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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.42 by root, Sat Jul 21 19:18:02 2007 UTC vs.
Revision 1.49 by root, Tue Apr 22 07:01:47 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24#include <global.h> 24#include <global.h>
25#include <spells.h> 25#include <spells.h>
26#include <skills.h> 26#include <skills.h>
42 42
43static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); 43static void pay_from_container (object *pl, object *pouch, sint64 &to_pay);
44static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); 44static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop);
45static double shop_specialisation_ratio (const object *item, const maptile *map); 45static double shop_specialisation_ratio (const object *item, const maptile *map);
46static double shop_greed (const maptile *map); 46static double shop_greed (const maptile *map);
47
48#define NUM_COINS 4 /* number of coin types */
49static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL };
50 47
51/* Added F_TRUE flag to define.h to mean that the price should not 48/* Added F_TRUE flag to define.h to mean that the price should not
52 * be adjusted by players charisma. With F_TRUE, it returns the amount 49 * be adjusted by players charisma. With F_TRUE, it returns the amount
53 * that the item is worth, if it was sold, but unadjusted by charisma. 50 * that the item is worth, if it was sold, but unadjusted by charisma.
54 * This is needed for alchemy, to to determine what value of gold nuggets 51 * This is needed for alchemy, to to determine what value of gold nuggets
586 { 583 {
587 // This should not happen, but if it does, just merge the two. 584 // This should not happen, but if it does, just merge the two.
588 if (coin_objs [i]) 585 if (coin_objs [i])
589 { 586 {
590 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 587 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
591 tmp->remove ();
592 coin_objs[i]->nrof += tmp->nrof; 588 coin_objs[i]->nrof += tmp->nrof;
593 esrv_del_item (pl->contr, tmp->count);
594 tmp->destroy (); 589 tmp->destroy ();
595 } 590 }
596 else 591 else
597 { 592 {
598 tmp->remove (); 593 tmp->remove ();
599
600 if (pouch->type == PLAYER)
601 esrv_del_item (pl->contr, tmp->count);
602
603 coin_objs[i] = tmp; 594 coin_objs[i] = tmp;
604 } 595 }
605 596
606 break; 597 break;
607 } 598 }
649 } 640 }
650 641
651 for (i = 0; i < NUM_COINS; i++) 642 for (i = 0; i < NUM_COINS; i++)
652 { 643 {
653 if (coin_objs[i]->nrof) 644 if (coin_objs[i]->nrof)
654 {
655 object *tmp = insert_ob_in_ob (coin_objs[i], pouch); 645 insert_ob_in_ob (coin_objs [i], pouch);
656
657 esrv_send_item (pl, tmp);
658 esrv_send_item (pl, pouch);
659
660 if (pl != pouch)
661 esrv_update_item (UPD_WEIGHT, pl, pouch);
662
663 if (pl->type != PLAYER)
664 esrv_send_item (pl, pl);
665 }
666 else 646 else
667 coin_objs[i]->destroy (); 647 coin_objs[i]->destroy ();
668 } 648 }
669} 649}
670 650
741 SET_FLAG (op, FLAG_UNPAID); 721 SET_FLAG (op, FLAG_UNPAID);
742 return 0; 722 return 0;
743 } 723 }
744 else 724 else
745 { 725 {
746 object *tmp;
747
748 CLEAR_FLAG (op, FLAG_UNPAID); 726 CLEAR_FLAG (op, FLAG_UNPAID);
749 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 727 CLEAR_FLAG (op, FLAG_PLAYER_SOLD);
750 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 728 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
751 tmp = merge_ob (op, NULL);
752 729
753 if (pl->type == PLAYER) 730 if (!merge_ob (op, op->env->inv))
754 {
755 if (tmp)
756 { /* it was merged */
757 esrv_del_item (pl->contr, op->count);
758 op = tmp;
759 }
760
761 esrv_send_item (pl, op); 731 esrv_update_item (UPD_FLAGS, pl, op);
762 }
763 732
764 goto next_item; 733 goto next_item;
765 } 734 }
766 } 735 }
767 } 736 }
786{ 755{
787 int count = 0; 756 int count = 0;
788 archetype *at = 0; 757 archetype *at = 0;
789 object *pouch = 0, *tmp = 0; 758 object *pouch = 0, *tmp = 0;
790 759
791 for (count = 0; coins[count] != NULL; count++) 760 for (count = 0; coins[count]; count++)
792 { 761 {
793 at = archetype::find (coins[count]); 762 at = archetype::find (coins[count]);
794 763
795 if (at == NULL) 764 if (at == NULL)
796 LOG (llevError, "Could not find %s archetype\n", coins[count]); 765 LOG (llevError, "Could not find %s archetype\n", coins[count]);
809 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 778 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
810 { 779 {
811 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 780 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
812 n = (pouch->weight_limit - pouch->carrying) / w; 781 n = (pouch->weight_limit - pouch->carrying) / w;
813 782
814 tmp = arch_to_object (at); 783 object *tmp = arch_to_object (at);
815 tmp->nrof = n; 784 tmp->nrof = n;
816 amount -= tmp->nrof * tmp->value; 785 amount -= tmp->nrof * tmp->value;
817 tmp = insert_ob_in_ob (tmp, pouch); 786 pouch->insert (tmp);
818 esrv_send_item (pl, tmp);
819 esrv_send_item (pl, pouch);
820 esrv_update_item (UPD_WEIGHT, pl, pouch);
821 esrv_send_item (pl, pl);
822 } 787 }
823 } 788 }
824 } 789 }
825 790
826 if (amount / at->value > 0) 791 if (amount / at->value > 0)
827 { 792 {
828 tmp = arch_to_object (at); 793 object *tmp = arch_to_object (at);
829 tmp->nrof = amount / tmp->value; 794 tmp->nrof = amount / tmp->value;
830 amount -= tmp->nrof * tmp->value; 795 amount -= tmp->nrof * tmp->value;
831 tmp = insert_ob_in_ob (tmp, pl); 796 pl->insert (tmp);
832 esrv_send_item (pl, tmp);
833 esrv_send_item (pl, pl);
834 } 797 }
835 } 798 }
836 } 799 }
837 800
838 if (amount != 0) 801 if (amount != 0)
842/* elmex: this is for the bank plugin :( */ 805/* elmex: this is for the bank plugin :( */
843sint64 806sint64
844pay_player_arch (object *pl, const char *arch, sint64 amount) 807pay_player_arch (object *pl, const char *arch, sint64 amount)
845{ 808{
846 archetype *at = archetype::find (arch); 809 archetype *at = archetype::find (arch);
847 object *tmp = NULL;
848 810
849 if (at == NULL) 811 if (!at)
850 return 0; 812 return 0;
851 813
852 if (amount > 0) 814 if (amount > 0)
853 { 815 {
854 tmp = arch_to_object (at); 816 object *tmp = arch_to_object (at);
855 tmp->nrof = amount; 817 tmp->nrof = amount;
856 tmp = insert_ob_in_ob (tmp, pl); 818 insert_ob_in_ob (tmp, pl);
857 esrv_send_item (pl, tmp);
858 esrv_send_item (pl, pl);
859 } 819 }
860 820
861 return 1; 821 return 1;
862} 822}
863 823
909 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); 869 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE);
910 870
911 pay_player (pl, amount); 871 pay_player (pl, amount);
912 872
913 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 873 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
874 pl->play_sound (sound_find ("shop_sell"));
914 875
915 SET_FLAG (op, FLAG_UNPAID); 876 SET_FLAG (op, FLAG_UNPAID);
916 identify (op); 877 identify (op);
917} 878}
918
919 879
920/* returns a double that is the ratio of the price that a shop will offer for 880/* returns a double that is the ratio of the price that a shop will offer for
921 * item based on the shops specialisation. Does not take account of greed, 881 * item based on the shops specialisation. Does not take account of greed,
922 * returned value is between SPECIALISATION_EFFECT and 1. 882 * returned value is between SPECIALISATION_EFFECT and 1.
923 */ 883 */
1268 return false; 1228 return false;
1269 1229
1270 return is_in_shop (o->map, o->x, o->y); 1230 return is_in_shop (o->map, o->x, o->y);
1271} 1231}
1272 1232
1273/* elmex: this function checks whether we are in a shop or not */ 1233/* elmex: this function checks whether we are in a shop or not
1234 - change 2007-11-26: enhanced the O(n) case by stopping at the first
1235 floor tile. this possibly will make map bugs where shopfloors are above
1236 floors more obvious.
1237*/
1238
1274bool 1239bool
1275is_in_shop (maptile *map, int x, int y) 1240is_in_shop (maptile *map, int x, int y)
1276{ 1241{
1277 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1242 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1243 if (QUERY_FLAG (floor, FLAG_IS_FLOOR))
1278 if (floor->type == SHOP_FLOOR) 1244 return floor->type == SHOP_FLOOR;
1279 return true;
1280
1281 return false; 1245 return false;
1282} 1246}
1247

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