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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.12 by root, Mon Sep 11 23:33:30 2006 UTC vs.
Revision 1.36 by root, Thu May 17 14:14:55 2007 UTC

1
2/* 1/*
3 * static char *rcsid_shop_c =
4 * "$Id: shop.C,v 1.12 2006/09/11 23:33:30 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
28*/ 23 */
29 24
30#include <global.h> 25#include <global.h>
31#include <spells.h> 26#include <spells.h>
32#include <skills.h> 27#include <skills.h>
33#include <living.h> 28#include <living.h>
34#include <newclient.h>
35#ifndef __CEXTRACT__
36# include <sproto.h> 29#include <sproto.h>
37#endif
38#include <math.h> 30#include <math.h>
39 31
40/* this is a measure of how effective store specialisation is. A general store 32/* this is a measure of how effective store specialisation is. A general store
41 * will offer this proportion of the 'maximum' price, a specialised store will 33 * will offer this proportion of the 'maximum' price, a specialised store will
42 * offer a range of prices around it such that the maximum price is always one 34 * offer a range of prices around it such that the maximum price is always one
49/* price a shopkeeper will give someone they neither like nor dislike */ 41/* price a shopkeeper will give someone they neither like nor dislike */
50#define NEUTRAL_RATIO 0.8 42#define NEUTRAL_RATIO 0.8
51 43
52static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); 44static void pay_from_container (object *pl, object *pouch, sint64 &to_pay);
53static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); 45static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop);
54static double shop_specialisation_ratio (const object *item, const mapstruct *map); 46static double shop_specialisation_ratio (const object *item, const maptile *map);
55static double shop_greed (const mapstruct *map); 47static double shop_greed (const maptile *map);
56 48
57#define NUM_COINS 4 /* number of coin types */ 49#define NUM_COINS 4 /* number of coin types */
58static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; 50static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL };
59 51
60/* Added F_TRUE flag to define.h to mean that the price should not 52/* Added F_TRUE flag to define.h to mean that the price should not
104 approximate = flag & F_APPROX; 96 approximate = flag & F_APPROX;
105 shop = flag & F_SHOP; 97 shop = flag & F_SHOP;
106 flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP); 98 flag &= ~(F_NO_BARGAIN | F_IDENTIFIED | F_NOT_CURSED | F_APPROX | F_SHOP);
107 99
108 if (tmp->type == MONEY) 100 if (tmp->type == MONEY)
109 return (tmp->nrof * tmp->value); 101 return tmp->nrof * tmp->value;
102
110 if (tmp->type == GEM) 103 if (tmp->type == GEM)
111 { 104 {
112 if (flag == F_TRUE) 105 if (flag == F_TRUE)
113 return (tmp->nrof * tmp->value); 106 return (tmp->nrof * tmp->value);
107
114 if (flag == F_BUY) 108 if (flag == F_BUY)
115 return (sint64) (1.03 * tmp->nrof * tmp->value); 109 return (sint64) (1.03 * tmp->nrof * tmp->value);
110
116 if (flag == F_SELL) 111 if (flag == F_SELL)
117 return (sint64) (0.97 * tmp->nrof * tmp->value); 112 return (sint64) (0.97 * tmp->nrof * tmp->value);
113
118 LOG (llevError, "Query_cost: Gem type with unknown flag : %d\n", flag); 114 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
119 return 0; 115 return 0;
120 } 116 }
117
121 number = tmp->nrof; 118 number = tmp->nrof;
122 if (number == 0) 119 if (number == 0)
123 number = 1; 120 number = 1;
124 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 121 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
125 { 122 {
224 const typedata *tmptype; 221 const typedata *tmptype;
225 222
226 tmptype = get_typedata (tmp->type); 223 tmptype = get_typedata (tmp->type);
227 224
228 if (find_skill_by_number (who, SK_BARGAINING)) 225 if (find_skill_by_number (who, SK_BARGAINING))
229 {
230 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; 226 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level;
231 } 227
232 if (tmptype) 228 if (tmptype)
233 { 229 {
234 idskill1 = tmptype->identifyskill; 230 idskill1 = tmptype->identifyskill;
231
235 if (idskill1) 232 if (idskill1)
236 { 233 {
237 idskill2 = tmptype->identifyskill2; 234 idskill2 = tmptype->identifyskill2;
235
238 if (find_skill_by_number (who, idskill1)) 236 if (find_skill_by_number (who, idskill1))
239 {
240 lev_identify = find_skill_by_number (who, idskill1)->level; 237 lev_identify = find_skill_by_number (who, idskill1)->level;
241 } 238
242 if (idskill2 && find_skill_by_number (who, idskill2)) 239 if (idskill2 && find_skill_by_number (who, idskill2))
243 {
244 lev_identify += find_skill_by_number (who, idskill2)->level; 240 lev_identify += find_skill_by_number (who, idskill2)->level;
245 }
246 } 241 }
247 } 242 }
248 else 243 else
249 LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", &tmp->name); 244 LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ());
250 245
251 /* ratio determines how much of the price modification 246 /* ratio determines how much of the price modification
252 * will come from the basic stat charisma 247 * will come from the basic stat charisma
253 * the rest will come from the level in bargaining skill 248 * the rest will come from the level in bargaining skill
254 */ 249 */
255 const double cha_ratio = 0.40; 250 const double cha_ratio = 0.40;
256 251
257 diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25); 252 diff = no_bargain ? 1.0 : 1. - pow (lev_bargain / (double) settings.max_level, 0.25);
258
259 diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.); 253 diff = (1. - cha_ratio) * diff + cha_ratio * (cha_bonus[who->stats.Cha] - 1.) / (cha_bonus[who->stats.Cha] + 1.);
260
261 diff = .02 + (.80 - .02) * diff; 254 diff = .02 + (.80 - .02) * diff;
262 255
263 if (flag == F_BUY) 256 if (flag == F_BUY)
264 val += (val * diff); 257 val += val * diff;
265 else if (flag == F_SELL) 258 else if (flag == F_SELL)
266 val -= (val * diff); 259 val -= val * diff;
267 260
268 // now find a price range. the less good we can judge, the larger the range is 261 // now find a price range. the less good we can judge, the larger the range is
269 // then the range is adjusted randomly around the correct value 262 // then the range is adjusted randomly around the correct value
270 if (approximate) 263 if (approximate)
271 approx_range = sint64 (val / sqrt (lev_identify * 3 + 1)); 264 approx_range = sint64 (val / sqrt (lev_identify * 3 + 1));
272 } 265 }
273 266
274 /* I don't think this should really happen - if it does, it indicates and 267 /* I don't think this should really happen - if it does, it indicates and
275 * overflow of diff above. That shoudl only happen if 268 * overflow of diff above. That should only happen if
276 * we are selling objects - in that case, the person just 269 * we are selling objects - in that case, the person just
277 * gets no money. 270 * gets no money.
278 */ 271 */
279 if ((sint64) val < 0) 272 if ((sint64) val < 0)
280 val = 0; 273 val = 0;
308 if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD)) 301 if (QUERY_FLAG (tmp, FLAG_PLAYER_SOLD))
309 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who)); 302 val = (val * shop_greed (who->map) * shop_specialisation_ratio (tmp, who->map) / shopkeeper_approval (who->map, who));
310 else 303 else
311 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who))); 304 val = (val * shop_greed (who->map) / (shop_specialisation_ratio (tmp, who->map) * shopkeeper_approval (who->map, who)));
312 } 305 }
306
313 /* we will also have an extra 0-5% variation between shops of the same type 307 /* we will also have an extra 0-5% variation between shops of the same type
314 * for valuable items (below a value of 50 this effect wouldn't be very 308 * for valuable items (below a value of 50 this effect wouldn't be very
315 * pointful, and could give fun with rounding. 309 * pointful, and could give fun with rounding.
316 */ 310 */
317 if (who->map->path != NULL && val > 50) 311 //TODO: why use cosf at all, just % and scale linearly, gives more even distribution
318 val = (val + 0.05 * (sint64) val * cos (tmp->count + strlen (who->map->path))); 312 if (val > 50)
313 val += float (val) * .05f * cosf ((tmp->uuid.seq & 0xffff) * float (M_PI * 2. / 0x10000));
319 } 314 }
315
320 return (sint64) val; 316 return (sint64) val;
321} 317}
322 318
323/* Find the coin type that is worth more the 'c'. Starts at the 319/* Find the coin type that is worth more the 'c'. Starts at the
324 * cointype placement. 320 * cointype placement.
331 327
332 do 328 do
333 { 329 {
334 if (coins[*cointype] == NULL) 330 if (coins[*cointype] == NULL)
335 return NULL; 331 return NULL;
336 coin = find_archetype (coins[*cointype]); 332 coin = archetype::find (coins[*cointype]);
337 if (coin == NULL) 333 if (coin == NULL)
338 return NULL; 334 return NULL;
339 *cointype += 1; 335 *cointype += 1;
340 } 336 }
341 while (coin->clone.value > c); 337 while (coin->clone.value > c);
508 504
509 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 505 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
510 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 506 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold")))
511 pay_from_container (pl, pouch, to_pay); 507 pay_from_container (pl, pouch, to_pay);
512 508
513 fix_player (pl); 509 pl->update_stats ();
514 return 1; 510 return 1;
515} 511}
516 512
517/* DAMN: This is now a wrapper for pay_from_container, which is 513/* DAMN: This is now a wrapper for pay_from_container, which is
518 * called for the player, then for each active container that can hold 514 * called for the player, then for each active container that can hold
545 541
546 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 542 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
547 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 543 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold")))
548 pay_from_container (pl, pouch, to_pay); 544 pay_from_container (pl, pouch, to_pay);
549 545
550 if (settings.real_wiz == FALSE && QUERY_FLAG (pl, FLAG_WAS_WIZ)) 546 pl->update_stats ();
551 SET_FLAG (op, FLAG_WAS_WIZ);
552 547
553 fix_player (pl);
554 return 1; 548 return 1;
555} 549}
556 550
557/* This pays for the item, and takes the proper amount of money off 551/* This pays for the item, and takes the proper amount of money off
558 * the player. 552 * the player.
593 { 587 {
594 // This should not happen, but if it does, just merge the two. 588 // This should not happen, but if it does, just merge the two.
595 if (coin_objs [i]) 589 if (coin_objs [i])
596 { 590 {
597 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 591 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
598 remove_ob (tmp); 592 tmp->remove ();
599 coin_objs[i]->nrof += tmp->nrof; 593 coin_objs[i]->nrof += tmp->nrof;
600 esrv_del_item (pl->contr, tmp->count); 594 esrv_del_item (pl->contr, tmp->count);
601 free_object (tmp); 595 tmp->destroy ();
602 } 596 }
603 else 597 else
604 { 598 {
605 remove_ob (tmp); 599 tmp->remove ();
606 600
607 if (pouch->type == PLAYER) 601 if (pouch->type == PLAYER)
608 esrv_del_item (pl->contr, tmp->count); 602 esrv_del_item (pl->contr, tmp->count);
609 603
610 coin_objs[i] = tmp; 604 coin_objs[i] = tmp;
622 /* Fill in any gaps in the coin_objs array - needed to make change. */ 616 /* Fill in any gaps in the coin_objs array - needed to make change. */
623 /* Note that the coin_objs array goes from least value to greatest value */ 617 /* Note that the coin_objs array goes from least value to greatest value */
624 for (i = 0; i < NUM_COINS; i++) 618 for (i = 0; i < NUM_COINS; i++)
625 if (!coin_objs[i]) 619 if (!coin_objs[i])
626 { 620 {
627 at = find_archetype (coins[NUM_COINS - 1 - i]); 621 at = archetype::find (coins[NUM_COINS - 1 - i]);
628 622
629 if (at == NULL) 623 if (at == NULL)
630 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); 624 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]);
631 625
632 coin_objs[i] = arch_to_object (at); 626 coin_objs[i] = arch_to_object (at);
669 663
670 if (pl->type != PLAYER) 664 if (pl->type != PLAYER)
671 esrv_send_item (pl, pl); 665 esrv_send_item (pl, pl);
672 } 666 }
673 else 667 else
674 free_object (coin_objs[i]); 668 coin_objs[i]->destroy ();
675 } 669 }
676} 670}
677 671
678/* Checks all unpaid items in op's inventory, adds up all the money they 672/* Checks all unpaid items in op's inventory, adds up all the money they
679 * have, and checks that they can actually afford what they want to buy. 673 * have, and checks that they can actually afford what they want to buy.
684can_pay (object *pl) 678can_pay (object *pl)
685{ 679{
686 int unpaid_count = 0; 680 int unpaid_count = 0;
687 sint64 unpaid_price = 0; 681 sint64 unpaid_price = 0;
688 sint64 player_wealth = query_money (pl); 682 sint64 player_wealth = query_money (pl);
689 object *item;
690 683
691 if (!pl || pl->type != PLAYER) 684 if (!pl || pl->type != PLAYER)
692 { 685 {
693 LOG (llevError, "can_pay(): called against something that isn't a player\n"); 686 LOG (llevError, "can_pay(): called against something that isn't a player\n");
694 return 0; 687 return 0;
695 } 688 }
696 689
697 for (object::deep_iterator item = pl->begin (); item != pl->end (); ++item) 690 for (object::depth_iterator item = pl->begin (); item != pl->end (); ++item)
698 if (QUERY_FLAG (item, FLAG_UNPAID)) 691 if (QUERY_FLAG (item, FLAG_UNPAID))
699 { 692 {
700 unpaid_count++; 693 unpaid_count++;
701 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 694 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
702 } 695 }
731{ 724{
732 for (;;) 725 for (;;)
733 { 726 {
734 next_item: 727 next_item:
735 728
736 for (object::deep_iterator op = pl->begin (); op != pl->end (); ++op) 729 for (object::depth_iterator op = pl->begin (); op != pl->end (); ++op)
737 { 730 {
738 if (QUERY_FLAG (op, FLAG_UNPAID)) 731 if (QUERY_FLAG (op, FLAG_UNPAID))
739 { 732 {
740 char buf[MAX_BUF]; 733 char buf[MAX_BUF];
741 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP)); 734 snprintf (buf, MAX_BUF, "%s", query_cost_string (op, pl, F_BUY | F_SHOP));
750 return 0; 743 return 0;
751 } 744 }
752 else 745 else
753 { 746 {
754 object *tmp; 747 object *tmp;
755 tag_t c = op->count;
756 748
757 CLEAR_FLAG (op, FLAG_UNPAID); 749 CLEAR_FLAG (op, FLAG_UNPAID);
758 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 750 CLEAR_FLAG (op, FLAG_PLAYER_SOLD);
759 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 751 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
760 tmp = merge_ob (op, NULL); 752 tmp = merge_ob (op, NULL);
761 753
762 if (pl->type == PLAYER) 754 if (pl->type == PLAYER)
763 { 755 {
764 if (tmp) 756 if (tmp)
765 { /* it was merged */ 757 { /* it was merged */
766 esrv_del_item (pl->contr, c); 758 esrv_del_item (pl->contr, op->count);
767 op = tmp; 759 op = tmp;
768 } 760 }
769 761
770 esrv_send_item (pl, op); 762 esrv_send_item (pl, op);
771 } 763 }
797 archetype *at = 0; 789 archetype *at = 0;
798 object *pouch = 0, *tmp = 0; 790 object *pouch = 0, *tmp = 0;
799 791
800 for (count = 0; coins[count] != NULL; count++) 792 for (count = 0; coins[count] != NULL; count++)
801 { 793 {
802 at = find_archetype (coins[count]); 794 at = archetype::find (coins[count]);
803 795
804 if (at == NULL) 796 if (at == NULL)
805 LOG (llevError, "Could not find %s archetype\n", coins[count]); 797 LOG (llevError, "Could not find %s archetype\n", coins[count]);
806 else if ((amount / at->clone.value) > 0) 798 else if ((amount / at->clone.value) > 0)
807 { 799 {
843 } 835 }
844 } 836 }
845 } 837 }
846 838
847 if (amount != 0) 839 if (amount != 0)
848#ifndef WIN32
849 LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount); 840 LOG (llevError, "Warning - payment in pay_player () not zero: %llu\n", amount);
850#else
851 LOG (llevError, "Warning - payment in pay_player () not zero: %I64u\n", amount);
852#endif
853} 841}
854 842
855/* elmex: this is for the bank plugin :( */ 843/* elmex: this is for the bank plugin :( */
856sint64 844sint64
857pay_player_arch (object *pl, const char *arch, sint64 amount) 845pay_player_arch (object *pl, const char *arch, sint64 amount)
858{ 846{
859 archetype *at = find_archetype (arch); 847 archetype *at = archetype::find (arch);
860 object *tmp = NULL; 848 object *tmp = NULL;
861 849
862 if (at == NULL) 850 if (at == NULL)
863 return 0; 851 return 0;
864 852
934 * item based on the shops specialisation. Does not take account of greed, 922 * item based on the shops specialisation. Does not take account of greed,
935 * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any 923 * returned value is between (2*SPECIALISATION_EFFECT-1) and 1 and in any
936 * event is never less than 0.1 (calling functions divide by it) 924 * event is never less than 0.1 (calling functions divide by it)
937 */ 925 */
938static double 926static double
939shop_specialisation_ratio (const object *item, const mapstruct *map) 927shop_specialisation_ratio (const object *item, const maptile *map)
940{ 928{
941 shopitems *items = map->shopitems; 929 shopitems *items = map->shopitems;
942 double ratio = SPECIALISATION_EFFECT, likedness = 0.001; 930 double ratio = SPECIALISATION_EFFECT, likedness = 0.001;
943 int i; 931 int i;
944 932
945 if (item == NULL) 933 if (item == NULL)
946 { 934 {
947 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", map->path); 935 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
948 return 0; 936 return 0;
949 } 937 }
950 938
951 if (!item->type) 939 if (!item->type)
952 { 940 {
965 likedness = items[i].strength / 100.0; 953 likedness = items[i].strength / 100.0;
966 } 954 }
967 955
968 if (likedness > 1.0) 956 if (likedness > 1.0)
969 { /* someone has been rather silly with the map headers. */ 957 { /* someone has been rather silly with the map headers. */
970 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, map->path); 958 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
971 likedness = 1.0; 959 likedness = 1.0;
972 } 960 }
973 961
974 if (likedness < -1.0) 962 if (likedness < -1.0)
975 { 963 {
976 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, map->path); 964 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
977 likedness = -1.0; 965 likedness = -1.0;
978 } 966 }
979 967
980 ratio = ratio + (1.0 - ratio) * likedness; 968 ratio = ratio + (1.0 - ratio) * likedness;
981 969
985 return ratio; 973 return ratio;
986} 974}
987 975
988/*returns the greed of the shop on map, or 1 if it isn't specified. */ 976/*returns the greed of the shop on map, or 1 if it isn't specified. */
989static double 977static double
990shop_greed (const mapstruct *map) 978shop_greed (const maptile *map)
991{ 979{
992 double greed = 1.0; 980 double greed = 1.0;
993 981
994 if (map->shopgreed) 982 if (map->shopgreed)
995 return map->shopgreed; 983 return map->shopgreed;
998 986
999/* Returns a double based on how much the shopkeeper approves of the player. 987/* Returns a double based on how much the shopkeeper approves of the player.
1000 * this is based on the race of the shopkeeper and that of the player. 988 * this is based on the race of the shopkeeper and that of the player.
1001 */ 989 */
1002double 990double
1003shopkeeper_approval (const mapstruct *map, const object *player) 991shopkeeper_approval (const maptile *map, const object *player)
1004{ 992{
1005 double approval = 1.0; 993 double approval = 1.0;
1006 994
1007 if (map->shoprace) 995 if (map->shoprace)
1008 { 996 {
1023 */ 1011 */
1024static sint64 1012static sint64
1025value_limit (sint64 val, int quantity, const object *who, int isshop) 1013value_limit (sint64 val, int quantity, const object *who, int isshop)
1026{ 1014{
1027 sint64 newval, unit_price, tmpshopmax; 1015 sint64 newval, unit_price, tmpshopmax;
1028 mapstruct *map; 1016 maptile *map;
1029 1017
1030 unit_price = val / quantity; 1018 unit_price = val / quantity;
1031 1019
1032 if (!isshop || !who) 1020 if (!isshop || !who)
1033 { 1021 {
1063 1051
1064/* gives a desciption of the shop on their current map to the player op. */ 1052/* gives a desciption of the shop on their current map to the player op. */
1065int 1053int
1066describe_shop (const object *op) 1054describe_shop (const object *op)
1067{ 1055{
1068 mapstruct *map = op->map; 1056 maptile *map = op->map;
1069 1057
1070 /*shopitems *items=map->shopitems; */ 1058 /*shopitems *items=map->shopitems; */
1071 int pos = 0, i; 1059 int pos = 0, i;
1072 double opinion = 0; 1060 double opinion = 0;
1073 char tmp[MAX_BUF] = "\0"; 1061 char tmp[MAX_BUF] = "\0";
1187 case RING: 1175 case RING:
1188 case AMULET: 1176 case AMULET:
1189 case BRACERS: 1177 case BRACERS:
1190 case GIRDLE: 1178 case GIRDLE:
1191 sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL)); 1179 sprintf (buf, "%s %s", query_base_name (tmp, 0), describe_item (tmp, NULL));
1192 items[*numitems].item_sort = strdup_local (buf); 1180 items[*numitems].item_sort = strdup (buf);
1193 sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL)); 1181 sprintf (buf, "%s %s", query_name (tmp), describe_item (tmp, NULL));
1194 items[*numitems].item_real = strdup_local (buf); 1182 items[*numitems].item_real = strdup (buf);
1195 (*numitems)++; 1183 (*numitems)++;
1196 break; 1184 break;
1197#endif 1185#endif
1198 1186
1199 default: 1187 default:
1200 items[*numitems].item_sort = strdup_local (query_base_name (tmp, 0)); 1188 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1201 items[*numitems].item_real = strdup_local (query_base_name (tmp, 1)); 1189 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1202 (*numitems)++; 1190 (*numitems)++;
1203 break; 1191 break;
1204 } 1192 }
1205 SET_FLAG (tmp, FLAG_UNPAID); 1193 SET_FLAG (tmp, FLAG_UNPAID);
1206} 1194}
1207 1195
1208void 1196void
1209shop_listing (object *op) 1197shop_listing (object *sign, object *op)
1210{ 1198{
1211 int i, j, numitems = 0, numallocated = 0, nx, ny; 1199 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2;
1212 char *map_mark = (char *) calloc (MAGIC_MAP_SIZE * MAGIC_MAP_SIZE, 1); 1200 const char *shop_coords = get_ob_key_value (sign, "shop_coords");
1213 object *stack; 1201 object *stack;
1214 shopinv *items; 1202 shopinv *items;
1215 1203
1216 /* Should never happen, but just in case a monster does apply a sign */ 1204 /* Should never happen, but just in case a monster does apply a sign */
1217 if (op->type != PLAYER) 1205 if (op->type != PLAYER)
1218 return; 1206 return;
1219 1207
1220 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:"); 1208 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1209 {
1210 x1 = 0;
1211 y1 = 0;
1212 x2 = op->map->width - 1;
1213 y2 = op->map->height - 1;
1214 }
1221 1215
1222 magic_mapping_mark (op, map_mark, 3);
1223 items = (shopinv *) malloc (40 * sizeof (shopinv)); 1216 items = (shopinv *) malloc (40 * sizeof (shopinv));
1224 numallocated = 40; 1217 numallocated = 40;
1225 1218
1226 /* Find all the appropriate items */ 1219 /* Find all the appropriate items */
1227 for (i = 0; i < MAP_WIDTH (op->map); i++) 1220 for (i = x1; i <= x2; i++)
1228 { 1221 {
1229 for (j = 0; j < MAP_HEIGHT (op->map); j++) 1222 for (j = y1; j < y2; j++)
1230 {
1231 /* magic map code now centers the map on the object at MAGIC_MAP_HALF.
1232 * 1223 {
1233 */ 1224 if (is_in_shop (op->map, i, j))
1234 nx = i - op->x + MAGIC_MAP_HALF;
1235 ny = j - op->y + MAGIC_MAP_HALF;
1236 /* unlikely, but really big shops could run into this issue */
1237 if (nx < 0 || ny < 0 || nx > MAGIC_MAP_SIZE || ny > MAGIC_MAP_SIZE)
1238 continue;
1239
1240 if (map_mark[nx + MAGIC_MAP_SIZE * ny] & FACE_FLOOR)
1241 { 1225 {
1242 stack = get_map_ob (op->map, i, j); 1226 stack = GET_MAP_OB (op->map, i, j);
1243 1227
1244 while (stack) 1228 while (stack)
1245 { 1229 {
1246 if (QUERY_FLAG (stack, FLAG_UNPAID)) 1230 if (QUERY_FLAG (stack, FLAG_UNPAID))
1247 { 1231 {
1248 if (numitems == numallocated) 1232 if (numitems == numallocated)
1249 { 1233 {
1250 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1234 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10));
1251 numallocated += 10; 1235 numallocated += 10;
1252 } 1236 }
1237
1253 add_shop_item (stack, items, &numitems, &numallocated); 1238 add_shop_item (stack, items, &numitems, &numallocated);
1254 } 1239 }
1240
1255 stack = stack->above; 1241 stack = stack->above;
1256 } 1242 }
1257 } 1243 }
1258 } 1244 }
1259 } 1245 }
1260 1246
1261 free (map_mark);
1262
1263 if (numitems == 0) 1247 if (numitems == 0)
1264 { 1248 {
1265 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n"); 1249 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1266 free (items); 1250 free (items);
1267 return; 1251 return;
1268 } 1252 }
1269 1253
1270 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1254 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1255
1256 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1271 1257
1272 for (i = 0; i < numitems; i++) 1258 for (i = 0; i < numitems; i++)
1273 { 1259 {
1274 /* Collapse items of the same name together */ 1260 /* Collapse items of the same name together */
1275 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1261 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1284 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1270 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1285 free (items[i].item_sort); 1271 free (items[i].item_sort);
1286 free (items[i].item_real); 1272 free (items[i].item_real);
1287 } 1273 }
1288 } 1274 }
1275
1289 free (items); 1276 free (items);
1290} 1277}
1291 1278
1292/* elmex: this function checks whether the object is in a shop */ 1279/* elmex: this function checks whether the object is in a shop */
1293bool 1280bool
1299 return is_in_shop (o->map, o->x, o->y); 1286 return is_in_shop (o->map, o->x, o->y);
1300} 1287}
1301 1288
1302/* elmex: this function checks whether we are in a shop or not */ 1289/* elmex: this function checks whether we are in a shop or not */
1303bool 1290bool
1304is_in_shop (mapstruct *map, int x, int y) 1291is_in_shop (maptile *map, int x, int y)
1305{ 1292{
1306 for (object *floor = get_map_ob (map, x, y); floor; floor = floor->above) 1293 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1307 if (floor->type == SHOP_FLOOR) 1294 if (floor->type == SHOP_FLOOR)
1308 return true; 1295 return true;
1309 1296
1310 return false; 1297 return false;
1311} 1298}

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