | return; |
1135 | return; |
1207 | |
1136 | |
1208 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1137 | if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) |
|
|
1138 | { |
|
|
1139 | x1 = 0; |
|
|
1140 | y1 = 0; |
|
|
1141 | x2 = op->map->width - 1; |
|
|
1142 | y2 = op->map->height - 1; |
|
|
1143 | } |
1209 | |
1144 | |
1210 | magic_mapping_mark (op, map_mark, 3); |
|
|
1211 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1145 | items = (shopinv *) malloc (40 * sizeof (shopinv)); |
1212 | numallocated = 40; |
1146 | numallocated = 40; |
1213 | |
1147 | |
1214 | /* Find all the appropriate items */ |
1148 | /* Find all the appropriate items */ |
1215 | for (i = 0; i < MAP_WIDTH (op->map); i++) |
1149 | for (i = x1; i <= x2; i++) |
1216 | { |
1150 | { |
1217 | for (j = 0; j < MAP_HEIGHT (op->map); j++) |
1151 | for (j = y1; j < y2; j++) |
1218 | { |
|
|
1219 | /* magic map code now centers the map on the object at MAGIC_MAP_HALF. |
|
|
1220 | * |
1152 | { |
1221 | */ |
1153 | if (is_in_shop (op->map, i, j)) |
1222 | nx = i - op->x + MAGIC_MAP_HALF; |
|
|
1223 | ny = j - op->y + MAGIC_MAP_HALF; |
|
|
1224 | /* unlikely, but really big shops could run into this issue */ |
|
|
1225 | if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE) |
|
|
1226 | continue; |
|
|
1227 | |
|
|
1228 | if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR) |
|
|
1229 | { |
1154 | { |
1230 | stack = get_map_ob (op->map, i, j); |
1155 | stack = GET_MAP_OB (op->map, i, j); |
1231 | |
1156 | |
1232 | while (stack) |
1157 | while (stack) |
1233 | { |
1158 | { |
1234 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1159 | if (QUERY_FLAG (stack, FLAG_UNPAID)) |
1235 | { |
1160 | { |
1236 | if (numitems == numallocated) |
1161 | if (numitems == numallocated) |
1237 | { |
1162 | { |
1238 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1163 | items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); |
1239 | numallocated += 10; |
1164 | numallocated += 10; |
1240 | } |
1165 | } |
|
|
1166 | |
1241 | add_shop_item (stack, items, &numitems, &numallocated); |
1167 | add_shop_item (stack, items, &numitems, &numallocated); |
1242 | } |
1168 | } |
|
|
1169 | |
1243 | stack = stack->above; |
1170 | stack = stack->above; |
1244 | } |
1171 | } |
1245 | } |
1172 | } |
1246 | } |
1173 | } |
1247 | } |
1174 | } |
1248 | |
1175 | |
1249 | free (map_mark); |
|
|
1250 | |
|
|
1251 | if (numitems == 0) |
1176 | if (numitems == 0) |
1252 | { |
1177 | { |
1253 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1178 | new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); |
1254 | free (items); |
1179 | free (items); |
1255 | return; |
1180 | return; |
1256 | } |
1181 | } |
1257 | |
1182 | |
1258 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
1183 | qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); |
|
|
1184 | |
|
|
1185 | new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); |
1259 | |
1186 | |
1260 | for (i = 0; i < numitems; i++) |
1187 | for (i = 0; i < numitems; i++) |
1261 | { |
1188 | { |
1262 | /* Collapse items of the same name together */ |
1189 | /* Collapse items of the same name together */ |
1263 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
1190 | if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) |
… | |
… | |
1272 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1199 | items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); |
1273 | free (items[i].item_sort); |
1200 | free (items[i].item_sort); |
1274 | free (items[i].item_real); |
1201 | free (items[i].item_real); |
1275 | } |
1202 | } |
1276 | } |
1203 | } |
|
|
1204 | |
1277 | free (items); |
1205 | free (items); |
1278 | } |
1206 | } |
1279 | |
1207 | |
1280 | /* elmex: this function checks whether the object is in a shop */ |
1208 | /* elmex: this function checks whether the object is in a shop */ |
1281 | bool |
1209 | bool |
1282 | is_in_shop (object *o) |
1210 | is_in_shop (object *o) |
1283 | { |
1211 | { |
1284 | if (!o->map) |
1212 | if (!o->is_on_map ()) |
1285 | return false; |
1213 | return false; |
1286 | |
1214 | |
1287 | return is_in_shop (o->map, o->x, o->y); |
1215 | return is_in_shop (o->map, o->x, o->y); |
1288 | } |
1216 | } |
1289 | |
1217 | |
1290 | /* elmex: this function checks whether we are in a shop or not */ |
1218 | /* elmex: this function checks whether we are in a shop or not |
|
|
1219 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1220 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1221 | floors more obvious. |
|
|
1222 | */ |
|
|
1223 | |
1291 | bool |
1224 | bool |
1292 | is_in_shop (maptile *map, int x, int y) |
1225 | is_in_shop (maptile *map, int x, int y) |
1293 | { |
1226 | { |
1294 | for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) |
1227 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
|
|
1228 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1295 | if (floor->type == SHOP_FLOOR) |
1229 | return floor->type == SHOP_FLOOR; |
1296 | return true; |
|
|
1297 | |
1230 | |
1298 | return false; |
1231 | return false; |
1299 | } |
1232 | } |
|
|
1233 | |