1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <spells.h> |
25 | #include <spells.h> |
26 | #include <skills.h> |
26 | #include <skills.h> |
… | |
… | |
786 | { |
786 | { |
787 | int count = 0; |
787 | int count = 0; |
788 | archetype *at = 0; |
788 | archetype *at = 0; |
789 | object *pouch = 0, *tmp = 0; |
789 | object *pouch = 0, *tmp = 0; |
790 | |
790 | |
791 | for (count = 0; coins[count] != NULL; count++) |
791 | for (count = 0; coins[count]; count++) |
792 | { |
792 | { |
793 | at = archetype::find (coins[count]); |
793 | at = archetype::find (coins[count]); |
794 | |
794 | |
795 | if (at == NULL) |
795 | if (at == NULL) |
796 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
796 | LOG (llevError, "Could not find %s archetype\n", coins[count]); |
… | |
… | |
909 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
909 | change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); |
910 | |
910 | |
911 | pay_player (pl, amount); |
911 | pay_player (pl, amount); |
912 | |
912 | |
913 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
913 | new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); |
|
|
914 | pl->play_sound (sound_find ("shop_sell")); |
914 | |
915 | |
915 | SET_FLAG (op, FLAG_UNPAID); |
916 | SET_FLAG (op, FLAG_UNPAID); |
916 | identify (op); |
917 | identify (op); |
917 | } |
918 | } |
918 | |
|
|
919 | |
919 | |
920 | /* returns a double that is the ratio of the price that a shop will offer for |
920 | /* returns a double that is the ratio of the price that a shop will offer for |
921 | * item based on the shops specialisation. Does not take account of greed, |
921 | * item based on the shops specialisation. Does not take account of greed, |
922 | * returned value is between SPECIALISATION_EFFECT and 1. |
922 | * returned value is between SPECIALISATION_EFFECT and 1. |
923 | */ |
923 | */ |
… | |
… | |
1278 | if (floor->type == SHOP_FLOOR) |
1278 | if (floor->type == SHOP_FLOOR) |
1279 | return true; |
1279 | return true; |
1280 | |
1280 | |
1281 | return false; |
1281 | return false; |
1282 | } |
1282 | } |
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|
1283 | |