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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.42 by root, Sat Jul 21 19:18:02 2007 UTC vs.
Revision 1.48 by root, Tue Apr 22 02:46:18 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <spells.h> 25#include <spells.h>
26#include <skills.h> 26#include <skills.h>
42 42
43static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); 43static void pay_from_container (object *pl, object *pouch, sint64 &to_pay);
44static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); 44static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop);
45static double shop_specialisation_ratio (const object *item, const maptile *map); 45static double shop_specialisation_ratio (const object *item, const maptile *map);
46static double shop_greed (const maptile *map); 46static double shop_greed (const maptile *map);
47
48#define NUM_COINS 4 /* number of coin types */
49static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL };
50 47
51/* Added F_TRUE flag to define.h to mean that the price should not 48/* Added F_TRUE flag to define.h to mean that the price should not
52 * be adjusted by players charisma. With F_TRUE, it returns the amount 49 * be adjusted by players charisma. With F_TRUE, it returns the amount
53 * that the item is worth, if it was sold, but unadjusted by charisma. 50 * that the item is worth, if it was sold, but unadjusted by charisma.
54 * This is needed for alchemy, to to determine what value of gold nuggets 51 * This is needed for alchemy, to to determine what value of gold nuggets
586 { 583 {
587 // This should not happen, but if it does, just merge the two. 584 // This should not happen, but if it does, just merge the two.
588 if (coin_objs [i]) 585 if (coin_objs [i])
589 { 586 {
590 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 587 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
591 tmp->remove ();
592 coin_objs[i]->nrof += tmp->nrof; 588 coin_objs[i]->nrof += tmp->nrof;
593 esrv_del_item (pl->contr, tmp->count);
594 tmp->destroy (); 589 tmp->destroy ();
595 } 590 }
596 else 591 else
597 { 592 {
598 tmp->remove (); 593 tmp->remove ();
599
600 if (pouch->type == PLAYER)
601 esrv_del_item (pl->contr, tmp->count);
602
603 coin_objs[i] = tmp; 594 coin_objs[i] = tmp;
604 } 595 }
605 596
606 break; 597 break;
607 } 598 }
786{ 777{
787 int count = 0; 778 int count = 0;
788 archetype *at = 0; 779 archetype *at = 0;
789 object *pouch = 0, *tmp = 0; 780 object *pouch = 0, *tmp = 0;
790 781
791 for (count = 0; coins[count] != NULL; count++) 782 for (count = 0; coins[count]; count++)
792 { 783 {
793 at = archetype::find (coins[count]); 784 at = archetype::find (coins[count]);
794 785
795 if (at == NULL) 786 if (at == NULL)
796 LOG (llevError, "Could not find %s archetype\n", coins[count]); 787 LOG (llevError, "Could not find %s archetype\n", coins[count]);
842/* elmex: this is for the bank plugin :( */ 833/* elmex: this is for the bank plugin :( */
843sint64 834sint64
844pay_player_arch (object *pl, const char *arch, sint64 amount) 835pay_player_arch (object *pl, const char *arch, sint64 amount)
845{ 836{
846 archetype *at = archetype::find (arch); 837 archetype *at = archetype::find (arch);
847 object *tmp = NULL;
848 838
849 if (at == NULL) 839 if (!at)
850 return 0; 840 return 0;
851 841
852 if (amount > 0) 842 if (amount > 0)
853 { 843 {
854 tmp = arch_to_object (at); 844 object *tmp = arch_to_object (at);
855 tmp->nrof = amount; 845 tmp->nrof = amount;
856 tmp = insert_ob_in_ob (tmp, pl); 846 tmp = insert_ob_in_ob (tmp, pl);
857 esrv_send_item (pl, tmp); 847 esrv_send_item (pl, tmp);
858 esrv_send_item (pl, pl); 848 esrv_send_item (pl, pl);
859 } 849 }
909 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); 899 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE);
910 900
911 pay_player (pl, amount); 901 pay_player (pl, amount);
912 902
913 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 903 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
904 pl->play_sound (sound_find ("shop_sell"));
914 905
915 SET_FLAG (op, FLAG_UNPAID); 906 SET_FLAG (op, FLAG_UNPAID);
916 identify (op); 907 identify (op);
917} 908}
918
919 909
920/* returns a double that is the ratio of the price that a shop will offer for 910/* returns a double that is the ratio of the price that a shop will offer for
921 * item based on the shops specialisation. Does not take account of greed, 911 * item based on the shops specialisation. Does not take account of greed,
922 * returned value is between SPECIALISATION_EFFECT and 1. 912 * returned value is between SPECIALISATION_EFFECT and 1.
923 */ 913 */
1268 return false; 1258 return false;
1269 1259
1270 return is_in_shop (o->map, o->x, o->y); 1260 return is_in_shop (o->map, o->x, o->y);
1271} 1261}
1272 1262
1273/* elmex: this function checks whether we are in a shop or not */ 1263/* elmex: this function checks whether we are in a shop or not
1264 - change 2007-11-26: enhanced the O(n) case by stopping at the first
1265 floor tile. this possibly will make map bugs where shopfloors are above
1266 floors more obvious.
1267*/
1268
1274bool 1269bool
1275is_in_shop (maptile *map, int x, int y) 1270is_in_shop (maptile *map, int x, int y)
1276{ 1271{
1277 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1272 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1273 if (QUERY_FLAG (floor, FLAG_IS_FLOOR))
1278 if (floor->type == SHOP_FLOOR) 1274 return floor->type == SHOP_FLOOR;
1279 return true;
1280
1281 return false; 1275 return false;
1282} 1276}
1277

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