1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * it under the terms of the GNU General Public License as published by |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * (at your option) any later version. |
11 | * (at your option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
… | |
… | |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * |
20 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
22 | */ |
23 | |
23 | |
24 | #include <global.h> |
24 | #include <global.h> |
25 | #include <spells.h> |
25 | #include <spells.h> |
26 | #include <skills.h> |
26 | #include <skills.h> |
… | |
… | |
42 | |
42 | |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
43 | static void pay_from_container (object *pl, object *pouch, sint64 &to_pay); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
44 | static sint64 value_limit (sint64 val, int quantity, const object *who, int isshop); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
45 | static double shop_specialisation_ratio (const object *item, const maptile *map); |
46 | static double shop_greed (const maptile *map); |
46 | static double shop_greed (const maptile *map); |
47 | |
|
|
48 | #define NUM_COINS 4 /* number of coin types */ |
|
|
49 | static const char *const coins[] = { "royalty", "platinacoin", "goldcoin", "silvercoin", NULL }; |
|
|
50 | |
47 | |
51 | /* Added F_TRUE flag to define.h to mean that the price should not |
48 | /* Added F_TRUE flag to define.h to mean that the price should not |
52 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
49 | * be adjusted by players charisma. With F_TRUE, it returns the amount |
53 | * that the item is worth, if it was sold, but unadjusted by charisma. |
50 | * that the item is worth, if it was sold, but unadjusted by charisma. |
54 | * This is needed for alchemy, to to determine what value of gold nuggets |
51 | * This is needed for alchemy, to to determine what value of gold nuggets |
… | |
… | |
1268 | return false; |
1265 | return false; |
1269 | |
1266 | |
1270 | return is_in_shop (o->map, o->x, o->y); |
1267 | return is_in_shop (o->map, o->x, o->y); |
1271 | } |
1268 | } |
1272 | |
1269 | |
1273 | /* elmex: this function checks whether we are in a shop or not */ |
1270 | /* elmex: this function checks whether we are in a shop or not |
|
|
1271 | - change 2007-11-26: enhanced the O(n) case by stopping at the first |
|
|
1272 | floor tile. this possibly will make map bugs where shopfloors are above |
|
|
1273 | floors more obvious. |
|
|
1274 | */ |
|
|
1275 | |
1274 | bool |
1276 | bool |
1275 | is_in_shop (maptile *map, int x, int y) |
1277 | is_in_shop (maptile *map, int x, int y) |
1276 | { |
1278 | { |
1277 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
1279 | for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) |
|
|
1280 | if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) |
1278 | if (floor->type == SHOP_FLOOR) |
1281 | return floor->type == SHOP_FLOOR; |
1279 | return true; |
|
|
1280 | |
|
|
1281 | return false; |
1282 | return false; |
1282 | } |
1283 | } |
1283 | |
1284 | |