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Comparing deliantra/server/server/shop.C (file contents):
Revision 1.46 by root, Wed Apr 9 14:36:47 2008 UTC vs.
Revision 1.74 by root, Sun Nov 29 17:41:08 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <support@deliantra.net> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24#include <global.h> 25#include <global.h>
25#include <spells.h> 26#include <spells.h>
26#include <skills.h> 27#include <skills.h>
27#include <living.h> 28#include <living.h>
28#include <sproto.h> 29#include <sproto.h>
29#include <math.h>
30 30
31/* this is a measure of how effective store specialisation is. A general store 31/* this is a measure of how effective store specialisation is. A general store
32 * will offer this proportion of the 'maximum' price, a specialised store will 32 * will offer this proportion of the 'maximum' price, a specialised store will
33 * offer a range of prices around it such that the maximum price is always one 33 * offer a range of prices around it such that the maximum price is always one
34 * therefore making this number higher, makes specialisation less effective. 34 * therefore making this number higher, makes specialisation less effective.
74 74
75sint64 75sint64
76query_cost (const object *tmp, object *who, int flag) 76query_cost (const object *tmp, object *who, int flag)
77{ 77{
78 double val; 78 double val;
79 int number; /* used to better calculate value */
80 int no_bargain; 79 int no_bargain;
81 int identified; 80 int identified;
82 int not_cursed; 81 int not_cursed;
83 int approximate; 82 int approximate;
84 int shop; 83 int shop;
109 108
110 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ()); 109 LOG (llevError, "Query_cost: Gem type with unknown flag %d: %s\n", flag, tmp->debug_desc ());
111 return 0; 110 return 0;
112 } 111 }
113 112
114 number = tmp->nrof; 113 int number = tmp->number_of ();
115 if (number == 0) 114
116 number = 1;
117 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified) 115 if (QUERY_FLAG (tmp, FLAG_IDENTIFIED) || !need_identify (tmp) || identified)
118 { 116 {
119 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED))) 117 if (!not_cursed && (QUERY_FLAG (tmp, FLAG_CURSED) || QUERY_FLAG (tmp, FLAG_DAMNED)))
120 return 0; 118 return 0;
121 else 119 else
122 val = tmp->value * number; 120 val = tmp->value * number;
123 } 121 }
124 /* This area deals with objects that are not identified, but can be */ 122 /* This area deals with objects that are not identified, but can be */
125 else 123 else
126 { 124 {
127 if (tmp->arch != NULL)
128 {
129 if (flag == F_BUY) 125 if (flag == F_BUY)
126 {
127 LOG (llevError | logBacktrace, "Asking for buy-value of unidentified object: %s\n", tmp->debug_desc ());
128 val = tmp->arch->value * 50 * number;
129 }
130 else
131 { /* Trying to sell something, or get true value */
132 if (tmp->type == POTION)
133 val = number * 40; /* Don't want to give anything away */
134 else
130 { 135 {
131 LOG (llevError, "Asking for buy-value of unidentified object.\n"); 136 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
132 val = tmp->arch->value * 50 * number; 137 * unknown objects
138 */
139 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
140 val = number * tmp->arch->value * 2 / 3;
141 else
142 val = number * tmp->arch->value / 3;
133 } 143 }
134 else
135 { /* Trying to sell something, or get true value */
136 if (tmp->type == POTION)
137 val = number * 40; /* Don't want to give anything away */
138 else
139 {
140 /* Get 2/3'rd value for applied objects, 1/3'rd for totally
141 * unknown objects
142 */
143 if (QUERY_FLAG (tmp, FLAG_BEEN_APPLIED))
144 val = number * tmp->arch->value * 2 / 3;
145 else
146 val = number * tmp->arch->value / 3;
147 }
148 }
149 }
150 else
151 { /* No archetype with this object */
152 LOG (llevDebug, "In sell item: Have object with no archetype: %s\n", &tmp->name);
153 if (flag == F_BUY)
154 {
155 LOG (llevError, "Asking for buy-value of unidentified object without arch.\n");
156 val = number * tmp->value * 10;
157 }
158 else
159 val = number * tmp->value / 5;
160 } 144 }
161 } 145 }
162 146
163 /* If the item has been applied or identifed or does not need to be 147 /* If the item has been applied or identifed or does not need to be
164 * identified, AND the object is magical and the archetype is non 148 * identified, AND the object is magical and the archetype is non
206 * AND Cha = 30 will get optimal price. 190 * AND Cha = 30 will get optimal price.
207 * Thus charisma will never get useless. 191 * Thus charisma will never get useless.
208 * -b.e. edler@heydernet.de 192 * -b.e. edler@heydernet.de
209 */ 193 */
210 194
211 if (who != NULL && who->type == PLAYER) 195 if (who && who->type == PLAYER)
212 { 196 {
213 int lev_bargain = 0; 197 int lev_bargain = 0;
214 int lev_identify = 0; 198 int lev_identify = 0;
215 int idskill1 = 0;
216 int idskill2 = 0;
217 const typedata *tmptype;
218
219 tmptype = get_typedata (tmp->type);
220 199
221 if (find_skill_by_number (who, SK_BARGAINING)) 200 if (find_skill_by_number (who, SK_BARGAINING))
222 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level; 201 lev_bargain = find_skill_by_number (who, SK_BARGAINING)->level;
223 202
224 if (tmptype) 203 if (const typedata *tmptype = get_typedata (tmp->type))
225 { 204 {
226 idskill1 = tmptype->identifyskill; 205 if (int idskill1 = tmptype->identifyskill)
227
228 if (idskill1)
229 { 206 {
230 idskill2 = tmptype->identifyskill2; 207 int idskill2 = tmptype->identifyskill2;
231 208
232 if (find_skill_by_number (who, idskill1)) 209 if (find_skill_by_number (who, idskill1))
233 lev_identify = find_skill_by_number (who, idskill1)->level; 210 lev_identify = find_skill_by_number (who, idskill1)->level;
234 211
235 if (idskill2 && find_skill_by_number (who, idskill2)) 212 if (idskill2 && find_skill_by_number (who, idskill2))
236 lev_identify += find_skill_by_number (who, idskill2)->level; 213 lev_identify += find_skill_by_number (who, idskill2)->level;
237 } 214 }
238 } 215 }
239 else
240 LOG (llevError, "Query_cost: item %s hasn't got a valid type\n", tmp->debug_desc ());
241 216
242 /* ratio determines how much of the price modification 217 /* ratio determines how much of the price modification
243 * will come from the basic stat charisma 218 * will come from the basic stat charisma
244 * the rest will come from the level in bargaining skill 219 * the rest will come from the level in bargaining skill
245 */ 220 */
418 393
419 if (coin == NULL) 394 if (coin == NULL)
420 return "nothing"; 395 return "nothing";
421 396
422 num = real_value / coin->value; 397 num = real_value / coin->value;
398
423 if (num == 1) 399 if (num == 1)
424 sprintf (buf, "about one %s", &coin->object::name); 400 sprintf (buf, "about one %s", &coin->object::name);
425 else if (num < 5) 401 else if (num < 5)
426 sprintf (buf, "a few %s", &coin->object::name_pl); 402 sprintf (buf, "a few %s", &coin->object::name_pl);
427 else if (num < 10) 403 else if (num < 10)
432 sprintf (buf, "lots of %s", &coin->object::name_pl); 408 sprintf (buf, "lots of %s", &coin->object::name_pl);
433 else if (num < 1000) 409 else if (num < 1000)
434 sprintf (buf, "a great many %s", &coin->object::name_pl); 410 sprintf (buf, "a great many %s", &coin->object::name_pl);
435 else 411 else
436 sprintf (buf, "a vast quantity of %s", &coin->object::name_pl); 412 sprintf (buf, "a vast quantity of %s", &coin->object::name_pl);
413
437 return buf; 414 return buf;
438 } 415 }
439 } 416 }
440 } 417 }
441 418
472 } 449 }
473 450
474 for (tmp = op->inv; tmp; tmp = tmp->below) 451 for (tmp = op->inv; tmp; tmp = tmp->below)
475 if (tmp->type == MONEY) 452 if (tmp->type == MONEY)
476 total += tmp->nrof * (sint64)tmp->value; 453 total += tmp->nrof * (sint64)tmp->value;
477 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (tmp->race == NULL || strstr (tmp->race, "gold"))) 454 else if (tmp->type == CONTAINER && QUERY_FLAG (tmp, FLAG_APPLIED) && (!tmp->race || tmp->race.contains ("gold")))
478 total += query_money (tmp); 455 total += query_money (tmp);
479 456
480 return total; 457 return total;
481} 458}
482 459
497 return 0; 474 return 0;
498 475
499 pay_from_container (pl, pl, to_pay); 476 pay_from_container (pl, pl, to_pay);
500 477
501 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 478 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
502 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 479 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
503 pay_from_container (pl, pouch, to_pay); 480 pay_from_container (pl, pouch, to_pay);
504 481
505 pl->update_stats (); 482 pl->update_stats ();
506 return 1; 483 return 1;
507} 484}
534 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE); 511 change_exp (pl, saved_money, "bargaining", SK_EXP_NONE);
535 512
536 pay_from_container (pl, pl, to_pay); 513 pay_from_container (pl, pl, to_pay);
537 514
538 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below) 515 for (pouch = pl->inv; pouch && to_pay; pouch = pouch->below)
539 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (pouch->race == NULL || strstr (pouch->race, "gold"))) 516 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && (!pouch->race || pouch->race.contains ("gold")))
540 pay_from_container (pl, pouch, to_pay); 517 pay_from_container (pl, pouch, to_pay);
541 518
542 pl->update_stats (); 519 pl->update_stats ();
543 520
544 return 1; 521 return 1;
583 { 560 {
584 // This should not happen, but if it does, just merge the two. 561 // This should not happen, but if it does, just merge the two.
585 if (coin_objs [i]) 562 if (coin_objs [i])
586 { 563 {
587 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]); 564 LOG (llevError, "%s has two money entries of (%s)\n", &pouch->name, coins[NUM_COINS - 1 - i]);
588 tmp->remove ();
589 coin_objs[i]->nrof += tmp->nrof; 565 coin_objs[i]->nrof += tmp->nrof;
590 esrv_del_item (pl->contr, tmp->count);
591 tmp->destroy (); 566 tmp->destroy ();
592 } 567 }
593 else 568 else
594 { 569 {
595 tmp->remove (); 570 tmp->remove ();
596
597 if (pouch->type == PLAYER)
598 esrv_del_item (pl->contr, tmp->count);
599
600 coin_objs[i] = tmp; 571 coin_objs[i] = tmp;
601 } 572 }
602 573
603 break; 574 break;
604 } 575 }
617 at = archetype::find (coins[NUM_COINS - 1 - i]); 588 at = archetype::find (coins[NUM_COINS - 1 - i]);
618 589
619 if (at == NULL) 590 if (at == NULL)
620 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]); 591 LOG (llevError, "Could not find %s archetype\n", coins[NUM_COINS - 1 - i]);
621 592
622 coin_objs[i] = arch_to_object (at); 593 coin_objs[i] = at->instance ();
623 coin_objs[i]->nrof = 0; 594 coin_objs[i]->nrof = 0;
624 } 595 }
625 596
626 for (i = 0; i < NUM_COINS; i++) 597 for (i = 0; i < NUM_COINS; i++)
627 { 598 {
628 object &coin = *coin_objs[i]; 599 object &coin = *coin_objs[i];
629 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, coin.nrof); 600 sint64 num_coins = min ((to_pay + coin.value - 1) / coin.value, (sint64) coin.nrof);
630 to_pay -= num_coins * coin.value; 601 to_pay -= num_coins * coin.value;
631 602
632 coin.nrof -= num_coins; 603 coin.nrof -= num_coins;
633 /* Now start making change. Start at the coin value 604 /* Now start making change. Start at the coin value
634 * below the one we just did, and work down to 605 * below the one we just did, and work down to
644 count--; 615 count--;
645 } 616 }
646 } 617 }
647 618
648 for (i = 0; i < NUM_COINS; i++) 619 for (i = 0; i < NUM_COINS; i++)
649 {
650 if (coin_objs[i]->nrof) 620 if (coin_objs[i]->nrof)
651 {
652 object *tmp = insert_ob_in_ob (coin_objs[i], pouch); 621 insert_ob_in_ob (coin_objs [i], pouch);
653
654 esrv_send_item (pl, tmp);
655 esrv_send_item (pl, pouch);
656
657 if (pl != pouch)
658 esrv_update_item (UPD_WEIGHT, pl, pouch);
659
660 if (pl->type != PLAYER)
661 esrv_send_item (pl, pl);
662 }
663 else 622 else
664 coin_objs[i]->destroy (); 623 coin_objs[i]->destroy ();
665 }
666} 624}
667 625
668/* Checks all unpaid items in op's inventory, adds up all the money they 626/* Checks all unpaid items in op's inventory, adds up all the money they
669 * have, and checks that they can actually afford what they want to buy. 627 * have, and checks that they can actually afford what they want to buy.
670 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message 628 * Returns 1 if they can, and 0 if they can't. also prints an appropriate message
690 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP); 648 unpaid_price += query_cost (item, pl, F_BUY | F_SHOP);
691 } 649 }
692 650
693 if (unpaid_price > player_wealth) 651 if (unpaid_price > player_wealth)
694 { 652 {
695 char buf[MAX_BUF]; 653 dynbuf_text &buf = msg_dynbuf; buf.clear ();
696 char cost[MAX_BUF];
697 char missing[MAX_BUF];
698 654
699 snprintf (cost, MAX_BUF, "%s", cost_string_from_value (unpaid_price, 0)); 655 buf << "You have " << unpaid_count
700 snprintf (missing, MAX_BUF, "%s", cost_string_from_value (unpaid_price - player_wealth, 0)); 656 << " unpaid item(s) that would cost you " << cost_string_from_value (unpaid_price, 0)
657 << ". You need another " << cost_string_from_value (unpaid_price - player_wealth, 0)
658 << " to be able to afford that. "
659 "H<You cannot leave a shop without paying - drop unpaid items first to be able to leave.>";
701 660
702 snprintf (buf, MAX_BUF, "You have %d unpaid items that would cost you %s. You need another %s to be able to afford that.", 661 pl->failmsg (buf);
703 unpaid_count, cost, missing);
704 new_draw_info (NDI_UNIQUE, 0, pl, buf);
705 662
706 return 0; 663 return 0;
707 } 664 }
708 else 665 else
709 return 1; 666 return 1;
738 SET_FLAG (op, FLAG_UNPAID); 695 SET_FLAG (op, FLAG_UNPAID);
739 return 0; 696 return 0;
740 } 697 }
741 else 698 else
742 { 699 {
743 object *tmp;
744
745 CLEAR_FLAG (op, FLAG_UNPAID); 700 CLEAR_FLAG (op, FLAG_UNPAID);
746 CLEAR_FLAG (op, FLAG_PLAYER_SOLD); 701 CLEAR_FLAG (op, FLAG_PLAYER_SOLD);
747 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op)); 702 new_draw_info_format (NDI_UNIQUE, 0, op, "You paid %s for %s.", buf, query_name (op));
748 tmp = merge_ob (op, NULL);
749 703
750 if (pl->type == PLAYER) 704 if (!merge_ob (op, op->env->inv))
751 {
752 if (tmp)
753 { /* it was merged */
754 esrv_del_item (pl->contr, op->count);
755 op = tmp;
756 }
757
758 esrv_send_item (pl, op); 705 esrv_update_item (UPD_FLAGS, pl, op);
759 }
760 706
761 goto next_item; 707 goto next_item;
762 } 708 }
763 } 709 }
764 } 710 }
793 LOG (llevError, "Could not find %s archetype\n", coins[count]); 739 LOG (llevError, "Could not find %s archetype\n", coins[count]);
794 else if ((amount / at->value) > 0) 740 else if ((amount / at->value) > 0)
795 { 741 {
796 for (pouch = pl->inv; pouch; pouch = pouch->below) 742 for (pouch = pl->inv; pouch; pouch = pouch->below)
797 { 743 {
798 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race && strstr (pouch->race, "gold")) 744 if (pouch->type == CONTAINER && QUERY_FLAG (pouch, FLAG_APPLIED) && pouch->race.contains ("gold"))
799 { 745 {
800 int w = at->weight * (100 - pouch->stats.Str) / 100; 746 int w = at->weight * (100 - pouch->stats.Str) / 100;
801 int n = amount / at->value; 747 int n = amount / at->value;
802 748
803 if (w == 0) 749 if (w == 0)
806 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit)) 752 if (n > 0 && (!pouch->weight_limit || pouch->carrying + w <= pouch->weight_limit))
807 { 753 {
808 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n) 754 if (pouch->weight_limit && (pouch->weight_limit - pouch->carrying) / w < n)
809 n = (pouch->weight_limit - pouch->carrying) / w; 755 n = (pouch->weight_limit - pouch->carrying) / w;
810 756
811 tmp = arch_to_object (at); 757 object *tmp = at->instance ();
812 tmp->nrof = n; 758 tmp->nrof = n;
813 amount -= tmp->nrof * tmp->value; 759 amount -= tmp->nrof * tmp->value;
814 tmp = insert_ob_in_ob (tmp, pouch); 760 pouch->insert (tmp);
815 esrv_send_item (pl, tmp);
816 esrv_send_item (pl, pouch);
817 esrv_update_item (UPD_WEIGHT, pl, pouch);
818 esrv_send_item (pl, pl);
819 } 761 }
820 } 762 }
821 } 763 }
822 764
823 if (amount / at->value > 0) 765 if (amount / at->value > 0)
824 { 766 {
825 tmp = arch_to_object (at); 767 object *tmp = at->instance ();
826 tmp->nrof = amount / tmp->value; 768 tmp->nrof = amount / tmp->value;
827 amount -= tmp->nrof * tmp->value; 769 amount -= tmp->nrof * tmp->value;
828 tmp = insert_ob_in_ob (tmp, pl); 770 pl->insert (tmp);
829 esrv_send_item (pl, tmp);
830 esrv_send_item (pl, pl);
831 } 771 }
832 } 772 }
833 } 773 }
834 774
835 if (amount != 0) 775 if (amount != 0)
838 778
839/* elmex: this is for the bank plugin :( */ 779/* elmex: this is for the bank plugin :( */
840sint64 780sint64
841pay_player_arch (object *pl, const char *arch, sint64 amount) 781pay_player_arch (object *pl, const char *arch, sint64 amount)
842{ 782{
843 archetype *at = archetype::find (arch);
844 object *tmp = NULL;
845
846 if (at == NULL)
847 return 0;
848
849 if (amount > 0) 783 if (amount)
850 { 784 {
851 tmp = arch_to_object (at); 785 object *ob = archetype::get (arch);
786
787 if (!ob)
788 return 0;
789
852 tmp->nrof = amount; 790 ob->nrof = amount;
853 tmp = insert_ob_in_ob (tmp, pl); 791 pl->insert (ob);
854 esrv_send_item (pl, tmp);
855 esrv_send_item (pl, pl);
856 } 792 }
857 793
858 return 1; 794 return 1;
859} 795}
860 796
863 * buy item. 799 * buy item.
864 * 800 *
865 * Modified to fill available race: gold containers before dumping 801 * Modified to fill available race: gold containers before dumping
866 * remaining coins in character's inventory. 802 * remaining coins in character's inventory.
867 */ 803 */
868void 804bool
869sell_item (object *op, object *pl) 805sell_item (object *op, object *pl)
870{ 806{
871 sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain; 807 sint64 amount = query_cost (op, pl, F_SELL | F_SHOP), extra_gain;
872 808
873 if (pl == NULL || pl->type != PLAYER) 809 if (pl == NULL || pl->type != PLAYER)
874 { 810 {
875 LOG (llevDebug, "Object other than player tried to sell something.\n"); 811 LOG (llevDebug, "Object other than player tried to sell something.\n");
876 return; 812 return false;
877 } 813 }
878 814
879 op->custom_name = 0; 815 op->custom_name = 0;
880 816
881 if (!amount) 817 if (!amount)
882 { 818 {
883 new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.", query_name (op)); 819 new_draw_info_format (NDI_UNIQUE, 0, pl, "We're not interested in %s.",
884 820 query_name (op));
885 /* Even if the character doesn't get anything for it, it may still be 821 // elmex: change: the player now gets the item back if the shop is not
886 * worth something. If so, make it unpaid 822 // interested in it.
887 */
888 if (op->value)
889 {
890 SET_FLAG (op, FLAG_UNPAID);
891 SET_FLAG (op, FLAG_PLAYER_SOLD);
892 }
893
894 identify (op);
895 return; 823 return false;
896 } 824 }
897 825
898 /* We compare the price with the one for a player 826 /* We compare the price with the one for a player
899 * without bargaining skill. 827 * without bargaining skill.
900 * This determins the amount of exp (if any) gained for bargaining. 828 * This determins the amount of exp (if any) gained for bargaining.
905 if (extra_gain > 0) 833 if (extra_gain > 0)
906 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE); 834 change_exp (pl, extra_gain / 10, "bargaining", SK_EXP_NONE);
907 835
908 pay_player (pl, amount); 836 pay_player (pl, amount);
909 837
910 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.", query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op)); 838 new_draw_info_format (NDI_UNIQUE, 0, pl, "You receive %s for %s.",
839 query_cost_string (op, pl, F_SELL | F_SHOP), query_name (op));
911 pl->play_sound (sound_find ("shop_sell")); 840 pl->play_sound (sound_find ("shop_sell"));
912 841
913 SET_FLAG (op, FLAG_UNPAID); 842 SET_FLAG (op, FLAG_UNPAID);
914 identify (op); 843 identify (op);
844
845 return true;
915} 846}
916 847
917/* returns a double that is the ratio of the price that a shop will offer for 848/* returns a double that is the ratio of the price that a shop will offer for
918 * item based on the shops specialisation. Does not take account of greed, 849 * item based on the shops specialisation. Does not take account of greed,
919 * returned value is between SPECIALISATION_EFFECT and 1. 850 * returned value is between SPECIALISATION_EFFECT and 1.
920 */ 851 */
921static double 852static double
922shop_specialisation_ratio (const object *item, const maptile *map) 853shop_specialisation_ratio (const object *item, const maptile *map)
923{ 854{
924 shopitems *items = map->shopitems; 855 shopitems *items = map->shopitems;
925 double likedness = 0.; 856 int likedness = 0;
926 int i; 857 int i;
927 858
928 if (item == NULL) 859 if (item == NULL)
929 { 860 {
930 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path); 861 LOG (llevError, "shop_specialisation_ratio: passed a NULL item for map %s\n", &map->path);
940 */ 871 */
941 return SPECIALISATION_EFFECT; 872 return SPECIALISATION_EFFECT;
942 } 873 }
943 874
944 if (map->shopitems) 875 if (map->shopitems)
945 {
946 for (i = 0; i < items[0].index; i++) 876 for (i = 0; i < items[0].index; i++)
947 if (items[i].typenum == item->type || (!items[i].typenum && likedness == 0.001)) 877 if (items[i].typenum == item->type || (!items[i].typenum && !likedness))
948 likedness = items[i].strength / 100.0; 878 likedness = items[i].strength;
949 }
950 879
951 if (likedness > 1.0) 880 if (likedness > 100)
952 { /* someone has been rather silly with the map headers. */ 881 { /* someone has been rather silly with the map headers. */
953 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path); 882 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is above 100%%\n", item->type, &map->path);
954 likedness = 1.0; 883 likedness = 100;
955 } 884 }
956 885
957 if (likedness < -1.0) 886 if (likedness < -100)
958 { 887 {
959 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path); 888 LOG (llevDebug, "shop_specialisation ratio: item type %d on map %s is below -100%%\n", item->type, &map->path);
960 likedness = -1.0; 889 likedness = -100;
961 } 890 }
962 891
963 return lerp (likedness, -1., 1., SPECIALISATION_EFFECT, 1.); 892 return lerp (double (likedness), -100., 100., SPECIALISATION_EFFECT, 1.);
964} 893}
965 894
966/*returns the greed of the shop on map, or 1 if it isn't specified. */ 895/*returns the greed of the shop on map, or 1 if it isn't specified. */
967static double 896static double
968shop_greed (const maptile *map) 897shop_greed (const maptile *map)
1018 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default 947 tmpshopmax = map->shopmax ? map->shopmax : 100000; // 20 royalties default
1019 948
1020 if (map->shopmin && unit_price < map->shopmin) 949 if (map->shopmin && unit_price < map->shopmin)
1021 return 0; 950 return 0;
1022 else if (unit_price > tmpshopmax / 2) 951 else if (unit_price > tmpshopmax / 2)
1023 newval = MIN ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax); 952 newval = min ((tmpshopmax / 2) + isqrt (unit_price - tmpshopmax / 2), tmpshopmax);
1024 else 953 else
1025 newval = unit_price; 954 newval = unit_price;
1026 } 955 }
1027 956
1028 newval *= quantity; 957 newval *= quantity;
1032 961
1033/* gives a desciption of the shop on their current map to the player op. */ 962/* gives a desciption of the shop on their current map to the player op. */
1034int 963int
1035describe_shop (const object *op) 964describe_shop (const object *op)
1036{ 965{
966 dynbuf_text buf;
1037 maptile *map = op->map; 967 maptile *map = op->map;
1038 968
1039 /*shopitems *items=map->shopitems; */ 969 /*shopitems *items=map->shopitems; */
1040 int pos = 0, i; 970 int pos = 0, i;
1041 double opinion = 0; 971 double opinion = 0;
1042 char tmp[MAX_BUF] = "\0";
1043 972
1044 if (op->type != PLAYER) 973 if (op->type != PLAYER)
1045 return 0; 974 return 0;
1046 975
1047 /*check if there is a shop specified for this map */ 976 /*check if there is a shop specified for this map */
1048 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax) 977 if (map->shopitems || map->shopgreed || map->shoprace || map->shopmin || map->shopmax)
1049 { 978 {
1050 new_draw_info (NDI_UNIQUE, 0, op, "From looking at the nearby shop you determine that it trades in:"); 979 buf << "From looking at the nearby shop you determine that it trades in ";
980 int lastcomma = 0, prevcomma = 0;
1051 981
1052 if (map->shopitems) 982 if (map->shopitems)
1053 for (i = 0; i < map->shopitems[0].index; i++) 983 for (i = 0; i < map->shopitems[0].index; i++)
1054 if (map->shopitems[i].name && map->shopitems[i].strength > 10) 984 if (map->shopitems[i].name && map->shopitems[i].strength > 10)
1055 { 985 {
1056 snprintf (tmp + pos, sizeof (tmp) - pos, "%s, ", map->shopitems[i].name_pl); 986 buf << map->shopitems[i].name_pl;
1057 pos += strlen (tmp + pos); 987 prevcomma = lastcomma;
988 lastcomma = buf.size (); // remember offset
989 buf << ", ";
1058 } 990 }
1059 991
1060 if (!pos) 992 if (lastcomma)
993 {
994 buf.splice (lastcomma, 2);
995
996 if (prevcomma)
997 buf.splice (prevcomma, 2, " and ");
998 }
999 else
1061 strcat (tmp, "a little of everything."); 1000 buf << "a little of everything.";
1062 1001
1063 /* format the string into a list */ 1002 buf << ".\n\n";
1064 make_list_like (tmp);
1065 new_draw_info_format (NDI_UNIQUE, 0, op, "%s", tmp);
1066 1003
1067 if (map->shopmax) 1004 if (map->shopmax)
1068 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade for items above %s.", cost_string_from_value (map->shopmax, 0)); 1005 buf << "It won't trade for items above " << cost_string_from_value (map->shopmax, 0) << ".\n\n";
1069 1006
1070 if (map->shopmin) 1007 if (map->shopmin)
1071 new_draw_info_format (NDI_UNIQUE, 0, op, "It won't trade in items worth less than %s.", cost_string_from_value (map->shopmin, 0)); 1008 buf << "It won't trade in items worth less than " << cost_string_from_value (map->shopmin, 0) << ".\n\n";
1072 1009
1073 if (map->shopgreed) 1010 if (map->shopgreed)
1074 { 1011 {
1075 if (map->shopgreed > 2.0) 1012 if (map->shopgreed > 2.0)
1076 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge massively."); 1013 buf << "It tends to overcharge massively.\n\n";
1077 else if (map->shopgreed > 1.5) 1014 else if (map->shopgreed > 1.5)
1078 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge substantially."); 1015 buf << "It tends to overcharge substantially.\n\n";
1079 else if (map->shopgreed > 1.1) 1016 else if (map->shopgreed > 1.1)
1080 new_draw_info (NDI_UNIQUE, 0, op, "It tends to overcharge slightly."); 1017 buf << "It tends to overcharge slightly.\n\n";
1081 else if (map->shopgreed < 0.9) 1018 else if (map->shopgreed < 0.9)
1082 new_draw_info (NDI_UNIQUE, 0, op, "It tends to undercharge."); 1019 buf << "It tends to undercharge.\n\n";
1083 } 1020 }
1084 1021
1085 if (map->shoprace) 1022 if (map->shoprace)
1086 { 1023 {
1087 opinion = shopkeeper_approval (map, op); 1024 opinion = shopkeeper_approval (map, op);
1025
1088 if (opinion > 0.8) 1026 if (opinion > 0.8)
1089 new_draw_info (NDI_UNIQUE, 0, op, "You think the shopkeeper likes you."); 1027 buf << "You think the shopkeeper likes you.\n\n";
1090 else if (opinion > 0.5) 1028 else if (opinion > 0.5)
1091 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems unconcerned by you."); 1029 buf << "The shopkeeper seems unconcerned by you.\n\n";
1092 else 1030 else
1093 new_draw_info (NDI_UNIQUE, 0, op, "The shopkeeper seems to have taken a dislike to you."); 1031 buf << "The shopkeeper seems to have taken a dislike to you.\n\n";
1094 } 1032 }
1095 } 1033 }
1096 else 1034 else
1097 new_draw_info (NDI_UNIQUE, 0, op, "There is no shop nearby."); 1035 buf << "There is no shop nearby.\n\n";
1036
1037 op->contr->infobox (MSG_CHANNEL ("shopinfo"), buf);
1098 1038
1099 return 1; 1039 return 1;
1100} 1040}
1101 1041
1102struct shopinv 1042struct shopinv
1117{ 1057{
1118 shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2; 1058 shopinv *s1 = (shopinv *) a1, *s2 = (shopinv *) a2;
1119 1059
1120 if (s1->type < s2->type) 1060 if (s1->type < s2->type)
1121 return -1; 1061 return -1;
1062
1122 if (s1->type > s2->type) 1063 if (s1->type > s2->type)
1123 return 1; 1064 return 1;
1124 1065
1125 /* the type is the same (what atoi gets), so do a strcasecmp to sort 1066 /* the type is the same (what atoi gets), so do a strcasecmp to sort
1126 * via alphabetical order 1067 * via alphabetical order
1169 items[*numitems].item_sort = strdup (query_base_name (tmp, 0)); 1110 items[*numitems].item_sort = strdup (query_base_name (tmp, 0));
1170 items[*numitems].item_real = strdup (query_base_name (tmp, 1)); 1111 items[*numitems].item_real = strdup (query_base_name (tmp, 1));
1171 (*numitems)++; 1112 (*numitems)++;
1172 break; 1113 break;
1173 } 1114 }
1115
1174 SET_FLAG (tmp, FLAG_UNPAID); 1116 SET_FLAG (tmp, FLAG_UNPAID);
1175} 1117}
1176 1118
1177void 1119void
1178shop_listing (object *sign, object *op) 1120shop_listing (object *sign, object *op)
1179{ 1121{
1180 int i, j, numitems = 0, numallocated = 0, x1, x2, y1, y2; 1122 int i, j, x1, x2, y1, y2;
1181 const char *shop_coords = get_ob_key_value (sign, "shop_coords"); 1123 const char *shop_coords = sign->kv (shstr_shop_coords);
1182 object *stack; 1124 object *stack;
1183 shopinv *items; 1125 shopinv *items;
1184 1126
1185 /* Should never happen, but just in case a monster does apply a sign */ 1127 /* Should never happen, but just in case a monster does apply a sign */
1186 if (op->type != PLAYER) 1128 if (!op->is_player ())
1187 return; 1129 return;
1130
1131 dynbuf_text &buf = msg_dynbuf; buf.clear ();
1188 1132
1189 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2))) 1133 if (!(shop_coords && sscanf (shop_coords, "%d,%d,%d,%d", &x1, &y1, &x2, &y2)))
1190 { 1134 {
1191 x1 = 0; 1135 x1 = 0;
1192 y1 = 0; 1136 y1 = 0;
1193 x2 = op->map->width - 1; 1137 x2 = op->map->width - 1;
1194 y2 = op->map->height - 1; 1138 y2 = op->map->height - 1;
1195 } 1139 }
1196 1140
1197 items = (shopinv *) malloc (40 * sizeof (shopinv));
1198 numallocated = 40; 1141 int numallocated = 40;
1142 int numitems = 0;
1143 items = (shopinv *)malloc (sizeof (shopinv) * numallocated);
1199 1144
1200 /* Find all the appropriate items */ 1145 /* Find all the appropriate items */
1201 for (i = x1; i <= x2; i++) 1146 for (i = x1; i <= x2; i++)
1202 {
1203 for (j = y1; j < y2; j++) 1147 for (j = y1; j < y2; j++)
1204 {
1205 if (is_in_shop (op->map, i, j)) 1148 if (is_in_shop (op->map, i, j))
1149 {
1150 stack = GET_MAP_OB (op->map, i, j);
1151
1152 while (stack)
1206 { 1153 {
1207 stack = GET_MAP_OB (op->map, i, j); 1154 if (QUERY_FLAG (stack, FLAG_UNPAID))
1208
1209 while (stack)
1210 { 1155 {
1211 if (QUERY_FLAG (stack, FLAG_UNPAID))
1212 {
1213 if (numitems == numallocated) 1156 if (numitems == numallocated)
1214 {
1215 items = (shopinv *) realloc (items, sizeof (shopinv) * (numallocated + 10)); 1157 items = (shopinv *)realloc (items, sizeof (shopinv) * (numallocated *= 2));
1216 numallocated += 10;
1217 }
1218 1158
1219 add_shop_item (stack, items, &numitems, &numallocated); 1159 add_shop_item (stack, items, &numitems, &numallocated);
1220 }
1221
1222 stack = stack->above;
1223 } 1160 }
1161
1162 stack = stack->above;
1224 } 1163 }
1225 } 1164 }
1226 }
1227 1165
1228 if (numitems == 0) 1166 buf << (numitems ? "T<This shop contains:>\n\n"
1229 { 1167 : "T<This shop is currently empty.>");
1230 new_draw_info (NDI_UNIQUE, 0, op, "The shop is currently empty.\n");
1231 free (items);
1232 return;
1233 }
1234 1168
1235 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort); 1169 qsort (items, numitems, sizeof (shopinv), (int (*)(const void *, const void *)) shop_sort);
1236
1237 new_draw_info (NDI_UNIQUE, 0, op, "\nThe shop contains:");
1238 1170
1239 for (i = 0; i < numitems; i++) 1171 for (i = 0; i < numitems; i++)
1240 { 1172 {
1241 /* Collapse items of the same name together */ 1173 /* Collapse items of the same name together */
1242 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real)) 1174 if ((i + 1) < numitems && !strcmp (items[i].item_real, items[i + 1].item_real))
1243 {
1244 items[i + 1].nrof += items[i].nrof; 1175 items[i + 1].nrof += items[i].nrof;
1245 free (items[i].item_sort);
1246 free (items[i].item_real);
1247 }
1248 else 1176 else
1249 {
1250 new_draw_info_format (NDI_UNIQUE, 0, op, "%d %s",
1251 items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real); 1177 buf.printf (" %4d %s\n", items[i].nrof ? items[i].nrof : 1, items[i].nrof == 1 ? items[i].item_sort : items[i].item_real);
1178
1252 free (items[i].item_sort); 1179 free (items[i].item_sort);
1253 free (items[i].item_real); 1180 free (items[i].item_real);
1254 }
1255 } 1181 }
1182
1183 op->contr->infobox (MSG_CHANNEL ("shopitems"), buf);
1256 1184
1257 free (items); 1185 free (items);
1258} 1186}
1259 1187
1260/* elmex: this function checks whether the object is in a shop */ 1188/* elmex: this function checks whether the object is in a shop */
1261bool 1189bool
1262is_in_shop (object *o) 1190is_in_shop (object *o)
1263{ 1191{
1264 if (!o->map) 1192 if (!o->is_on_map ())
1265 return false; 1193 return false;
1266 1194
1267 return is_in_shop (o->map, o->x, o->y); 1195 return is_in_shop (o->map, o->x, o->y);
1268} 1196}
1269 1197
1277is_in_shop (maptile *map, int x, int y) 1205is_in_shop (maptile *map, int x, int y)
1278{ 1206{
1279 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above) 1207 for (object *floor = GET_MAP_OB (map, x, y); floor; floor = floor->above)
1280 if (QUERY_FLAG (floor, FLAG_IS_FLOOR)) 1208 if (QUERY_FLAG (floor, FLAG_IS_FLOOR))
1281 return floor->type == SHOP_FLOOR; 1209 return floor->type == SHOP_FLOOR;
1210
1282 return false; 1211 return false;
1283} 1212}
1284 1213

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